People like variety in RE games, but RE7, while I can admit, it is good, I felt it just wasn't able to hold a candle to past RE games. Didn't really feel like a RE game either. Like we so often said, 6 and 7 have one returning character, but these games are the polar opposite to each other in terms of their overall presentation.
It's not just because of how Chris looks either. They basically do not feel remotely related. This is certainly a noticeable issue with a lot of games today, where they put in an iconic character so it can be passed off as a sequel, but they keep getting different actors that look odd or don't sound peefect, and you just get to the point, where you don't feel like being a big supporter of the series, as you once were. The storylines are absolutely disjointed as well. At least with older RE games, they were way more interconnected.
I thought it was good that Capcom realized horror was where RE truly found its foundation, and not action. Even if the two genres are definitely there.
But to me, I felt as if Capcom just took a bunch of ideas from popular horror films, and put the RE name on it. That's okay and all, but then if people notice this, it feels like Capcom was cheating by imitating other people's ideas. They copied other games before.
Many people were not keen on RE6 when it came out, but that's weird, because 6 feels like more of a RE game than 4 and 5 do, and actually has better controls. But most fans didn't like it and generally see it as the worst mainline game, sans a few fans. So at the end of the day, you cannot satisfy everyone when they alter so much.