When you hear the words “video game development,” most probably imagine a vertically oriented team with the Director and Producer at the center, and other positions around them, including planners […]
If January 4, 2014, the day CEO Kenzo Tsujimoto called Takeuchi, is considered the day RE7 was born, then one can say that development began in earnest in April of […]
When the members of RE7’s development team were assembled, the next thing Takeuchi did was communicate how the team would operate. He stood in front of everyone and said: “Simply […]
Takeuchi, having accepted the responsibility of developing Resident Evil 7, needed to organize its development team. Of course, this team would have to be the most suitable for realizing Takeuchi’s desire […]
First, I’d like to touch upon the game creator named Jun Takeuchi. He’s been closely involved with the Resident Evil series since the first game in 1996, and was Producer […]
This written piece by Toru Shiwasu, a novelist and editor for Dengeki PlayStation, in cooperation with e-Capcom, details the development team’s thoughts before, during and after the game’s reveal at E3 2016.
Capcom and Universal Studios Japan have collaborated on a limited time Biohazard-themed attraction at the theme park located in Osaka, where Capcom Japan’s headquarters are also located. Offered from 6PM […]
New Masterminds and Maps revealed for Resident Evil Resistance. https://biohaze.com/resistance-maps-and-masterminds/
"An Itchy, Tasty History of Resident Evil" has surpassed its funding goal by an amazing 19%, but if you're interested in getting a backer copy, you can still pledge at the @unbounders campaign page for a little while longer! #REBHFun
Happy 20th Anniversary to Resident Evil CODE: Veronica, which was originally released for Dreamcast in Japan on February 3, 2000. #REBHFun
Probably the first Resident Evil... That was the video game that Hooked me.. https://twitter.com/BigRighteous/status/1223431007220748288
@FINALLEVEL What's your all time favorite video game???