• We've completed one of the biggest updates to our forums in years and have pushed the update live! New forum structure that's all inclusive, prefix system categorizes topics per game title. More thread options such as articles, questions, deep dives, etc. Read more in the pinned thread!

General Random Thoughts: Biohazard/Resident Evil edition

I dont think so. Claire and chris arent the only returning characters in recv. Wesker returns too. According to that, then wesker shouldnt be in recv either. I dont see how having more characters would take away from that since claire and chris would still be in the game.
Not what I meant. I meant as the main characters. Wesker is working behind the scenes to get what he wants, and ultimately has little part to play in the two families' battle. If you had more people working with Chris and Claire it would take away from it, is what I was trying to say.


I would also make nosferatu make more durable where he wouldnt die after the battle with claire while appearing as a boss fight for the later sections. After he would finally be killed; ( I wouldnt mind if he replaced giant black widow either. ) his corpse would be left alone where wesker would obtain t-veronica from it instead of taking steve's body and obtaining it from that.
I've been thinking about this, and it makes me wonder why he didn't take Nosferatu. Was the fact he didn't take to it a factor, or was it because he was so transformed he couldn't even revert to normal when he died? With Steve he transformed back if I remember correctly, which could mean some level of assimilation going on there, however brief. Which is likely why he still kept going after Alexia instead of just grabbing Nosferatu and leaving, he wanted the most pure or assimilated sample he could obtain with the lowest amount of risk. Alexia was proving to be a hassle, and with her destruction thanks to the Linear Launcher, Steve was probably his best bet. So I personally would have kept that in, but maybe expand upon Wesker's reasoning.


I dont think it's too much. Outbreak games have plenty of playable characters as well, ı wouldnt mind re3 and recv to be more similar to those games.
While it's true Outbreak managed it, we also have to take into account that Outbreak isn't as story heavy as CV. When you have a story, it is best to keep it contained to as few important people as possible, otherwise no one gets any depth or you end up not growing fond of a character. Outbreak was more random with some of it's dialogue, most of it taking place as on screen text and a character saying a random line, not to mention there are only three characters at one time. I don't think Capcom would have been able to focus on a compelling story and have all the characters actively involved at that time.
 
ı think he's a main character in the game, even more so due to x version which gives him more screentime.
Not exactly what I mean by main characters. I should have said protagonists.


That reminds me of the criticisms ı've seen for re6. I've seen people criticising the game for being " bloated " or " too much " .
6 works because each of the characters have their own story going on, and they only meet up when their interests or paths coincide with another group's, and they all have an entire campaign to shine. With Code Veronica, it would be too many people working towards the same goal, and too many people to let each one shine. If they did multiple campaigns with each focusing on separate characters, it could work, but I think that would then take away from the novelty of 6's entire story, and how all paths overlap with the others for a breif but memorable moment.
 
Yeah. 6 is in my opinion, more in line with RE than 4 and 5 ever were. Being that it has a city and zombies, and so many returning characters. They bring back five characters overall.

I don't get how people hate RE5, but they like 4. To me, there is really not much of a difference in how they play or feel. Co-op is included in 5, sure. But otherwise, it's the same type of gameplay. Although I think RE5 has more ties to past RE games than even 4 does. Because 4 is really a side story about you looking for the US president's daughter.

In a similar manner, people who hate the remake of RE3 over the cut content it gained, really need to inspect the RE2 remake a lot further, as there was a lot of shit in that game that got axed as well. But they need to stop putting games on pedestals and look at the bigger picture. The proof is in the pudding. The custard sachet is included separately.
 
I think they want to portray Chris as the grizzled, unhappy veteran. They treat Leon as their Tom Cruise. I do agree that they deserve equal billing. But I think the FBI type storylines with Leon are getting a little bit boring. Zombies in the White House?

LOL.

What a tease that was in 2012 when they point their weapons at each other.
 
June cannot come quick enough. 🤑

I think this year has been one of the most boring for RE news. But today, I noticed this.


Oh my God. Let the pain end mercifully.

🤒
 
UCorps has made me appreciate the main titles more that I disliked or labeled bad games over the years. Even ORC and Resistance are somewhat fun in comparison to that atrocity. It has no business being called an RE game, let alone being considered canon *shrugs* It's so sad that Capcom has grown more and more delusional over MP RE games. They are more of an afterthought to them when really there is a potential goldmine if they are willing to put in the resources to make it a high quality experience.

Imagine an open world Outbreak game where they can add new scenarios and characters constantly throughout the games life. Many MP games today like DbD are still being updated to this day, so Capcom really needs to change their business philosophy away from "less is more."
 
Last edited:
I kind of wish The Evil Within games got more love. Those games have more content and are scarier, and better made in terms of the production values, than any of the recent RE games. Lots of mansion parts and hospital parts, so it feels like RE as well as the Silent Hill series. Some terrific bosses too, and genuinely creepy stalker enemies.

People say the story makes no sense in these games. Yeah, okay. As if the plot in RE8 makes much sense either. That's amazing!
 
The Evil Within was Mikami’s swan song as a director so that is why it had so much going for it. The story is not even that complicated compared to other games like Kingdom Hearts and movies like The Matrix.

One of my favorite parts in the game was in the city level where you had to swim across deep water with monsters; having to shoot hanging bodies to distract them.
 
Bruh, this thread just lacks better judgment and research.

Jun Takeuchi made it very clear that he was not trying to please any fans with Biohazard 7, unlike the case when he was working on Biohazard 5. This was his personal vision that he intended.

And since some people were uncomfortable or scared to play the game, this feedback was taken into account eventually.

You basically have a problem with people liking a game that you didn't like. Or a problem with how people don't like a game that you like. Whatever words you write and no matter how much you write it, the core of thought is the same.

How much longer does this have to go on? Jesus, people.
 
People like variety in RE games, but RE7, while I can admit, it is good, I felt it just wasn't able to hold a candle to past RE games. Didn't really feel like a RE game either. Like we so often said, 6 and 7 have one returning character, but these games are the polar opposite to each other in terms of their overall presentation.

It's not just because of how Chris looks either. They basically do not feel remotely related. This is certainly a noticeable issue with a lot of games today, where they put in an iconic character so it can be passed off as a sequel, but they keep getting different actors that look odd or don't sound peefect, and you just get to the point, where you don't feel like being a big supporter of the series, as you once were. The storylines are absolutely disjointed as well. At least with older RE games, they were way more interconnected.

I thought it was good that Capcom realized horror was where RE truly found its foundation, and not action. Even if the two genres are definitely there.

But to me, I felt as if Capcom just took a bunch of ideas from popular horror films, and put the RE name on it. That's okay and all, but then if people notice this, it feels like Capcom was cheating by imitating other people's ideas. They copied other games before.

Many people were not keen on RE6 when it came out, but that's weird, because 6 feels like more of a RE game than 4 and 5 do, and actually has better controls. But most fans didn't like it and generally see it as the worst mainline game, sans a few fans. So at the end of the day, you cannot satisfy everyone when they alter so much.
 
Many people were not keen on RE6 when it came out, but that's weird, because 6 feels like more of a RE game than 4 and 5 do, and actually has better controls.
If what you and some other people feel were the center of the universe, then such a reaction would be weird, yes. How can people feel otherwise if my feelings are true, right?! They must be stupid if they don't accept the truth!

But no, your feelings are not the center of the universe, and they live only in your head.

And if you learn about the concept of pluralism of opinions, you will find that other people may feel things differently. Like you. And in this case, everything you have written will not seem weird even to you.
 
Last edited:
Top Bottom