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RE:4 Impressions Thread

I dont mind the new ashley that much. I was fine with escorting her but at the same time, from a gameplay standpoint, she's utilized less than og game. I like unlocking treasures that can only be done with her but at the same time, she cant kill any enemies, even during the armadura fights with leon. Now she gets a lantern and all she does is to point it which stops them temporarily. I'm still surprised those things made it to the game, ı thought they would have been cut before release but they still appear. I cant stand to the new cutscene where she shoots 2 of saddler's henchmen with leon's gun before it jams. And yet during gameplay with leon, she still cant do anything. I wished it was possible to play as her more like moira and natalia in rerev2, ı would have preferred if there was a way to swap between characters.

I also dont like the new dialogue regarding ashley which she says to leon where she wants to become a government agent if leon rescues her. I know that's meant to be a foreshadowing to saddler's influence on her but ı still dont like it. The way saddler is introduced in the island doesnt make much sense to me and only serves to keep padding the plot. And ı still dont like ashley being captured at certain points in the game and keep dragging on the game's story. About ashley, ı've seen some wanting her to appear in a re6r along with her dad. That to me makes no sense whatsoever. The more the series continues, the more frustrated ı get at re6 criticisms whenever they appear. I even remember seeing some re4 fans wanting re6 to be " remade " instead of re4 cause it's a " bad game " to them unlike the former. I can say the same thing for people who demand recv to be done in re engine as well. Basically the re engine versions would " replace " the previous games in their minds even though it still doesnt change the fact that the previous game would keep continue to exist.

The minecart section after playing it felt strange. Compared to re4 and re6, it feels much more limited and you're forced to stick with only one weapon. In re4 and re6 where you have freedom to use any weapon, you can also move the character and in the latter, you can even dodge. Is it even possible to defeat both chainsaw ganados and loot their drops in the new game? Cause to me it isnt. In og, they dropped down to the cart and it was possible to defeat them there to get gold. Or shoot them so that they would fall and die.

Imo re4r is the easiest game in the entire series. I used to think re2 was the easiest followed by re6 but re4r straight up takes it to a whole new level. I dont mind this and ı think both easier / harder approaches can have their own benefits but ı'm still surprised how people can call this decision " return to form ", especially when compared to og game. They surely managed to make a game that's meant to appeal to a much more wider audience than the previous numbered games even more streamlined / handholding.
 
Imo re4r is the easiest game in the entire series. I used to think re2 was the easiest followed by re6 but re4r straight up takes it to a whole new level. I dont mind this and ı think both easier / harder approaches can have their own benefits but ı'm still surprised how people can call this decision " return to form ", especially when compared to og game.
I think that is why it says under Hardcore difficulty that it's for people who have already played RE4. They were letting veteran players know that Standard difficulty was a little easier this time. The harder difficulties were definitely more satisfying.
 
I think that is why it says under Hardcore difficulty that it's for people who have already played RE4. They were letting veteran players know that Standard difficulty was a little easier this time. The harder difficulties were definitely more satisfying.
I can see that. But ı still wouldnt mind if standard was a bit harder. To me normal should be normal difficulty and harder difficulties should be hard and very hard type of difficulties.
 
I like to save a few mugnum rounds for that guy.
I bought a weapon ticket during my gameplay after saving enough spinels. I used it to max broken butterfly's firepower to its limit which helped against those things. I still dont think the upgrades in the game feel as satisfying as in 4 / 5 / 6's cases though.
 
I bought a rpg 4 times during my gameplay. 1st for the el gigante encounter in village, then for the 2nd el gigante in the castle, then for verdugo and lastly for saddler. I thought it would have been hard to buy but it still felt quite easy, probably cause ı wasnt switching weapons that much due to relying on sentinel nine and skull shaker, 2 dlc weapons that can only be obtained through separate purchases.
 
I dont feel like this game explains how saddler and his cult was planning to take over the world by utilizing ashley as a victim. This wasnt explained in og game either and while re5, damnation and vendetta gave hints about this, it doesnt feel like this game utilizes story aspects from them that much. Like how was ashley going to infect her father? Spit a parasite from her mouth and drive it through her father's? And ı still dont understand why there are random girls you can find in village. Like why are they even captured in the 1st place?
 
Does anyone like le5 smg and cqbr assault rifle? The former apparently behaves like the one in re5 but ı didnt use it at all, ı kept sticking to tmp. And the latter seems to use rifle ammo, the same one from previous 2 sniper rifles, rather than separate assault rifle ammo like in re6 and rerev2. I cant say ı like those weapons that much. The weapon impacts were overall very weak in this game just like previous re engine games.
 
