Ok, since the Youtube couldn't let me send my comment even though i tried to polite and respectful as possible, i thought i share this reply here
Hoo boy, here we go...Note: This is not meant to be insult to you nor Dartigan-defense response(He gets lot of wrong in this video game which he does frequently in other videos as well)
Sin 1: No comment
Sin 2: It is iconic, but for once i would like to see him with
Sin 3: Actually, zombies looking over the shoulder happens twice in this game. 1. with Adam zombie. 2. if you get killed by zombie before resulting game over screen
Sin 4: I think it comes off with the execution of that scene particular. The way Leon pleads with zombified President that can easily come off as Leon being "inexperienced" in this instead of not wanting to accept reality. It is understandable why Leon would hesitate, though. Another problem is that we are introduced to this Adam character and he is already a zombie at the point so it's hard to feel any attachment to him for many people. They should have had more scenes together to substantiate their friendship and leading to tragic end instead of just one minute flashback(One thing Infinite Darkness show could have done was to show Adam with Leon) I am aware that its explained in the files how they are friends and champions of similar causes and him possibly being the guy in Leon's epilogue who coerced him into working for US Government in RE3 Epilogue. That detail should not be overlooked.
Sin 5-10: I guess he was referring to Helena saying "Its all my fault" without elaborating on why she is at fault. But yeah, i agree overall
Sin 10-20: No argument there, but i can only excuse her not telling Leon this time only
Sin 21: No comment there
Sin 22: No argument there
Sin 23: Due to how long Covid has been around, its not farfetched
Sin 24: The game isn't as horrendous as Dartigan as claims(Though oddly he considers RE5 worse than this), but this game ain't sinless either
Sin 25: I can see your point, but Leon just witnessed his best friend turn into zombie minutes ago. You would think he would be suspect possible infection. Granted, it is the new type of virus this time, but still. I'm not advocating that Leon should have shot the man and his daughter immediately after seeing them, Leon is not that type of person. But he doesn't do much to deal with the situation. Even Damnation he was screaming at soldiers to not get close to infected old man which took place before RE6.
Sin 26: No argument there
Sin 27: I do find it funny that Leon says that jacking cars is not as easy as in the movies and key is conveniently placed inside sun visor
Sin 28: Or he could have just gathered more speed and stop the car, causing zombies to fall off from the roof unless the road was very tight and he didn't have enough space, then yes i see your point
Sin 29: I'm no expert on cars and explosions, but i think engine wouldn't explode that easily without leaking and set on fire. Also, later the BSAA soldier to comes to aid Leon and Helena with jeep and it gets flipped over and he dies inside while the engine catches on fire.
Sin 30: I see your point, but light flashing at someone's eyes does sting quite a bit
Sin 31: I agree. Imagine a horror game without sewer level
Sin 32: Granted, Helena did not know what was going underground as she later states that none of the lab equipment were there few days ago.
Sin 33: Again, i see your point. Still, wished there was more to them than just this one flashback to substantiate their friendship.
Sin 34: No argument there. I think it was plot point in one of the CGI Re movies as well.
Sin 35: No argument there
Sin 386: No argument there
Sin 87: It is used on movies alot
Sin 88: No comment
Sin 89: I know it comes down to personal preference, but the reason why i found cabin defense scene in RE4 so nerve wracking was due to fighting infected in tight places(Not saying RE4 is flawless masterpiece when its not). While RE6's "cabin defense" is bigger than RE4s, but you are given more ways to deal with enemies with more variety of melee attacks more than in RE4.
Sin 90: Um, Brad Vickers for abandoning the team in the forest? Nah, i'm just kidding. The problem with the survivor, Peter is that he is literal sociopath for abandoning his OWN GIRLFRIEND to zombies and how she just slows him down. Even Larry from Walking Dead looks like saint compared to him.
Sin 91: Predictable death, but it introduces Blood shots in the game
Sin 92: No argument there, although the old man doesn't tell em this.
Sin 93: Its a quite coincidence though, especially when there is no way out of the Cathedral aside from the underground tunnel
Sin 94: Dunno if everyone uses them, but plausible.
