Is capcom gonna reimagine re5 and re6 in the future? I mean they are planning to reimagine re4. Not to mention re5 and re6 sold a lot despite getting a lot of criticisms from fanbase.
Yeah, they hold up fairly well too visually so I don’t see the reason. Perhaps a super low resource port with modern mechanics, better textures, etc. but not a full on remake. If they had rebooted the series sure, but seeing as they didn’t and started with RE:2 and fit it into what we already had, now there’s little to no reason.No I hope not. I dont want RE4 to be remade, why should I be interested in RE5 and RE6 getting remakes? That's absurd.
I prefer Resident Evil 6. It's nothing that Resident Evil 5 lacks that makes me say that, it's a great game. It's just that Resident Evil 6 excels in nearly every area. It was a more memorable experience for me that left a bigger impact. It was more dynamic in its approach to the Resident Evil formula.
That's one of the things ı really liked about re6 too. It felt like an improvement from past games that had multiple scenarios. I still cant get over that re2 2019 felt like a step back in storytelling when compared to re6. The scenarios dont even connect to each other in that game.While I liked how the campaigns crossed over in RE6; it added a lot of redundancy which was one of the few things I disliked about RE1 and 2.
Yeah ı know. I'm not a big fan of many statements said by re4 fans either.People who hate on these games really confuse me if they like RE4. I am not sure if it’s from nostalgic scares or it being one of the first 3rd person games to define a genre, but it’s getting old.
What do you think about skills in re6? I personally like them more than weapon upgrading system of re4 and re5. It feels more simple and enjoyable way to improve your stats. I also liked how you can remove them from your set while for re4 and re5, once you upgrade a stat for your weapon, you cant manually degrade it. You need to buy the same weapon again to start from stratch.I liked the treasure and weapon upgrading. RE6 has cooler monster designs though.
That's very cool that you wrote. Do you have anything to say about re6 though?Oh, Resident Evil 5 for sure.
I think the most basic reason is the contribution of the story. I took great pleasure in visiting the places where the history of the Umbrella company began, as well as potentially the history of all mankind.
The idea that Albert Wesker inherits Oswell E. Spencer's place seems fair to me for a character who debuted as the main antagonist in the very first game, in which Spencer was not even mentioned, largely because he was not in Kenichi Iwao's script.
In a way, I find Wesker's role similar to that of Alexia Ashford and the Queen Leech. Not because he is also a Gothic-like villain who challenges the planet, but because of his similar connection with one of the founders of Umbrella as a product of his experiment and a consequence of his ideology.
The way Spencer was killed seems like the perfect ending for a character who built his empire on betrayals. He thought he had the right to lead a loyal people, but he only bred monsters like himself. And it reminds us how villains by their nature cannot unite or appreciate each other's help, because it is their selfishness and sense of superiority that leads to their defeat, unlike the good guys.
I also love the Uroboros Virus. It is so named because the virus forms snake-like "pustules" from body tissues that grow by feeding on the same body from where they originated. Like an ouroboros.
This idea, of course, was directly inherited from the G-Virus, which worked in the same way, as the altered cells fed on William Birkin's cells for evolution, and I love how the game makes comparisons with leeches in this regard. It helps to link all biology together.
Similarly, I like what the game has done with the Plaga parasite. Not only because we find fossils in the Ndipaya Kingdom and also explore through the environment the history that is most likely associated with these parasites in ancient times, but also because of the fresh design that gives these life forms a more unique look than the obvious borrowing from Parasyte that was in the previous numbered title.
Resident Evil 5 is also very fun in terms of design. I like a lot about it, from the level design to the inventory. I still find Resident Evil 4 stronger in these aspects, though, but I enjoyed it anyway. The only thing that really annoys me is my partner, who literally prevents me from immersing myself in the atmosphere.
And yeah, speaking of which, I really love the atmosphere in this game. I have had the experience of visiting Africa several times, and I can admit with confidence how well the developers actually conveyed this environment. Especially the feeling of bright and scorching sunlight, beautiful sunset and dark and relatively cold night. It's a game of contrasts, and I genuinely enjoyed that Resident Evil Village did a similar thing through the progression of time. This is one of the main reasons that makes the game incredibly beautiful for me. And I genuinely did not understand those who think that the atmosphere only becomes a thing if you just add the night and the cemetery to it.
And since I started talking about Village, their close connection with each other gives me a reason to love Resident Evil 5 even more.
Even before Village, it seemed strange to me how Spencer believed in the anti-science book by Henry Travis. And even his idea of starting a company, which either annoyed or confused others, gave the impression that either the character's actions lacked substance, or we were not given the full context.
It makes perfect sense after Miranda now. Especially considering the fact that Spencer was fond of archaeology, so we can find a book about El Dorado in his mansion from the remake.
Similarly, I love to read about how Brandon Bailey does not hide his irritation and disrespect for the old man, and also intended to move forward when his career at Umbrella was coming to an end in November 1998. This evolves perfectly into The Connections for me.
I also find the mold's connection to the Progenitor Virus possible thanks to Resident Evil 5 as well. The way how the haustoria-like organs of the fungal root resemble the vegetative bodies that ancient art and the Uroboros Virus showed us support Dr. Marcus' theory of the virus-driven evolution of all life forms.
After all, I believe that the BSAA soldiers could have been created thanks to a new strain of the Uroboros Virus because of a number of characteristic traits. After all, it's Al's organization that sponsors the alliance now.
I think I could write more, but these are the most important things for sure.