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General Everything Wrong With Dartigan / GCN RE Edition

mert20004

Mert_BIO_6
When did i say it was inconsistent? All i was questioning what are the limits to the C-virus. Yes, i am aware that C-virus is hybrid T-Veronica and G-virus. I can understand insect like mutations due T-Veronica strain, but how do some turn into lizards and some into flying beasts? Is it because different DNA and cell structure. And in case of enhanced C-virus, how does it mutate uncontrollably with Carla and Piers, but Simmons can switch forms at will? It leaves some questions. Also if you are using Steve as an example for reverting to human before dying, then how do you account Nosferatu?
You didnt but ı checked the comment section for the video out of curiosity and saw c-virus being described as inconsistent. Since you mentioned your confusion here ı wanted to explain it.

Those creatures happen cause of genes being added to the mix. It's described in this file:


" In addition, by combining animal genes with the C-Virus, Simmons noticed that the mutant species it created reflected the characteristics of these creatures, and so incorporated many genes into the C-Virus, including reptiles and mammals, and considered using the Complete Mutation Species as weapons. "

It's mentioned here. This file isnt expanded unlike many others on re net for some reason, ı would have preferred if it did along with a few also not being expanded.

This can also apply to enhanced variants since there's nothing stopping carla from adding these types of genes to the mix. She was modifying the strains differently to make them more unpredictable.

With the one she injected herself into, there's a good chance she might have added bacterium ones to it. It's hinted here:


" By pulling up magma from the ocean floor, Neo Umbrella studied germs and microbes capable of functioning even under the high-temperature environment, then incorporated that characteristic into the C-Virus in a bid to create B.O.W.'s also capable of surviving under harsh environments. "

She's fought during an area with nitrogen tanks inside and it's designed as a way to stop her due to low temperature being the weakness of microbes.

This file also describes about the way neo umbrella acquiring funds unknown but ı think that's cause to make it reveal in ada's campaign since her campaign unlocks the files dedicated to explaining the family.

For piers; the bioelectrogenesis aspect comes into play and ı believe that's due to enhanced variant increasing the chance of random effects coming out due to weakened viruses being strengthened.

This also happened in dead aim where t and g viruses being mixed revealed the possibility of electricity coming out just like g and t-veronica later. The difference being the latter 2 being weakened decreased the chance of this, hence the reasoning to enhance it.


Nosferatu not turning back but steve doing it adds more to carla working on the viruses to modify them for her own purposes, especially considering g and t-veronica being more weakened compared to their previous versions.




I also recommend checking these since these are much more updated compared to the ones in biohaze.
 
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Ok, since the Youtube couldn't let me send my comment even though i tried to polite and respectful as possible, i thought i share this reply here

Hoo boy, here we go...Note: This is not meant to be insult to you nor Dartigan-defense response(He gets lot of wrong in this video game which he does frequently in other videos as well)

Sin 1: No comment
Sin 2: It is iconic, but for once i would like to see him with
Sin 3: Actually, zombies looking over the shoulder happens twice in this game. 1. with Adam zombie. 2. if you get killed by zombie before resulting game over screen
Sin 4: I think it comes off with the execution of that scene particular. The way Leon pleads with zombified President that can easily come off as Leon being "inexperienced" in this instead of not wanting to accept reality. It is understandable why Leon would hesitate, though. Another problem is that we are introduced to this Adam character and he is already a zombie at the point so it's hard to feel any attachment to him for many people. They should have had more scenes together to substantiate their friendship and leading to tragic end instead of just one minute flashback(One thing Infinite Darkness show could have done was to show Adam with Leon) I am aware that its explained in the files how they are friends and champions of similar causes and him possibly being the guy in Leon's epilogue who coerced him into working for US Government in RE3 Epilogue. That detail should not be overlooked.
Sin 5-10: I guess he was referring to Helena saying "Its all my fault" without elaborating on why she is at fault. But yeah, i agree overall
Sin 10-20: No argument there, but i can only excuse her not telling Leon this time only
Sin 21: No comment there
Sin 22: No argument there
Sin 23: Due to how long Covid has been around, its not farfetched
Sin 24: The game isn't as horrendous as Dartigan as claims(Though oddly he considers RE5 worse than this), but this game ain't sinless either
Sin 25: I can see your point, but Leon just witnessed his best friend turn into zombie minutes ago. You would think he would be suspect possible infection. Granted, it is the new type of virus this time, but still. I'm not advocating that Leon should have shot the man and his daughter immediately after seeing them, Leon is not that type of person. But he doesn't do much to deal with the situation. Even Damnation he was screaming at soldiers to not get close to infected old man which took place before RE6.
Sin 26: No argument there
Sin 27: I do find it funny that Leon says that jacking cars is not as easy as in the movies and key is conveniently placed inside sun visor
Sin 28: Or he could have just gathered more speed and stop the car, causing zombies to fall off from the roof unless the road was very tight and he didn't have enough space, then yes i see your point
Sin 29: I'm no expert on cars and explosions, but i think engine wouldn't explode that easily without leaking and set on fire. Also, later the BSAA soldier to comes to aid Leon and Helena with jeep and it gets flipped over and he dies inside while the engine catches on fire.
Sin 30: I see your point, but light flashing at someone's eyes does sting quite a bit
Sin 31: I agree. Imagine a horror game without sewer level
Sin 32: Granted, Helena did not know what was going underground as she later states that none of the lab equipment were there few days ago.
Sin 33: Again, i see your point. Still, wished there was more to them than just this one flashback to substantiate their friendship.
Sin 34: No argument there. I think it was plot point in one of the CGI Re movies as well.
Sin 35: No argument there
Sin 386: No argument there
Sin 87: It is used on movies alot
Sin 88: No comment
Sin 89: I know it comes down to personal preference, but the reason why i found cabin defense scene in RE4 so nerve wracking was due to fighting infected in tight places(Not saying RE4 is flawless masterpiece when its not). While RE6's "cabin defense" is bigger than RE4s, but you are given more ways to deal with enemies with more variety of melee attacks more than in RE4.
Sin 90: Um, Brad Vickers for abandoning the team in the forest? Nah, i'm just kidding. The problem with the survivor, Peter is that he is literal sociopath for abandoning his OWN GIRLFRIEND to zombies and how she just slows him down. Even Larry from Walking Dead looks like saint compared to him.
Sin 91: Predictable death, but it introduces Blood shots in the game
Sin 92: No argument there, although the old man doesn't tell em this.
Sin 93: Its a quite coincidence though, especially when there is no way out of the Cathedral aside from the underground tunnel
Sin 94: Dunno if everyone uses them, but plausible.
Sin 95: When i saw this for the first time, i thought it was Boomer from Left 4 Dead XD
Sin 94: Though why didn't hear the ground shake when Whopper got close? It could be argued that they were too distracted on getting out ASAP.
Sin 95: I think it was 90% of the population was estimated to have been infected
Sin 100: To be fair, Neo-Umbrella is not that clever name though
Sin 105: No argument there. It was the only lead they had
Sin 106: To be fair, Simmons looks like villain material in first glance.
Sin 107: They should've known not to drive high speed during rainstorm though. And whether it is character mistake or not, we are not free from being sinners, but that doesn't make us bad people.
Sin 108: I see your point, but it is still quite coincidence. Though bigger question is why Leon and Helena survived that fallwithout breaking at least one bone in their bodies.
Sin 109: I admit it is tasteless joke, but i'm pretty sure Bus wouldn't be this easily explosive
Sin 110: Personal opinion, not very good one at when the game gives you marker where to go every time. Granted, i'd probably had issues if you have to look everywhere to find the dog.
Sin 111: No argument there. Besides, rescue workers would probably come with full team than just two people
Sin 112: While i understand Helena's point, it is still kinda BS. At least tell Leon that her sister is being held captive, i'm pretty sure Leon would've likely helped Helena to rescue her sister and gone to the underground anyway. I think Leon is smart enough to not dismiss anything what Helena tells him after been through so much already. Besides, if we take Infinite Darkness into account which took place chronologically 6-7 years before RE6, conspiracy stuff or corrupted government officials using viruses for their own personal gain or motivation isn't a new thing in this series.
Sin 113: No argument there. Its a new virus
Sin 114: Yes, collecting files in this game is quite dumb. Especially when the most crucial key moments are hidden behind RE.NET website and are not accessible in the game itself. From what i gathered, Lepotitsa/Lepotica's were sent into the campus by Simmons and after spreading gas everywhere they self-destruct themselves, but we never see them doing this in the game itself. It also doesn't help that some of character moments in this game fell flat for me, because the files you found on website reveal more insight on the characters and their motivations, but are hardly discussed in the game itself. Like Deborah's final letter to her sister for example. Can you imagine how impactful it would've been had Helena found her sister's letter, telling how much she loves her after dealing with her in a boss fight?
Sin 115: I know someone quite well that has VHS player even to this day.
Sin 116: I do question Dartigan's taste in porn though
Sin 117: Referring to Sin 116. Only thing we see is her boobs
Sin 118: Possible, though not explained
Sin 119: Its possible. Though why don't Leon and Helena take video tape with them? That has clear evidence on Simmons by just looking at his hand with ring on it with Family Insignia? I guess it could be argued that Leon was too shooked by the revelation
Sin 120: No comment
Sin 130: Yes, shooting Helena would be extremely extreme for Leon to do. But why is it so difficult to tell someone their family member is in danger? I get that Helena was probably racing a clock and wanted to get to Deborah as soon as possible which is understandable, but also quite frustrating.
Sin 131: To be fair, this was before the place started collapsing
Sin 132: Brzak and traps? I get it, but place suddenly collapsing is quite convenient. Although, chalk it up to place slowly collapsing due it being around for centuries.
Sin 133: This boss fight looks pretty...suggestive
Sin 134: No argument there. Then again, we have Tyrants that walk around naked and they don't have...you know
Sin 135: That shot has been used in various movies
Sin 137: Referring to Sin 130
Sin 138: There is also Del Lago in RE4 and Irving's boss battle in RE5
Sin 139: Initially i thought Mines of Moria joke was funny, but this ain't a sin. If he was referring that RE6 is plagiarizing the Lord of the Rings, then by his logic every video game is plagiarizing others.
Sin 140: Another pointless sin from Dartigan
Sin 141: It was quite convenience that it had harpoon attached to it somehow, unless i missed something in the game.
Sin 142: No comment
Sin 143: Not a shark, although they admitted they designed Brzak after Bull shark.
Sin 144: Scene itself is quite silly though. Then again, RE has had multiple ridiculous stuff in it
Sin 145: I admit, i initially missed that mutant fish was actually based on human, but it still looks shark to me. Even then, mutant fish from human or not, fish don't have vocal chords, unless it has specific biology that allows it.
Sin 146: No comment
Sin 147: This detail of the nuclear bomb has been quite contradictory to the series. RE archives claim its nuclear while Biohazard archives and Kawamura claim its thermobaric, though with the case of RE archives could be translation error. As for sterilization of the city, i'm not expert on politics, but i recall that direct confirmation has to come from The President before you launch a nuke. Although, Simmons had influence in this
Sin 148: This one creates intelligence mutants, zombies and even clones. Though it could be argued CV was the first game to introduce the cloning of Ashfords but it was more subtle.
Sin 149: No argument there
Sin 150: Yes, she faked their deaths, but considering how she declared them dead just few hours ago i don't think people are that quick to forget faces. Especially when Face recognition has been a thing since 2010 and this game takes place in 2013. Of course, if that happened then the game would likely ended there.
Sin 151. To be fair, that detail is only found on RE.NET and not in the game itself. Which to be honest, is one of the bad ways you can tell your story. Still better than RE8, though
Sin 152: I guess it comes with the personal preference on QTEs. They certainly made this scene easier in PS4 port.
Sin 153: I guess he mistook the way scene was handled as Leon seeing Ada or something, i dunno.
Sin 154: I like to believe their injuries would be worse than what is shown.
Sin 165: I don't think he was sinning the reunion on itself, but yeah his reasoning is dumb. Unless, you count Outbreak cast some of them went on with their lives
Sin 166: It would be funny to see Leon's hair messed up once.
Sin 167: I can conclude that line he thinks is dumb i guess
Sin 169: I'm guessing he was very nonchalant about the whole and didn't care about finding out.
Sin 168: Ok, that was pretty funny.
Sin 169: But he also doesn't stop Chris from trying to kill her nor tells him that they need valuable info out of her.
Sin 269: The fight itself is cool, although i don't think its that dark to see.
Sin 270: Granted, i think with characters being thrown into the dangerous situations are properly equipped, except for Carla who is running in a skirt, then again Ada wore dress in RE4
Sin 271: Problem is once again that Capcom stored that detail of Sherry and Simmons's relationship into the background files in Extra features. We don't get to know and see their relationship unfold.
Sin 272: No comment
Sin 277: No comment
Sin 279: I have no words
Sin 280: I do find it funny that they don't stop firing once Leon and Helena ducked in the cover, but keep shooting at the same location where Jake and Sherry were only to be stopped by Simmons.
Sin 281: I accidentally triggered it on accident
Sin 291: No argument on the J'avo sneaking up on Simmons, but they were clearly stairs next to the platform so its not like they couldn't have followed them.
Sin 292: Convenient time for speeding train
Sin 293: Crushing something in anger has been quite cliche especially in anime
Sin 294: To me it looks like action setpiece of Michael Bay movie instead of something like Speed or Mission Impossible
Sin 295: Sadly, most of Simmons's motives are only explained in background files and vaguely hinted at in the game.
Sin 296: Transformers-Simmons
Sin 297: No argument on unrealism in the series. But what are exactly the limitations to the C-Virus?
Sin 298: It is quite over-the-top, though.
Sin 299: No comment
Sin 300: Can't believe Dartigan missed that part where you have to shoot Simmons to make him trip and he couldn't build enough speed and velocity to derail the train where Leon and Helena were on.
Sin 310: It is cool scene, realism be damned
Sin 311: I can only conclude that he thought Helena shooting Simmons in the head made more damage than getting hit by train earlier
Sin 312: I am aware of the effects of enhanced C-Virus, but it gets ridiculous to the point when the game pretends that it's gonna be the end of Simmons only to appear alive moments later.
Sin 313: No argument there
Sin 314: No comment
Sin 315: It comes to personal preference over all and i love Dawn of the Dead Remake. Also in Leon's report in RE6, he says that these zombies are more faster and more agile than zombies in RE2.
Sin 316: Good point
Sin 316: Admittedly, character models are done fantastically here minus some of the NPCs. As for Leon and Ada, of course he would be shocked even if this isn't the first time he thought she died.
Sin 317: Sure, but it is quite convenient that Leon runs into trucks
Sin 318: Plot armor defies all logic
Sin 328: Um...no. Because if you go to Cutscenes section where they have placed the timeline for each cutscenes. Then yes, the scenes where Helena gets injured and has to be patched by Leon happens between scenes where they get knocked back by explosion and facing against Simmons again later on.
Sin 329: I am getting Independence Day flashbacks from this scene
Sin 330: Question is how did he get infected? We learn through Marhawa Desire that zombies that C-Virus creates do not infect through bites, but by gas. And if this guy was on the helicopter the entire time, how did he get infected, but not his partner?
Sin 335: Michael Bay comment is bit overkill, but i can "sort" of see his point due to how over the top action is in this game
Sin 336: No comment
Sin 337: I do question how Simmons is able to not transform to T-Rex, but also revert back to his Hellhound form and also turn back to human? What are the rules on C-Virus anymore?
Sin 338: But we didn't see any J'avo in Leon's campaign aside from the one who shot Simmons and this takes way long after the first mission with Chris.
Sin 339: You can clearly see blood splatter from Leon's back when Simmons shoots him with bones
Sin 340: I understand the effects, but its still silly how they keep faking him possibly dying only reveal he is alive minutes later.
Sin 341: I'm guessing they keep numbers with each other
Sin 346: While its explained in Ada's campaign, but lightning storm was really convenient in order them to severely damage Simmons
Sin 347: I do find it funny after been disintegrated, he still has enough to revert back to human
Sin 348: Writers and their tricks. But in all seriousness, if we are gonna use "Because writer says so" as defense, then does that mean we should stop critiquing movies like Sharknado because it was intentionally made bad?
Sin 349: While she says they can defeat the virus, but don't clarify how after all the break loose in Tachi.
Sin 350: I'm not expert on US laws, but having hand in President's murder is gonna be quite severe whether she pulled the trigger or not. I can't exactly confirm it, but at worse she should be on suspension for few months instead in prison for life as Dartigan claims
Sin 351: I'm guessing he is referring to game not specifying in which part of Eastern Europe
Sin 356: This is gonna sound complicated if not controversial. First and foremost, i wanna say that i love the idea on Chris reaching his breaking point and possibly suffer PTSD from all the men he lost and after what he's been through which is understandable. I wanted to appreciate it, but some issues lies in execution. For 1: His PTSD fueled amnesia only lasts in single chapter and afterwards he keeps running off recklessly trying to take down Carla and being jerk to everyone. 2: The game kinda glosses over on what he's been doing in 6 months which is only touched upon in the files. 3. While its understandable why Chris is so pissed and not in his right mind, but in some scenes he comes off as incredibly petty and kinda childish as i get into later. 4. It kinda undermines his growth in RE5 in which the game starts with Chris with more cynical outlook on life due to how losing Jill took toll on him(and learning info about her was his only hope) and questions if his fighting and hardwork all are worth it anymore. But, at the end of the game, after Wesker's defeat and getting Jill back, Chris has now regained his hope for the world and has gained new sense of purpose of fighting for the better future. Yes, the flashback chapter on Edonia does this seem head to the direction where RE5 ended with Chris becoming captain of the squad and leading a new squad which was great touch. But that is quickly over during the end of the chapter and Chris becomes amnesiac whose haunted by guilt he can't remember(according to the files) so he runs away and spends his time drinking at the bar for whole 6 months. RE5 started out with Chris is dark place, but regained new sense of hope at the end of the game only to lose it again at the time of RE6 with difference being adding Post-Traumatic Amnesia to the mix. Not saying that this couldn't happen to Chris, because it can, but i kinda felt disappointed that it makes Chris's arc and struggles in RE5 feel bit redundant. This is the case when it would have been better for Jill to come back to pull Chris out of brink like how Chris freed Jill from being mind-controlled for over 3 years in the last game, but she is not even mentioned in the game or in game files or RE.NET files. It is explained in Revelations 2 where Jill was doing, but that was like 3 years too late as Revelations 2 game came after RE6's release.
Sin: 357: How many steroid jokes has Dartigan made in his videos?
Sin: 358-363: No argument there
Sin: 364: No argument there
Sin: 365: It does bring in question how much Chris does remember. Does he still remember Claire or Jill after regaining his memory? And come to think of it, where was Jill and Claire when Chris went missing for 6 months. I know that it was mentioned in Revelations 2 but that game came 3 years too late since RE6 was released
Sin: 366: He does blame himself for failing to save Richard in RE1 Remake, although it turns out to be Wesker's fault when Chris finds out. While Chris wasn't the leader of S.T.A.R.S, he obviously cared about them and the reason why he went to investigate Umbrella and find ways to bring them down was because of the honor of his fallen S.T.A.R.S members. While yes, leading the team on your own adds much bigger responsibility, but sadly, most of Chris's men feel like cannon fodder thrown into the meat grinder than proper characters.
Sin 367: I can see Piers means well, but pulling the amnesiac PTSD-ridden soldier back on the field without psychic evaluation is one of the worst decisions you could make. Yes, Chris has the reputation of thwarting many outbreaks and bioterrorist attacks, but he is clearly not in his right mind to make rational calls or could lose himself to anger as he does once he regains memory about his teammates and Carla, whom he mistakens as Ada.
Sin 368: As i said in earlier post
Sin 369: No argument there
Sin 370: No comment
Sin 371: No argument there. I'm guessing Dartigan skipped all the files in previous RE games as well
Sin 372: Wished the game would explore some of the ramifications on C-Virus and what are its limits, because it can basically do anything
Sin 373: Don't think body armor protects you enough from RPG warhead that would penetrate human body and even if it didn't penetrate the armor, the explosion itself would be big enough to 100% kill human
Sin 378: No comment
Sin 379: Because in good action movies explosions and falling debris happen for reason and not randomly?
Sin 380: It still doesn't explain why are they bombing the building clear of all the J'avo. Unless, they were worried it could still have more inside somewhere.
Sin 385: If John McClane survived boat explosion with mere inches away from him, don't see why Chris wouldn't survive this. Although, realistically, they would suffer from severe 2nd and 3rd degree burns at best.
Sin 386: No argument there. Although, triggering flashback has been thing in movies alot and people call it cliche
Sin 387: No comment
Sin 388: Although in Leon's case, most vehicles get crashed or blown up quite often during his campaign. Some due to his driving skills and some out of his control.
Sin 389: I think most of us wanted to climb on that thing to get cool and stylish kill than just shoot it
Sin 390: Finn seems like a typical fanboy archetype i have seen in all sorts of media before. At least he didn't turn evil
Sin 391-400: Guess he forgot that scene when he was making the script, but yeah, that scene was still quite ridiculous.
Sin 401-406: Maybe, but writers aren't immune to criticism.
Sin 407: I'm sorry, but you are forgetting that Ada was mentioned in RE1 as part of puzzle in John's diary.
Sin 408: No comment
Sin 409-418: No argument there. Although so far we have had organizations like Umbrella, its rival company called "Third Organization but don't think they intentionally wanted to spread around the virus. Aside from what you just listed, we also have the terrorist group in Degeneration, although the film quite implies it was all Tricell's doing and Arias's attempt to infect population in Vendetta(although that took place after RE6)
Sin 419: I do wonder how it works though.
Sin 420: No argument there
Sin 430: No complaints about RCS's performance. He did fantastic job and he will always be the definitive Chris Redfield for me. Buuuut...it pains me to say this, but Finn didn't grow enough for me to care about him. He does have good qualities in him, he is kindhearted rookie who wants to do good and is excited to work with Chris whose he is fanboying over. But other than that, there is not much to him. Sure, in the files we learn that he had mother back at States, but his character failed to captivate me.
Sin 431: From what it looked like, it look like dead end corridor and i don't want to use theories as irrefutable fact even if its good theory.
Sin 432: Granted, Nicholai was not much of a boss fight as you take him down with single rocket. In RE6 it's a boss fight and it takes ridiculous amount of damage.
Sin 433: No argument there, although i do like Yawn fight
Sin 434: Well given the state that Chris was in, Piers should have known better than that that Chris likely wasn't fit to lead the unit.
Sin 435: No argument there.
Sin 436: Not sure on why she would want to torment Chris so badly when her main goal is to make Simmons suffer. Unless, Carla is really sadist which is likely true.
Sin 437: I agree, although i think Dartigan should be blaming Piers for deaths of the first team by his logic. Chris is the one that specifically ordered Piers to not let Carla out of sight and he does. My point is that they were probably too busy in fighting that they didn't notice her disappear.
Sin 438: Since one of the signs of being infected with C-Virus make your body combust. I'm surprised C4 didn't ignite and blow up.
Sin 439: Mythbusters got you covered
Sin 444: No comment
Sin 449: No comment
Sin 454: No comment on the laugh. Granted, Chris is being quite petty here. Yes, i am aware of him wanting revenge, but he really makes himself look like fool here. Maybe it was done intentionally, but still
Sin 453: No argument there. Also what irritates me is that you can stuck on invisible wall at the moment
Sin 553: I like this scene overall, however my issue with this scene how Chris's change here felt little too sudden for me. Chapter 3 reinforces that Chris and Piers have conflicting goals and they spend majority of Chapter 3 arguing about the mission and what's right. You would think there would've been some payoff to their conflict later on in the story, but after one pep talk from Leon, Chris is almost immediately becomes nice with Piers. I do like that Chris is finally taking some responsibility from his actions, but i felt the the game took the easy way out for their conflict.
Sin 554: No comment. Although, arrogance has been used in almost every bad guy in these games
Sin 555: No comment
Sin 556: No argument there
Sin 561: Meh
Sin 562: Because of course
Sin 563: It does activate, but still with countdown.
Sin 568: No comment
Sin 570: Meh
Sin 571: Irony perhaps. Deep? Arguable
Sin 572: The amount of times this game tries to play every silly stuff seriously, it comes off as often as unintentionally hilarious.
Sin 573: Dartigan's hate boner for Chris is very apparent.
Sin 574: Jake grew up in Europe, its likely he learned American Accent during his time as mercenary.
Sin 575: Also Chris tells Piers that despite Wesker deserving what he got that he was still Jake's father and he needed to know. I was also wrong about this, even though the scene is bit too overdramatic for my taste when i get to later. But i can understand why Chris spilled his beans.
Sin 574: I'm actually one of the people who still passionately love RE5
Sin 575: No argument there
Sin 576: I'd like to ask someone who works in a place like this
SIn 577: I think Piers getting his right arm impaled and crushed was simple coincidence as HAOS grabbed what was nearest to it and Piers's right arm was the closest to it.
Sin 578: No argument there
Sin 579: To be fair, the file about HAOS is only excluded in RE.NET and not in game itself. It was also said that once Carla's vital signs cease to function, her group will initiate Plan D to unleash HAOS whether its incomplete or not. Which explains that had Leon not interfered Chris at that moment, Haos would have been released as soon as Chris shot her death and no one would be able to stop it in time.
Sin 580: No argument there
Sin 581: No comment
Sin 582: I agree that it should have had cameo on Jill. Also why go to the exact place where he started in? I get that its supposed to be symbolic Book end scene, but still.
Sin 583: That's neat detail, but how would Jake know that lullaby
Sin 584: Apple joke is overused
Sin 585: No argument there
Sin 586: If someone with many eyes stared at me i would be like "The heck, man?"
Sin 591: No comment
Sin 592: We don't know
Sin 593: I understand with Jake though
Sin 594: I don't think Chrysalid virus was ever said in the game, but only in the files.
Sin 595: No argument there
Sin 596: Granted, on the launch you wouldn't know this detail until you completed all 3 campaigns. But yeah, i agree overall. Though the files don't really explain how Carla got hold on Wesker's DNA. Sure, it could be single strand of Wesker's hair she obtained.
Sin 597: No argument there, although Jake stumbles quite a bit on his run.
Sin 598: No argument there. Although, even Spiderman would get damaged from explosion.
Sin 599: Ustanak had great potential, but i think he fails to be scary as Nemesis for the fact that you are constantly put into mandatory fights with him where you kick his ass(Minus, the hide n seek section which was pretty good) whereas with Nemesis it was more fight or flight situation, leaving only 3 mandatory fights with him. Nemesis also has tendency to randomly show up to ruin your day and you can feel his presence close with music changing and hearing his voice from distant and that was terrifying. However, i will say i love Ustanak's design and attaching claw or any other kind of weapon to his missing arm makes him formidable enemy.
Sin 600: On first glance i can see why some may not see it due to their different hairstyles, but on closer look they do kinda resemble each other.
Sin 605: "A**holes eat apples" joke again
Sin 606: No argument there, its great set up for his character, although i have some problems with some of the execution
Sin 607: I agree
Sin 608: Considering how far Ustanak can jump, its not too impossible.
Sin 609: It looked like explosion gave him boost
Sin 614: It does look quite ridiculous how one moment Ustanak has giant claw, but when he goes off camera for about 2 seconds, he has freaking minigun attached to his arm.
Sin 615: No comment
Sin 616: 🤷‍♂
Sin 617: No comment on his life...
Sin 618: Unfortunately, her healing factor does not add much beyond Chapter 2.
Sin 619: I think its the scenery that looks kinda romantic and judging what we see throughout the game there are clear signs of implying romance between Jake and Sherry. I do like Sherry's story about the past events and Leon and Claire.
Sin 620: No argument there
Sin 630: No comment
Sin 631: I do like the "Sins of the Fathers" aspect from Jake and Sherry, but i am still questioning Wesker's lineage because this comes up way after his death.
Sin 632: It is Resident Evil game, but i dislike vehicle sections in this game
Sin 633: No comment
Sin 638: Again...no comment
Sin 639: I think people who would work at mines would wear different outfit than just T-shirt
Sin 640: I agree, plus Ustanak is big guy. He wouldn't slip by through tight corridor.
Sin 641: No argument there, although its funny on dying state Sherry says she can't regenerate fast enough. So...yeah. Another point is how he didn't sin Jake being hit by Ustanak's power drill to the face. That would leave some serious injuries to the head and i get that Jake has similar powers as his father, but Wesker wasn't impervious to knives either as Sheva stabbed him in the wrist with knife in RE5.
Sin 642: My only question with this scene is how can Carla walk around in a skirt with her bare legs exposed in a cold weather? At least Sherry seemed wearing right gear for winter.
Sin 643: Granted, it is not explicitly said on how many times he has tried this. And also he only disarmed one armed guy when he had two armed guys still aiming their guns at him. They could have shot Jake right there in there, unless they need him alive. Also, how come Jake's hair hasn't grown in 6 months?
Sin 644: Not really, because they send a FREAKING TANK against them.
Sin 645: No comment
Sin 650: I think there are more pressing issues on Dartigan's video than just spelling errors. Because if i were to count every misspelled line from him, i would be here all day.
Sin 651: No comment
Sin 652: No comment again
Sin 702: Its highly convenient how those clothes in those lockers fit with them perfectly.
Sin 703: No argument there
Sin 704: Even in fictional universe, there needs to be established rules.
Sin 705: No argument there
Sin 706: No comment
Sin 711: I have no words
Sin 712: While tank maneuvers slowly, how does Jake know the tank would miss the shot?
Sin 717: Not a big fan on motorcycle sequence in this game
Sin 723: First of all, maneuvering motorcycle in this game is really stiff and hard to maneuver and one of the reasons i think vehicle sections suck in this game
Sin 724: No comment
Sin 733: Oh boy
Sin 734: To be honest, i thought this was one of the not-so-good moments in Jake's campaign mainly due to how stiff the controls were
Sin 735: No argument there
Sin 736: Fighting unkillable enemies can become tiresome when overused and frustrated when having to constantly fight the thing which it did for me.
Sin 737: No comment
Sin 738: No comment
Sin 739: No argument there.
Sin 740: Not defending Dartigan here, but even i have sometimes trouble with spelling names of some of these monsters in the game like Lepotitsa(which is why i call them Lepotica), Brzak or Rasklapanje
Sin 741: No argument there
Sin 742: I guess
Sin 743: No comment
Sin 744: Ok, first of all, Jake doesn't fully allude to this in the game. He talks about his father 2 times in the whole game minus the encounter. 1. Where he blames him for inheriting his blood and abandoning. 2. When he asks Sherry if Chris knew Wesker was his father which could also seen as Jake being simply curious. And most of their journey has been Jake and Sherry about making the cure out of Jake's blood than search for Wesker. We don't get much what Jake is truly feeling about his father and it often comes off to people that Jake's anger at Chris being too sudden. Jake's feelings are mostly touched in the files and now i can say why i dislike how files are collected in this game. They leave out crucial character moments, one of them being Jake inner thoughts about Wesker which should have been included in the game itself. Another in-game file is about Jake's mother's final letter to her son in which seems to imply that Jake not only wanted to confront his father, but also wanted to honor his mom's last wishes which makes Jake's anger at Chris perfectly justifiable. But, this is not alluded in the game at all. Jake never mentions anything about that. So yeah...he has good development, but it is fumbled by sloppy execution and it pains me to say it.
Sin 745: No argument there.
Sin 746: No comment
Sin 751: RE5 is pretty awesome
Sin 752: No argument there
Sin 753: No argument there
Sin 754: Best boss in the game
Sin 755: Its silly, but cool
Sin 756: Even the files say who funded Neo-Umbrella is unknown
Sin 757: Its explained, but its highly convenient
Sin 762: No comment
Sin 763: Once again, no comment.
Sin 764: Dunno
Sin 769: Well, its true actually
Sin 770: No comment
Sin 771: I do question on how that works exactly
Sin 772: No argument there
Sin 782: No argument here either
Sin 783: Meh
Sin 784: Carla is one crazy woman
Sin 785: But Agent is barely a character and can't do anything until Ada proceeds. And while we get more behind the scenes of the events that we didn't see before, there are parts where i felt the game drags during her campaign.
Sin 786: If this virus can create zombies, mutants, insects and clones, then what are the limitations to it?
Sin 787: How do you know if its impossible to happen someday in the future? Not saying it will, but still.
Sin 788: No argument there
Sin 789: He was in Raccoon City, yes, but left before the outbreak happened in the city.
Sin 790: No comment
Sin 800: Silly dialogue has been franchise's sin from the very first game. It doesn't get pass here either.
Sin 801: I have no words.
Sin 802: I heard original intention for Damnation was to have love story between Leon and Ada, but Capcom refused that. And sadly this is the last time we see Leon and Ada together in upcoming games and movies.
Sin 803: I can only think Ada had a hunch that Leon might need it.
Sin 804: I think the real sin with this game is teasing for character in future games that does not appear in over next 10 years.

