Yes, I played. To be fair, the game on this difficulty seemed to me even more difficult than the classic games that were frightening.
But I think it needs something else. I haven't thought much about it, so I can't give an accurate assessment. It's more like I just wasn't scared to play this game, it had other accents in the game design, sound design, and so on. As a horror game, it just didn't work for me.
Yes, I remember this, although I think Mikami seems to have forgotten about it himself, because his The Evil Within was supposedly intended to "bring the genre back to its roots", although Resident Evil 7 reminds me of the classic survival horror much more.
I agree that Resident Evil 4 is focused on action, the game has such a focus. I even think that the fact that ammo and money fall from enemies encourages players to kill more enemies. This doesn't really fit the classic vision of the series, when we could even allow ourselves to be bitten to save resources.
But Resident Evil 4 also proves that its mechanics and concepts can be good tools for survival horror. As a recontextualization of a genre.
Resident Evil 5, which used the mechanics of Resident Evil 4, was not so scary, but there was Dead Space, which, on the contrary, became even more scary. And the game was very similar to Resident Evil 4, even using its mechanics.
But I think it needs something else. I haven't thought much about it, so I can't give an accurate assessment. It's more like I just wasn't scared to play this game, it had other accents in the game design, sound design, and so on. As a horror game, it just didn't work for me.
The re4 devs along with mikami didnt want that same pre-re4 mainline experience for re4 either plus one of back of cover arts for re4 uses statements like " Forget the survival horror. " and something like that.
Yes, I remember this, although I think Mikami seems to have forgotten about it himself, because his The Evil Within was supposedly intended to "bring the genre back to its roots", although Resident Evil 7 reminds me of the classic survival horror much more.
I agree that Resident Evil 4 is focused on action, the game has such a focus. I even think that the fact that ammo and money fall from enemies encourages players to kill more enemies. This doesn't really fit the classic vision of the series, when we could even allow ourselves to be bitten to save resources.
But Resident Evil 4 also proves that its mechanics and concepts can be good tools for survival horror. As a recontextualization of a genre.
Resident Evil 5, which used the mechanics of Resident Evil 4, was not so scary, but there was Dead Space, which, on the contrary, became even more scary. And the game was very similar to Resident Evil 4, even using its mechanics.