Not what I meant. I meant as the main characters. Wesker is working behind the scenes to get what he wants, and ultimately has little part to play in the two families' battle. If you had more people working with Chris and Claire it would take away from it, is what I was trying to say.I dont think so. Claire and chris arent the only returning characters in recv. Wesker returns too. According to that, then wesker shouldnt be in recv either. I dont see how having more characters would take away from that since claire and chris would still be in the game.
I've been thinking about this, and it makes me wonder why he didn't take Nosferatu. Was the fact he didn't take to it a factor, or was it because he was so transformed he couldn't even revert to normal when he died? With Steve he transformed back if I remember correctly, which could mean some level of assimilation going on there, however brief. Which is likely why he still kept going after Alexia instead of just grabbing Nosferatu and leaving, he wanted the most pure or assimilated sample he could obtain with the lowest amount of risk. Alexia was proving to be a hassle, and with her destruction thanks to the Linear Launcher, Steve was probably his best bet. So I personally would have kept that in, but maybe expand upon Wesker's reasoning.I would also make nosferatu make more durable where he wouldnt die after the battle with claire while appearing as a boss fight for the later sections. After he would finally be killed; ( I wouldnt mind if he replaced giant black widow either. ) his corpse would be left alone where wesker would obtain t-veronica from it instead of taking steve's body and obtaining it from that.
While it's true Outbreak managed it, we also have to take into account that Outbreak isn't as story heavy as CV. When you have a story, it is best to keep it contained to as few important people as possible, otherwise no one gets any depth or you end up not growing fond of a character. Outbreak was more random with some of it's dialogue, most of it taking place as on screen text and a character saying a random line, not to mention there are only three characters at one time. I don't think Capcom would have been able to focus on a compelling story and have all the characters actively involved at that time.I dont think it's too much. Outbreak games have plenty of playable characters as well, ı wouldnt mind re3 and recv to be more similar to those games.
Not exactly what I mean by main characters. I should have said protagonists.ı think he's a main character in the game, even more so due to x version which gives him more screentime.
6 works because each of the characters have their own story going on, and they only meet up when their interests or paths coincide with another group's, and they all have an entire campaign to shine. With Code Veronica, it would be too many people working towards the same goal, and too many people to let each one shine. If they did multiple campaigns with each focusing on separate characters, it could work, but I think that would then take away from the novelty of 6's entire story, and how all paths overlap with the others for a breif but memorable moment.That reminds me of the criticisms ı've seen for re6. I've seen people criticising the game for being " bloated " or " too much " .
If what you and some other people feel were the center of the universe, then such a reaction would be weird, yes. How can people feel otherwise if my feelings are true, right?! They must be stupid if they don't accept the truth!Many people were not keen on RE6 when it came out, but that's weird, because 6 feels like more of a RE game than 4 and 5 do, and actually has better controls.