Phew, finally i'm done with this. It took me long to make this response and i needed to take breaks to calm down.
First and foremost, i wanna tell you that you put so much effort in this video and you certainly explained everything
well in lot of detail in this video so great job on that. This response was meant to be merely my counterpoint to your video on which points i agree and which i disagree with. I do think Dartigan has poor research on video games, but i find it hard to take him seriously or believe everything what he says. I will say i understand the frustration on people overhating RE6. It is quite overhated game and it does deserve credit where its due, but still it's not untouchable masterpiece that can never be critiqued or analyzed as some say. I think people are entitled to love or dislike RE6 as long as both parties are respectful to each other's point of view.

This is another row of excellent responses and I appreciate the feedback. I do have my thoughts here and there and I was working on a more thorough response to most of your points but even at my slower job today I didn't have enough time to finish.

For now until I finish that, I just want to say Happy New Year to everyone in the post and in the forums seeing this 😎🍻🎉🎊✨🎆

Genji, thank you for being a gentleman throughout in offering your points of view. I'll respond in due time.
 
You didnt but ı checked the comment section for the video out of curiosity and saw c-virus being described as inconsistent. Since you mentioned your confusion here ı wanted to explain it.

Those creatures happen cause of genes being added to the mix. It's described in this file:


" In addition, by combining animal genes with the C-Virus, Simmons noticed that the mutant species it created reflected the characteristics of these creatures, and so incorporated many genes into the C-Virus, including reptiles and mammals, and considered using the Complete Mutation Species as weapons. "

It's mentioned here. This file isnt expanded unlike many others on re net for some reason, ı would have preferred if it did along with a few also not being expanded.

This can also apply to enhanced variants since there's nothing stopping carla from adding these types of genes to the mix. She was modifying the strains differently to make them more unpredictable.

With the one she injected herself into, there's a good chance she might have added bacterium ones to it. It's hinted here:


" By pulling up magma from the ocean floor, Neo Umbrella studied germs and microbes capable of functioning even under the high-temperature environment, then incorporated that characteristic into the C-Virus in a bid to create B.O.W.'s also capable of surviving under harsh environments. "

She's fought during an area with nitrogen tanks inside and it's designed as a way to stop her due to low temperature being the weakness of microbes.

This file also describes about the way neo umbrella acquiring funds unknown but ı think that's cause to make it reveal in ada's campaign since her campaign unlocks the files dedicated to explaining the family.

For piers; the bioelectrogenesis aspect comes into play and ı believe that's due to enhanced variant increasing the chance of random effects coming out due to weakened viruses being strengthened.

This also happened in dead aim where t and g viruses being mixed revealed the possibility of electricity coming out just like g and t-veronica later. The difference being the latter 2 being weakened decreased the chance of this, hence the reasoning to enhance it.


Nosferatu not turning back but steve doing it adds more to carla working on the viruses to modify them for her own purposes, especially considering g and t-veronica being more weakened compared to their previous versions.




I also recommend checking these since these are much more updated compared to the ones in biohaze.
Thanks for the info. I admit i forgot about the Complete Mutation file while its been a while since i looked up the files i found about RE6. I am now aware that Simmons used lots of specimens and mutations on C-Virus can be unpredictable. My only question remains that what are the weaknesses or limit to the C-Virus? On the surface, it looks like it can virtually turn into anything it wants. Something i wish the game was more clear about. But after all that said, i think C-Virus is interesting concept and it does tie to the lore.
 
This is another row of excellent responses and I appreciate the feedback. I do have my thoughts here and there and I was working on a more thorough response to most of your points but even at my slower job today I didn't have enough time to finish.

For now until I finish that, I just want to say Happy New Year to everyone in the post and in the forums seeing this 😎🍻🎉🎊✨🎆

Genji, thank you for being a gentleman throughout in offering your points of view. I'll respond in due time.
No problem. Despite what i felt at some points, you put lot effort to it and you handled it greatly and explained everything in good detail. You certainly do more research than Dartigan himself. I know some will argue that this was Dartigan's earlier videos which had "less effort" put into it, but that's no excuse for his lack of research and he hasn't much improved lately either. What do you think of GCN, btw?
 

mert20004

Mert_BIO_6
My mistake then. Sorry.
It's alright. I can understand the confusion without reading or remembering the files.

Thanks for the info. I admit i forgot about the Complete Mutation file while its been a while since i looked up the files i found about RE6. I am now aware that Simmons used lots of specimens and mutations on C-Virus can be unpredictable. My only question remains that what are the weaknesses or limit to the C-Virus? On the surface, it looks like it can virtually turn into anything it wants. Something i wish the game was more clear about. But after all that said, i think C-Virus is interesting concept and it does tie to the lore.
It depends to g and t-veronica. They are much more vicious viruses compared to t-virus and showcase progenitor's potential more. They were weakened inside the carriers' bodies which was the reason they were combined before carla enhanced it further using jake's blood. I dont think enhanced variant has any limit to it while for standard strain, it will reach to a dead end after chrysalis stage. For zombies, some of them can also mutate to bloodshots and they wont mutate more after that. I dont think any zombie can mutate to shrieker or whopper through the same way bloodshot mutations work though. So they are more standalone mutations ı would say.
 
It's alright. I can understand the confusion without reading or remembering the files.


It depends to g and t-veronica. They are much more vicious viruses compared to t-virus and showcase progenitor's potential more. They were weakened inside the carriers' bodies which was the reason they were combined before carla enhanced it further using jake's blood. I dont think enhanced variant has any limit to it while for standard strain, it will reach to a dead end after chrysalis stage. For zombies, some of them can also mutate to bloodshots and they wont mutate more after that. I dont think any zombie can mutate to shrieker or whopper through the same way bloodshot mutations work though. So they are more standalone mutations ı would say.
I guess so, but you do make good point

However, if there is one of things i can appreciate about RE6 is that certainly takes more leap in the story and character development compared to most games in the series and while some moment didn't hit me emotionally as the game intended, even i can't help but, acknowledge the effort put into it and mechanics are probably the best yet even if its not survival horror, but as action game its great. And the campaigns are actually directly tied with each other compared to RE2 Remake

I think RE6 has the best mercenaries so far. I have been spending more time with than Mercenaries in previous games because its that much fun. Melee combat is probably the best in the series

Also i noticed some neat details during gameplay. All the guns are made ambidextrous and since RE6 is the first and only time you can switch dominant hand from left-handed to right-handed. It never suffers from inconsistent animation of charging handle or ammo cache switching sides when switching weapon hand like most action games do when character is firing or reloading their weapon. Like Chris's assault rifle has charging handle on top of the gun instead of the side, preventing inconsistent animation when switching hands and reloading your weapon. I love details like that :)
 

mert20004

Mert_BIO_6
I guess so, but you do make good point

However, if there is one of things i can appreciate about RE6 is that certainly takes more leap in the story and character development compared to most games in the series and while some moment didn't hit me emotionally as the game intended, even i can't help but, acknowledge the effort put into it and mechanics are probably the best yet even if its not survival horror, but as action game its great. And the campaigns are actually directly tied with each other compared to RE2 Remake

I think RE6 has the best mercenaries so far. I have been spending more time with than Mercenaries in previous games because its that much fun. Melee combat is probably the best in the series

Also i noticed some neat details during gameplay. All the guns are made ambidextrous and since RE6 is the first and only time you can switch dominant hand from left-handed to right-handed. It never suffers from inconsistent animation of charging handle or ammo cache switching sides when switching weapon hand like most action games do when character is firing or reloading their weapon. Like Chris's assault rifle has charging handle on top of the gun instead of the side, preventing inconsistent animation when switching hands and reloading your weapon. I love details like that :)
I dont like survival horror that much. I feel that it's a generic goal moving statement as a way to make misconceptions about developers. 4 / 5 / 6 are also survival horror and not only this is written at their japanese covers, they still have horror elements mixed with action elements. They always mixed elements within the entries. Re6 is even a special case in the sense that it has a new " x horror " term called " dramatic horror " utilized as a marketing. The video also mentions horror aspects of re6 and ı agree about that.


Here's also this interview:

" —They acted as a kind of restriction that people enjoyed. Restrictions have become an irrevocable part of gameplay. "

" Mikami: Yeah. I think that's something we should re-consider, and it wasn't intentional. I wince when people tell me that the poor controls in Resident Evil helped contribute to the sense of dread and horror… because that wasn't my intention. It was kind of embarrassing, and when journalists would ask me questions like "How does it feel to sell a million copies?!", my honest feeling was, "Well, not that great." And the more interviews I did, the more depressed I got. As a creator, putting my work out into the world was it's own reward. "

Despite this statement; there are still a lot of elitists who think the outdated design of older games, at least the ones before outbreak games, are intentional genius work that adds to " horror " somehow when they are considered to be forced limitations added into the games. With re4 and re5; they wanted to get away from these aspects and with re6; they finally succeeded by making the game really different from past ones in terms of design and people just complained more and more about the game and how it somehow " betrays " the so called " roots " . Hence re engine direction as a way to please re6 criticisms.


Another one. Here mikami says re6 needs to do a " full model change " to reinvent the series in order to keep it going. The game pretty much does that and yet those survival horror elitists dislike the game due to their " rules " about the series. There are a lot of reasons why corps and moon direction just dont make sense at all and this is just one of the many.
 