I miss the chapter select feature from re5 / re6 / rerev games here. It would have made replays as a way to farm items more comfortable. None of the re engine entries have that feature, ı find it even more strange when dmc5 allows that but re engine re games dont.
 
Some bosses like the lake thing I feel needed a better build up. In the remake, he just attacks you when you get into the boat. I also hate Salazar's model. At first sight, you can see he looks like an old woman.

Terrible model.
 
Some bosses like the lake thing I feel needed a better build up. In the remake, he just attacks you when you get into the boat. I also hate Salazar's model. At first sight, you can see he looks like an old woman.

Terrible model.
I agree with your points. Salazar also doesnt merge the same way in og game, now the other verdugo which apparently became u-3 is missing and the way his mutation is executed feels strange. Leon shoots him and he falls while in og game, the tentacles picked him and the other verdugo before consuming both of those for the ultimate transformation of the " queen " . Novistadors are also " u-2 " now, feels like strange alterations to past lore.
 
If re6r would happen, which ı hope it wont cause they would try to please its obnoxious haters, ı suppose assault rifle rn's bayonet would be breakable too then. That is if the weapon wouldnt be cut. Facepalm...
 
RE5 and 6 aren't considered to be classics, so they may or not be remade. But I think if they remade 1 again, it would be watered down with no spiders and no crows included, and there may possibly be other omitted enemy types.

They are just evidently lazy in that regard...
 
RE5 and 6 aren't considered to be classics,
That's such a strange view to me. Any game that would age enough can be considered " classic " from my pov. I started the series with re6 in 2013 and played re5 a year later. Why wouldnt ı even consider them " classics " ? A good portion of the fandom is so blinded by their nostalgia along with their precious agenda about " survival horror " and " canon " , this still continues. No wonder the creativity is siphoned from the series starting with ucorps as a prelude to re engine entries. They just cant stop manipulating from people's nostalgia to keep reproducing the exact same thing over and over. Instead of 5 games after ucorps, they could have released much more developed 2 or 3 games but no they made re7 and revillage as test studies for the next games, hence re2-3r's incredibly messy and barebones nature followed by re4r feeling more faithful than those 2 examples. And people still ask for more " remakes " ? Why not fix re2-3r instead?
 
I meant in the general sense. They'd screw it up anyway. :D

I heard that the new movie is based on RE0. Portugese Rebecca, maybe. :(

I doubt they will remake RE0. If they do, then Jesus. They may as well make a start on the spin offs too.
 
I meant in the general sense. They'd screw it up anyway. :D

I heard that the new movie is based on RE0. Portugese Rebecca, maybe. :(

I doubt they will remake RE0. If they do, then Jesus. They may as well make a start on the spin offs too.
I can see that. Yeah they may not " remake " those 2 games due to them not being beloved as much as say, re4 for example, but like you said it's more likely they wouldnt give the same care for those games as re4r if they would be reproduced through re4 formats with re engine. Re5 would turn out better than re6 ı guess since it's more closer to re4 than re6 is but the latter would be probably worse than anything else in the series, something many still say for the 2012 game very obnoxiously. And ı'm still angry over the entire existence of that upcoming movie. I cant believe paul w.s. anderson is returning with a vengeance after producing 6 trashpits. Him returning to work at another movie makes me miss the writing eras of both sugimura and suga's very deeply. Such a shame they dont exist...
 
RE4 is always going to be overrated, and I blame that game for the decline of the survival horror genre. As an action game, I find it's very fun. But it's not really RE.

But I am over it. It is what it is. :D
 
RE4 is always going to be overrated, and I blame that game for the decline of the survival horror genre. As an action game, I find it's very fun. But it's not really RE.

But I am over it. It is what it is. :D
It's still better than re engine era to me. At least before re engine, the games werent featuring what ı would call as " handholding " in the sense that capcom would release paid dlcs that gives more story info through a very greedy fashion. With re engine, they are doing this far too much. I never liked separate ways not being part of gamecube release nor jill's dlcs feeling quite short but re6 didnt have any paid story dlcs like that, they were just extra game modes. With re engine however, capcom relies on these far too much. Re7 has a lot of those, re2r allows to buy unlockables from the start, the entire re3r, revillage's dlcs and now re4r also has a lot of them.
 
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