Sin 95: When i saw this for the first time, i thought it was Boomer from Left 4 Dead XD
Sin 94: Though why didn't hear the ground shake when Whopper got close? It could be argued that they were too distracted on getting out ASAP.
Sin 95: I think it was 90% of the population was estimated to have been infected
Sin 100: To be fair, Neo-Umbrella is not that clever name though
Sin 105: No argument there. It was the only lead they had
Sin 106: To be fair, Simmons looks like villain material in first glance.
Sin 107: They should've known not to drive high speed during rainstorm though. And whether it is character mistake or not, we are not free from being sinners, but that doesn't make us bad people.
Sin 108: I see your point, but it is still quite coincidence. Though bigger question is why Leon and Helena survived that fallwithout breaking at least one bone in their bodies.
Sin 109: I admit it is tasteless joke, but i'm pretty sure Bus wouldn't be this easily explosive
Sin 110: Personal opinion, not very good one at when the game gives you marker where to go every time. Granted, i'd probably had issues if you have to look everywhere to find the dog.
Sin 111: No argument there. Besides, rescue workers would probably come with full team than just two people
Sin 112: While i understand Helena's point, it is still kinda BS. At least tell Leon that her sister is being held captive, i'm pretty sure Leon would've likely helped Helena to rescue her sister and gone to the underground anyway. I think Leon is smart enough to not dismiss anything what Helena tells him after been through so much already. Besides, if we take Infinite Darkness into account which took place chronologically 6-7 years before RE6, conspiracy stuff or corrupted government officials using viruses for their own personal gain or motivation isn't a new thing in this series.
Sin 113: No argument there. Its a new virus
Sin 114: Yes, collecting files in this game is quite dumb. Especially when the most crucial key moments are hidden behind RE.NET website and are not accessible in the game itself. From what i gathered, Lepotitsa/Lepotica's were sent into the campus by Simmons and after spreading gas everywhere they self-destruct themselves, but we never see them doing this in the game itself. It also doesn't help that some of character moments in this game fell flat for me, because the files you found on website reveal more insight on the characters and their motivations, but are hardly discussed in the game itself. Like Deborah's final letter to her sister for example. Can you imagine how impactful it would've been had Helena found her sister's letter, telling how much she loves her after dealing with her in a boss fight?
Sin 115: I know someone quite well that has VHS player even to this day.
Sin 116: I do question Dartigan's taste in porn though
Sin 117: Referring to Sin 116. Only thing we see is her boobs
Sin 118: Possible, though not explained
Sin 119: Its possible. Though why don't Leon and Helena take video tape with them? That has clear evidence on Simmons by just looking at his hand with ring on it with Family Insignia? I guess it could be argued that Leon was too shooked by the revelation
Sin 120: No comment
Sin 130: Yes, shooting Helena would be extremely extreme for Leon to do. But why is it so difficult to tell someone their family member is in danger? I get that Helena was probably racing a clock and wanted to get to Deborah as soon as possible which is understandable, but also quite frustrating.
Sin 131: To be fair, this was before the place started collapsing
Sin 132: Brzak and traps? I get it, but place suddenly collapsing is quite convenient. Although, chalk it up to place slowly collapsing due it being around for centuries.
Sin 133: This boss fight looks pretty...suggestive
Sin 134: No argument there. Then again, we have Tyrants that walk around naked and they don't have...you know
Sin 135: That shot has been used in various movies
Sin 137: Referring to Sin 130
Sin 138: There is also Del Lago in RE4 and Irving's boss battle in RE5
Sin 139: Initially i thought Mines of Moria joke was funny, but this ain't a sin. If he was referring that RE6 is plagiarizing the Lord of the Rings, then by his logic every video game is plagiarizing others.
Sin 140: Another pointless sin from Dartigan
Sin 141: It was quite convenience that it had harpoon attached to it somehow, unless i missed something in the game.
Sin 142: No comment
Sin 143: Not a shark, although they admitted they designed Brzak after Bull shark.
