• We've completed one of the biggest updates to our forums in years and have pushed the update live! New forum structure that's all inclusive, prefix system categorizes topics per game title. More thread options such as articles, questions, deep dives, etc. Read more in the pinned thread!

RE:3 RE:3 is out!

I'm happy that you brought up BioHazard: REsistance because it at least counted as a co-op multiplayer concession within the BioHazard 3 REmake. "Ghost Survivor" DLC scenarios weren't even such in BioHazard 2 REmake!🧠🎮
They couldn’t even bother bringing back The Mercenaries which was introduced in RE3… like wow guys. It honestly makes my skin crawl that RE:3 was lumped with Resistance at all. Two wrongs don’t make a right, but Capcom seemed to think that was ok.
 
I don't play Mercenaries, but I know people like it. They shouldn't cut content at launch, or otherwise.

I hope we still get Separate Ways. It maybe doesn't matter about Assignment Ada as I don't think that's canon, so it shouldn't matter. But Separate Ways kind of revealed why Ada was working with Weaker, so they need to explain why Ada is now in Europe. Because she was last seen in Raccoon City. They cannot just keep doing that, as we're supposed to be filled in on what's going on. And as a remake, they should follow the same rule, as remakes are individual canon. So just because we know it in the original, the remake needs to pretend like this is alien to any newcomers.
 
I don't play Mercenaries, but I know people like it. They shouldn't cut content at launch, or otherwise.

I hope we still get Separate Ways. It maybe doesn't matter about Assignment Ada as I don't think that's canon, so it shouldn't matter. But Separate Ways kind of revealed why Ada was working with Weaker, so they need to explain why Ada is now in Europe. Because she was last seen in Raccoon City. They cannot just keep doing that, as we're supposed to be filled in on what's going on. And as a remake, they should follow the same rule, as remakes are individual canon. So just because we know it in the original, the remake needs to pretend like this is alien to any newcomers.
I hope so too. I would also like to see separate ways as an episodic scenario more akin to ada's campaign in re6. It wouldnt surprise me if it would be cut though since it wasnt in gamecube port unlike assignment ada but ı hope it will make it to the upcoming game.

As for the mercenaries, it was also in revillage and from what ı've seen, it looked quite underwhelming. My favourite version is re6 but ı dont go back to it as much as campaigns.
 
I hope so too. I would also like to see separate ways as an episodic scenario more akin to ada's campaign in re6. It wouldnt surprise me if it would be cut though since it wasnt in gamecube port unlike assignment ada but ı hope it will make it to the upcoming game.

As for the mercenaries, it was also in revillage and from what ı've seen, it looked quite underwhelming. My favourite version is re6 but ı dont go back to it as much as campaigns.
It was more like raid mode and in order to get the S ranks you had to memorize where every enemy spawn was. Sometimes they wouldn’t even spawn so you would lose your chain. It was a huge chore on my way to the platinum trophy and not very fun. They clearly forgot what made Mercenaries work to begin with. I didn’t even bother to play as Lady D or Heisenberg because I don’t want to use superpowers in a canon mainline RE game.
 
BioHazard 2 REmake and BioHazard 3 REmake were REleased at a time when Donald Trump was the incumbent President. If there's anything I've learned from videogame development myself, context is very important. Despite the multigenerational improvement from the PlayStation hardware limitations that surrounded the original REleases in the 1990s, the 2019 BioHazard 2 REmake and 2020 BioHazard 3 REmake were byproducts of an otherwise Presidentially very limited time period.


At the very least, the Raccoon City/Raccoon Forest saga is now on a temporary vacation. I don't even expect CapCom to REvisit Outbreak File #1 and File #2 anytime in the 2020s.
 
Michael Does Life got RE4 early. The other day, he debuted a techno song on his streams. He mentions all of the OG's content that's not in the game. And it's a lot.
 
Michael Does Life got RE4 early. The other day, he debuted a techno song on his streams. He mentions all of the OG's content that's not in the game. And it's a lot.
It doesnt surprise me really. I saw many already excusing the cut content with statements like " Who cares? It was never good in the 1st place. " etc. More reason why re4r didnt need to exist and so does every other re engine game. The only time where a remake made sense was for the 1st game. Other times it doesnt feel necessary. Thankfully ı have og game on steam and tweaks patch already makes steam port feel like a remake due to updating it with additional features. I can keep sticking to that.
 
