To commemorate the release of the PlayStation Classic, PS.Blog Staff conducted an interview with various game creators for titles included in the PlayStation Classic. Among those games is Resident Evil: […]
This entry us a translation of a blog posted on Capcom Japan. You can find the blog here. Okay everyone, global shipments have exceed 3 million! Is everyone enjoying Resident Evil 7: Biohazard, the […]
When you hear the words “video game development,” most probably imagine a vertically oriented team with the Director and Producer at the center, and other positions around them, including planners […]
If January 4, 2014, the day CEO Kenzo Tsujimoto called Takeuchi, is considered the day RE7 was born, then one can say that development began in earnest in April of […]
When the members of RE7’s development team were assembled, the next thing Takeuchi did was communicate how the team would operate. He stood in front of everyone and said: “Simply […]
Takeuchi, having accepted the responsibility of developing Resident Evil 7, needed to organize its development team. Of course, this team would have to be the most suitable for realizing Takeuchi’s desire […]
First, I’d like to touch upon the game creator named Jun Takeuchi. He’s been closely involved with the Resident Evil series since the first game in 1996, and was Producer […]
This written piece by Toru Shiwasu, a novelist and editor for Dengeki PlayStation, in cooperation with e-Capcom, details the development team’s thoughts before, during and after the game’s reveal at E3 2016.
My latest editorial is up on @biohazeHD!
In it, I talk about the future of the "numbered" Resident Evil in light of the Resident Evil Village announcement. #REBHFun
Arab RE fans are among the most passionate and dedicated I’ve met. While many understand English, the comfort of playing in your native language cannot be understated.
I would love to see @Capcom_UK offer a high quality Arab localization in #REVillage
4 weeks ago
4 months ago