I dont like survival horror that much. I feel that it's a generic goal moving statement as a way to make misconceptions about developers. 4 / 5 / 6 are also survival horror and not only this is written at their japanese covers, they still have horror elements mixed with action elements. They always mixed elements within the entries. Re6 is even a special case in the sense that it has a new " x horror " term called " dramatic horror " utilized as a marketing. The video also mentions horror aspects of re6 and ı agree about that.


Here's also this interview:

" —They acted as a kind of restriction that people enjoyed. Restrictions have become an irrevocable part of gameplay. "

" Mikami: Yeah. I think that's something we should re-consider, and it wasn't intentional. I wince when people tell me that the poor controls in Resident Evil helped contribute to the sense of dread and horror… because that wasn't my intention. It was kind of embarrassing, and when journalists would ask me questions like "How does it feel to sell a million copies?!", my honest feeling was, "Well, not that great." And the more interviews I did, the more depressed I got. As a creator, putting my work out into the world was it's own reward. "

Despite this statement; there are still a lot of elitists who think the outdated design of older games, at least the ones before outbreak games, are intentional genius work that adds to " horror " somehow when they are considered to be forced limitations added into the games. With re4 and re5; they wanted to get away from these aspects and with re6; they finally succeeded by making the game really different from past ones in terms of design and people just complained more and more about the game and how it somehow " betrays " the so called " roots " . Hence re engine direction as a way to please re6 criticisms.


Another one. Here mikami says re6 needs to do a " full model change " to reinvent the series in order to keep it going. The game pretty much does that and yet those survival horror elitists dislike the game due to their " rules " about the series. There are a lot of reasons why corps and moon direction just dont make sense at all and this is just one of the many.
 
I personally didn't mind action direction the series took. After all, i mentioned i like RE5. And survival horror wouldn't make much sense for veterans like Leon and Chris, unless its psychological horror of exploring their psyche as Chris's campaign seems to go this route, but it is quickly resolved at the end of chapter 1. I don't always agree with survival horror elitists, but i can "sort of" understand some that say bloated action not being their cup of tea.

As for RE6 labeled as "Dramatic Horror" it was more of theme park horror or horror entertainment. Survival part was missing because item management, conserving ammo or dreading to move to new location was no longer an issue as you could take on enemies with melee combat as long as you have stamina. Was i scared during RE6? No. The only times i've feel close to dread was with invisible Snake and Hide and seek with Ustanak. Sure it could be argued that horror is subjective.

While i am aware that this may not have been intentional on Mikami's part, the limitations made the game feel tense and scary to many.

And even if it wasn't intentional, so what? Should we take everything what author/developer say as literal gospel? Its not like Mikami's original intention for RE1 was to have ghosts and cyborgs, oh wait.

Or when Hiroyuki Kobayashi once said in interview that he wanted RE movie reboot take same action direction as those shitty live action RE movies.

Basically what i am saying is that its not author/developer's job to tell people how they should interpret their work. There is a reason why the term The Death of the Author exists.
 

mert20004

Mert_BIO_6
I personally didn't mind action direction the series took. After all, i mentioned i like RE5. And survival horror wouldn't make much sense for veterans like Leon and Chris, unless its psychological horror of exploring their psyche as Chris's campaign seems to go this route, but it is quickly resolved at the end of chapter 1. I don't always agree with survival horror elitists, but i can "sort of" understand some that say bloated action not being their cup of tea.

As for RE6 labeled as "Dramatic Horror" it was more of theme park horror or horror entertainment. Survival part was missing because item management, conserving ammo or dreading to move to new location was no longer an issue as you could take on enemies with melee combat as long as you have stamina. Was i scared during RE6? No. The only times i've feel close to dread was with invisible Snake and Hide and seek with Ustanak. Sure it could be argued that horror is subjective.

While i am aware that this may not have been intentional on Mikami's part, the limitations made the game feel tense and scary to many.

And even if it wasn't intentional, so what? Should we take everything what author/developer say as literal gospel? Its not like Mikami's original intention for RE1 was to have ghosts and cyborgs, oh wait.

Or when Hiroyuki Kobayashi once said in interview that he wanted RE movie reboot take same action direction as those shitty live action RE movies.

Basically what i am saying is that its not author/developer's job to tell people how they should interpret their work. There is a reason why the term The Death of the Author exists.
I see your point and ı dont mind the limitations of older games as they are but replaying them further just diminishes their tense aspect for me and makes them feel more outdated. I think the horror aspects of the games come more from lore and monster designs rather than the gameplay aspects you mention. I still think the limitations fit as they are but ı dont believe they are needed. For re6, that was the 1st re game ı played back in 2013 and ı remember feeling quite threatened by the general premise along with the lore and monsters. Simmons' obsession with ada particularly ı remember finding quite threatening when reading the files.

As for ghosts and cyborgs, ı dont think they would feel out of place for this series, especially after everything that happened. I always found that quite funny regarding mikami. It just shows more and more regarding his barebones writing, particularly at re4 which feels like a parody due to him rushing the script. I also find dmc1 more survival horror than every game in the series combined and it was actually a re game once before starting its own series all along.
 
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Ok, since the Youtube couldn't let me send my comment even though i tried to polite and respectful as possible, i thought i share this reply here

Hoo boy, here we go...Note: This is not meant to be insult to you nor Dartigan-defense response(He gets lot of wrong in this video game which he does frequently in other videos as well)

Sin 1: No comment
Sin 2: It is iconic, but for once i would like to see him with
Sin 3: Actually, zombies looking over the shoulder happens twice in this game. 1. with Adam zombie. 2. if you get killed by zombie before resulting game over screen
Sin 4: I think it comes off with the execution of that scene particular. The way Leon pleads with zombified President that can easily come off as Leon being "inexperienced" in this instead of not wanting to accept reality. It is understandable why Leon would hesitate, though. Another problem is that we are introduced to this Adam character and he is already a zombie at the point so it's hard to feel any attachment to him for many people. They should have had more scenes together to substantiate their friendship and leading to tragic end instead of just one minute flashback(One thing Infinite Darkness show could have done was to show Adam with Leon) I am aware that its explained in the files how they are friends and champions of similar causes and him possibly being the guy in Leon's epilogue who coerced him into working for US Government in RE3 Epilogue. That detail should not be overlooked.
Sin 5-10: I guess he was referring to Helena saying "Its all my fault" without elaborating on why she is at fault. But yeah, i agree overall
Sin 10-20: No argument there, but i can only excuse her not telling Leon this time only
Sin 21: No comment there
Sin 22: No argument there
Sin 23: Due to how long Covid has been around, its not farfetched
Sin 24: The game isn't as horrendous as Dartigan as claims(Though oddly he considers RE5 worse than this), but this game ain't sinless either
Sin 25: I can see your point, but Leon just witnessed his best friend turn into zombie minutes ago. You would think he would be suspect possible infection. Granted, it is the new type of virus this time, but still. I'm not advocating that Leon should have shot the man and his daughter immediately after seeing them, Leon is not that type of person. But he doesn't do much to deal with the situation. Even Damnation he was screaming at soldiers to not get close to infected old man which took place before RE6.
Sin 26: No argument there
Sin 27: I do find it funny that Leon says that jacking cars is not as easy as in the movies and key is conveniently placed inside sun visor
Sin 28: Or he could have just gathered more speed and stop the car, causing zombies to fall off from the roof unless the road was very tight and he didn't have enough space, then yes i see your point
Sin 29: I'm no expert on cars and explosions, but i think engine wouldn't explode that easily without leaking and set on fire. Also, later the BSAA soldier to comes to aid Leon and Helena with jeep and it gets flipped over and he dies inside while the engine catches on fire.
Sin 30: I see your point, but light flashing at someone's eyes does sting quite a bit
Sin 31: I agree. Imagine a horror game without sewer level
Sin 32: Granted, Helena did not know what was going underground as she later states that none of the lab equipment were there few days ago.
Sin 33: Again, i see your point. Still, wished there was more to them than just this one flashback to substantiate their friendship.
Sin 34: No argument there. I think it was plot point in one of the CGI Re movies as well.
Sin 35: No argument there
Sin 386: No argument there
Sin 87: It is used on movies alot
Sin 88: No comment
Sin 89: I know it comes down to personal preference, but the reason why i found cabin defense scene in RE4 so nerve wracking was due to fighting infected in tight places(Not saying RE4 is flawless masterpiece when its not). While RE6's "cabin defense" is bigger than RE4s, but you are given more ways to deal with enemies with more variety of melee attacks more than in RE4.
Sin 90: Um, Brad Vickers for abandoning the team in the forest? Nah, i'm just kidding. The problem with the survivor, Peter is that he is literal sociopath for abandoning his OWN GIRLFRIEND to zombies and how she just slows him down. Even Larry from Walking Dead looks like saint compared to him.
Sin 91: Predictable death, but it introduces Blood shots in the game
Sin 92: No argument there, although the old man doesn't tell em this.
Sin 93: Its a quite coincidence though, especially when there is no way out of the Cathedral aside from the underground tunnel
Sin 94: Dunno if everyone uses them, but plausible.
Sin 95: When i saw this for the first time, i thought it was Boomer from Left 4 Dead XD
Sin 94: Though why didn't hear the ground shake when Whopper got close? It could be argued that they were too distracted on getting out ASAP.
Sin 95: I think it was 90% of the population was estimated to have been infected
Sin 100: To be fair, Neo-Umbrella is not that clever name though
Sin 105: No argument there. It was the only lead they had
Sin 106: To be fair, Simmons looks like villain material in first glance.
Sin 107: They should've known not to drive high speed during rainstorm though. And whether it is character mistake or not, we are not free from being sinners, but that doesn't make us bad people.
Sin 108: I see your point, but it is still quite coincidence. Though bigger question is why Leon and Helena survived that fallwithout breaking at least one bone in their bodies.
Sin 109: I admit it is tasteless joke, but i'm pretty sure Bus wouldn't be this easily explosive
Sin 110: Personal opinion, not very good one at when the game gives you marker where to go every time. Granted, i'd probably had issues if you have to look everywhere to find the dog.
Sin 111: No argument there. Besides, rescue workers would probably come with full team than just two people
Sin 112: While i understand Helena's point, it is still kinda BS. At least tell Leon that her sister is being held captive, i'm pretty sure Leon would've likely helped Helena to rescue her sister and gone to the underground anyway. I think Leon is smart enough to not dismiss anything what Helena tells him after been through so much already. Besides, if we take Infinite Darkness into account which took place chronologically 6-7 years before RE6, conspiracy stuff or corrupted government officials using viruses for their own personal gain or motivation isn't a new thing in this series.
Sin 113: No argument there. Its a new virus
Sin 114: Yes, collecting files in this game is quite dumb. Especially when the most crucial key moments are hidden behind RE.NET website and are not accessible in the game itself. From what i gathered, Lepotitsa/Lepotica's were sent into the campus by Simmons and after spreading gas everywhere they self-destruct themselves, but we never see them doing this in the game itself. It also doesn't help that some of character moments in this game fell flat for me, because the files you found on website reveal more insight on the characters and their motivations, but are hardly discussed in the game itself. Like Deborah's final letter to her sister for example. Can you imagine how impactful it would've been had Helena found her sister's letter, telling how much she loves her after dealing with her in a boss fight?
Sin 115: I know someone quite well that has VHS player even to this day.
Sin 116: I do question Dartigan's taste in porn though
Sin 117: Referring to Sin 116. Only thing we see is her boobs
Sin 118: Possible, though not explained
Sin 119: Its possible. Though why don't Leon and Helena take video tape with them? That has clear evidence on Simmons by just looking at his hand with ring on it with Family Insignia? I guess it could be argued that Leon was too shooked by the revelation
Sin 120: No comment
Sin 130: Yes, shooting Helena would be extremely extreme for Leon to do. But why is it so difficult to tell someone their family member is in danger? I get that Helena was probably racing a clock and wanted to get to Deborah as soon as possible which is understandable, but also quite frustrating.
Sin 131: To be fair, this was before the place started collapsing
Sin 132: Brzak and traps? I get it, but place suddenly collapsing is quite convenient. Although, chalk it up to place slowly collapsing due it being around for centuries.
Sin 133: This boss fight looks pretty...suggestive
Sin 134: No argument there. Then again, we have Tyrants that walk around naked and they don't have...you know
Sin 135: That shot has been used in various movies
Sin 137: Referring to Sin 130
Sin 138: There is also Del Lago in RE4 and Irving's boss battle in RE5
Sin 139: Initially i thought Mines of Moria joke was funny, but this ain't a sin. If he was referring that RE6 is plagiarizing the Lord of the Rings, then by his logic every video game is plagiarizing others.
Sin 140: Another pointless sin from Dartigan
Sin 141: It was quite convenience that it had harpoon attached to it somehow, unless i missed something in the game.
Sin 142: No comment
Sin 143: Not a shark, although they admitted they designed Brzak after Bull shark.
Sin 144: Scene itself is quite silly though. Then again, RE has had multiple ridiculous stuff in it
Sin 145: I admit, i initially missed that mutant fish was actually based on human, but it still looks shark to me. Even then, mutant fish from human or not, fish don't have vocal chords, unless it has specific biology that allows it.
Sin 146: No comment
Sin 147: This detail of the nuclear bomb has been quite contradictory to the series. RE archives claim its nuclear while Biohazard archives and Kawamura claim its thermobaric, though with the case of RE archives could be translation error. As for sterilization of the city, i'm not expert on politics, but i recall that direct confirmation has to come from The President before you launch a nuke. Although, Simmons had influence in this
Sin 148: This one creates intelligence mutants, zombies and even clones. Though it could be argued CV was the first game to introduce the cloning of Ashfords but it was more subtle.
Sin 149: No argument there
Sin 150: Yes, she faked their deaths, but considering how she declared them dead just few hours ago i don't think people are that quick to forget faces. Especially when Face recognition has been a thing since 2010 and this game takes place in 2013. Of course, if that happened then the game would likely ended there.
Sin 151. To be fair, that detail is only found on RE.NET and not in the game itself. Which to be honest, is one of the bad ways you can tell your story. Still better than RE8, though
Sin 152: I guess it comes with the personal preference on QTEs. They certainly made this scene easier in PS4 port.
Sin 153: I guess he mistook the way scene was handled as Leon seeing Ada or something, i dunno.
Sin 154: I like to believe their injuries would be worse than what is shown.
Sin 165: I don't think he was sinning the reunion on itself, but yeah his reasoning is dumb. Unless, you count Outbreak cast some of them went on with their lives
Sin 166: It would be funny to see Leon's hair messed up once.
Sin 167: I can conclude that line he thinks is dumb i guess
Sin 169: I'm guessing he was very nonchalant about the whole and didn't care about finding out.
Sin 168: Ok, that was pretty funny.
Sin 169: But he also doesn't stop Chris from trying to kill her nor tells him that they need valuable info out of her.
Sin 269: The fight itself is cool, although i don't think its that dark to see.
Sin 270: Granted, i think with characters being thrown into the dangerous situations are properly equipped, except for Carla who is running in a skirt, then again Ada wore dress in RE4
Sin 271: Problem is once again that Capcom stored that detail of Sherry and Simmons's relationship into the background files in Extra features. We don't get to know and see their relationship unfold.
Sin 272: No comment
Sin 277: No comment
Sin 279: I have no words
Sin 280: I do find it funny that they don't stop firing once Leon and Helena ducked in the cover, but keep shooting at the same location where Jake and Sherry were only to be stopped by Simmons.
Sin 281: I accidentally triggered it on accident
Sin 291: No argument on the J'avo sneaking up on Simmons, but they were clearly stairs next to the platform so its not like they couldn't have followed them.
Sin 292: Convenient time for speeding train
Sin 293: Crushing something in anger has been quite cliche especially in anime
Sin 294: To me it looks like action setpiece of Michael Bay movie instead of something like Speed or Mission Impossible
Sin 295: Sadly, most of Simmons's motives are only explained in background files and vaguely hinted at in the game.
Sin 296: Transformers-Simmons
Sin 297: No argument on unrealism in the series. But what are exactly the limitations to the C-Virus?
Sin 298: It is quite over-the-top, though.
Sin 299: No comment
Sin 300: Can't believe Dartigan missed that part where you have to shoot Simmons to make him trip and he couldn't build enough speed and velocity to derail the train where Leon and Helena were on.
Sin 310: It is cool scene, realism be damned
Sin 311: I can only conclude that he thought Helena shooting Simmons in the head made more damage than getting hit by train earlier
Sin 312: I am aware of the effects of enhanced C-Virus, but it gets ridiculous to the point when the game pretends that it's gonna be the end of Simmons only to appear alive moments later.
Sin 313: No argument there
Sin 314: No comment
Sin 315: It comes to personal preference over all and i love Dawn of the Dead Remake. Also in Leon's report in RE6, he says that these zombies are more faster and more agile than zombies in RE2.
Sin 316: Good point
Sin 316: Admittedly, character models are done fantastically here minus some of the NPCs. As for Leon and Ada, of course he would be shocked even if this isn't the first time he thought she died.
Sin 317: Sure, but it is quite convenient that Leon runs into trucks
Sin 318: Plot armor defies all logic
Sin 328: Um...no. Because if you go to Cutscenes section where they have placed the timeline for each cutscenes. Then yes, the scenes where Helena gets injured and has to be patched by Leon happens between scenes where they get knocked back by explosion and facing against Simmons again later on.
Sin 329: I am getting Independence Day flashbacks from this scene
Sin 330: Question is how did he get infected? We learn through Marhawa Desire that zombies that C-Virus creates do not infect through bites, but by gas. And if this guy was on the helicopter the entire time, how did he get infected, but not his partner?
Sin 335: Michael Bay comment is bit overkill, but i can "sort" of see his point due to how over the top action is in this game
Sin 336: No comment
Sin 337: I do question how Simmons is able to not transform to T-Rex, but also revert back to his Hellhound form and also turn back to human? What are the rules on C-Virus anymore?
Sin 338: But we didn't see any J'avo in Leon's campaign aside from the one who shot Simmons and this takes way long after the first mission with Chris.
Sin 339: You can clearly see blood splatter from Leon's back when Simmons shoots him with bones
Sin 340: I understand the effects, but its still silly how they keep faking him possibly dying only reveal he is alive minutes later.
Sin 341: I'm guessing they keep numbers with each other
Sin 346: While its explained in Ada's campaign, but lightning storm was really convenient in order them to severely damage Simmons
Sin 347: I do find it funny after been disintegrated, he still has enough to revert back to human
Sin 348: Writers and their tricks. But in all seriousness, if we are gonna use "Because writer says so" as defense, then does that mean we should stop critiquing movies like Sharknado because it was intentionally made bad?
Sin 349: While she says they can defeat the virus, but don't clarify how after all the break loose in Tachi.
Sin 350: I'm not expert on US laws, but having hand in President's murder is gonna be quite severe whether she pulled the trigger or not. I can't exactly confirm it, but at worse she should be on suspension for few months instead in prison for life as Dartigan claims
Sin 351: I'm guessing he is referring to game not specifying in which part of Eastern Europe
Sin 356: This is gonna sound complicated if not controversial. First and foremost, i wanna say that i love the idea on Chris reaching his breaking point and possibly suffer PTSD from all the men he lost and after what he's been through which is understandable. I wanted to appreciate it, but some issues lies in execution. For 1: His PTSD fueled amnesia only lasts in single chapter and afterwards he keeps running off recklessly trying to take down Carla and being jerk to everyone. 2: The game kinda glosses over on what he's been doing in 6 months which is only touched upon in the files. 3. While its understandable why Chris is so pissed and not in his right mind, but in some scenes he comes off as incredibly petty and kinda childish as i get into later. 4. It kinda undermines his growth in RE5 in which the game starts with Chris with more cynical outlook on life due to how losing Jill took toll on him(and learning info about her was his only hope) and questions if his fighting and hardwork all are worth it anymore. But, at the end of the game, after Wesker's defeat and getting Jill back, Chris has now regained his hope for the world and has gained new sense of purpose of fighting for the better future. Yes, the flashback chapter on Edonia does this seem head to the direction where RE5 ended with Chris becoming captain of the squad and leading a new squad which was great touch. But that is quickly over during the end of the chapter and Chris becomes amnesiac whose haunted by guilt he can't remember(according to the files) so he runs away and spends his time drinking at the bar for whole 6 months. RE5 started out with Chris is dark place, but regained new sense of hope at the end of the game only to lose it again at the time of RE6 with difference being adding Post-Traumatic Amnesia to the mix. Not saying that this couldn't happen to Chris, because it can, but i kinda felt disappointed that it makes Chris's arc and struggles in RE5 feel bit redundant. This is the case when it would have been better for Jill to come back to pull Chris out of brink like how Chris freed Jill from being mind-controlled for over 3 years in the last game, but she is not even mentioned in the game or in game files or RE.NET files. It is explained in Revelations 2 where Jill was doing, but that was like 3 years too late as Revelations 2 game came after RE6's release.
Sin: 357: How many steroid jokes has Dartigan made in his videos?
Sin: 358-363: No argument there
Sin: 364: No argument there
Sin: 365: It does bring in question how much Chris does remember. Does he still remember Claire or Jill after regaining his memory? And come to think of it, where was Jill and Claire when Chris went missing for 6 months. I know that it was mentioned in Revelations 2 but that game came 3 years too late since RE6 was released
Sin: 366: He does blame himself for failing to save Richard in RE1 Remake, although it turns out to be Wesker's fault when Chris finds out. While Chris wasn't the leader of S.T.A.R.S, he obviously cared about them and the reason why he went to investigate Umbrella and find ways to bring them down was because of the honor of his fallen S.T.A.R.S members. While yes, leading the team on your own adds much bigger responsibility, but sadly, most of Chris's men feel like cannon fodder thrown into the meat grinder than proper characters.
Sin 367: I can see Piers means well, but pulling the amnesiac PTSD-ridden soldier back on the field without psychic evaluation is one of the worst decisions you could make. Yes, Chris has the reputation of thwarting many outbreaks and bioterrorist attacks, but he is clearly not in his right mind to make rational calls or could lose himself to anger as he does once he regains memory about his teammates and Carla, whom he mistakens as Ada.
Sin 368: As i said in earlier post
Sin 369: No argument there
Sin 370: No comment
Sin 371: No argument there. I'm guessing Dartigan skipped all the files in previous RE games as well
Sin 372: Wished the game would explore some of the ramifications on C-Virus and what are its limits, because it can basically do anything
Sin 373: Don't think body armor protects you enough from RPG warhead that would penetrate human body and even if it didn't penetrate the armor, the explosion itself would be big enough to 100% kill human
Sin 378: No comment
Sin 379: Because in good action movies explosions and falling debris happen for reason and not randomly?
Sin 380: It still doesn't explain why are they bombing the building clear of all the J'avo. Unless, they were worried it could still have more inside somewhere.
Sin 385: If John McClane survived boat explosion with mere inches away from him, don't see why Chris wouldn't survive this. Although, realistically, they would suffer from severe 2nd and 3rd degree burns at best.
Sin 386: No argument there. Although, triggering flashback has been thing in movies alot and people call it cliche
Sin 387: No comment
Sin 388: Although in Leon's case, most vehicles get crashed or blown up quite often during his campaign. Some due to his driving skills and some out of his control.
Sin 389: I think most of us wanted to climb on that thing to get cool and stylish kill than just shoot it
Sin 390: Finn seems like a typical fanboy archetype i have seen in all sorts of media before. At least he didn't turn evil
Sin 391-400: Guess he forgot that scene when he was making the script, but yeah, that scene was still quite ridiculous.
Sin 401-406: Maybe, but writers aren't immune to criticism.
Sin 407: I'm sorry, but you are forgetting that Ada was mentioned in RE1 as part of puzzle in John's diary.
Sin 408: No comment
Sin 409-418: No argument there. Although so far we have had organizations like Umbrella, its rival company called "Third Organization but don't think they intentionally wanted to spread around the virus. Aside from what you just listed, we also have the terrorist group in Degeneration, although the film quite implies it was all Tricell's doing and Arias's attempt to infect population in Vendetta(although that took place after RE6)
Sin 419: I do wonder how it works though.
Sin 420: No argument there
Sin 430: No complaints about RCS's performance. He did fantastic job and he will always be the definitive Chris Redfield for me. Buuuut...it pains me to say this, but Finn didn't grow enough for me to care about him. He does have good qualities in him, he is kindhearted rookie who wants to do good and is excited to work with Chris whose he is fanboying over. But other than that, there is not much to him. Sure, in the files we learn that he had mother back at States, but his character failed to captivate me.
Sin 431: From what it looked like, it look like dead end corridor and i don't want to use theories as irrefutable fact even if its good theory.
Sin 432: Granted, Nicholai was not much of a boss fight as you take him down with single rocket. In RE6 it's a boss fight and it takes ridiculous amount of damage.
Sin 433: No argument there, although i do like Yawn fight
Sin 434: Well given the state that Chris was in, Piers should have known better than that that Chris likely wasn't fit to lead the unit.
Sin 435: No argument there.
Sin 436: Not sure on why she would want to torment Chris so badly when her main goal is to make Simmons suffer. Unless, Carla is really sadist which is likely true.
Sin 437: I agree, although i think Dartigan should be blaming Piers for deaths of the first team by his logic. Chris is the one that specifically ordered Piers to not let Carla out of sight and he does. My point is that they were probably too busy in fighting that they didn't notice her disappear.
Sin 438: Since one of the signs of being infected with C-Virus make your body combust. I'm surprised C4 didn't ignite and blow up.
Sin 439: Mythbusters got you covered
Sin 444: No comment
Sin 449: No comment
Sin 454: No comment on the laugh. Granted, Chris is being quite petty here. Yes, i am aware of him wanting revenge, but he really makes himself look like fool here. Maybe it was done intentionally, but still
Sin 453: No argument there. Also what irritates me is that you can stuck on invisible wall at the moment
Sin 553: I like this scene overall, however my issue with this scene how Chris's change here felt little too sudden for me. Chapter 3 reinforces that Chris and Piers have conflicting goals and they spend majority of Chapter 3 arguing about the mission and what's right. You would think there would've been some payoff to their conflict later on in the story, but after one pep talk from Leon, Chris is almost immediately becomes nice with Piers. I do like that Chris is finally taking some responsibility from his actions, but i felt the the game took the easy way out for their conflict.
Sin 554: No comment. Although, arrogance has been used in almost every bad guy in these games
Sin 555: No comment
Sin 556: No argument there
Sin 561: Meh
Sin 562: Because of course
Sin 563: It does activate, but still with countdown.
Sin 568: No comment
Sin 570: Meh
Sin 571: Irony perhaps. Deep? Arguable
Sin 572: The amount of times this game tries to play every silly stuff seriously, it comes off as often as unintentionally hilarious.
Sin 573: Dartigan's hate boner for Chris is very apparent.
Sin 574: Jake grew up in Europe, its likely he learned American Accent during his time as mercenary.
Sin 575: Also Chris tells Piers that despite Wesker deserving what he got that he was still Jake's father and he needed to know. I was also wrong about this, even though the scene is bit too overdramatic for my taste when i get to later. But i can understand why Chris spilled his beans.
Sin 574: I'm actually one of the people who still passionately love RE5
Sin 575: No argument there
Sin 576: I'd like to ask someone who works in a place like this
SIn 577: I think Piers getting his right arm impaled and crushed was simple coincidence as HAOS grabbed what was nearest to it and Piers's right arm was the closest to it.
Sin 578: No argument there
Sin 579: To be fair, the file about HAOS is only excluded in RE.NET and not in game itself. It was also said that once Carla's vital signs cease to function, her group will initiate Plan D to unleash HAOS whether its incomplete or not. Which explains that had Leon not interfered Chris at that moment, Haos would have been released as soon as Chris shot her death and no one would be able to stop it in time.
Sin 580: No argument there
Sin 581: No comment
Sin 582: I agree that it should have had cameo on Jill. Also why go to the exact place where he started in? I get that its supposed to be symbolic Book end scene, but still.
Sin 583: That's neat detail, but how would Jake know that lullaby
Sin 584: Apple joke is overused
Sin 585: No argument there
Sin 586: If someone with many eyes stared at me i would be like "The heck, man?"
Sin 591: No comment
Sin 592: We don't know
Sin 593: I understand with Jake though
Sin 594: I don't think Chrysalid virus was ever said in the game, but only in the files.
Sin 595: No argument there
Sin 596: Granted, on the launch you wouldn't know this detail until you completed all 3 campaigns. But yeah, i agree overall. Though the files don't really explain how Carla got hold on Wesker's DNA. Sure, it could be single strand of Wesker's hair she obtained.
Sin 597: No argument there, although Jake stumbles quite a bit on his run.
Sin 598: No argument there. Although, even Spiderman would get damaged from explosion.
Sin 599: Ustanak had great potential, but i think he fails to be scary as Nemesis for the fact that you are constantly put into mandatory fights with him where you kick his ass(Minus, the hide n seek section which was pretty good) whereas with Nemesis it was more fight or flight situation, leaving only 3 mandatory fights with him. Nemesis also has tendency to randomly show up to ruin your day and you can feel his presence close with music changing and hearing his voice from distant and that was terrifying. However, i will say i love Ustanak's design and attaching claw or any other kind of weapon to his missing arm makes him formidable enemy.
Sin 600: On first glance i can see why some may not see it due to their different hairstyles, but on closer look they do kinda resemble each other.
Sin 605: "A**holes eat apples" joke again
Sin 606: No argument there, its great set up for his character, although i have some problems with some of the execution
Sin 607: I agree
Sin 608: Considering how far Ustanak can jump, its not too impossible.
Sin 609: It looked like explosion gave him boost
Sin 614: It does look quite ridiculous how one moment Ustanak has giant claw, but when he goes off camera for about 2 seconds, he has freaking minigun attached to his arm.
Sin 615: No comment
Sin 616: 🤷‍♂
Sin 617: No comment on his life...
Sin 618: Unfortunately, her healing factor does not add much beyond Chapter 2.
Sin 619: I think its the scenery that looks kinda romantic and judging what we see throughout the game there are clear signs of implying romance between Jake and Sherry. I do like Sherry's story about the past events and Leon and Claire.
Sin 620: No argument there
Sin 630: No comment
Sin 631: I do like the "Sins of the Fathers" aspect from Jake and Sherry, but i am still questioning Wesker's lineage because this comes up way after his death.
Sin 632: It is Resident Evil game, but i dislike vehicle sections in this game
Sin 633: No comment
Sin 638: Again...no comment
Sin 639: I think people who would work at mines would wear different outfit than just T-shirt
Sin 640: I agree, plus Ustanak is big guy. He wouldn't slip by through tight corridor.
Sin 641: No argument there, although its funny on dying state Sherry says she can't regenerate fast enough. So...yeah. Another point is how he didn't sin Jake being hit by Ustanak's power drill to the face. That would leave some serious injuries to the head and i get that Jake has similar powers as his father, but Wesker wasn't impervious to knives either as Sheva stabbed him in the wrist with knife in RE5.
Sin 642: My only question with this scene is how can Carla walk around in a skirt with her bare legs exposed in a cold weather? At least Sherry seemed wearing right gear for winter.
Sin 643: Granted, it is not explicitly said on how many times he has tried this. And also he only disarmed one armed guy when he had two armed guys still aiming their guns at him. They could have shot Jake right there in there, unless they need him alive. Also, how come Jake's hair hasn't grown in 6 months?
Sin 644: Not really, because they send a FREAKING TANK against them.
Sin 645: No comment
Sin 650: I think there are more pressing issues on Dartigan's video than just spelling errors. Because if i were to count every misspelled line from him, i would be here all day.
Sin 651: No comment
Sin 652: No comment again
Sin 702: Its highly convenient how those clothes in those lockers fit with them perfectly.
Sin 703: No argument there
Sin 704: Even in fictional universe, there needs to be established rules.
Sin 705: No argument there
Sin 706: No comment
Sin 711: I have no words
Sin 712: While tank maneuvers slowly, how does Jake know the tank would miss the shot?
Sin 717: Not a big fan on motorcycle sequence in this game
Sin 723: First of all, maneuvering motorcycle in this game is really stiff and hard to maneuver and one of the reasons i think vehicle sections suck in this game
Sin 724: No comment
Sin 733: Oh boy
Sin 734: To be honest, i thought this was one of the not-so-good moments in Jake's campaign mainly due to how stiff the controls were
Sin 735: No argument there
Sin 736: Fighting unkillable enemies can become tiresome when overused and frustrated when having to constantly fight the thing which it did for me.
Sin 737: No comment
Sin 738: No comment
Sin 739: No argument there.
Sin 740: Not defending Dartigan here, but even i have sometimes trouble with spelling names of some of these monsters in the game like Lepotitsa(which is why i call them Lepotica), Brzak or Rasklapanje
Sin 741: No argument there
Sin 742: I guess
Sin 743: No comment
Sin 744: Ok, first of all, Jake doesn't fully allude to this in the game. He talks about his father 2 times in the whole game minus the encounter. 1. Where he blames him for inheriting his blood and abandoning. 2. When he asks Sherry if Chris knew Wesker was his father which could also seen as Jake being simply curious. And most of their journey has been Jake and Sherry about making the cure out of Jake's blood than search for Wesker. We don't get much what Jake is truly feeling about his father and it often comes off to people that Jake's anger at Chris being too sudden. Jake's feelings are mostly touched in the files and now i can say why i dislike how files are collected in this game. They leave out crucial character moments, one of them being Jake inner thoughts about Wesker which should have been included in the game itself. Another in-game file is about Jake's mother's final letter to her son in which seems to imply that Jake not only wanted to confront his father, but also wanted to honor his mom's last wishes which makes Jake's anger at Chris perfectly justifiable. But, this is not alluded in the game at all. Jake never mentions anything about that. So yeah...he has good development, but it is fumbled by sloppy execution and it pains me to say it.
Sin 745: No argument there.
Sin 746: No comment
Sin 751: RE5 is pretty awesome
Sin 752: No argument there
Sin 753: No argument there
Sin 754: Best boss in the game
Sin 755: Its silly, but cool
Sin 756: Even the files say who funded Neo-Umbrella is unknown
Sin 757: Its explained, but its highly convenient
Sin 762: No comment
Sin 763: Once again, no comment.
Sin 764: Dunno
Sin 769: Well, its true actually
Sin 770: No comment
Sin 771: I do question on how that works exactly
Sin 772: No argument there
Sin 782: No argument here either
Sin 783: Meh
Sin 784: Carla is one crazy woman
Sin 785: But Agent is barely a character and can't do anything until Ada proceeds. And while we get more behind the scenes of the events that we didn't see before, there are parts where i felt the game drags during her campaign.
Sin 786: If this virus can create zombies, mutants, insects and clones, then what are the limitations to it?
Sin 787: How do you know if its impossible to happen someday in the future? Not saying it will, but still.
Sin 788: No argument there
Sin 789: He was in Raccoon City, yes, but left before the outbreak happened in the city.
Sin 790: No comment
Sin 800: Silly dialogue has been franchise's sin from the very first game. It doesn't get pass here either.
Sin 801: I have no words.
Sin 802: I heard original intention for Damnation was to have love story between Leon and Ada, but Capcom refused that. And sadly this is the last time we see Leon and Ada together in upcoming games and movies.
Sin 803: I can only think Ada had a hunch that Leon might need it.
Sin 804: I think the real sin with this game is teasing for character in future games that does not appear in over next 10 years.