I've been telling people online for years now that none of the remakes after the original were necessary. Technically, it's not just the games either. There's the movies and the crap on Netflix. They just cannot move past Raccoon City, 1998, and whatnot. It's tiring.

Sure. RE4 is not set in that region. But you know? It's still a rehash of an old game that's been ported a million times since the initial release back in 2005.

Even if it's good, it's nothing new. We played these games when they were relevant. Now instead of getting new games from Capcom, we're having to look elsewhere. Alan Wake II, for example.

Yeah, so we got RE8 DLC last year. The upcoming CG movie ought to be interesting. But they could have made the effort to change Jill. Their excuse for keeping her the same is her antibodies. So they can now start putting her in games that aren't remakes, like we clamoured for years ago.

Nice trick, Capcom.
 
I've been telling people online for years now that none of the remakes after the original were necessary. Technically, it's not just the games either. There's the movies and the crap on Netflix. They just cannot move past Raccoon City, 1998, and whatnot. It's tiring.

Sure. RE4 is not set in that region. But you know? It's still a rehash of an old game that's been ported a million times since the initial release back in 2005.

Even if it's good, it's nothing new. We played these games when they were relevant. Now instead of getting new games from Capcom, we're having to look elsewhere. Alan Wake II, for example.

Yeah, so we got RE8 DLC last year. The upcoming CG movie ought to be interesting. But they could have made the effort to change Jill. Their excuse for keeping her the same is her antibodies. So they can now start putting her in games that aren't remakes, like we clamoured for years ago.

Nice trick, Capcom.
I usually facepalm when ı see elitists disliking re5 and re6 only to praise re engine as the right direction for the series. Those 2 games were pushing through sugimura's writing, even more so since chronicles games were made as prelude to them in regards to them going back to past while taking place before re4 as well as expanding the game's potential. With re engine, the opposite happens, re7 and revillage feel like prelude " remakes " to the next games pretending as remakes. Re engine games try to be sequels, remakes, reimaginings and reboots but dont succeed at neither other than being trashpits. Idk how long this embarrassing direction is gonna continue, ı wished the series ended already.
 
RE6 is also more of a RE game than 4 and 5, if looked at logically. It's about a viral outbreak in a city or two, and there are zombies, following a long absence. Some zombies are in the DLC for RE5, sure, but they look more mummified and there's not many of them either. :(

RE was not intended to be just limited to cities. However looking at it from how the older games were, they follow a similar formulaic route. 4 and 5 are also action heavy, so if they keep saying that "RE6 sucks, because it's an action game" - then they should be critical of 4 and 5, but especially the one they glorify the most, which is 4. Because the last time we all looked, 4 has a lot of action. In fact, 6 allows you to move and shoot, so shouldn't those haters appreciate that control scheme?

It's fanboy, GameFAQs type hypocritical jive like this that I don't understand. There's so many people like that all over YouTube as well.

I also see that the same rule of sorts can apply to remakes with things missing. Like how 2 and 3 and now 4, all have cut content. They are all guilty of doing it, really. For I mean, Capcom does refer to all of them as being reimaginings of the originals, for a reason. But if one hates 3 for having things cut, then they shouldn't give 2 and, or, 4 a pass. Those gamers will just be presenting themselves as genuine hypocrites. :D
 
RE6 is also more of a RE game than 4 and 5, if looked at logically. It's about a viral outbreak in a city or two, and there are zombies, following a long absence. Some zombies are in the DLC for RE5, sure, but they look more mummified and there's not many of them either. :(

RE was not intended to be just limited to cities. However looking at it from how the older games were, they follow a similar formulaic route. 4 and 5 are also action heavy, so if they keep saying that "RE6 sucks, because it's an action game" - then they should be critical of 4 and 5, but especially the one they glorify the most, which is 4. Because the last time we all looked, 4 has a lot of action. In fact, 6 allows you to move and shoot, so shouldn't those haters appreciate that control scheme?

It's fanboy, GameFAQs type hypocritical jive like this that I don't understand. There's so many people like that all over YouTube as well.