Sin 144: Scene itself is quite silly though. Then again, RE has had multiple ridiculous stuff in it
Sin 145: I admit, i initially missed that mutant fish was actually based on human, but it still looks shark to me. Even then, mutant fish from human or not, fish don't have vocal chords, unless it has specific biology that allows it.
Sin 146: No comment
Sin 147: This detail of the nuclear bomb has been quite contradictory to the series. RE archives claim its nuclear while Biohazard archives and Kawamura claim its thermobaric, though with the case of RE archives could be translation error. As for sterilization of the city, i'm not expert on politics, but i recall that direct confirmation has to come from The President before you launch a nuke. Although, Simmons had influence in this
Sin 148: This one creates intelligence mutants, zombies and even clones. Though it could be argued CV was the first game to introduce the cloning of Ashfords but it was more subtle.
Sin 149: No argument there
Sin 150: Yes, she faked their deaths, but considering how she declared them dead just few hours ago i don't think people are that quick to forget faces. Especially when Face recognition has been a thing since 2010 and this game takes place in 2013. Of course, if that happened then the game would likely ended there.
Sin 151. To be fair, that detail is only found on RE.NET and not in the game itself. Which to be honest, is one of the bad ways you can tell your story. Still better than RE8, though
Sin 152: I guess it comes with the personal preference on QTEs. They certainly made this scene easier in PS4 port.
Sin 153: I guess he mistook the way scene was handled as Leon seeing Ada or something, i dunno.
Sin 154: I like to believe their injuries would be worse than what is shown.
Sin 165: I don't think he was sinning the reunion on itself, but yeah his reasoning is dumb. Unless, you count Outbreak cast some of them went on with their lives
Sin 166: It would be funny to see Leon's hair messed up once.
Sin 167: I can conclude that line he thinks is dumb i guess
Sin 169: I'm guessing he was very nonchalant about the whole and didn't care about finding out.
Sin 168: Ok, that was pretty funny.
Sin 169: But he also doesn't stop Chris from trying to kill her nor tells him that they need valuable info out of her.
Sin 269: The fight itself is cool, although i don't think its that dark to see.
Sin 270: Granted, i think with characters being thrown into the dangerous situations are properly equipped, except for Carla who is running in a skirt, then again Ada wore dress in RE4
Sin 271: Problem is once again that Capcom stored that detail of Sherry and Simmons's relationship into the background files in Extra features. We don't get to know and see their relationship unfold.
Sin 272: No comment
Sin 277: No comment
Sin 279: I have no words
Sin 280: I do find it funny that they don't stop firing once Leon and Helena ducked in the cover, but keep shooting at the same location where Jake and Sherry were only to be stopped by Simmons.
Sin 281: I accidentally triggered it on accident
Sin 291: No argument on the J'avo sneaking up on Simmons, but they were clearly stairs next to the platform so its not like they couldn't have followed them.
Sin 292: Convenient time for speeding train
Sin 293: Crushing something in anger has been quite cliche especially in anime
Sin 294: To me it looks like action setpiece of Michael Bay movie instead of something like Speed or Mission Impossible
Sin 295: Sadly, most of Simmons's motives are only explained in background files and vaguely hinted at in the game.
Sin 296: Transformers-Simmons
Sin 297: No argument on unrealism in the series. But what are exactly the limitations to the C-Virus?
Sin 298: It is quite over-the-top, though.
Sin 299: No comment
Sin 300: Can't believe Dartigan missed that part where you have to shoot Simmons to make him trip and he couldn't build enough speed and velocity to derail the train where Leon and Helena were on.
Sin 310: It is cool scene, realism be damned
Sin 311: I can only conclude that he thought Helena shooting Simmons in the head made more damage than getting hit by train earlier
Sin 312: I am aware of the effects of enhanced C-Virus, but it gets ridiculous to the point when the game pretends that it's gonna be the end of Simmons only to appear alive moments later.