Phew, finally i'm done with this. It took me long to make this response and i needed to take breaks to calm down.
First and foremost, i wanna tell you that you put so much effort in this video and you certainly explained everything
well in lot of detail in this video so great job on that. This response was meant to be merely my counterpoint to your video on which points i agree and which i disagree with. I do think Dartigan has poor research on video games, but i find it hard to take him seriously or believe everything what he says. I will say i understand the frustration on people overhating RE6. It is quite overhated game and it does deserve credit where its due, but still it's not untouchable masterpiece that can never be critiqued or analyzed as some say. I think people are entitled to love or dislike RE6 as long as both parties are respectful to each other's point of view.


Once again like I mentioned before, this is very well put together and I also appreciate the respectful manner in which you express this. I myself am not above criticism or when I make mistakes, feedback is a great way to improve. I'm surprised YouTube didn't allow your comment though, that's really strange. Now there's very little that I find any counters to your counter points to my criticism of Dartigan's video, so I'll go through some (but not all) of your responses that maybe I can explain a bit better or offer my thoughts:


Sin 1: No comment

On this one I wasn't sure at the time but it could be Dartigan referring to perhaps Capcom making decisions that fans of the series doesn't like? Wasn't sure, but being as clear as you can helps tons.

Sin 2: It is iconic, but for once i would like to see him with

It looks like part of your comment got cut off but more than likely you mean different hair. For me personally maybe a cut would be cool, but I've been rocking a similar hair style (not like Leon) since my 20's (I'm in my 30's now) so for me if it ain't broke don't fix it lol.

Sin 3: Actually, zombies looking over the shoulder happens twice in this game. 1. with Adam zombie. 2. if you get killed by zombie before resulting game over screen

You are correct with this as I remember dying a few times in Ada's campaign and seeing that very game over sequence, however, I'm counting the series as a whole since Dartigan said ALL Resident Evil games. I limited my examples to just games released prior to 6 and came up with the examples I mentioned though during later editing I remembered another instance during Code Veronica when the zombified doctor attacks Claire. Overall it doesn't happen as much as Dartigan implies.

Sin 4: I think it comes off with the execution of that scene particular. The way Leon pleads with zombified President that can easily come off as Leon being "inexperienced" in this instead of not wanting to accept reality. It is understandable why Leon would hesitate, though. Another problem is that we are introduced to this Adam character and he is already a zombie at the point so it's hard to feel any attachment to him for many people. They should have had more scenes together to substantiate their friendship and leading to tragic end instead of just one minute flashback(One thing Infinite Darkness show could have done was to show Adam with Leon) I am aware that its explained in the files how they are friends and champions of similar causes and him possibly being the guy in Leon's epilogue who coerced him into working for US Government in RE3 Epilogue. That detail should not be overlooked.

Yes you're right that we don't have a strong attachment to Adam before he's killed, however, the player would more likely be attached to Leon himself. And seeing him in that state despite knowing better is where the attachment really lies for me. Having had previous games already with Leon and having had him grown on the players to now see him like this can be heartbreaking. I also would have appreciated extra scenes to sell the idea of their friendship better. But maybe Capcom just couldn't afford to do it. Since it costs quite a bit of money to get animators to create the cutscene, get the actors to voice the lines, actors for mocap, etc. On that 1 I'm trying to make an educated guess. Definitely agree with the wasted opportunity in Infinite Darkness.

Sin 24: The game isn't as horrendous as Dartigan as claims(Though oddly he considers RE5 worse than this), but this game ain't sinless either.

We're on the same page for that, though of course if Dartigan would accurately point out what's really wrong with the game then video essays like mine countering his mistakes wouldn't need to exist.

Sin 25: I can see your point, but Leon just witnessed his best friend turn into zombie minutes ago. You would think he would be suspect possible infection. Granted, it is the new type of virus this time, but still. I'm not advocating that Leon should have shot the man and his daughter immediately after seeing them, Leon is not that type of person. But he doesn't do much to deal with the situation. Even Damnation he was screaming at soldiers to not get close to infected old man which took place before RE6.

You said exactly what I was going to say: Leon just isn't that type of person. My assumption is that Leon will wait even if ultimately in vain until it's too late and won't pull the trigger just the same. That kind of gives of some possible insight on how he could have acted as a cop if that fateful day night in 1998 not happened to him.

Sin 27: I do find it funny that Leon says that jacking cars is not as easy as in the movies and key is conveniently placed inside sun visor

Plot convenience is a tool to help the story move forward, and it can be overused which I can agree is overused in this game. In this instance, I wish Leon or Helena could have just said "Maybe the cops left it behind" or something to that effect.

Sin 28: Or he could have just gathered more speed and stop the car, causing zombies to fall off from the roof unless the road was very tight and he didn't have enough space, then yes i see your point

Would have been a better alternative, but on the fly and thinking fast especially with the driver window broken Leon could have decided to take that chance. Maybe in his quick thinking he failed to notice the street lamp that contributed to the car flipping.

Sin 29: I'm no expert on cars and explosions, but i think engine wouldn't explode that easily without leaking and set on fire. Also, later the BSAA soldier to comes to aid Leon and Helena with jeep and it gets flipped over and he dies inside while the engine catches on fire.

No expert either and what you say seems reasonable. Probably a lot of things factor into that.

Sin 30: I see your point, but light flashing at someone's eyes does sting quite a bit

This is true, maybe Helena has a bit more tolerance than others.

Sin 87: It is used on movies alot

I haven't seen it used a ton, but I thought of it as a stylistic way to bring the story back to the present.

Sin 89: I know it comes down to personal preference, but the reason why i found cabin defense scene in RE4 so nerve wracking was due to fighting infected in tight places(Not saying RE4 is flawless masterpiece when its not). While RE6's "cabin defense" is bigger than RE4s, but you are given more ways to deal with enemies with more variety of melee attacks more than in RE4.

You are correct with more variety to attack and defend yourself as well (like more places to take cover behind) but my experience with that stems from my 1st time trying that section. You see when I 1st played RE6 last year I started on Veteran difficulty and got quite a run. 1st time coming across that section only having a handgun and shotgun made it nerve wracking for me. And yes melee attacks are totally doable in 6 and to greater effect than in 4, but even they have a limit on how many you can perform before the character has to take a breather. All the while zombies flying through the windows, some of them randomly turning into Bloodshots, dwindling supplies, etc. I do think RE4 ultimately executed it better because of the smaller space but I don't want to waste time comparing them when I enjoy both.

Sin 90: Um, Brad Vickers for abandoning the team in the forest? Nah, i'm just kidding. The problem with the survivor, Peter is that he is literal sociopath for abandoning his OWN GIRLFRIEND to zombies and how she just slows him down. Even Larry from Walking Dead looks like saint compared to him.

Had to comment on this one for the Larry comment lol (y)

Sin 93: Its a quite coincidence though, especially when there is no way out of the Cathedral aside from the underground tunnel

It's possible that the Cathedral was closest to a path that leads out of Tall Oaks. Everyone was gathering there to then escape maybe?

