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RE:3 RE:3 is out!

-The picture puzzle in the gallery had more depth and meaning behind it instead of just matching colors. Depicting the stages of a mans life felt like the Ashford family puzzle in CODE: Veronica.
In a data book, Mikami said that the original puzzle might be "too hard", which is why they switched to the stained glass one.
I still prefer the "Cradle To Grave" puzzle a lot more, for similar reasons as yours (observing the life and death of a person).
Plus when you click on each painting in the correct order, you are treated to an eerie music.
That music was cut out of the remake.

-Barry was more Barry like than in the REmake. He felt boring and his face was off putting compared to his Revelations 2 depiction that felt more inspired by his 1996 version. His voice actor also had more charisma and energy compared to REmake. His betrayal was much more surprising and less obvious in the original.
Barry was reimagined into a more psychotic version who is more than willing to kill Jill.
In the original, no matter what he does, he won't actually hurt Jill or leave her to die and only pointed a gun at her in Wesker's presence.
When Barry pulled out a gun at Jill's face before the Lisa boss battle, a part of me died.
This isn't the Barry I know.

Those are some examples.
I also didn't like:

- Removed branching paths. No more Barry rope scene, no more Pass Number file, no various Barry death scenes and so on.

- Censorship. Hunters don't decapitate you. Also, Plant 42 doesn't bisect you as a death animation.

- Removed cutscenes. Here I was thinking I'm gonna see Jill/Chris dodge Yawn, causing a hole that leads to the basement. In the remake, the hole is already there with no explanation.
I also thought I was gonna see the "remade version" of Barry defending Jill against Hunters in the cave but this was cut out due to the reduced branching paths.

- Library is hollowed out into a "boss room" for the second Yawn encounter. No more exploring hidden rooms.

- Heliport lookout room is removed in the remake. This is kinda important, since players get to see a possible means of escape if they're playing for the first time. The Director's Cut even added a crow attack for this room but the remake simply cut it out completely.
 
"He's behind door number 4!"-Carlos Oliveira. :D

Like we really needed reminding. Honestly! I'm just gonna stick to the originals.

Remaking RE4 before CVX is dumb, and quite honestly, does anybody believe every boss fight will be in the game? Knowing how Capcom changes stuff and omits certain content, all I think we can expect is a more serious game with better aiming. :p

I edited this, just to correct a small typo. ;)
 
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"He's behind door number 4!"-Carlos Oliveira. :D

Like we really needed reminding. Honesty! I'm just gonna stick to the originals.

Remaking RE4 before CVX is dumb, and quite honestly, does anybody believe every boss fight will be in the game? Knowing how Capcom changes stuff and omits certain content, all I think we can expect is a more serious game with better aiming. :p
They will definitely remove the spider boss.
 
They will definitely remove the spider boss.
I feel like Capcom is distancing themselves from the "giant/zombie animal" type of enemies and focusing more on "mutant" type enemies.
There are exceptions, like zombie dogs and the giant alligator but even the alligator itself almost got removed.

The "giant/zombie animal" thing was overkill in RE0.
 
Making people preorder the base game for RE3, just to obtain extra costumes or original attires is kind of shoddy.

I would rather preorder RE4 and at least get a special gun, a rare type of ammo, or something that feels like we aren't being cheated. Nothing makes me excited for an original costume that should be there by default anyway. And in all honesty, people just like to preorder games for their reward points anyway. It doesn't feel like a good addition.
 
At the moment, News Bot is translating an issue of the SURVIVE magazine (SURVIVE is a series of real magazines, canonically written on behalf of the RE universe characters), which is related to the remake of the second game. I don't want to reveal any details so that everyone will read the work themselves when it is finished. Believe me, this material has nice details and cool callbacks for hardcore fans, so the wait is worth it.

