• We've completed one of the biggest updates to our forums in years and have pushed the update live! New forum structure that's all inclusive, prefix system categorizes topics per game title. More thread options such as articles, questions, deep dives, etc. Read more in the pinned thread!

General Random Thoughts: Biohazard/Resident Evil edition

Something I forgot about regarding Resident Evil: Director's Cut and Director's Cut Dual Shock Edition.

Did these games implement critical hits, where you have a chance of decapitating an enemy with handgun fire?
 
Acid rounds also leave some effect on them though ı didnt find it as interesting as other 2 rounds.
Barry tried to explain that Acid Rounds works best on "mutants" and not zombies but that didn't came out right due to the poor English.

He says: "really powerful, especially against living things".
Maybe he was talking about non-zombie enemies.

Sure enough, Acid Rounds does more damage to Yawn than the Magnum.
 
I never tried those against yawn in og game, ı relied on shotgun instead. I wanted to save acid rounds for hunters cause they are really weak against it. I also remember planning a route in replays and playing in specific way so that when ı'm done with mansion once and for all, ı wanted bazooka to be loaded with flame rounds. It kills black tiger with one grenade.
I tried playing Director's Cut and unlocked the infinite Magnum.
I played as Jill and used the Magnum against the Yawn but I noticed that it's taking way too long for it to die.
Yawn just keeps tanking the Magnum shots until I decided to reload and try again with the Acid Rounds.
This time, Yawn goes down in a few shots.
 
Speaking of re6; ı like how characters' voice commands can change depending to situation. I was playing mercenaries and while playing as ada, ı got into dying status. Thankfully ı recovered and when ı relied on her voice commands, her voice tone changes. I think that's pretty cool plus ada sounds even more cute with her new voice tone. Courtenay taylor does a great job voicing ada imo.
Try playing as Chris in chapter 3.
All his voice lines are now changed to become more rude.
He doesn't say "thanks" but instead says "what took you!?"
He also doesn't praise but when you try to, he says "don't get cocky!".
 
I want to say that ı dont mind the more childish take of alexia in darkside chronicles' recv retelling. In og game; alfred was the one that sounded more childish while alexia sounded more intimidating. I feel like with retelling, they wanted to have a new opposite take on those characters and ı dont mind it really. Alexia used to bother me in darkside chronicles but ı got over it. I honestly understand shotaro suga's takes on og games' stories more clearly now.
I didn’t like how she killed Alfred though since they showed signs of incest and she felt bad for him in OG when he died in her arms. Just killing him off with tentacles felt cheap and made her more into a psychopath. Her response to Alexander’s video by saying “father!” in an empathetic way didn’t sit well with me either since she basically murdered him. I always appreciate when villains have more depth but I felt Darkside failed in the retelling of CVX.

Also cutting out Rodrigo and no Wesker fights was stupid change.
 
Top Bottom