Sin 94: Though why didn't hear the ground shake when Whopper got close? It could be argued that they were too distracted on getting out ASAP.

A possibility yes, but that thing just appears out of nowhere within a very short time frame.

Sin 95: I think it was 90% of the population was estimated to have been infected

Yes! Hunnigan in fact says that.

Sin 100: To be fair, Neo-Umbrella is not that clever name though

It's not clever yes, but it's still very cut and dry given their actions. They're not trying to be subtle at all about it or hide their intentions unlike Umbrella.

Sin 106: To be fair, Simmons looks like villain material in first glance.

That's true also. I wish at times the games could play around a bit with the ultimate antagonist and not make the obvious so obvious.

Sin 108: I see your point, but it is still quite coincidence. Though bigger question is why Leon and Helena survived that fallwithout breaking at least one bone in their bodies.

Plot armor I'm afraid is the best answer to that 2nd question. I enjoyed this game but man oh man did Capcom push the envelope with its plot armor.

Sin 110: Personal opinion, not very good one at when the game gives you marker where to go every time. Granted, i'd probably had issues if you have to look everywhere to find the dog.

Curious, what part of what I said is personal opinion?

Sin 112: While i understand Helena's point, it is still kinda BS. At least tell Leon that her sister is being held captive, i'm pretty sure Leon would've likely helped Helena to rescue her sister and gone to the underground anyway. I think Leon is smart enough to not dismiss anything what Helena tells him after been through so much already. Besides, if we take Infinite Darkness into account which took place chronologically 6-7 years before RE6, conspiracy stuff or corrupted government officials using viruses for their own personal gain or motivation isn't a new thing in this series.

I'm certain that Leon would have helped also, but therein lies more of Helena's likely reason: she doesn't know Leon yet or maybe trust him to the extent.

Sin 114: Yes, collecting files in this game is quite dumb. Especially when the most crucial key moments are hidden behind RE.NET website and are not accessible in the game itself. From what i gathered, Lepotitsa/Lepotica's were sent into the campus by Simmons and after spreading gas everywhere they self-destruct themselves, but we never see them doing this in the game itself. It also doesn't help that some of character moments in this game fell flat for me, because the files you found on website reveal more insight on the characters and their motivations, but are hardly discussed in the game itself. Like Deborah's final letter to her sister for example. Can you imagine how impactful it would've been had Helena found her sister's letter, telling how much she loves her after dealing with her in a boss fight?

We are in complete agreement here. I cannot understand Capcoms' reasoning for this at all. I could partially excuse the additional details not making it to cutscene format, but the additional lines of text not making it into the damn game?? No excuse for that. And even more ridiculous is the fact that you have to find those emblems in order to unlock them. I also disagree with that method. It should have been made much easier, like kill a certain number of zombies, defeat a certain number with certain method, etc. Without resorting to the internet, I still have missing emblems and if wasn't already on the internet I would be rightfully confused about the games plot. Just don't make a video games story less accessible. The Evil Within (which I also made a counter video like this one) suffers from a somewhat similar problem.

Sin 116: I do question Dartigan's taste in porn though

:ROFLMAO: his business

Sin 118: Possible, though not explained

True it isn't explained, but personally I don't want a dissertation on everything or things that are unnecessary in the grand scope of things. There are obviously lots of liberties taken in this series as far as science and biology are concerned and if I tried to wrap my head around everything except the most critically important details then my head would explode lol.

Sin 119: Its possible. Though why don't Leon and Helena take video tape with them? That has clear evidence on Simmons by just looking at his hand with ring on it with Family Insignia? I guess it could be argued that Leon was too shooked by the revelation

That's a good question. Good one to present to a forum.

Sin 130: Yes, shooting Helena would be extremely extreme for Leon to do. But why is it so difficult to tell someone their family member is in danger? I get that Helena was probably racing a clock and wanted to get to Deborah as soon as possible which is understandable, but also quite frustrating.

I agree with this actually. Helena could have just said: "Leon, she's my sister. Please help me get her to safety." Not a huge time waste and gives Leon a little more information to work with.

Sin 133: This boss fight looks pretty...suggestive

Mutated Deborah is certainly as such lol. However, and I'm just spit balling on this one. Maybe a part of Deborah's personality is still active and intact even after she mutates. Deborah is said to be a carefree party girl very much the opposite of Helena. This suggests Deborah is very flirty, maybe even promiscuous. Again, I'm just guessing on that.

Sin 134: No argument there. Then again, we have Tyrants that walk around naked and they don't have...you know

What don't they have? Don't leave me in the dark!!! (Jk lol)

Sin 135: That shot has been used in various movies

It has but in this case it's used in dramatic fashion and I think it's used well. It sells Helenas' heartbreak better imo.

Sin 138: There is also Del Lago in RE4 and Irving's boss battle in RE5

I only specifically used Neptune since Del Lago, Brzak, and Irving don't count as fish. Dartigan also said fish which a shark does qualify.

Sin 139: Initially i thought Mines of Moria joke was funny, but this ain't a sin. If he was referring that RE6 is plagiarizing the Lord of the Rings, then by his logic every video game is plagiarizing others.

Very amusing especially when I think about the blind criticism of how cliches are sins because they're cliches.

Sin 144: Scene itself is quite silly though. Then again, RE has had multiple ridiculous stuff in it

No argument there.

Sin 145: I admit, i initially missed that mutant fish was actually based on human, but it still looks shark to me. Even then, mutant fish from human or not, fish don't have vocal chords, unless it has specific biology that allows it.

I thought that initially also, and hell I didn't know Iluzija was originally human as well. Thanks Capcom for leaving that detail out of their files also. And don't get me wrong it undoubtedly resembles a shark, but my point in showing that it was human is to basically say that yes sharks don't have vocal cords, but humans do. Brzak being a mutant (not a fish) still makes it plausible enough to believe roaring is capable. If it really did start off as a shark it might have been better and funnier to say that was Jaws' cousin or something lol.

Sin 147: This detail of the nuclear bomb has been quite contradictory to the series. RE archives claim its nuclear while Biohazard archives and Kawamura claim its thermobaric, though with the case of RE archives could be translation error. As for sterilization of the city, i'm not expert on politics, but i recall that direct confirmation has to come from The President before you launch a nuke. Although, Simmons had influence in this

That's something I absolutely loathe, continuity errors or when multiple writers can't stick to one god damn concept. I want to consider that it was thermobaric because a nuclear weapon will cause a lot more devastation to the environment.

Sin 148: This one creates intelligence mutants, zombies and even clones. Though it could be argued CV was the first game to introduce the cloning of Ashfords but it was more subtle.

This comment of yours actually helps make it more feasible regarding Carlas' creation. Thanks for pointing this out.

Sin 150: Yes, she faked their deaths, but considering how she declared them dead just few hours ago i don't think people are that quick to forget faces. Especially when Face recognition has been a thing since 2010 and this game takes place in 2013. Of course, if that happened then the game would likely ended there.

You bring up an interesting point, but I would imagine that Hunnigan pulled the right strings just to at least get them on the plane. Maybe she even made them fake ID's and if I got confused with a dead wanted criminal I'd be like: "That was my twin brother. He got disowned." (sorry I'm just trying to be humorous lol)

Sin 151. To be fair, that detail is only found on RE.NET and not in the game itself. Which to be honest, is one of the bad ways you can tell your story. Still better than RE8, though

Again, completely on your side. If Dartigan had pointed out Capcoms' bad story telling he'd be on the ball.

Sin 152: I guess it comes with the personal preference on QTEs. They certainly made this scene easier in PS4 port.

I suppose that's why I had no issue, that's exactly how I 1st played it and I gather that the original releases were filled with even more QTE's.

Sin 154: I like to believe their injuries would be worse than what is shown.

Hell even a bump on the head would be feasible, but that plot armor again. Though I'd be up in arms if the crash was more like more like they nosed dived or something that over the top.

Sin 169: But he also doesn't stop Chris from trying to kill her nor tells him that they need valuable info out of her.

That part is true, but I only focus on Dartigans' main criticism of why Piers isn't shooting to kill. He clearly overlooks Piers levelheadedness over Chris.

Sin 269: The fight itself is cool, although i don't think its that dark to see.

It doesn't look that dark to us the player for our benefit, though another possible reason is their adrenaline in that moment.

Sin 270: Granted, i think with characters being thrown into the dangerous situations are properly equipped, except for Carla who is running in a skirt, then again Ada wore dress in RE4

Bingo. And you can also look towards Jill in RE3: Nemesis (before she gets a side pack of course).

Sin 271: Problem is once again that Capcom stored that detail of Sherry and Simmons's relationship into the background files in Extra features. We don't get to know and see their relationship unfold.

True, but again: If Dartigan had pointed out Capcoms' bad story telling he'd be on the ball.

Sin 280: I do find it funny that they don't stop firing once Leon and Helena ducked in the cover, but keep shooting at the same location where Jake and Sherry were only to be stopped by Simmons.

Maybe focusing only on suppressing fire perhaps? Not too sure there.

Sin 281: I accidentally triggered it on accident

So did I.

Sin 292: Convenient time for speeding train

Conveniences are also essential. They're like coincidences. The train sequence helped us understand how insanely durable Simmons becomes.

Sin 293: Crushing something in anger has been quite cliche especially in anime

Still not a sin though since this cliche is being used correctly.

Sin 294: To me it looks like action setpiece of Michael Bay movie instead of something like Speed or Mission Impossible

Agreed, but even Bays' films have their dedicated fan base. And an action sequence involving a train can be a hell of spectacle when done right.

Sin 295: Sadly, most of Simmons's motives are only explained in background files and vaguely hinted at in the game.

Yep, Dartigan should have focused on that.

Sin 296: Transformers-Simmons

My Sin Counter wanted to interject here, but I stopped it :p

Sin 297: No argument on unrealism in the series. But what are exactly the limitations to the C-Virus?

I can get behind your comment. It would make his durability more believable.

Sin 298: It is quite over-the-top, though.

Oh yeah, this game I admit does take it too far at times for my liking. It would have benefited taking things down a peg or 2. Or even 20 lol.

Sin 300: Can't believe Dartigan missed that part where you have to shoot Simmons to make him trip and he couldn't build enough speed and velocity to derail the train where Leon and Helena were on.

That's another counter I could have used and that one didn't occur to me. Thanks for reminding me.

Sin 312: I am aware of the effects of enhanced C-Virus, but it gets ridiculous to the point when the game pretends that it's gonna be the end of Simmons only to appear alive moments later.

True, multiple fake outs. Like you mentioned before some kind of explanation on the limits would help sell this better.

Sin 315: It comes to personal preference over all and i love Dawn of the Dead Remake. Also in Leon's report in RE6, he says that these zombies are more faster and more agile than zombies in RE2.

It does come down to personal preference, but he outright says what he says and seems to completely disregard the fear factor in the speed zombies which those movies I mentioned help demonstrate. And Leon definitely encounters faster zombies but there are still zombies that can take a while to navigate. Capcom really wanted to please everyone and it resulted in a mixed reception, though some kudos to them for trying in some senses. Regardless, Dartigan's comments don't warrant that as a sin.

Sin 317: Sure, but it is quite convenient that Leon runs into trucks

If it happened more often, I'd find it funny.

Sin 318: Plot armor defies all logic

That it does.

Sin 328: Um...no. Because if you go to Cutscenes section where they have placed the timeline for each cutscenes. Then yes, the scenes where Helena gets injured and has to be patched by Leon happens between scenes where they get knocked back by explosion and facing against Simmons again later on.

This is one I legit have a problem with. I just went on YouTube now and confirmed again my counter point. The tutorial at the start of the game that begins with a slow build up to the explosion and ending with Simmons' appearing plays out differently than the section in Chapter 5. Dartigan for whatever reasons pulls a sin for a cutscene that only plays in the tutorial where Helena has to be patched up instead of the section that plays normally during Chapter 5 where Helena is conscious the whole time and does not require patching up. So yes, my sin is legit because why put together a video critique like this and instead of constantly moving forward you take steps back? Personally I would have preferred what happened in the tutorial since it shows far more realistic consequences from an explosion at relatively close range but that wasn't my point.

Sin 329: I am getting Independence Day flashbacks from this scene

Wow, that one totally flew past me but I haven't seen that movie in a long time lol.

Sin 330: Question is how did he get infected? We learn through Marhawa Desire that zombies that C-Virus creates do not infect through bites, but by gas. And if this guy was on the helicopter the entire time, how did he get infected, but not his partner?

Correct, that's the real sin with that scene.

Sin 335: Michael Bay comment is bit overkill, but i can "sort" of see his point due to how over the top action is in this game

I wouldn't say it was overkill as I only mentioned 4 films he directed that got poor audience receptions, but yes there are a few times this game goes too far with that concept. Personally for me, over the top action to this degree works way better for superhero media.

Sin 337: I do question how Simmons is able to not transform to T-Rex, but also revert back to his Hellhound form and also turn back to human? What are the rules on C-Virus anymore?

It does seem extreme and kind of all over the place, but Mert helped make it a bit clearer by sharing a few links. I do wish the game could have helped explain it a bit better.

Sin 338: But we didn't see any J'avo in Leon's campaign aside from the one who shot Simmons and this takes way long after the first mission with Chris.

That doesn't mean that there are no J'avo's possibly still alive by that point in the game. Besides, there are other possibilities that could have caused that explosion.

Sin 339: You can clearly see blood splatter from Leon's back when Simmons shoots him with bones.

Good point and maybe showing Leon react a bit more would make a bit more sense, but that could be more of a game mechanic especially since it happens in game. We see blood splatters also when getting shot at by actual guns.

Sin 348: Writers and their tricks. But in all seriousness, if we are gonna use "Because writer says so" as defense, then does that mean we should stop critiquing movies like Sharknado because it was intentionally made bad?

Oh definitely not. Bad writing can and should be called out, but the screenwriter here definitely wanted this to happen for the symbolic reason I mentioned but didn't elaborate on which was that Simmons is such a despicable human being that his actions are as bad as those done by Umbrella. And small chances of something happening does not make it impossible.

Sin 349: While she says they can defeat the virus, but don't clarify how after all the break loose in Tatchi.

Yes, I mention the same thing and this is what I mean by some funky writing. Dartigan doesn't point that out though.

Sin 350: I'm not expert on US laws, but having hand in President's murder is gonna be quite severe whether she pulled the trigger or not. I can't exactly confirm it, but at worse she should be on suspension for few months instead in prison for life as Dartigan claims

I'd be ok with that idea you present.

Sin 351: I'm guessing he is referring to game not specifying in which part of Eastern Europe

Possible but I really don't think it's absolutely necessary here. But I do admit that may have helped a bit to get a better understanding of how Chris wasn't found sooner.

Sin 356: This is gonna sound complicated if not controversial. First and foremost, i wanna say that i love the idea on Chris reaching his breaking point and possibly suffer PTSD from all the men he lost and after what he's been through which is understandable. I wanted to appreciate it, but some issues lies in execution. For 1: His PTSD fueled amnesia only lasts in single chapter and afterwards he keeps running off recklessly trying to take down Carla and being jerk to everyone. 2: The game kinda glosses over on what he's been doing in 6 months which is only touched upon in the files. 3. While its understandable why Chris is so pissed and not in his right mind, but in some scenes he comes off as incredibly petty and kinda childish as i get into later. 4. It kinda undermines his growth in RE5 in which the game starts with Chris with more cynical outlook on life due to how losing Jill took toll on him(and learning info about her was his only hope) and questions if his fighting and hardwork all are worth it anymore. But, at the end of the game, after Wesker's defeat and getting Jill back, Chris has now regained his hope for the world and has gained new sense of purpose of fighting for the better future. Yes, the flashback chapter on Edonia does this seem head to the direction where RE5 ended with Chris becoming captain of the squad and leading a new squad which was great touch. But that is quickly over during the end of the chapter and Chris becomes amnesiac whose haunted by guilt he can't remember(according to the files) so he runs away and spends his time drinking at the bar for whole 6 months. RE5 started out with Chris is dark place, but regained new sense of hope at the end of the game only to lose it again at the time of RE6 with difference being adding Post-Traumatic Amnesia to the mix. Not saying that this couldn't happen to Chris, because it can, but i kinda felt disappointed that it makes Chris's arc and struggles in RE5 feel bit redundant. This is the case when it would have been better for Jill to come back to pull Chris out of brink like how Chris freed Jill from being mind-controlled for over 3 years in the last game, but she is not even mentioned in the game or in game files or RE.NET files. It is explained in Revelations 2 where Jill was doing, but that was like 3 years too late as Revelations 2 game came after RE6's release.

I can see your point in execution as you break it down and as such I respect this, but I still have praise for Chris' character here. I absolutely agree on Jill's absence as well. No cameo, no mention, nothing.

Sin: 357: How many steroid jokes has Dartigan made in his videos?

Haven't seen enough vids to accurately tell lol.

Sin: 365: It does bring in question how much Chris does remember. Does he still remember Claire or Jill after regaining his memory? And come to think of it, where was Jill and Claire when Chris went missing for 6 months. I know that it was mentioned in Revelations 2 but that game came 3 years too late since RE6 was released

That's a good question regarding how much Chris remembers. For the sake of convenience (lol) I guess we'll go with everything once he sees Complete Mutations in China. Now as for Claire and Jill, Revelations 2 actually happened around the same time frame as RE6. Just going off my memory Claire being hospitalized and maybe going through some kind of recovery phase due to T-Phobos happened roughly at the same time Chris was being searched for by the BSAA after the events in Edonia. So this does excuse Claire from not being in this game. Jill, I see virtually no excuse. Yes there was the secret email to Barry also from Revelations 2, but it was not dated so we don't know how long Jill was in rehab for and by this point 3 years have passed. If the BSAA or whoever was running tests on Jiill day in and day out it'd be really strange to have that lasting 3 years.

Sin: 366: He does blame himself for failing to save Richard in RE1 Remake, although it turns out to be Wesker's fault when Chris finds out. While Chris wasn't the leader of S.T.A.R.S, he obviously cared about them and the reason why he went to investigate Umbrella and find ways to bring them down was because of the honor of his fallen S.T.A.R.S members. While yes, leading the team on your own adds much bigger responsibility, but sadly, most of Chris's men feel like cannon fodder thrown into the meat grinder than proper characters.

Even so, Chris had a bigger stake in 6 as opposed to 1. That's further emphasized by Chris' pep talk to his men in Chapter 2 when he says it's his job to make sure everyone gets through the operations alive. Also Chris' long career could be subconsciously taking its toll on him over the years and that could have contribute to his breakdown.

Sin 367: I can see Piers means well, but pulling the amnesiac PTSD-ridden soldier back on the field without psychic evaluation is one of the worst decisions you could make. Yes, Chris has the reputation of thwarting many outbreaks and bioterrorist attacks, but he is clearly not in his right mind to make rational calls or could lose himself to anger as he does once he regains memory about his teammates and Carla, whom he mistakens as Ada.

You are absolutely correct about this, and I'm afraid I'm going to do my best to guess here so please excuse my ignorance. Maybe he was examined in some way prior to the mission in China. I do recall Piers' mentioning training in regards to Chris and I got the impression it was some kind of physical training, but given the nature of the BSAA's operations I can't imagine they didn't do some kind of psych evaluation as well. It's not mentioned and again I'm gonna guess here but maybe he did have a brief evaluation and due to his amnesia he was cleared? Maybe also the BSAA decided to take a serious gamble with Chris? 🤷‍♂️

Sin 372: Wished the game would explore some of the ramifications on C-Virus and what are its limits, because it can basically do anything

I laugh out loud because it made me think of C-Virus Simmons dinosaur, but I think you bring up a reasonable point.

Sin 373: Don't think body armor protects you enough from RPG warhead that would penetrate human body and even if it didn't penetrate the armor, the explosion itself would be big enough to 100% kill human

Maybe not a strong enough warhead? Nah, I'm just being stupid lol. I'll say plot armor dictated that one.

Sin 379: Because in good action movies explosions and falling debris happen for reason and not randomly?

It sure can happen and forces the characters on screen to think fast to make a quick escape and also raise tension. Besides, I'd agree more with the random comment if the mission hadn't shown explosions in other buildings.

Sin 380: It still doesn't explain why are they bombing the building clear of all the J'avo. Unless, they were worried it could still have more inside somewhere.

Most likely it's for that very reason. The hostages were rescued, but hostiles still remain.

Sin 385: If John McClane survived boat explosion with mere inches away from him, don't see why Chris wouldn't survive this. Although, realistically, they would suffer from severe 2nd and 3rd degree burns at best.

Can't argue with that lol.

Sin 388: Although in Leon's case, most vehicles get crashed or blown up quite often during his campaign. Some due to his driving skills and some out of his control.

About the only poor soul that possibly survived Leon's operating is the jet-ski. Unless it was destroyed post game lol.

Sin 389: I think most of us wanted to climb on that thing to get cool and stylish kill than just shoot it

True it does look more awesome, but a few things to help better explain my counter:
1. Dartigan seems to imply that is the ONLY way to kill those BOW's which is obviously untrue and is the crux of my point.
2. Especially in the case of El Gigante, I tend to usually shoot the plaga to kill it faster. On a new game with the rifle maxed out on firepower it takes less time and effort. Plus, I loathe button mashing.
3. You won't see a speed runner resorting to using that tactic. That ties in somewhat to my 1st counter.


