It's probably not the most popular opinion, but I kind of like it. I like the feeling when the storytelling focuses on a specific perspective, so you can't see anything beyond it. You visit houses, caves, and ancient ruins that reflect their history through environments and files. And instead of getting flashbacks or cutscenes in which the protagonist does not take any part, you explore the world of the game, collect information bit by bit and then organize it. Of course, you will have some gaps, because part of the history may have been lost.RE8’s story would have benefited greatly if we had the chance to actually see a younger Spencer and Miranda having conversations.
I was actually pissed at how Capcom handled that when the game first came out. We have never seen Spenser in person at all for the then 13 year old story and he gets killed off in a 3 minute flashback. While it was annoying at the time, having Wesker do it was the most fulfilling in a way so he made up for it.To be honest, while RE5 beats the tar out of RE8, that's still not a good, scary game either. It is a great action game, but you really need a second player to assist you out. But man. Wasn't it fun seeing Spencer getting his old ass whooped by Wesker!?
"I was to become a God!"
Nah, mate. You weren't.
Edward Ashford died but he wasn't shown as a mutant in game as far as i know, it was Alexander Ashford (as Nosferatu).To be fair, we also haven't seen Ashford and Marcus much, but we've seen their mutants.
Spencer wasn't even in Iwao's script, and he was never mentioned in the first game, but Wesker was always there. I believe they connected the two antagonists so that Wesker would both be the main villain of the series and take Spencer's place. In this context, Albert is no different from Alexia or the Queen Leech, if you know what I mean.
Umbrella Chronicles does have the TALOS bioweapon which basically uses cybernetic parts and is commanded by AI that is pretty much a "red queen" from the last secret hideout that Sergei Vladimir operates.It's not like the game had real robots, though. Karl simply used the reactors to increase the parasites' energy capacity and the soldiers had enough energy to power the implanted techniques. He also implanted metal appendages in them so that he could control his army like puppets, I believe. It makes sense to me.
If any game in the series had real robots as enemies, it was only in Resident Evil 4, as far as I remember. I mean, during the battle with Krauser.