Sin 313: No argument there
Sin 314: No comment
Sin 315: It comes to personal preference over all and i love Dawn of the Dead Remake. Also in Leon's report in RE6, he says that these zombies are more faster and more agile than zombies in RE2.
Sin 316: Good point
Sin 316: Admittedly, character models are done fantastically here minus some of the NPCs. As for Leon and Ada, of course he would be shocked even if this isn't the first time he thought she died.
Sin 317: Sure, but it is quite convenient that Leon runs into trucks
Sin 318: Plot armor defies all logic
Sin 328: Um...no. Because if you go to Cutscenes section where they have placed the timeline for each cutscenes. Then yes, the scenes where Helena gets injured and has to be patched by Leon happens between scenes where they get knocked back by explosion and facing against Simmons again later on.
Sin 329: I am getting Independence Day flashbacks from this scene
Sin 330: Question is how did he get infected? We learn through Marhawa Desire that zombies that C-Virus creates do not infect through bites, but by gas. And if this guy was on the helicopter the entire time, how did he get infected, but not his partner?
Sin 335: Michael Bay comment is bit overkill, but i can "sort" of see his point due to how over the top action is in this game
Sin 336: No comment
Sin 337: I do question how Simmons is able to not transform to T-Rex, but also revert back to his Hellhound form and also turn back to human? What are the rules on C-Virus anymore?
Sin 338: But we didn't see any J'avo in Leon's campaign aside from the one who shot Simmons and this takes way long after the first mission with Chris.
Sin 339: You can clearly see blood splatter from Leon's back when Simmons shoots him with bones
Sin 340: I understand the effects, but its still silly how they keep faking him possibly dying only reveal he is alive minutes later.
Sin 341: I'm guessing they keep numbers with each other
Sin 346: While its explained in Ada's campaign, but lightning storm was really convenient in order them to severely damage Simmons
Sin 347: I do find it funny after been disintegrated, he still has enough to revert back to human
Sin 348: Writers and their tricks. But in all seriousness, if we are gonna use "Because writer says so" as defense, then does that mean we should stop critiquing movies like Sharknado because it was intentionally made bad?
Sin 349: While she says they can defeat the virus, but don't clarify how after all the break loose in Tachi.
Sin 350: I'm not expert on US laws, but having hand in President's murder is gonna be quite severe whether she pulled the trigger or not. I can't exactly confirm it, but at worse she should be on suspension for few months instead in prison for life as Dartigan claims
Sin 351: I'm guessing he is referring to game not specifying in which part of Eastern Europe
Sin 356: This is gonna sound complicated if not controversial. First and foremost, i wanna say that i love the idea on Chris reaching his breaking point and possibly suffer PTSD from all the men he lost and after what he's been through which is understandable. I wanted to appreciate it, but some issues lies in execution. For 1: His PTSD fueled amnesia only lasts in single chapter and afterwards he keeps running off recklessly trying to take down Carla and being jerk to everyone. 2: The game kinda glosses over on what he's been doing in 6 months which is only touched upon in the files. 3. While its understandable why Chris is so pissed and not in his right mind, but in some scenes he comes off as incredibly petty and kinda childish as i get into later. 4. It kinda undermines his growth in RE5 in which the game starts with Chris with more cynical outlook on life due to how losing Jill took toll on him(and learning info about her was his only hope) and questions if his fighting and hardwork all are worth it anymore. But, at the end of the game, after Wesker's defeat and getting Jill back, Chris has now regained his hope for the world and has gained new sense of purpose of fighting for the better future. Yes, the flashback chapter on Edonia does this seem head to the direction where RE5 ended with Chris becoming captain of the squad and leading a new squad which was great touch. But that is quickly over during the end of the chapter and Chris becomes amnesiac whose haunted by guilt he can't remember(according to the files) so he runs away and spends his time drinking at the bar for whole 6 months. RE5 started out with Chris is dark place, but regained new sense of hope at the end of the game only to lose it again at the time of RE6 with difference being adding Post-Traumatic Amnesia to the mix. Not saying that this couldn't happen to Chris, because it can, but i kinda felt disappointed that it makes Chris's arc and struggles in RE5 feel bit redundant. This is the case when it would have been better for Jill to come back to pull Chris out of brink like how Chris freed Jill from being mind-controlled for over 3 years in the last game, but she is not even mentioned in the game or in game files or RE.NET files. It is explained in Revelations 2 where Jill was doing, but that was like 3 years too late as Revelations 2 game came after RE6's release.