Sin 390: Finn seems like a typical fanboy archetype i have seen in all sorts of media before. At least he didn't turn evil

He does but I have to imagine you've seen worse examples of that archetype. I know I have.

Sin 391-400: Guess he forgot that scene when he was making the script, but yeah, that scene was still quite ridiculous.

As ridiculous as the scene may have been, not letting that editing mistake go. No reason to have to go backwards.

Sin 401-406: Maybe, but writers aren't immune to criticism.

They're not, but I can't imagine another way of moving that tank so that the team can proceed. Perhaps this team has experienced things like this before besides maybe Finn.

Sin 407: I'm sorry, but you are forgetting that Ada was mentioned in RE1 as part of puzzle in John's diary.

That's way too big a stretch since we're not completely certain who even canonically worked on that computer; Chris or Jill. And only Ada's 1st name was mentioned in the note. Since Chris didn't react with Ada Wrong the way he did with Sherry, I think I'm safe with my guess.

Sin 419: I do wonder how it works though.

That's fair.

Sin 430: No complaints about RCS's performance. He did fantastic job and he will always be the definitive Chris Redfield for me. Buuuut...it pains me to say this, but Finn didn't grow enough for me to care about him. He does have good qualities in him, he is kindhearted rookie who wants to do good and is excited to work with Chris whose he is fanboying over. But other than that, there is not much to him. Sure, in the files we learn that he had mother back at States, but his character failed to captivate me.

That's a fair enough fact, but just like I mentioned with Leon and Adam, it's Chris' reaction (the character we care most about) that sold it for me. It helped also to showcase that Chris cared about his men and their well beings even if we the player didn't care much for the others since we didn't know them as much. Good to see another person also recognize the fantastic performance of RCS. Like you said, he will always be the definitive Chris Redfield in my eyes.

Sin 431: From what it looked like, it look like dead end corridor and i don't want to use theories as irrefutable fact even if its good theory.

Another fair point, that was a tough one to try and dispute and normally I don't like to resort to using theories only.

Sin 432: Granted, Nicholai was not much of a boss fight as you take him down with single rocket. In RE6 it's a boss fight and it takes ridiculous amount of damage.

Jesus yes, those helicopter fights felt like a bit of a chore.

Sin 434: Well given the state that Chris was in, Piers should have known better than that that Chris likely wasn't fit to lead the unit.

Again a flimsy guess, but maybe those traits weren't present since Chris still had amnesia.

Sin 438: Since one of the signs of being infected with C-Virus make your body combust. I'm surprised C4 didn't ignite and blow up.

This is one scientific fact that I can actually answer, C4 requires a detonator in order to explode. It can be set ablaze or shot and it will not explode. Content creator Th3Birdman explains this in his Everything Wrong With CinemaSin's Rush Hour.

Sin 553: I like this scene overall, however my issue with this scene how Chris's change here felt little too sudden for me. Chapter 3 reinforces that Chris and Piers have conflicting goals and they spend majority of Chapter 3 arguing about the mission and what's right. You would think there would've been some payoff to their conflict later on in the story, but after one pep talk from Leon, Chris is almost immediately becomes nice with Piers. I do like that Chris is finally taking some responsibility from his actions, but i felt the the game took the easy way out for their conflict.

I see what you mean. The way it's resolved lends to the idea that Chris and Leon are very trusting of each other despite not having met too many times over the course of the series which would have visualized better if the only scene of them physically in the same scene wasn't their mistaken fight.

Sin 554: No comment. Although, arrogance has been used in almost every bad guy in these games

A bit overused for me.

Sin 561: Meh

Sorry, I cringed at that sin lol.

Sin 562: Because of course

It's also brought up by Jake in his campaign in Chapter 4. No definitive answers are given, but it's a bit humorous to see the game calling itself out.

Sin 572: The amount of times this game tries to play every silly stuff seriously, it comes off as often as unintentionally hilarious.

Still tries better than Dartigan...

Sin 574: Jake grew up in Europe, its likely he learned American Accent during his time as mercenary.

Very possible. Jake is also very intelligent. Learned a foreign language in captivity in 6 months and even knows how to play a piano.

Sin 574: I'm actually one of the people who still passionately love RE5

And you're not the only one! 🙋‍♂️

Sin 576: I'd like to ask someone who works in a place like this

Might be a bit difficult for me to get their contact information lol.

Sin 579: To be fair, the file about HAOS is only excluded in RE.NET and not in game itself. It was also said that once Carla's vital signs cease to function, her group will initiate Plan D to unleash HAOS whether its incomplete or not. Which explains that had Leon not interfered Chris at that moment, Haos would have been released as soon as Chris shot her death and no one would be able to stop it in time.

Spot on. It really can't be stressed enough that you should not tell a story in a video game in this fashion.

Sin 582: I agree that it should have had cameo on Jill. Also why go to the exact place where he started in? I get that its supposed to be symbolic Book end scene, but still.

Maybe his way of honoring Piers? Hell he even had a steak like Piers had in the opening.

Sin 583: That's neat detail, but how would Jake know that lullaby

Maybe an inside developer joke? Since I'm still not 100% sure about this trivia I can only guess lol.

Sin 584: Apple joke is overused

For sure.

Sin 586: If someone with many eyes stared at me i would be like "The heck, man?"

Don't do that, be cool like Jake 😎

in 592: We don't know

Possible, but he did mention Carla (not by name) as the woman who gave out the samples.

Sin 594: I don't think Chrysalid virus was ever said in the game, but only in the files.

To my knowledge, no it was never said in full. But still.

Sin 596: Granted, on the launch you wouldn't know this detail until you completed all 3 campaigns. But yeah, i agree overall. Though the files don't really explain how Carla got hold on Wesker's DNA. Sure, it could be single strand of Wesker's hair she obtained.

I actually would not have minded learning how Simmons' found out.

Sin 599: Ustanak had great potential, but i think he fails to be scary as Nemesis for the fact that you are constantly put into mandatory fights with him where you kick his ass(Minus, the hide n seek section which was pretty good) whereas with Nemesis it was more fight or flight situation, leaving only 3 mandatory fights with him. Nemesis also has tendency to randomly show up to ruin your day and you can feel his presence close with music changing and hearing his voice from distant and that was terrifying. However, i will say i love Ustanak's design and attaching claw or any other kind of weapon to his missing arm makes him formidable enemy.

Agreed overall. Ustanak certainly is formidable, but as I said in the video Nemesis will endure as far more beloved. For this one, I would definitely choose Nemesis.

Sin 606: No argument there, its great set up for his character, although i have some problems with some of the execution

Another totally fair point.

Sin 609: It looked like explosion gave him boost

Hehe, very well.

Sin 614: It does look quite ridiculous how one moment Ustanak has giant claw, but when he goes off camera for about 2 seconds, he has freaking minigun attached to his arm.

It's over the top no doubt but this was one of those over the top moments that I could live with. As an 80's and 90's kid scenes like that resonate with me (to an extent of course lol)

Sin 618: Unfortunately, her healing factor does not add much beyond Chapter 2.

It would have been cool if it could have been factored into game play somehow. Jake has fighting stamina restored if you hold the attack button giving him a unique edge. I wonder why Sherry couldn't get something as well?

Sin 631: I do like the "Sins of the Fathers" aspect from Jake and Sherry, but i am still questioning Wesker's lineage because this comes up way after his death.

And that is another absolutely fair criticism of the game, especially since allegedly Jake wasn't originally going to be connected to Wesker.

Sin 632: It is Resident Evil game, but i dislike vehicle sections in this game

I can understand your criticism on that.

Sin 639: I think people who would work at mines would wear different outfit than just T-shirt

Fair observation to make but not glaringly important to me. Who knows, maybe the dude removed protective wear? Not sure how to make that one out.

Sin 641: No argument there, although its funny on dying state Sherry says she can't regenerate fast enough. So...yeah. Another point is how he didn't sin Jake being hit by Ustanak's power drill to the face. That would leave some serious injuries to the head and i get that Jake has similar powers as his father, but Wesker wasn't impervious to knives either as Sheva stabbed him in the wrist with knife in RE5.

Another fair point to make, maybe even showing Jake spit up blood could have mitigated since despite significant durability I have my doubts he's as durable as his father.

Sin 642: My only question with this scene is how can Carla walk around in a skirt with her bare legs exposed in a cold weather? At least Sherry seemed wearing right gear for winter.

Well that question could be answered with a couple of possible answers:
1. The sun is out now and likely it's much warmer in the day than night.
2. Carla could have been inside of a large enclosed vehicle with heat sources on since we only see her come into frame but don't see where she comes from.


Sin 643: Granted, it is not explicitly said on how many times he has tried this. And also he only disarmed one armed guy when he had two armed guys still aiming their guns at him. They could have shot Jake right there in there, unless they need him alive. Also, how come Jake's hair hasn't grown in 6 months?

They could have resisted at first but then maybe decided to submit for the other's well being. And the scene I showed sort of confirms your suspicion. If they really didn't need Jake or had no further use for him then I don't think they would have given authorization of firearm use only AFTER Jake and Sherry escaped their cells. That order seemed like it was done as a last resort.

Sin 644: Not really, because they send a FREAKING TANK against them.

And the said tank is sent after Jake and Sherry have already assaulted the compound.

Sin 650: I think there are more pressing issues on Dartigan's video than just spelling errors. Because if i were to count every misspelled line from him, i would be here all day.

This is true, which is why for the most part I only visually point out the misspells in his subtitles and correct them on my end but don't add them to the sin counter. However, for the absolutely ridiculous misspells and mispronunciations I will definitely count them as a sin. Those are grade school level mistakes and free spell checks are available online.

Sin 702: Its highly convenient how those clothes in those lockers fit with them perfectly.

True, but let's be real here. It'd be really impractical for them to keep running around in what they currently have on. A better way to sell the scene would be if all of the lockers had clothes in them.

Sin 704: Even in fictional universe, there needs to be established rules.

I have my doubts that Resident Evil will receive a set. It has taken quite a few liberties with biology since its inception.

Sin 712: While tank maneuvers slowly, how does Jake know the tank would miss the shot?

My only guess is that Jake's enhanced abilities are not limited to strength and durability. Perhaps he can perceive things faster than a normal human as well and therefore can react faster?

Sin 717: Not a big fan on motorcycle sequence in this game

Fair enough. I didn't mind it, but I respect your opinion.

Sin 736: Fighting unkillable enemies can become tiresome when overused and frustrated when having to constantly fight the thing which it did for me.

This one I'm conflicted on because I realize that Ustanak could have been utilized a bit more if he was present here. Though having Ubistvo also gives more variety. Like I said; CONFLICTED!!

Sin 740: Not defending Dartigan here, but even i have sometimes trouble with spelling names of some of these monsters in the game like Lepotitsa(which is why i call them Lepotica), Brzak or Rasklapanje

And it's made worse by having translation errors that change the spelling on certain names slightly.

Sin 742: I guess

Well I present my argument as only a possibility since I don't know. I've also heard of fan theories that suggest Carlas' subconscious also wanted to protect Jake and Sherry just like how she contacted Ada Wong to get involved and stop her. There's not much available as concrete evidence, but Dartigan sins these circumstances and gives absolute no thought to possibilities which is extremely barren and tasteless.

Sin 744: Ok, first of all, Jake doesn't fully allude to this in the game. He talks about his father 2 times in the whole game minus the encounter. 1. Where he blames him for inheriting his blood and abandoning. 2. When he asks Sherry if Chris knew Wesker was his father which could also seen as Jake being simply curious. And most of their journey has been Jake and Sherry about making the cure out of Jake's blood than search for Wesker. We don't get much what Jake is truly feeling about his father and it often comes off to people that Jake's anger at Chris being too sudden. Jake's feelings are mostly touched in the files and now i can say why i dislike how files are collected in this game. They leave out crucial character moments, one of them being Jake inner thoughts about Wesker which should have been included in the game itself. Another in-game file is about Jake's mother's final letter to her son in which seems to imply that Jake not only wanted to confront his father, but also wanted to honor his mom's last wishes which makes Jake's anger at Chris perfectly justifiable. But, this is not alluded in the game at all. Jake never mentions anything about that. So yeah...he has good development, but it is fumbled by sloppy execution and it pains me to say it.

It's not fully alluded and again I'll give you points regarding the lackluster execution. Hell I'll even say that I perhaps should have said that it was the most likely reason he was pissed. But towards the end you came across the critical details that make Jake's reasoning the most likely to be pissed off at Chris viable which is his mothers final note to him and even that file in general which mentions Jake complaining of his father's absence (damn you inaccurate localization!)

Sin 751: RE5 is pretty awesome

👆👏✋

Sin 756: Even the files say who funded Neo-Umbrella is unknown

Yeah, ambiguity reigns here.

Sin 757: Its explained, but its highly convenient

But it makes sense since it is a warehouse and supplies / weapons have to be transported somehow. Considering how big this facility is I wouldn't be surprised this was only one of multiple. Also it was probably set up this way for the subtle RE3: Nemesis reference.

Sin 769: Well, its true actually

Likely done intentionally. Using the same model makes all the sense here not only to re-use an asset and save money, but also since this is Ada and Carla now looks exactly like her. The animation not too sure why to repeat it, but maybe for some sort of symbolism. Either way, Ada's naked, and I love me some Ada Wong lol.

Sin 785: But Agent is barely a character and can't do anything until Ada proceeds. And while we get more behind the scenes of the events that we didn't see before, there are parts where i felt the game drags during her campaign.

Agent was likely programmed that way because Ada's campaign was specifically designed to be played solo. But maybe because of player complaints, Capcom decided to try and humor and placate them hence Agent was created. I'm guessing on that last possibility.

Sin 787: How do you know if its impossible to happen someday in the future? Not saying it will, but still.

Don't jinx us lol.

Sin 789: He was in Raccoon City, yes, but left before the outbreak happened in the city.

While Ada was in the city once it started. The time doesn't matter in the meaning of the line so much as the binding word and in this case location. Also of note but I acknowledge this is not at all concrete, Ada could have possibly at some point been in Raccoon City prior to the citywide infection.

Sin 800: Silly dialogue has been franchise's sin from the very first game. It doesn't get pass here either.

But not every line of dialogue across all games prior to 6 is delivered in hammy fashion.

Sin 802: I heard original intention for Damnation was to have love story between Leon and Ada, but Capcom refused that. And sadly this is the last time we see Leon and Ada together in upcoming games and movies.

That would have been interesting to see. And for now yes, but Leon needs a break from the spotlight anyway.

Sin 803: I can only think Ada had a hunch that Leon might need it.

My only confusion looking back is where exactly did Ada find it?

Sin 804: I think the real sin with this game is teasing for character in future games that does not appear in over next 10 years.

Yeah, but 6's mixed reception was likely another major factor. Part of it does come from the muddied story telling though which we both agree throughout. No games' story should be told that way; ie: hiding critical character and plot details on the internet.

Took me days to finish this!! 😅

You make several points Genji and as I said before, I appreciate the mild and respectful manner in which you share your feedback. I'll consider things you bring up here and also your response to Merts' thoughts on Dartigan Code Veronica video for future videos of mine in general to improve some of my talking points. Thanks again for taking the long time needed to respond to my vid 🤝

Also, I believe you asked me what do I think about GCN's content?
I'll answer that here:
It's not as bad as Dartigan's videos and GCN acknowledges a games strength far more often. Like his video on Devil May Cry 3. In general his vids are far more tolerable.
 
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Once again like I mentioned before, this is very well put together and I also appreciate the respectful manner in which you express this. I myself am not above criticism or when I make mistakes, feedback is a great way to improve. I'm surprised YouTube didn't allow your comment though, that's really strange. Now there's very little that I find any counters to your counter points to my criticism of Dartigan's video, so I'll go through some (but not all) of your responses that maybe I can explain a bit better or offer my thoughts:


Sin 1: No comment

On this one I wasn't sure at the time but it could be Dartigan referring to perhaps Capcom making decisions that fans of the series doesn't like? Wasn't sure, but being as clear as you can helps tons.

Sin 2: It is iconic, but for once i would like to see him with

It looks like part of your comment got cut off but more than likely you mean different hair. For me personally maybe a cut would be cool, but I've been rocking a similar hair style (not like Leon) since my 20's (I'm in my 30's now) so for me if it ain't broke don't fix it lol.

Sin 3: Actually, zombies looking over the shoulder happens twice in this game. 1. with Adam zombie. 2. if you get killed by zombie before resulting game over screen

You are correct with this as I remember dying a few times in Ada's campaign and seeing that very game over sequence, however, I'm counting the series as a whole since Dartigan said ALL Resident Evil games. I limited my examples to just games released prior to 6 and came up with the examples I mentioned though during later editing I remembered another instance during Code Veronica when the zombified doctor attacks Claire. Overall it doesn't happen as much as Dartigan implies.

Sin 4: I think it comes off with the execution of that scene particular. The way Leon pleads with zombified President that can easily come off as Leon being "inexperienced" in this instead of not wanting to accept reality. It is understandable why Leon would hesitate, though. Another problem is that we are introduced to this Adam character and he is already a zombie at the point so it's hard to feel any attachment to him for many people. They should have had more scenes together to substantiate their friendship and leading to tragic end instead of just one minute flashback(One thing Infinite Darkness show could have done was to show Adam with Leon) I am aware that its explained in the files how they are friends and champions of similar causes and him possibly being the guy in Leon's epilogue who coerced him into working for US Government in RE3 Epilogue. That detail should not be overlooked.

Yes you're right that we don't have a strong attachment to Adam before he's killed, however, the player would more likely be attached to Leon himself. And seeing him in that state despite knowing better is where the attachment really lies for me. Having had previous games already with Leon and having had him grown on the players to now see him like this can be heartbreaking. I also would have appreciated extra scenes to sell the idea of their friendship better. But maybe Capcom just couldn't afford to do it. Since it costs quite a bit of money to get animators to create the cutscene, get the actors to voice the lines, actors for mocap, etc. On that 1 I'm trying to make an educated guess. Definitely agree with the wasted opportunity in Infinite Darkness.

Sin 24: The game isn't as horrendous as Dartigan as claims(Though oddly he considers RE5 worse than this), but this game ain't sinless either.

We're on the same page for that, though of course if Dartigan would accurately point out what's really wrong with the game then video essays like mine countering his mistakes wouldn't need to exist.

Sin 25: I can see your point, but Leon just witnessed his best friend turn into zombie minutes ago. You would think he would be suspect possible infection. Granted, it is the new type of virus this time, but still. I'm not advocating that Leon should have shot the man and his daughter immediately after seeing them, Leon is not that type of person. But he doesn't do much to deal with the situation. Even Damnation he was screaming at soldiers to not get close to infected old man which took place before RE6.

You said exactly what I was going to say: Leon just isn't that type of person. My assumption is that Leon will wait even if ultimately in vain until it's too late and won't pull the trigger just the same. That kind of gives of some possible insight on how he could have acted as a cop if that fateful day night in 1998 not happened to him.

Sin 27: I do find it funny that Leon says that jacking cars is not as easy as in the movies and key is conveniently placed inside sun visor

Plot convenience is a tool to help the story move forward, and it can be overused which I can agree is overused in this game. In this instance, I wish Leon or Helena could have just said "Maybe the cops left it behind" or something to that effect.

Sin 28: Or he could have just gathered more speed and stop the car, causing zombies to fall off from the roof unless the road was very tight and he didn't have enough space, then yes i see your point

Would have been a better alternative, but on the fly and thinking fast especially with the driver window broken Leon could have decided to take that chance. Maybe in his quick thinking he failed to notice the street lamp that contributed to the car flipping.

Sin 29: I'm no expert on cars and explosions, but i think engine wouldn't explode that easily without leaking and set on fire. Also, later the BSAA soldier to comes to aid Leon and Helena with jeep and it gets flipped over and he dies inside while the engine catches on fire.

No expert either and what you say seems reasonable. Probably a lot of things factor into that.

Sin 30: I see your point, but light flashing at someone's eyes does sting quite a bit

This is true, maybe Helena has a bit more tolerance than others.

Sin 87: It is used on movies alot

I haven't seen it used a ton, but I thought of it as a stylistic way to bring the story back to the present.

Sin 89: I know it comes down to personal preference, but the reason why i found cabin defense scene in RE4 so nerve wracking was due to fighting infected in tight places(Not saying RE4 is flawless masterpiece when its not). While RE6's "cabin defense" is bigger than RE4s, but you are given more ways to deal with enemies with more variety of melee attacks more than in RE4.

You are correct with more variety to attack and defend yourself as well (like more places to take cover behind) but my experience with that stems from my 1st time trying that section. You see when I 1st played RE6 last year I started on Veteran difficulty and got quite a run. 1st time coming across that section only having a handgun and shotgun made it nerve wracking for me. And yes melee attacks are totally doable in 6 and to greater effect than in 4, but even they have a limit on how many you can perform before the character has to take a breather. All the while zombies flying through the windows, some of them randomly turning into Bloodshots, dwindling supplies, etc. I do think RE4 ultimately executed it better because of the smaller space but I don't want to waste time comparing them when I enjoy both.

