Tokyo Game Show 1996 – Biohazard 2 is first announced, set for a holiday season 1997 release. In the very first images, two characters are shown in an overwhelmingly bluish […]
To commemorate the release of the PlayStation Classic, PS.Blog Staff conducted an interview with various game creators for titles included in the PlayStation Classic. Among those games is Resident Evil: […]
This entry us a translation of a blog posted on Capcom Japan. You can find the blog here. Okay everyone, global shipments have exceed 3 million! Is everyone enjoying Resident Evil 7: Biohazard, the […]
When you hear the words “video game development,” most probably imagine a vertically oriented team with the Director and Producer at the center, and other positions around them, including planners […]
If January 4, 2014, the day CEO Kenzo Tsujimoto called Takeuchi, is considered the day RE7 was born, then one can say that development began in earnest in April of […]
When the members of RE7’s development team were assembled, the next thing Takeuchi did was communicate how the team would operate. He stood in front of everyone and said: “Simply […]
Takeuchi, having accepted the responsibility of developing Resident Evil 7, needed to organize its development team. Of course, this team would have to be the most suitable for realizing Takeuchi’s desire […]
I've added a new tier featuring a copy of the book signed by none other than Hideki Kamiya! Only 10 signed copies available.
If you haven't backed yet, you can do so below or upgrade your existing pledge via your @unbounders account!
Check out our special interview with Alex Aniel, @cvxfreak, about his Resident Evil book: http://bit.ly/EntrevistaCVXFreak! ❤️
We are halfway there! Thank you to everyone who has pledged and spread the word so far! 🙏
I've gotten requests for a print of @manueldailly 's zombie render used for the cover. As a result, @unbounders has added 3 new tiers that offer the book AND art print!
Existing backers can upgrade to get the print too!