Sin: 357: How many steroid jokes has Dartigan made in his videos?
Sin: 358-363: No argument there
Sin: 364: No argument there
Sin: 365: It does bring in question how much Chris does remember. Does he still remember Claire or Jill after regaining his memory? And come to think of it, where was Jill and Claire when Chris went missing for 6 months. I know that it was mentioned in Revelations 2 but that game came 3 years too late since RE6 was released
Sin: 366: He does blame himself for failing to save Richard in RE1 Remake, although it turns out to be Wesker's fault when Chris finds out. While Chris wasn't the leader of S.T.A.R.S, he obviously cared about them and the reason why he went to investigate Umbrella and find ways to bring them down was because of the honor of his fallen S.T.A.R.S members. While yes, leading the team on your own adds much bigger responsibility, but sadly, most of Chris's men feel like cannon fodder thrown into the meat grinder than proper characters.
Sin 367: I can see Piers means well, but pulling the amnesiac PTSD-ridden soldier back on the field without psychic evaluation is one of the worst decisions you could make. Yes, Chris has the reputation of thwarting many outbreaks and bioterrorist attacks, but he is clearly not in his right mind to make rational calls or could lose himself to anger as he does once he regains memory about his teammates and Carla, whom he mistakens as Ada.
Sin 368: As i said in earlier post
Sin 369: No argument there
Sin 370: No comment
Sin 371: No argument there. I'm guessing Dartigan skipped all the files in previous RE games as well
Sin 372: Wished the game would explore some of the ramifications on C-Virus and what are its limits, because it can basically do anything
Sin 373: Don't think body armor protects you enough from RPG warhead that would penetrate human body and even if it didn't penetrate the armor, the explosion itself would be big enough to 100% kill human
Sin 378: No comment
Sin 379: Because in good action movies explosions and falling debris happen for reason and not randomly?
Sin 380: It still doesn't explain why are they bombing the building clear of all the J'avo. Unless, they were worried it could still have more inside somewhere.
Sin 385: If John McClane survived boat explosion with mere inches away from him, don't see why Chris wouldn't survive this. Although, realistically, they would suffer from severe 2nd and 3rd degree burns at best.
Sin 386: No argument there. Although, triggering flashback has been thing in movies alot and people call it cliche
Sin 387: No comment
Sin 388: Although in Leon's case, most vehicles get crashed or blown up quite often during his campaign. Some due to his driving skills and some out of his control.
Sin 389: I think most of us wanted to climb on that thing to get cool and stylish kill than just shoot it
Sin 390: Finn seems like a typical fanboy archetype i have seen in all sorts of media before. At least he didn't turn evil
Sin 391-400: Guess he forgot that scene when he was making the script, but yeah, that scene was still quite ridiculous.
Sin 401-406: Maybe, but writers aren't immune to criticism.
Sin 407: I'm sorry, but you are forgetting that Ada was mentioned in RE1 as part of puzzle in John's diary.
Sin 408: No comment
Sin 409-418: No argument there. Although so far we have had organizations like Umbrella, its rival company called "Third Organization but don't think they intentionally wanted to spread around the virus. Aside from what you just listed, we also have the terrorist group in Degeneration, although the film quite implies it was all Tricell's doing and Arias's attempt to infect population in Vendetta(although that took place after RE6)
Sin 419: I do wonder how it works though.
Sin 420: No argument there
Sin 430: No complaints about RCS's performance. He did fantastic job and he will always be the definitive Chris Redfield for me. Buuuut...it pains me to say this, but Finn didn't grow enough for me to care about him. He does have good qualities in him, he is kindhearted rookie who wants to do good and is excited to work with Chris whose he is fanboying over. But other than that, there is not much to him. Sure, in the files we learn that he had mother back at States, but his character failed to captivate me.