I also see that the same rule of sorts can apply to remakes with things missing. Like how 2 and 3 and now 4, all have cut content. They are all guilty of doing it, really. For I mean, Capcom does refer to all of them as being reimaginings of the originals, for a reason. But if one hates 3 for having things cut, then they shouldn't give 2 and, or, 4 a pass. Those gamers will just be presenting themselves as genuine hypocrites. :D
I agree with your points overall. Re4r still seems to receive very high scores but ı dont care much for reviews. The game footage is also out on youtube now. Just wait when they release re5r and then everyone will point out the cut content there while excusing it with re4r in the same way many excusing re2r's cut content while overbashing re3r. I still dont think they will do recv or re6, ı think capcom prefers them to not exist save for quick references before glossing over them fast.
 
I usually facepalm when ı see elitists disliking re5 and re6 only to praise re engine as the right direction for the series. Those 2 games were pushing through sugimura's writing, even more so since chronicles games were made as prelude to them in regards to them going back to past while taking place before re4 as well as expanding the game's potential. With re engine, the opposite happens, re7 and revillage feel like prelude " remakes " to the next games pretending as remakes. Re engine games try to be sequels, remakes, reimaginings and reboots but dont succeed at neither other than being trashpits. Idk how long this embarrassing direction is gonna continue, ı wished the series ended already.

I REmember when a CapCom Japan employee said "if you try to please everybody, you please nobody" after BioHazard: RE6 was REleased. Ironically the quote is increasingly RElevant to the games developed in RE Engine.

BioHazard: RE6 was a narrative sequel but it gave us something close enough to a BioHazard 2 REmake and BioHazard 3 REmake with co-operative multiplayer. We can't even say that about the DLC in BioHazard 2 REmake. BioHazard: RE6 had co-operative multiplayer even before Project: REsistance was packaged with BioHazard 3 REmake.


I'll go as far as to say that BioHazard: RE6 influenced me to work on a BioHazard 1 fan REmake in Unreal Engine 4. I wanted to not only REvisit the Raccoon City/Raccoon Forest saga but more importantly, do a REfreshing REtake on it!🧠👨‍💻🎮:LOL:
 
I REmember when a CapCom Japan employee said "if you try to please everybody, you please nobody" after BioHazard: RE6 was REleased. Ironically the quote is increasingly RElevant to the games developed in RE Engine.

BioHazard: RE6 was a narrative sequel but it gave us something close enough to a BioHazard 2 REmake and BioHazard 3 REmake with co-operative multiplayer. We can't even say that about the DLC in BioHazard 2 REmake. BioHazard: RE6 had co-operative multiplayer even before Project: REsistance was packaged with BioHazard 3 REmake.


I'll go as far as to say that BioHazard: RE6 influenced me to work on a BioHazard 1 fan REmake in Unreal Engine 4. I wanted to not only REvisit the Raccoon City/Raccoon Forest saga but more importantly, do a REfreshing REtake on it!🧠👨‍💻🎮:LOL:
I wished the game didnt receive so much criticism back in 2012. That way capcom would have made a proper sequel to it before concluding the series permamently. According to the leak, re engine games are even described as " reboots " meaning they take re6 criticisms into account as a way to please the people who complained about the game at the time. I just dont think the amount of effort put into re6 is put into re engine games, they offer less than half value compared to re6. It had both director and writer returning as well as 2 producers returning. It was capcom's most passionate project at the time but sadly it didnt do as much as capcom intended. I miss the creativity during sugimura's and suga's writing eras deeply.
 
I wished the game didnt receive so much criticism back in 2012. That way capcom would have made a proper sequel to it before concluding the series permamently. According to the leak, re engine games are even described as " reboots " meaning they take re6 criticisms into account as a way to please the people who complained about the game at the time. I just dont think the amount of effort put into re6 is put into re engine games, they offer less than half value compared to re6. It had both director and writer returning as well as 2 producers returning. It was capcom's most passionate project at the time but sadly it didnt do as much as capcom intended. I miss the creativity during sugimura's and suga's writing eras deeply.

In other words, these RE Engine games were all developed under an "umbrella" of complaints about BioHazard: RE6. From this perspective, RE Engine is an "umbrella" Engine that makes the development team look like a caricature of Umbrella Corporation.
 
In other words, these RE Engine games were all developed under an "umbrella" of complaints about BioHazard: RE6. From this perspective, RE Engine is an "umbrella" Engine that makes the development team look like a caricature of Umbrella Corporation.
You're right, ucorps even brings back both wesker and umbrella with revival hints, re engine goes ahead and follows from this. They feel like simulation experiments as a way to tie up to ucorps.
 
Top Bottom