When you hear the words “video game development,” most probably imagine a vertically oriented team with the Director and Producer at the center, and other positions around them, including planners […]
If January 4, 2014, the day CEO Kenzo Tsujimoto called Takeuchi, is considered the day RE7 was born, then one can say that development began in earnest in April of […]
When the members of RE7’s development team were assembled, the next thing Takeuchi did was communicate how the team would operate. He stood in front of everyone and said: “Simply […]
Takeuchi, having accepted the responsibility of developing Resident Evil 7, needed to organize its development team. Of course, this team would have to be the most suitable for realizing Takeuchi’s desire […]
First, I’d like to touch upon the game creator named Jun Takeuchi. He’s been closely involved with the Resident Evil series since the first game in 1996, and was Producer […]
This written piece by Toru Shiwasu, a novelist and editor for Dengeki PlayStation, in cooperation with e-Capcom, details the development team’s thoughts before, during and after the game’s reveal at E3 2016.
Capcom and Universal Studios Japan have collaborated on a limited time Biohazard-themed attraction at the theme park located in Osaka, where Capcom Japan’s headquarters are also located. Offered from 6PM […]
Check out my broadcast from my PlayStation 4! #PS4live (BIOHAZARD RE:3 Z Version) live at https://www.twitch.tv/cvxfreak
カプコンTV！第120回は4月1日(水)よる8時から！いよいよ4月3日(金)に発売が迫る『バイオハザード RE:3』今回は1対4の非対称対戦の『バイオハザード レジスタンス』を大特集！マスターマインドで「アレックス・ウェスカー」などをお見せします！ https://youtu.be/_BVKhMSTkdE #CAPCOM_TV
Been self-isolating these past few weeks and I don’t think Tokyo had any large RE3 billboards (unlike RE2) so here’s a photo posing with the game disc #REBHFun
Actually finding this surprisingly fun, looking forward to the full release. Playing with besties +5 enjoyment. ❤️ #REResistance How’s everyone else liking it?
2 weeks ago
2 months ago