Sin 431: From what it looked like, it look like dead end corridor and i don't want to use theories as irrefutable fact even if its good theory.
Sin 432: Granted, Nicholai was not much of a boss fight as you take him down with single rocket. In RE6 it's a boss fight and it takes ridiculous amount of damage.
Sin 433: No argument there, although i do like Yawn fight
Sin 434: Well given the state that Chris was in, Piers should have known better than that that Chris likely wasn't fit to lead the unit.
Sin 435: No argument there.
Sin 436: Not sure on why she would want to torment Chris so badly when her main goal is to make Simmons suffer. Unless, Carla is really sadist which is likely true.
Sin 437: I agree, although i think Dartigan should be blaming Piers for deaths of the first team by his logic. Chris is the one that specifically ordered Piers to not let Carla out of sight and he does. My point is that they were probably too busy in fighting that they didn't notice her disappear.
Sin 438: Since one of the signs of being infected with C-Virus make your body combust. I'm surprised C4 didn't ignite and blow up.
Sin 439: Mythbusters got you covered
Sin 444: No comment
Sin 449: No comment
Sin 454: No comment on the laugh. Granted, Chris is being quite petty here. Yes, i am aware of him wanting revenge, but he really makes himself look like fool here. Maybe it was done intentionally, but still
Sin 453: No argument there. Also what irritates me is that you can stuck on invisible wall at the moment
Sin 553: I like this scene overall, however my issue with this scene how Chris's change here felt little too sudden for me. Chapter 3 reinforces that Chris and Piers have conflicting goals and they spend majority of Chapter 3 arguing about the mission and what's right. You would think there would've been some payoff to their conflict later on in the story, but after one pep talk from Leon, Chris is almost immediately becomes nice with Piers. I do like that Chris is finally taking some responsibility from his actions, but i felt the the game took the easy way out for their conflict.
Sin 554: No comment. Although, arrogance has been used in almost every bad guy in these games
Sin 555: No comment
Sin 556: No argument there
Sin 561: Meh
Sin 562: Because of course
Sin 563: It does activate, but still with countdown.
Sin 568: No comment
Sin 570: Meh
Sin 571: Irony perhaps. Deep? Arguable
Sin 572: The amount of times this game tries to play every silly stuff seriously, it comes off as often as unintentionally hilarious.
Sin 573: Dartigan's hate boner for Chris is very apparent.
Sin 574: Jake grew up in Europe, its likely he learned American Accent during his time as mercenary.
Sin 575: Also Chris tells Piers that despite Wesker deserving what he got that he was still Jake's father and he needed to know. I was also wrong about this, even though the scene is bit too overdramatic for my taste when i get to later. But i can understand why Chris spilled his beans.
Sin 574: I'm actually one of the people who still passionately love RE5
Sin 575: No argument there
Sin 576: I'd like to ask someone who works in a place like this
SIn 577: I think Piers getting his right arm impaled and crushed was simple coincidence as HAOS grabbed what was nearest to it and Piers's right arm was the closest to it.
Sin 578: No argument there
Sin 579: To be fair, the file about HAOS is only excluded in RE.NET and not in game itself. It was also said that once Carla's vital signs cease to function, her group will initiate Plan D to unleash HAOS whether its incomplete or not. Which explains that had Leon not interfered Chris at that moment, Haos would have been released as soon as Chris shot her death and no one would be able to stop it in time.
Sin 580: No argument there
Sin 581: No comment
Sin 582: I agree that it should have had cameo on Jill. Also why go to the exact place where he started in? I get that its supposed to be symbolic Book end scene, but still.
Sin 583: That's neat detail, but how would Jake know that lullaby
Sin 584: Apple joke is overused
Sin 585: No argument there
Sin 586: If someone with many eyes stared at me i would be like "The heck, man?"
Sin 591: No comment
Sin 592: We don't know
Sin 593: I understand with Jake though
Sin 594: I don't think Chrysalid virus was ever said in the game, but only in the files.
