Shinji Mikami and Jun Takeuchi Interview Anan Magazine, Issue No. 2285Original Language: Japanese Resident Evil, the origin of survival horror games, was released by Capcom 26 years ago. The game’s […]
To commemorate the release of the PlayStation Classic, PS.Blog Staff conducted an interview with various game creators for titles included in the PlayStation Classic. Among those games is Resident Evil: […]
This entry us a translation of a blog posted on Capcom Japan. You can find the blog here. Okay everyone, global shipments have exceed 3 million! Is everyone enjoying Resident Evil 7: Biohazard, the […]
When you hear the words “video game development,” most probably imagine a vertically oriented team with the Director and Producer at the center, and other positions around them, including planners […]
If January 4, 2014, the day CEO Kenzo Tsujimoto called Takeuchi, is considered the day RE7 was born, then one can say that development began in earnest in April of […]
When the members of RE7’s development team were assembled, the next thing Takeuchi did was communicate how the team would operate. He stood in front of everyone and said: “Simply […]
Takeuchi, having accepted the responsibility of developing Resident Evil 7, needed to organize its development team. Of course, this team would have to be the most suitable for realizing Takeuchi’s desire […]
First, I’d like to touch upon the game creator named Jun Takeuchi. He’s been closely involved with the Resident Evil series since the first game in 1996, and was Producer […]
This written piece by Toru Shiwasu, a novelist and editor for Dengeki PlayStation, in cooperation with e-Capcom, details the development team’s thoughts before, during and after the game’s reveal at E3 2016.
Angela’s DiaryReference: Biohazard: Degeneration Limited Edition Box Set 11/8/2005 Today I saw the pictures. The picture that was uploaded on the TerraSave homepage. It was a picture of the victims […]