Sin 90: Um, Brad Vickers for abandoning the team in the forest? Nah, i'm just kidding. The problem with the survivor, Peter is that he is literal sociopath for abandoning his OWN GIRLFRIEND to zombies and how she just slows him down. Even Larry from Walking Dead looks like saint compared to him.

Had to comment on this one for the Larry comment lol (y)

Sin 93: Its a quite coincidence though, especially when there is no way out of the Cathedral aside from the underground tunnel

It's possible that the Cathedral was closest to a path that leads out of Tall Oaks. Everyone was gathering there to then escape maybe?

Sin 94: Though why didn't hear the ground shake when Whopper got close? It could be argued that they were too distracted on getting out ASAP.

A possibility yes, but that thing just appears out of nowhere within a very short time frame.

Sin 95: I think it was 90% of the population was estimated to have been infected

Yes! Hunnigan in fact says that.

Sin 100: To be fair, Neo-Umbrella is not that clever name though

It's not clever yes, but it's still very cut and dry given their actions. They're not trying to be subtle at all about it or hide their intentions unlike Umbrella.

Sin 106: To be fair, Simmons looks like villain material in first glance.

That's true also. I wish at times the games could play around a bit with the ultimate antagonist and not make the obvious so obvious.

Sin 108: I see your point, but it is still quite coincidence. Though bigger question is why Leon and Helena survived that fallwithout breaking at least one bone in their bodies.

Plot armor I'm afraid is the best answer to that 2nd question. I enjoyed this game but man oh man did Capcom push the envelope with its plot armor.

Sin 110: Personal opinion, not very good one at when the game gives you marker where to go every time. Granted, i'd probably had issues if you have to look everywhere to find the dog.

Curious, what part of what I said is personal opinion?

Sin 112: While i understand Helena's point, it is still kinda BS. At least tell Leon that her sister is being held captive, i'm pretty sure Leon would've likely helped Helena to rescue her sister and gone to the underground anyway. I think Leon is smart enough to not dismiss anything what Helena tells him after been through so much already. Besides, if we take Infinite Darkness into account which took place chronologically 6-7 years before RE6, conspiracy stuff or corrupted government officials using viruses for their own personal gain or motivation isn't a new thing in this series.

I'm certain that Leon would have helped also, but therein lies more of Helena's likely reason: she doesn't know Leon yet or maybe trust him to the extent.

Sin 114: Yes, collecting files in this game is quite dumb. Especially when the most crucial key moments are hidden behind RE.NET website and are not accessible in the game itself. From what i gathered, Lepotitsa/Lepotica's were sent into the campus by Simmons and after spreading gas everywhere they self-destruct themselves, but we never see them doing this in the game itself. It also doesn't help that some of character moments in this game fell flat for me, because the files you found on website reveal more insight on the characters and their motivations, but are hardly discussed in the game itself. Like Deborah's final letter to her sister for example. Can you imagine how impactful it would've been had Helena found her sister's letter, telling how much she loves her after dealing with her in a boss fight?

We are in complete agreement here. I cannot understand Capcoms' reasoning for this at all. I could partially excuse the additional details not making it to cutscene format, but the additional lines of text not making it into the damn game?? No excuse for that. And even more ridiculous is the fact that you have to find those emblems in order to unlock them. I also disagree with that method. It should have been made much easier, like kill a certain number of zombies, defeat a certain number with certain method, etc. Without resorting to the internet, I still have missing emblems and if wasn't already on the internet I would be rightfully confused about the games plot. Just don't make a video games story less accessible. The Evil Within (which I also made a counter video like this one) suffers from a somewhat similar problem.

Sin 116: I do question Dartigan's taste in porn though

:ROFLMAO: his business

Sin 118: Possible, though not explained

True it isn't explained, but personally I don't want a dissertation on everything or things that are unnecessary in the grand scope of things. There are obviously lots of liberties taken in this series as far as science and biology are concerned and if I tried to wrap my head around everything except the most critically important details then my head would explode lol.

Sin 119: Its possible. Though why don't Leon and Helena take video tape with them? That has clear evidence on Simmons by just looking at his hand with ring on it with Family Insignia? I guess it could be argued that Leon was too shooked by the revelation

That's a good question. Good one to present to a forum.

Sin 130: Yes, shooting Helena would be extremely extreme for Leon to do. But why is it so difficult to tell someone their family member is in danger? I get that Helena was probably racing a clock and wanted to get to Deborah as soon as possible which is understandable, but also quite frustrating.

I agree with this actually. Helena could have just said: "Leon, she's my sister. Please help me get her to safety." Not a huge time waste and gives Leon a little more information to work with.

Sin 133: This boss fight looks pretty...suggestive

Mutated Deborah is certainly as such lol. However, and I'm just spit balling on this one. Maybe a part of Deborah's personality is still active and intact even after she mutates. Deborah is said to be a carefree party girl very much the opposite of Helena. This suggests Deborah is very flirty, maybe even promiscuous. Again, I'm just guessing on that.

Sin 134: No argument there. Then again, we have Tyrants that walk around naked and they don't have...you know

What don't they have? Don't leave me in the dark!!! (Jk lol)

Sin 135: That shot has been used in various movies

It has but in this case it's used in dramatic fashion and I think it's used well. It sells Helenas' heartbreak better imo.

Sin 138: There is also Del Lago in RE4 and Irving's boss battle in RE5

I only specifically used Neptune since Del Lago, Brzak, and Irving don't count as fish. Dartigan also said fish which a shark does qualify.

Sin 139: Initially i thought Mines of Moria joke was funny, but this ain't a sin. If he was referring that RE6 is plagiarizing the Lord of the Rings, then by his logic every video game is plagiarizing others.

Very amusing especially when I think about the blind criticism of how cliches are sins because they're cliches.

Sin 144: Scene itself is quite silly though. Then again, RE has had multiple ridiculous stuff in it

No argument there.

Sin 145: I admit, i initially missed that mutant fish was actually based on human, but it still looks shark to me. Even then, mutant fish from human or not, fish don't have vocal chords, unless it has specific biology that allows it.

I thought that initially also, and hell I didn't know Iluzija was originally human as well. Thanks Capcom for leaving that detail out of their files also. And don't get me wrong it undoubtedly resembles a shark, but my point in showing that it was human is to basically say that yes sharks don't have vocal cords, but humans do. Brzak being a mutant (not a fish) still makes it plausible enough to believe roaring is capable. If it really did start off as a shark it might have been better and funnier to say that was Jaws' cousin or something lol.

Sin 147: This detail of the nuclear bomb has been quite contradictory to the series. RE archives claim its nuclear while Biohazard archives and Kawamura claim its thermobaric, though with the case of RE archives could be translation error. As for sterilization of the city, i'm not expert on politics, but i recall that direct confirmation has to come from The President before you launch a nuke. Although, Simmons had influence in this

That's something I absolutely loathe, continuity errors or when multiple writers can't stick to one god damn concept. I want to consider that it was thermobaric because a nuclear weapon will cause a lot more devastation to the environment.

Sin 148: This one creates intelligence mutants, zombies and even clones. Though it could be argued CV was the first game to introduce the cloning of Ashfords but it was more subtle.

This comment of yours actually helps make it more feasible regarding Carlas' creation. Thanks for pointing this out.

Sin 150: Yes, she faked their deaths, but considering how she declared them dead just few hours ago i don't think people are that quick to forget faces. Especially when Face recognition has been a thing since 2010 and this game takes place in 2013. Of course, if that happened then the game would likely ended there.

You bring up an interesting point, but I would imagine that Hunnigan pulled the right strings just to at least get them on the plane. Maybe she even made them fake ID's and if I got confused with a dead wanted criminal I'd be like: "That was my twin brother. He got disowned." (sorry I'm just trying to be humorous lol)

Sin 151. To be fair, that detail is only found on RE.NET and not in the game itself. Which to be honest, is one of the bad ways you can tell your story. Still better than RE8, though

Again, completely on your side. If Dartigan had pointed out Capcoms' bad story telling he'd be on the ball.

Sin 152: I guess it comes with the personal preference on QTEs. They certainly made this scene easier in PS4 port.

I suppose that's why I had no issue, that's exactly how I 1st played it and I gather that the original releases were filled with even more QTE's.

Sin 154: I like to believe their injuries would be worse than what is shown.

Hell even a bump on the head would be feasible, but that plot armor again. Though I'd be up in arms if the crash was more like more like they nosed dived or something that over the top.

Sin 169: But he also doesn't stop Chris from trying to kill her nor tells him that they need valuable info out of her.

That part is true, but I only focus on Dartigans' main criticism of why Piers isn't shooting to kill. He clearly overlooks Piers levelheadedness over Chris.

Sin 269: The fight itself is cool, although i don't think its that dark to see.

It doesn't look that dark to us the player for our benefit, though another possible reason is their adrenaline in that moment.

Sin 270: Granted, i think with characters being thrown into the dangerous situations are properly equipped, except for Carla who is running in a skirt, then again Ada wore dress in RE4

Bingo. And you can also look towards Jill in RE3: Nemesis (before she gets a side pack of course).

Sin 271: Problem is once again that Capcom stored that detail of Sherry and Simmons's relationship into the background files in Extra features. We don't get to know and see their relationship unfold.

True, but again: If Dartigan had pointed out Capcoms' bad story telling he'd be on the ball.

Sin 280: I do find it funny that they don't stop firing once Leon and Helena ducked in the cover, but keep shooting at the same location where Jake and Sherry were only to be stopped by Simmons.

Maybe focusing only on suppressing fire perhaps? Not too sure there.

Sin 281: I accidentally triggered it on accident

So did I.

Sin 292: Convenient time for speeding train

Conveniences are also essential. They're like coincidences. The train sequence helped us understand how insanely durable Simmons becomes.

Sin 293: Crushing something in anger has been quite cliche especially in anime

Still not a sin though since this cliche is being used correctly.

Sin 294: To me it looks like action setpiece of Michael Bay movie instead of something like Speed or Mission Impossible

Agreed, but even Bays' films have their dedicated fan base. And an action sequence involving a train can be a hell of spectacle when done right.

Sin 295: Sadly, most of Simmons's motives are only explained in background files and vaguely hinted at in the game.

Yep, Dartigan should have focused on that.

Sin 296: Transformers-Simmons

My Sin Counter wanted to interject here, but I stopped it :p

Sin 297: No argument on unrealism in the series. But what are exactly the limitations to the C-Virus?

I can get behind your comment. It would make his durability more believable.

Sin 298: It is quite over-the-top, though.

Oh yeah, this game I admit does take it too far at times for my liking. It would have benefited taking things down a peg or 2. Or even 20 lol.

Sin 300: Can't believe Dartigan missed that part where you have to shoot Simmons to make him trip and he couldn't build enough speed and velocity to derail the train where Leon and Helena were on.

That's another counter I could have used and that one didn't occur to me. Thanks for reminding me.

Sin 312: I am aware of the effects of enhanced C-Virus, but it gets ridiculous to the point when the game pretends that it's gonna be the end of Simmons only to appear alive moments later.

True, multiple fake outs. Like you mentioned before some kind of explanation on the limits would help sell this better.

Sin 315: It comes to personal preference over all and i love Dawn of the Dead Remake. Also in Leon's report in RE6, he says that these zombies are more faster and more agile than zombies in RE2.

It does come down to personal preference, but he outright says what he says and seems to completely disregard the fear factor in the speed zombies which those movies I mentioned help demonstrate. And Leon definitely encounters faster zombies but there are still zombies that can take a while to navigate. Capcom really wanted to please everyone and it resulted in a mixed reception, though some kudos to them for trying in some senses. Regardless, Dartigan's comments don't warrant that as a sin.

Sin 317: Sure, but it is quite convenient that Leon runs into trucks

If it happened more often, I'd find it funny.

Sin 318: Plot armor defies all logic

That it does.

Sin 328: Um...no. Because if you go to Cutscenes section where they have placed the timeline for each cutscenes. Then yes, the scenes where Helena gets injured and has to be patched by Leon happens between scenes where they get knocked back by explosion and facing against Simmons again later on.

This is one I legit have a problem with. I just went on YouTube now and confirmed again my counter point. The tutorial at the start of the game that begins with a slow build up to the explosion and ending with Simmons' appearing plays out differently than the section in Chapter 5. Dartigan for whatever reasons pulls a sin for a cutscene that only plays in the tutorial where Helena has to be patched up instead of the section that plays normally during Chapter 5 where Helena is conscious the whole time and does not require patching up. So yes, my sin is legit because why put together a video critique like this and instead of constantly moving forward you take steps back? Personally I would have preferred what happened in the tutorial since it shows far more realistic consequences from an explosion at relatively close range but that wasn't my point.

Sin 329: I am getting Independence Day flashbacks from this scene

Wow, that one totally flew past me but I haven't seen that movie in a long time lol.

Sin 330: Question is how did he get infected? We learn through Marhawa Desire that zombies that C-Virus creates do not infect through bites, but by gas. And if this guy was on the helicopter the entire time, how did he get infected, but not his partner?

Correct, that's the real sin with that scene.

Sin 335: Michael Bay comment is bit overkill, but i can "sort" of see his point due to how over the top action is in this game

I wouldn't say it was overkill as I only mentioned 4 films he directed that got poor audience receptions, but yes there are a few times this game goes too far with that concept. Personally for me, over the top action to this degree works way better for superhero media.

Sin 337: I do question how Simmons is able to not transform to T-Rex, but also revert back to his Hellhound form and also turn back to human? What are the rules on C-Virus anymore?

It does seem extreme and kind of all over the place, but Mert helped make it a bit clearer by sharing a few links. I do wish the game could have helped explain it a bit better.

Sin 338: But we didn't see any J'avo in Leon's campaign aside from the one who shot Simmons and this takes way long after the first mission with Chris.

That doesn't mean that there are no J'avo's possibly still alive by that point in the game. Besides, there are other possibilities that could have caused that explosion.

Sin 339: You can clearly see blood splatter from Leon's back when Simmons shoots him with bones.

Good point and maybe showing Leon react a bit more would make a bit more sense, but that could be more of a game mechanic especially since it happens in game. We see blood splatters also when getting shot at by actual guns.

Sin 348: Writers and their tricks. But in all seriousness, if we are gonna use "Because writer says so" as defense, then does that mean we should stop critiquing movies like Sharknado because it was intentionally made bad?

Oh definitely not. Bad writing can and should be called out, but the screenwriter here definitely wanted this to happen for the symbolic reason I mentioned but didn't elaborate on which was that Simmons is such a despicable human being that his actions are as bad as those done by Umbrella. And small chances of something happening does not make it impossible.

Sin 349: While she says they can defeat the virus, but don't clarify how after all the break loose in Tatchi.

Yes, I mention the same thing and this is what I mean by some funky writing. Dartigan doesn't point that out though.

Sin 350: I'm not expert on US laws, but having hand in President's murder is gonna be quite severe whether she pulled the trigger or not. I can't exactly confirm it, but at worse she should be on suspension for few months instead in prison for life as Dartigan claims

I'd be ok with that idea you present.

Sin 351: I'm guessing he is referring to game not specifying in which part of Eastern Europe

Possible but I really don't think it's absolutely necessary here. But I do admit that may have helped a bit to get a better understanding of how Chris wasn't found sooner.

Sin 356: This is gonna sound complicated if not controversial. First and foremost, i wanna say that i love the idea on Chris reaching his breaking point and possibly suffer PTSD from all the men he lost and after what he's been through which is understandable. I wanted to appreciate it, but some issues lies in execution. For 1: His PTSD fueled amnesia only lasts in single chapter and afterwards he keeps running off recklessly trying to take down Carla and being jerk to everyone. 2: The game kinda glosses over on what he's been doing in 6 months which is only touched upon in the files. 3. While its understandable why Chris is so pissed and not in his right mind, but in some scenes he comes off as incredibly petty and kinda childish as i get into later. 4. It kinda undermines his growth in RE5 in which the game starts with Chris with more cynical outlook on life due to how losing Jill took toll on him(and learning info about her was his only hope) and questions if his fighting and hardwork all are worth it anymore. But, at the end of the game, after Wesker's defeat and getting Jill back, Chris has now regained his hope for the world and has gained new sense of purpose of fighting for the better future. Yes, the flashback chapter on Edonia does this seem head to the direction where RE5 ended with Chris becoming captain of the squad and leading a new squad which was great touch. But that is quickly over during the end of the chapter and Chris becomes amnesiac whose haunted by guilt he can't remember(according to the files) so he runs away and spends his time drinking at the bar for whole 6 months. RE5 started out with Chris is dark place, but regained new sense of hope at the end of the game only to lose it again at the time of RE6 with difference being adding Post-Traumatic Amnesia to the mix. Not saying that this couldn't happen to Chris, because it can, but i kinda felt disappointed that it makes Chris's arc and struggles in RE5 feel bit redundant. This is the case when it would have been better for Jill to come back to pull Chris out of brink like how Chris freed Jill from being mind-controlled for over 3 years in the last game, but she is not even mentioned in the game or in game files or RE.NET files. It is explained in Revelations 2 where Jill was doing, but that was like 3 years too late as Revelations 2 game came after RE6's release.

I can see your point in execution as you break it down and as such I respect this, but I still have praise for Chris' character here. I absolutely agree on Jill's absence as well. No cameo, no mention, nothing.

Sin: 357: How many steroid jokes has Dartigan made in his videos?

Haven't seen enough vids to accurately tell lol.

Sin: 365: It does bring in question how much Chris does remember. Does he still remember Claire or Jill after regaining his memory? And come to think of it, where was Jill and Claire when Chris went missing for 6 months. I know that it was mentioned in Revelations 2 but that game came 3 years too late since RE6 was released

That's a good question regarding how much Chris remembers. For the sake of convenience (lol) I guess we'll go with everything once he sees Complete Mutations in China. Now as for Claire and Jill, Revelations 2 actually happened around the same time frame as RE6. Just going off my memory Claire being hospitalized and maybe going through some kind of recovery phase due to T-Phobos happened roughly at the same time Chris was being searched for by the BSAA after the events in Edonia. So this does excuse Claire from not being in this game. Jill, I see virtually no excuse. Yes there was the secret email to Barry also from Revelations 2, but it was not dated so we don't know how long Jill was in rehab for and by this point 3 years have passed. If the BSAA or whoever was running tests on Jiill day in and day out it'd be really strange to have that lasting 3 years.

Sin: 366: He does blame himself for failing to save Richard in RE1 Remake, although it turns out to be Wesker's fault when Chris finds out. While Chris wasn't the leader of S.T.A.R.S, he obviously cared about them and the reason why he went to investigate Umbrella and find ways to bring them down was because of the honor of his fallen S.T.A.R.S members. While yes, leading the team on your own adds much bigger responsibility, but sadly, most of Chris's men feel like cannon fodder thrown into the meat grinder than proper characters.

Even so, Chris had a bigger stake in 6 as opposed to 1. That's further emphasized by Chris' pep talk to his men in Chapter 2 when he says it's his job to make sure everyone gets through the operations alive. Also Chris' long career could be subconsciously taking its toll on him over the years and that could have contribute to his breakdown.

Sin 367: I can see Piers means well, but pulling the amnesiac PTSD-ridden soldier back on the field without psychic evaluation is one of the worst decisions you could make. Yes, Chris has the reputation of thwarting many outbreaks and bioterrorist attacks, but he is clearly not in his right mind to make rational calls or could lose himself to anger as he does once he regains memory about his teammates and Carla, whom he mistakens as Ada.

You are absolutely correct about this, and I'm afraid I'm going to do my best to guess here so please excuse my ignorance. Maybe he was examined in some way prior to the mission in China. I do recall Piers' mentioning training in regards to Chris and I got the impression it was some kind of physical training, but given the nature of the BSAA's operations I can't imagine they didn't do some kind of psych evaluation as well. It's not mentioned and again I'm gonna guess here but maybe he did have a brief evaluation and due to his amnesia he was cleared? Maybe also the BSAA decided to take a serious gamble with Chris? 🤷‍♂️

Sin 372: Wished the game would explore some of the ramifications on C-Virus and what are its limits, because it can basically do anything

I laugh out loud because it made me think of C-Virus Simmons dinosaur, but I think you bring up a reasonable point.

Sin 373: Don't think body armor protects you enough from RPG warhead that would penetrate human body and even if it didn't penetrate the armor, the explosion itself would be big enough to 100% kill human

Maybe not a strong enough warhead? Nah, I'm just being stupid lol. I'll say plot armor dictated that one.

Sin 379: Because in good action movies explosions and falling debris happen for reason and not randomly?

It sure can happen and forces the characters on screen to think fast to make a quick escape and also raise tension. Besides, I'd agree more with the random comment if the mission hadn't shown explosions in other buildings.

Sin 380: It still doesn't explain why are they bombing the building clear of all the J'avo. Unless, they were worried it could still have more inside somewhere.

Most likely it's for that very reason. The hostages were rescued, but hostiles still remain.

Sin 385: If John McClane survived boat explosion with mere inches away from him, don't see why Chris wouldn't survive this. Although, realistically, they would suffer from severe 2nd and 3rd degree burns at best.

