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General Random Thoughts: Biohazard/Resident Evil edition

Yeah. I didn't recall Leon even questioning Ada about her involvement with Wesker. That to me made no sense, as Leon was supposed to be fully aware of this partnership, even if it wasn't properly explained in the original game either. Now they've made it make even less sense somehow.

Fortunately for us, we don't consider these garbage ass remakes to be canon anyway. I'm tired of having the franchise milked this much, because with all the time they waste on old storylines that clear up nothing, we could have gotten a good online game, another Revelations game, or even a new numbered entry.

Maybe the remake of RE4 is a good game for the gameplay, but the dialogue was so cringey, and I think it was a missed opportunity in some aspects.

I hated how they tried to keep it faithful as much as possible, yet they never thought to do this for the two games that are genuinely survival horror classics. 2 and 3. Because I don't really consider 4 to be a horror game. In fact, all of the shooting made me nauseous. Yet I think they see 4 as being special.

It just proves that after 4 came out, Capcom changed their attitude forever. Which I mean, we all know is the case.
 
Capcom is pulling a Disney storywise with these recent RE games. My investment in the lore up until 2015’s Rev2 is pretty much where it stops at this point. I was still intrigued by what RE7 was trying to do at the time but was Last Jedied by RE8. The reimaginings did not do the OG stories justice, RE:4 is no exception. I don’t get why they keep remixing and changing lore around when it serves no purpose to do so like with Operation Javier which was basically retconned.

RE4 never had the greatest storyline but the characters and their charm really carried the original. In the remake the performances are off putting in a lot of instances. You barely see Salazar at all. Ada and Wesker are simply awful and they didn’t even try to keep them faithful to their old voices. I was baffled that they kept some of the worst segments as well but they did improve on the fun factor of them.

Moving forward with RE, I will simply enjoy the games for what they are because I still think this is one of the better ones when it comes to the gameplay. This is one of the much harder RE games and the situations the enemies put you in can be unreal at times. It’s more like an Evil Within game to its approach which is ofc ironic because Mikami. My battle at the crane segment on the island was insane.

RE:4 proves the more action orientated side of RE is still very much alive and has an audience that desperately wants it. After 6 years of clunky slow paced Ethan games this is a welcome change.
 
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I've accepted that my dream RE game with horror isn't gonna happen. The guns feel terribly weak now, but the storylines and the faceless main hero (Ethan) isn't my idea of an epic survival horror adventure.

I don't know. They just made it too convoluted. That's why I don't even give a damn anymore. They're content to just do more remakes, and sequels and animated tie-in media, occasionally.
 
Capcom set themselves on a path for remaking 5 and 6. Despite the criticisms, they are still among the best selling, so it’s a no brainer for them to do. CVX will mostly likely be handed to M-Two since Division-1 will be working hard on numbered entries.

A side note on RE:4; The guns actually sound good now that there is a volume adjuster for them in the options. There are a ton of options like Last of Us 2.
 
One of the silliest things I believe Capcom said, was that they toned down the horror in RE8 because 7 was too scary. That's absolutely crazy and likely made up lies, in my opinion.

The core appeal of RE should have always been survival horror and not the action hockum that RE4 and post RE4 games became hated for. But they just went with action gaming thereafter because that would sell more units. So they tricked us by saying they were going back to horror, just to say that the feedback for 7 was what set the course for RE8 having more action style gameplay. Crappy excuses about how casual pussies lied and said it was too scary, so RE8 is essentially a RE4 clone. In fact, only Ethan's parts in 7 are horror. Once Shemp-field shows up, they take everything back to the action.

I don't think even Capcom knows what they want anymore. They knew if 8 went back to action without a logical explanation as to their decision, they'd be asked why that happened. So I reckon they made this up.
 
One of the silliest things I believe Capcom said, was that they toned down the horror in RE8 because 7 was too scary. That's absolutely crazy and likely made up lies, in my opinion.

The core appeal of RE should have always been survival horror and not the action hockum that RE4 and post RE4 games became hated for. But they just went with action gaming thereafter because that would sell more units. So they tricked us by saying they were going back to horror, just to say that the feedback for 7 was what set the course for RE8 having more action style gameplay. Crappy excuses about how casual pussies lied and said it was too scary, so RE8 is essentially a RE4 clone. In fact, only Ethan's parts in 7 are horror. Once Shemp-field shows up, they take everything back to the action.

I don't think even Capcom knows what they want anymore. They knew if 8 went back to action without a logical explanation as to their decision, they'd be asked why that happened. So I reckon they made this up.
It has to do with Japan culture as they are not familiar with Texas Chainsaw and Evil Dead, so they pooped their pants. Add in the decapitation's which is also highly censored in Japan and I can understand why they reduced the horror elements in RE8. The advertisements with the hand puppets should of been a red flag how silly and over the top RE8 was going to be.

This is also the reason why they cut out the falling head in RE2 when the first Licker shows up, as there was a murder going on at the time involving beheading's. This also applies to disaster games involving earthquakes and such like Disaster Report where they will censor or outright ban the game from their country.

I give Striking Distance Studios credit for not wanting to censor Callisto, but it most likely hurt their sales for the game when they refused to adhere to Japans demands to censor the game.
 
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Yeah. I remember that. :D

RE8 tops all for the most zany boss battles and standard enemies. Dragons. Babies. Robots. Dolls. Mannequins. Werewolves. Vampires. Knights.

It's daft.
 
Does anyone else feel like ashley's playable section in re4r is inspired by revillage? She cant even defend herself unlike og game where she could throw lanterns at cultists to kill them, now she picks a lantern and from what ı've seen it seems to stop armaduras? I'm surprised they are kept in the game, ı thought they would have been cut. I'm not even bothered at u-3's removal as much as many do.
Yeah, the blue light lantern she finds can stop them temporarily. Just think of Moira's flashlight in Rev2 as a reference.
 
Since these are remakes of old games, I don't get why Capcom felt the need to take out the original costumes like the RPD outfit and Ada's red dress. I'd say the attire is as well known as their lines. So even if it's things they can release in an update as DLC, I still think it's odd not to have them in from the start.
 
Capcom is pulling a Disney storywise with these recent RE games. My investment in the lore up until 2015’s Rev2 is pretty much where it stops at this point. I was still intrigued by what RE7 was trying to do at the time but was Last Jedied by RE8. The reimaginings did not do the OG stories justice, RE:4 is no exception. I don’t get why they keep remixing and changing lore around when it serves no purpose to do so like with Operation Javier which was basically retconned.

RE4 never had the greatest storyline but the characters and their charm really carried the original. In the remake the performances are off putting in a lot of instances. You barely see Salazar at all. Ada and Wesker are simply awful and they didn’t even try to keep them faithful to their old voices. I was baffled that they kept some of the worst segments as well but they did improve on the fun factor of them.

Moving forward with RE, I will simply enjoy the games for what they are because I still think this is one of the better ones when it comes to the gameplay. This is one of the much harder RE games and the situations the enemies put you in can be unreal at times. It’s more like an Evil Within game to its approach which is ofc ironic because Mikami. My battle at the crane segment on the island was insane.

RE:4 proves the more action orientated side of RE is still very much alive and has an audience that desperately wants it. After 6 years of clunky slow paced Ethan games this is a welcome change.
I feel Resident Evil 4 remake is less action than the original. Bolt thrower is a must if want to save ammo. I didn't used it and i was running out of ammo constantly. Never had that problem in original even though i use only 4 weapons in my play through
 
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