Sin 595: No argument there
Sin 596: Granted, on the launch you wouldn't know this detail until you completed all 3 campaigns. But yeah, i agree overall. Though the files don't really explain how Carla got hold on Wesker's DNA. Sure, it could be single strand of Wesker's hair she obtained.
Sin 597: No argument there, although Jake stumbles quite a bit on his run.
Sin 598: No argument there. Although, even Spiderman would get damaged from explosion.
Sin 599: Ustanak had great potential, but i think he fails to be scary as Nemesis for the fact that you are constantly put into mandatory fights with him where you kick his ass(Minus, the hide n seek section which was pretty good) whereas with Nemesis it was more fight or flight situation, leaving only 3 mandatory fights with him. Nemesis also has tendency to randomly show up to ruin your day and you can feel his presence close with music changing and hearing his voice from distant and that was terrifying. However, i will say i love Ustanak's design and attaching claw or any other kind of weapon to his missing arm makes him formidable enemy.
Sin 600: On first glance i can see why some may not see it due to their different hairstyles, but on closer look they do kinda resemble each other.
Sin 605: "A**holes eat apples" joke again
Sin 606: No argument there, its great set up for his character, although i have some problems with some of the execution
Sin 607: I agree
Sin 608: Considering how far Ustanak can jump, its not too impossible.
Sin 609: It looked like explosion gave him boost
Sin 614: It does look quite ridiculous how one moment Ustanak has giant claw, but when he goes off camera for about 2 seconds, he has freaking minigun attached to his arm.
Sin 615: No comment
Sin 617: No comment on his life...
Sin 618: Unfortunately, her healing factor does not add much beyond Chapter 2.
Sin 619: I think its the scenery that looks kinda romantic and judging what we see throughout the game there are clear signs of implying romance between Jake and Sherry. I do like Sherry's story about the past events and Leon and Claire.
Sin 620: No argument there
Sin 630: No comment
Sin 631: I do like the "Sins of the Fathers" aspect from Jake and Sherry, but i am still questioning Wesker's lineage because this comes up way after his death.
Sin 632: It is Resident Evil game, but i dislike vehicle sections in this game
Sin 633: No comment
Sin 638: Again...no comment
Sin 639: I think people who would work at mines would wear different outfit than just T-shirt
Sin 640: I agree, plus Ustanak is big guy. He wouldn't slip by through tight corridor.
Sin 641: No argument there, although its funny on dying state Sherry says she can't regenerate fast enough. So...yeah. Another point is how he didn't sin Jake being hit by Ustanak's power drill to the face. That would leave some serious injuries to the head and i get that Jake has similar powers as his father, but Wesker wasn't impervious to knives either as Sheva stabbed him in the wrist with knife in RE5.
Sin 642: My only question with this scene is how can Carla walk around in a skirt with her bare legs exposed in a cold weather? At least Sherry seemed wearing right gear for winter.
Sin 643: Granted, it is not explicitly said on how many times he has tried this. And also he only disarmed one armed guy when he had two armed guys still aiming their guns at him. They could have shot Jake right there in there, unless they need him alive. Also, how come Jake's hair hasn't grown in 6 months?
Sin 644: Not really, because they send a FREAKING TANK against them.
Sin 645: No comment
Sin 650: I think there are more pressing issues on Dartigan's video than just spelling errors. Because if i were to count every misspelled line from him, i would be here all day.
Sin 651: No comment
Sin 652: No comment again
Sin 702: Its highly convenient how those clothes in those lockers fit with them perfectly.
Sin 703: No argument there
Sin 704: Even in fictional universe, there needs to be established rules.
Sin 705: No argument there
Sin 706: No comment
Sin 711: I have no words
Sin 712: While tank maneuvers slowly, how does Jake know the tank would miss the shot?
