When you hear the words “video game development,” most probably imagine a vertically oriented team with the Director and Producer at the center, and other positions around them, including planners […]
If January 4, 2014, the day CEO Kenzo Tsujimoto called Takeuchi, is considered the day RE7 was born, then one can say that development began in earnest in April of […]
When the members of RE7’s development team were assembled, the next thing Takeuchi did was communicate how the team would operate. He stood in front of everyone and said: “Simply […]
Takeuchi, having accepted the responsibility of developing Resident Evil 7, needed to organize its development team. Of course, this team would have to be the most suitable for realizing Takeuchi’s desire […]
First, I’d like to touch upon the game creator named Jun Takeuchi. He’s been closely involved with the Resident Evil series since the first game in 1996, and was Producer […]
This written piece by Toru Shiwasu, a novelist and editor for Dengeki PlayStation, in cooperation with e-Capcom, details the development team’s thoughts before, during and after the game’s reveal at E3 2016.
Capcom and Universal Studios Japan have collaborated on a limited time Biohazard-themed attraction at the theme park located in Osaka, where Capcom Japan’s headquarters are also located. Offered from 6PM […]
Amazing how good this photo realistic reshade & FOV fix makes #RE5 look, especially at 4K. It’s literally night and day.
Japanese slogan for #RE3 is interesting:
“Survival Horror that depicts the Beginning and Finale of BIOHAZARD RE:2”
Direct translation sounds strange, but I like how it implies the two games’ close connection. Hopefully we see some neat tie-ins in the final game! #REBHFun