However, I am writing this because the magazine actually acknowledges some elements of the remake as canonical. For example, Robert indeed had a wife and a daughter. And this discovery finally gives me the opportunity to freely talk about the canonicity of new remakes, because I could not oppose anything to the opinion that someone like Peter Fabiano spoke about the canonicity of remakes only for the sake of sales.

Of course, someone will try to dispute the importance of these magazines, but I don't care. I enjoyed remakes and I actually love some of their additions like the connection of the Plaga parasite with the Nemesis parasite. This makes perfect sense to me, and I am glad that I can easily use this knowledge for my analyses.
 
I wouldn’t take anything to heart Pete Fabiano has said since he’s only been directly involved with 7 and 8. He has since left Capcom and has abandoned the series just like Shinji Mikami. This goes back to my point that this series needs some kind of author that has a deeper understanding of the lore and won’t create more retcons. So many people jump ship and it’s frustrating, it’s like a kitchen full of chef’s putting too much in the pot. It’s fine that each game has different themes, but my god they need to interconnect them better and actually tie up the backlog of cliffhangers from prior games and movies.

I think the Plaga link is interesting as well, but we’ll see how it changes what Umbrella’s involvement was with the Los Illuminados. It has always been shady how the NE-a parasite came to be so getting more answers is always a plus to me.
 
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I agree.

It's rather nippy having storylines added into the expansive lore, and while they are somewhat interesting initially, they often get left alone. This could also be because there's too many characters, and viruses, so they have a lot of material to focus on, which makes it hard to stick to one narrative.
 
I agree.

It's rather nippy having storylines added into the expansive lore, and while they are somewhat interesting initially, they often get left alone. This could also be because there's too many characters, and viruses, so they have a lot of material to focus on, which makes it hard to stick to one narrative.
Infinite Darkness is by far the worst offender. It literally feels like a shoehorned in story. There is no explanation how the new virus strain in the “web series” came to be besides some corrupt politician having ties with Tricell. The whole thing felt unnecessary and underwhelming. I thought initially the formation of the DSO would be explained but nope, but that’s for another topic.
 
So Capcom is apparently working on a Director's Cut of RE3, that may be formally unveiled during Tokyo Game Show.

Something tells me they just want people to be suckered in and pay $60 for a game with a bit of new content. That should have been in the original release anyway.

But they know people really want to play that missing content.

 

Tyrant

BSAA North America
So Capcom is apparently working on a Director's Cut of RE3, that may be formally unveiled during Tokyo Game Show.

Something tells me they just want people to be suckered in and pay $60 for a game with a bit of new content. That should have been in the original release anyway.

But they know people really want to play that missing content.


"Updated Story with references to RE4 and Village" but not the actual cut content from actual OG RE3??? WTF?

Well due to this; ı wont play this game again that's for sure. I only played it once unlike re7 and re2 2019 which ı've replayed couple times but ı'm not gonna touch re3 2020 again.

I have to say, I really admire your dedication to RE6. But don't you think that's a little extreme? I still enjoy it for what it is, but I mean, RE3make was half assed in other ways, the RE6 joke not withstanding lol.
 
RE6 to me feels like one of the last "real" RE games, before everything began to feel like a soft reboot after a soft reboot. Plus, all of these remakes are a major distraction. I would like the franchise to at least make sense somewhat again. Nowadays, it feels like characters like Chris are just in games for the hell of it. As if Capcom knows nobody will think it's RE without them. Although now it feels a little bit forced in.
 
I didnt like his loyalty to another organization either.
Zinoviev wasn't loyal to any organization. He was just a greedy asshole who was going to sell the data to both parties.

"Remuneration exceeds current offer from UC and takes top priority. However, the client has agreed to a grace period before using any of the deliverables so that payment from UC may also be collected."


"Taking advantage of this chaos, Umbrella Europe deployed a new B.O.W. model, 'Nemesis', to collect live combat data and target the S.T.A.R.S. survivor, Jill.

We also needed to set out to collect data on Nemesis."


 
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