Can't argue with that lol.

Sin 388: Although in Leon's case, most vehicles get crashed or blown up quite often during his campaign. Some due to his driving skills and some out of his control.

About the only poor soul that possibly survived Leon's operating is the jet-ski. Unless it was destroyed post game lol.

Sin 389: I think most of us wanted to climb on that thing to get cool and stylish kill than just shoot it

True it does look more awesome, but a few things to help better explain my counter:
1. Dartigan seems to imply that is the ONLY way to kill those BOW's which is obviously untrue and is the crux of my point.
2. Especially in the case of El Gigante, I tend to usually shoot the plaga to kill it faster. On a new game with the rifle maxed out on firepower it takes less time and effort. Plus, I loathe button mashing.
3. You won't see a speed runner resorting to using that tactic. That ties in somewhat to my 1st counter.


Sin 390: Finn seems like a typical fanboy archetype i have seen in all sorts of media before. At least he didn't turn evil

He does but I have to imagine you've seen worse examples of that archetype. I know I have.

Sin 391-400: Guess he forgot that scene when he was making the script, but yeah, that scene was still quite ridiculous.

As ridiculous as the scene may have been, not letting that editing mistake go. No reason to have to go backwards.

Sin 401-406: Maybe, but writers aren't immune to criticism.

They're not, but I can't imagine another way of moving that tank so that the team can proceed. Perhaps this team has experienced things like this before besides maybe Finn.

Sin 407: I'm sorry, but you are forgetting that Ada was mentioned in RE1 as part of puzzle in John's diary.

That's way too big a stretch since we're not completely certain who even canonically worked on that computer; Chris or Jill. And only Ada's 1st name was mentioned in the note. Since Chris didn't react with Ada Wrong the way he did with Sherry, I think I'm safe with my guess.

Sin 419: I do wonder how it works though.

That's fair.

Sin 430: No complaints about RCS's performance. He did fantastic job and he will always be the definitive Chris Redfield for me. Buuuut...it pains me to say this, but Finn didn't grow enough for me to care about him. He does have good qualities in him, he is kindhearted rookie who wants to do good and is excited to work with Chris whose he is fanboying over. But other than that, there is not much to him. Sure, in the files we learn that he had mother back at States, but his character failed to captivate me.

That's a fair enough fact, but just like I mentioned with Leon and Adam, it's Chris' reaction (the character we care most about) that sold it for me. It helped also to showcase that Chris cared about his men and their well beings even if we the player didn't care much for the others since we didn't know them as much. Good to see another person also recognize the fantastic performance of RCS. Like you said, he will always be the definitive Chris Redfield in my eyes.

Sin 431: From what it looked like, it look like dead end corridor and i don't want to use theories as irrefutable fact even if its good theory.

Another fair point, that was a tough one to try and dispute and normally I don't like to resort to using theories only.

Sin 432: Granted, Nicholai was not much of a boss fight as you take him down with single rocket. In RE6 it's a boss fight and it takes ridiculous amount of damage.

Jesus yes, those helicopter fights felt like a bit of a chore.

Sin 434: Well given the state that Chris was in, Piers should have known better than that that Chris likely wasn't fit to lead the unit.

Again a flimsy guess, but maybe those traits weren't present since Chris still had amnesia.

Sin 438: Since one of the signs of being infected with C-Virus make your body combust. I'm surprised C4 didn't ignite and blow up.

This is one scientific fact that I can actually answer, C4 requires a detonator in order to explode. It can be set ablaze or shot and it will not explode. Content creator Th3Birdman explains this in his Everything Wrong With CinemaSin's Rush Hour.

Sin 553: I like this scene overall, however my issue with this scene how Chris's change here felt little too sudden for me. Chapter 3 reinforces that Chris and Piers have conflicting goals and they spend majority of Chapter 3 arguing about the mission and what's right. You would think there would've been some payoff to their conflict later on in the story, but after one pep talk from Leon, Chris is almost immediately becomes nice with Piers. I do like that Chris is finally taking some responsibility from his actions, but i felt the the game took the easy way out for their conflict.

I see what you mean. The way it's resolved lends to the idea that Chris and Leon are very trusting of each other despite not having met too many times over the course of the series which would have visualized better if the only scene of them physically in the same scene wasn't their mistaken fight.

Sin 554: No comment. Although, arrogance has been used in almost every bad guy in these games

A bit overused for me.

Sin 561: Meh

Sorry, I cringed at that sin lol.

Sin 562: Because of course

It's also brought up by Jake in his campaign in Chapter 4. No definitive answers are given, but it's a bit humorous to see the game calling itself out.

Sin 572: The amount of times this game tries to play every silly stuff seriously, it comes off as often as unintentionally hilarious.

Still tries better than Dartigan...

Sin 574: Jake grew up in Europe, its likely he learned American Accent during his time as mercenary.

Very possible. Jake is also very intelligent. Learned a foreign language in captivity in 6 months and even knows how to play a piano.

Sin 574: I'm actually one of the people who still passionately love RE5

And you're not the only one! 🙋‍♂️

Sin 576: I'd like to ask someone who works in a place like this

Might be a bit difficult for me to get their contact information lol.

Sin 579: To be fair, the file about HAOS is only excluded in RE.NET and not in game itself. It was also said that once Carla's vital signs cease to function, her group will initiate Plan D to unleash HAOS whether its incomplete or not. Which explains that had Leon not interfered Chris at that moment, Haos would have been released as soon as Chris shot her death and no one would be able to stop it in time.

Spot on. It really can't be stressed enough that you should not tell a story in a video game in this fashion.

Sin 582: I agree that it should have had cameo on Jill. Also why go to the exact place where he started in? I get that its supposed to be symbolic Book end scene, but still.

Maybe his way of honoring Piers? Hell he even had a steak like Piers had in the opening.

Sin 583: That's neat detail, but how would Jake know that lullaby

Maybe an inside developer joke? Since I'm still not 100% sure about this trivia I can only guess lol.

Sin 584: Apple joke is overused

For sure.

Sin 586: If someone with many eyes stared at me i would be like "The heck, man?"

Don't do that, be cool like Jake 😎

in 592: We don't know

Possible, but he did mention Carla (not by name) as the woman who gave out the samples.

Sin 594: I don't think Chrysalid virus was ever said in the game, but only in the files.

To my knowledge, no it was never said in full. But still.

Sin 596: Granted, on the launch you wouldn't know this detail until you completed all 3 campaigns. But yeah, i agree overall. Though the files don't really explain how Carla got hold on Wesker's DNA. Sure, it could be single strand of Wesker's hair she obtained.

I actually would not have minded learning how Simmons' found out.

Sin 599: Ustanak had great potential, but i think he fails to be scary as Nemesis for the fact that you are constantly put into mandatory fights with him where you kick his ass(Minus, the hide n seek section which was pretty good) whereas with Nemesis it was more fight or flight situation, leaving only 3 mandatory fights with him. Nemesis also has tendency to randomly show up to ruin your day and you can feel his presence close with music changing and hearing his voice from distant and that was terrifying. However, i will say i love Ustanak's design and attaching claw or any other kind of weapon to his missing arm makes him formidable enemy.

Agreed overall. Ustanak certainly is formidable, but as I said in the video Nemesis will endure as far more beloved. For this one, I would definitely choose Nemesis.

Sin 606: No argument there, its great set up for his character, although i have some problems with some of the execution

Another totally fair point.

Sin 609: It looked like explosion gave him boost

Hehe, very well.

Sin 614: It does look quite ridiculous how one moment Ustanak has giant claw, but when he goes off camera for about 2 seconds, he has freaking minigun attached to his arm.

It's over the top no doubt but this was one of those over the top moments that I could live with. As an 80's and 90's kid scenes like that resonate with me (to an extent of course lol)

Sin 618: Unfortunately, her healing factor does not add much beyond Chapter 2.

It would have been cool if it could have been factored into game play somehow. Jake has fighting stamina restored if you hold the attack button giving him a unique edge. I wonder why Sherry couldn't get something as well?

Sin 631: I do like the "Sins of the Fathers" aspect from Jake and Sherry, but i am still questioning Wesker's lineage because this comes up way after his death.

And that is another absolutely fair criticism of the game, especially since allegedly Jake wasn't originally going to be connected to Wesker.

Sin 632: It is Resident Evil game, but i dislike vehicle sections in this game

I can understand your criticism on that.

Sin 639: I think people who would work at mines would wear different outfit than just T-shirt

Fair observation to make but not glaringly important to me. Who knows, maybe the dude removed protective wear? Not sure how to make that one out.

Sin 641: No argument there, although its funny on dying state Sherry says she can't regenerate fast enough. So...yeah. Another point is how he didn't sin Jake being hit by Ustanak's power drill to the face. That would leave some serious injuries to the head and i get that Jake has similar powers as his father, but Wesker wasn't impervious to knives either as Sheva stabbed him in the wrist with knife in RE5.

Another fair point to make, maybe even showing Jake spit up blood could have mitigated since despite significant durability I have my doubts he's as durable as his father.

Sin 642: My only question with this scene is how can Carla walk around in a skirt with her bare legs exposed in a cold weather? At least Sherry seemed wearing right gear for winter.

Well that question could be answered with a couple of possible answers:
1. The sun is out now and likely it's much warmer in the day than night.
2. Carla could have been inside of a large enclosed vehicle with heat sources on since we only see her come into frame but don't see where she comes from.


Sin 643: Granted, it is not explicitly said on how many times he has tried this. And also he only disarmed one armed guy when he had two armed guys still aiming their guns at him. They could have shot Jake right there in there, unless they need him alive. Also, how come Jake's hair hasn't grown in 6 months?

They could have resisted at first but then maybe decided to submit for the other's well being. And the scene I showed sort of confirms your suspicion. If they really didn't need Jake or had no further use for him then I don't think they would have given authorization of firearm use only AFTER Jake and Sherry escaped their cells. That order seemed like it was done as a last resort.

Sin 644: Not really, because they send a FREAKING TANK against them.

And the said tank is sent after Jake and Sherry have already assaulted the compound.

Sin 650: I think there are more pressing issues on Dartigan's video than just spelling errors. Because if i were to count every misspelled line from him, i would be here all day.

This is true, which is why for the most part I only visually point out the misspells in his subtitles and correct them on my end but don't add them to the sin counter. However, for the absolutely ridiculous misspells and mispronunciations I will definitely count them as a sin. Those are grade school level mistakes and free spell checks are available online.

Sin 702: Its highly convenient how those clothes in those lockers fit with them perfectly.

True, but let's be real here. It'd be really impractical for them to keep running around in what they currently have on. A better way to sell the scene would be if all of the lockers had clothes in them.

Sin 704: Even in fictional universe, there needs to be established rules.

I have my doubts that Resident Evil will receive a set. It has taken quite a few liberties with biology since its inception.

Sin 712: While tank maneuvers slowly, how does Jake know the tank would miss the shot?

My only guess is that Jake's enhanced abilities are not limited to strength and durability. Perhaps he can perceive things faster than a normal human as well and therefore can react faster?

Sin 717: Not a big fan on motorcycle sequence in this game

Fair enough. I didn't mind it, but I respect your opinion.

Sin 736: Fighting unkillable enemies can become tiresome when overused and frustrated when having to constantly fight the thing which it did for me.

This one I'm conflicted on because I realize that Ustanak could have been utilized a bit more if he was present here. Though having Ubistvo also gives more variety. Like I said; CONFLICTED!!

Sin 740: Not defending Dartigan here, but even i have sometimes trouble with spelling names of some of these monsters in the game like Lepotitsa(which is why i call them Lepotica), Brzak or Rasklapanje

And it's made worse by having translation errors that change the spelling on certain names slightly.

Sin 742: I guess

Well I present my argument as only a possibility since I don't know. I've also heard of fan theories that suggest Carlas' subconscious also wanted to protect Jake and Sherry just like how she contacted Ada Wong to get involved and stop her. There's not much available as concrete evidence, but Dartigan sins these circumstances and gives absolute no thought to possibilities which is extremely barren and tasteless.

Sin 744: Ok, first of all, Jake doesn't fully allude to this in the game. He talks about his father 2 times in the whole game minus the encounter. 1. Where he blames him for inheriting his blood and abandoning. 2. When he asks Sherry if Chris knew Wesker was his father which could also seen as Jake being simply curious. And most of their journey has been Jake and Sherry about making the cure out of Jake's blood than search for Wesker. We don't get much what Jake is truly feeling about his father and it often comes off to people that Jake's anger at Chris being too sudden. Jake's feelings are mostly touched in the files and now i can say why i dislike how files are collected in this game. They leave out crucial character moments, one of them being Jake inner thoughts about Wesker which should have been included in the game itself. Another in-game file is about Jake's mother's final letter to her son in which seems to imply that Jake not only wanted to confront his father, but also wanted to honor his mom's last wishes which makes Jake's anger at Chris perfectly justifiable. But, this is not alluded in the game at all. Jake never mentions anything about that. So yeah...he has good development, but it is fumbled by sloppy execution and it pains me to say it.

It's not fully alluded and again I'll give you points regarding the lackluster execution. Hell I'll even say that I perhaps should have said that it was the most likely reason he was pissed. But towards the end you came across the critical details that make Jake's reasoning the most likely to be pissed off at Chris viable which is his mothers final note to him and even that file in general which mentions Jake complaining of his father's absence (damn you inaccurate localization!)

Sin 751: RE5 is pretty awesome

👆👏✋

Sin 756: Even the files say who funded Neo-Umbrella is unknown

Yeah, ambiguity reigns here.

Sin 757: Its explained, but its highly convenient

But it makes sense since it is a warehouse and supplies / weapons have to be transported somehow. Considering how big this facility is I wouldn't be surprised this was only one of multiple. Also it was probably set up this way for the subtle RE3: Nemesis reference.

Sin 769: Well, its true actually

Likely done intentionally. Using the same model makes all the sense here not only to re-use an asset and save money, but also since this is Ada and Carla now looks exactly like her. The animation not too sure why to repeat it, but maybe for some sort of symbolism. Either way, Ada's naked, and I love me some Ada Wong lol.

Sin 785: But Agent is barely a character and can't do anything until Ada proceeds. And while we get more behind the scenes of the events that we didn't see before, there are parts where i felt the game drags during her campaign.

Agent was likely programmed that way because Ada's campaign was specifically designed to be played solo. But maybe because of player complaints, Capcom decided to try and humor and placate them hence Agent was created. I'm guessing on that last possibility.

Sin 787: How do you know if its impossible to happen someday in the future? Not saying it will, but still.

Don't jinx us lol.

Sin 789: He was in Raccoon City, yes, but left before the outbreak happened in the city.

While Ada was in the city once it started. The time doesn't matter in the meaning of the line so much as the binding word and in this case location. Also of note but I acknowledge this is not at all concrete, Ada could have possibly at some point been in Raccoon City prior to the citywide infection.

Sin 800: Silly dialogue has been franchise's sin from the very first game. It doesn't get pass here either.

But not every line of dialogue across all games prior to 6 is delivered in hammy fashion.

Sin 802: I heard original intention for Damnation was to have love story between Leon and Ada, but Capcom refused that. And sadly this is the last time we see Leon and Ada together in upcoming games and movies.

That would have been interesting to see. And for now yes, but Leon needs a break from the spotlight anyway.

Sin 803: I can only think Ada had a hunch that Leon might need it.

My only confusion looking back is where exactly did Ada find it?

Sin 804: I think the real sin with this game is teasing for character in future games that does not appear in over next 10 years.

Yeah, but 6's mixed reception was likely another major factor. Part of it does come from the muddied story telling though which we both agree throughout. No games' story should be told that way; ie: hiding critical character and plot details on the internet.

Took me days to finish this!! 😅

You make several points Genji and as I said before, I appreciate the mild and respectful manner in which you share your feedback. I'll consider things you bring up here and also your response to Merts' thoughts on Dartigan Code Veronica video for future videos of mine in general to improve some of my talking points. Thanks again for taking the long time needed to respond to my vid 🤝

Also, I believe you asked me what do I think about GCN's content?
I'll answer that here:
It's not as bad as Dartigan's videos and GCN acknowledges a games strength far more often. Like his video on Devil May Cry 3. In general his vids are far more tolerable.
Thank you for the kind words and i will admit i could have done better with some points and you make well thought out and respectable counter points which i appreciate. It took me days to make my initial response as well because i needed to make full thought about everything and think if i missed something and wanted to be respectable as possible. After all that's said, my job is here is not trash RE6 or tell you you're wrong to like it. In fact, after all the faults, i still like RE6 in fact i appreciate it more than i did back in 2012. I was wrong on few things for example on how you explained the C4 well While some character decisions and direction didn't land with me as it did with you, i do acknowledge that the new characterization in RE6 had more effort and potential than previous games. Thank you for your reaponse as well, man 🤝👍 You make great points as well and i didn't want to come off as rude. If i were to make responses to your every video it would be super exhausting 😅😅 Surprisingly, the reason why i decided make to response to RE6 video was because i had so much thoughts about RE6 more than any other game in the franchise :D Hope to see more videos from you soon :)

Oh and about GCN. I think he started out kinda bad, but i think he got better over time. He certainly does more research than Dartigan did especially on DMC3 video.
 
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I see your point and ı dont mind the limitations of older games as they are but replaying them further just diminishes their tense aspect for me and makes them feel more outdated. I think the horror aspects of the games come more from lore and monster designs rather than the gameplay aspects you mention. I still think the limitations fit as they are but ı dont believe they are needed. For re6, that was the 1st re game ı played back in 2013 and ı remember feeling quite threatened by the general premise along with the lore and monsters. Simmons' obsession with ada particularly ı remember finding quite threatening when reading the files.

As for ghosts and cyborgs, ı dont think they would feel out of place for this series, especially after everything that happened. I always found that quite funny regarding mikami. It just shows more and more regarding his barebones writing, particularly at re4 which feels like a parody due to him rushing the script. I also find dmc1 more survival horror than every game in the series combined and it was actually a re game once before starting its own series all along.
That's alright. And i'm sorry. I didn't want come off as rude and impolite to you nor tell you're wrong.
 
Thank you for the kind words and i will admit i could have done better with some points and you make well thought out and respectable counter points which i appreciate. It took me days to make my initial response as well because i needed to make full thought about everything and think if i missed something and wanted to be respectable as possible. After all that's said, my job is here is not trash RE6 or tell you you're wrong to like it. In fact, after all the faults, i still like RE6 in fact i appreciate it more than i did back in 2012. While some character decisions and direction didn't land with me as it did with you, i do acknowledge that the new characterization in RE6 had more effort and potential than previous games. Thank you for your reaponse as well, man 🤝👍 You make great points as well and i didn't want to come off as rude. If i were to make responses to your every video it would be super exhausting 😅😅 Surprisingly, the reason why i decided make to response to RE6 video was because i had so much thoughts about RE6 more than any other game in the franchise :D Hope to see more videos from you soon :)

Thank you for the kind words and i will admit i could have done better with some points and you make well thought out and respectable counter points which i appreciate. It took me days to make my initial response as well because i needed to make full thought about everything and think if i missed something and wanted to be respectable as possible. After all that's said, my job is here is not trash RE6 or tell you you're wrong to like it. In fact, after all the faults, i still like RE6 in fact i appreciate it more than i did back in 2012. While some character decisions and direction didn't land with me as it did with you, i do acknowledge that the new characterization in RE6 had more effort and potential than previous games. Thank you for your reaponse as well, man 🤝👍 You make great points as well and i didn't want to come off as rude. If i were to make responses to your every video it would be super exhausting 😅😅 Surprisingly, the reason why i decided make to response to RE6 video was because i had so much thoughts about RE6 more than any other game in the franchise :D Hope to see more videos from you soon :)

P.S Can't believe i missed this from my previous response, but my favourite moment in Chris's campaign is the scene where Chris and Piers are discussing in the elevator. I thought that was genuinely well made scene. Chris becomes humble and actually sees Piers worthy replacement for him, despite telling him to back off earlier like "Fall in line Soldier" or "You should have more faith in your captain" when he was obsessed with revenge. Its a good development for Chris and this is one of the best moments in the game. Unfortunately, this doesn't last in the future installments like RE Village.
 
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Especially when RE: Village tries to recreate similar kind of sacrifice with Ethan as RE6 did with Piers. I disliked it. Chris doesn't even react much to the situation. I was expecting more "No! I'm not going through this shit again!" reaction out of him, but then again Village did number of problems on Chris's character
 
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mert20004

Mert_BIO_6
This is the 1st time ı'm saying this here but about leon and helena surviving against impossible odds that would realistically kill them, ı believe one explanation is they might have gained resistance against the gas and that could have strengthened their bodies. And leon was infected with plaga in re4 before removing it from his body. He shows symptoms to infection there and plaga might also strengthen his body previously as well.

This is still a series where the recurring antagonist manages to fake his death using a virus just cause of luck. Only for said virus to blind his arrogance more and more. At least the recurring protagonists develop themselves as they continue to fight against biohazards, even if they survive against impossible odds. So far re6 is still the entry that showcases this the most by having most amount of returning characters along with new ones without any recurring antagonist. I would have preferred if re6 featured more characters but it's still a creative sequel regardless.
 
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