Sin 717: Not a big fan on motorcycle sequence in this game
Sin 723: First of all, maneuvering motorcycle in this game is really stiff and hard to maneuver and one of the reasons i think vehicle sections suck in this game
Sin 724: No comment
Sin 733: Oh boy
Sin 734: To be honest, i thought this was one of the not-so-good moments in Jake's campaign mainly due to how stiff the controls were
Sin 735: No argument there
Sin 736: Fighting unkillable enemies can become tiresome when overused and frustrated when having to constantly fight the thing which it did for me.
Sin 737: No comment
Sin 738: No comment
Sin 739: No argument there.
Sin 740: Not defending Dartigan here, but even i have sometimes trouble with spelling names of some of these monsters in the game like Lepotitsa(which is why i call them Lepotica), Brzak or Rasklapanje
Sin 741: No argument there
Sin 742: I guess
Sin 743: No comment
Sin 744: Ok, first of all, Jake doesn't fully allude to this in the game. He talks about his father 2 times in the whole game minus the encounter. 1. Where he blames him for inheriting his blood and abandoning. 2. When he asks Sherry if Chris knew Wesker was his father which could also seen as Jake being simply curious. And most of their journey has been Jake and Sherry about making the cure out of Jake's blood than search for Wesker. We don't get much what Jake is truly feeling about his father and it often comes off to people that Jake's anger at Chris being too sudden. Jake's feelings are mostly touched in the files and now i can say why i dislike how files are collected in this game. They leave out crucial character moments, one of them being Jake inner thoughts about Wesker which should have been included in the game itself. Another in-game file is about Jake's mother's final letter to her son in which seems to imply that Jake not only wanted to confront his father, but also wanted to honor his mom's last wishes which makes Jake's anger at Chris perfectly justifiable. But, this is not alluded in the game at all. Jake never mentions anything about that. So yeah...he has good development, but it is fumbled by sloppy execution and it pains me to say it.
Sin 745: No argument there.
Sin 746: No comment
Sin 751: RE5 is pretty awesome
Sin 752: No argument there
Sin 753: No argument there
Sin 754: Best boss in the game
Sin 755: Its silly, but cool
Sin 756: Even the files say who funded Neo-Umbrella is unknown
Sin 757: Its explained, but its highly convenient
Sin 762: No comment
Sin 763: Once again, no comment.
Sin 764: Dunno
Sin 769: Well, its true actually
Sin 770: No comment
Sin 771: I do question on how that works exactly
Sin 772: No argument there
Sin 782: No argument here either
Sin 783: Meh
Sin 784: Carla is one crazy woman
Sin 785: But Agent is barely a character and can't do anything until Ada proceeds. And while we get more behind the scenes of the events that we didn't see before, there are parts where i felt the game drags during her campaign.
Sin 786: If this virus can create zombies, mutants, insects and clones, then what are the limitations to it?
Sin 787: How do you know if its impossible to happen someday in the future? Not saying it will, but still.
Sin 788: No argument there
Sin 789: He was in Raccoon City, yes, but left before the outbreak happened in the city.
Sin 790: No comment
Sin 800: Silly dialogue has been franchise's sin from the very first game. It doesn't get pass here either.
Sin 801: I have no words.
Sin 802: I heard original intention for Damnation was to have love story between Leon and Ada, but Capcom refused that. And sadly this is the last time we see Leon and Ada together in upcoming games and movies.
Sin 803: I can only think Ada had a hunch that Leon might need it.
Sin 804: I think the real sin with this game is teasing for character in future games that does not appear in over next 10 years.
Phew, finally i'm done with this. It took me long to make this response and i needed to take breaks to calm down.
First and foremost, i wanna tell you that you put so much effort in this video and you certainly explained everything
well in lot of detail in this video so great job on that. This response was meant to be merely my counterpoint to your video on which points i agree and which i disagree with. I do think Dartigan has poor research on video games, but i find it hard to take him seriously or believe everything what he says. I will say i understand the frustration on people overhating RE6. It is quite overhated game and it does deserve credit where its due, but still it's not untouchable masterpiece that can never be critiqued or analyzed as some say. I think people are entitled to love or dislike RE6 as long as both parties are respectful to each other's point of view.