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General Name five things you currently hate about Resident Evil...

Indie, meaning new, or not established. Not that they were ever really indie. But I meant that they were fresh and yet to receive the doing over that would occur later in their lifespan.

And "Hollywood" meaning Michael Bay style explosions, cutting and pasting prior ideas in an attempt to cater to multiple fans, and lots and lots of cheesy action hero phrases. 😁
 
A question but would you like to see carla again if capcom's interested to bring her back? Her fate is left on some kind of a cliffhanger or at least it feels like it. Did you check the thread that ı created about her? She could be the next mainstay villain for couple games, this would be refreshing too since she has nothing to do with wesker, umbrella, project w, spencer etc. I like her a lot more than " she-wesker " .
She was the least developed character in RE6 so I am indifferent if she comes back but that would be more interesting than the mold returning again. All we know is that she was a genius scientist who continued Birkin and Alexia's work and she really wanted in Simmons pants to the point of becoming his crush. The way she was "killed off" by liquid nitrogen was sloppy since it seemed she could clone herself infinitely and was becoming apart of the ship. Maybe The Family/US Government took samples of her body so her or Wesker could come back again by cloning.

I think Capcom won't bother though since they want to keep newer mainline games as fresh as possible, even if it means bringing in aliens.
 
I think the series has become like other things about zombies, in that it has gone on so long, the story is more convuluted than exciting.

In the earliest episodes of the The Walking Dead for example, you had just a group of characters, who had to come together to survive. Now many, many groups have came together. Nobody knows who a lot of characters are any more, as they just come out of the blue in rather forced upon ways. You're supposed to believe the main cast has known a massive black guy called Duncan, for years. Yet he dies in one brief scene. That caused some people to make snide memes about how they're gonna be "missed" and all.

In RE, they make so many plot threads and viruses, that even if you wanted an argument you could win, how could you achieve that? :D
 

Tyrant

BSAA North America
then you might as well say capcom returned to re1's roots with those games. Since the magazines for re1 list the game's genre as action / arcade adventure. Lets say survival horror " became " a game genre sometime after re1 for a replacement for action-adventure. If people think re5 and re6 are the death of survival horror; then without being aware of it, they would be saying " The franchise returned to roots! "

I think you are taking these 90's indie magazines way too literally. They just used a term that people were familiar with before this new genre was coined.

But, without even utilizing the term Survival Horror, (just forget the "official" genre for a second) the fact of the matter is that the first Resident Evil games are horror games first and foremost. Their main MO was to illicit intense feelings of fear and claustrophobia. To give players a real feeling of barely surviving crippling odds. To limit the amount of times they can fuck up before realizing that cost them their life/progress. To shroud them in atmosphere. To tell them a narrative grotesque proportions.

RE6 didnt do those things the same way. Is it horror game? Sure. Does it fit the mold of what those earlier RE games standardized? Not one bit. And the majority of long time players realized this. Capcom realized this. You had more freedom, more jumping, more running, more bullets, more explosions, more ACTION. It was indeed very different than Sweet Home, Clock Tower, Silent Hill, and any Resident Evil before it. It doesn't make it bad. But people who have been playing this series from the start all noticed it was not the same thing. It is because it isn't. Semantics be damned.

Does RE6 belong in RE? Thats up to the player to decide. I personally think it does. I wish it did a lot of things more traditionally though. And I sure as hell ain't going to pretend that it's the same thing that came before because it isnt.

I think you like RE6 a whole lot and you are trying to justify its existence among its predecessors. Which you shouldnt have to.

As a "made up" genre, Survival Horror for a long time has been something extremely specific to a lot of players. Whether or not it is "real". There is also wiggle room in genre. Genres become redefined with time. Maybe RE6 can be deemed Survival Horror by contemporary standards. But at the time it wasn't. It was an action game in the way that RE games before were not. Much like how the first RE games were horror games like most action games were not. RE6 shared much more DNA with pure action games and shooters and run and gun titles. Which was the problem with fans in the first place and Capcom even admitted it with its "return to roots" campaign.
 
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Well, Alien is a horror film. So the same formula has been applied to Resident Evil beginning as horror, and then becoming rather daft later on.

Aliens is more of an epic action drama, with shades of horror. I don't agree when people say it is not a horror film. It is very terrifying to first time viewers. The rest are crap.

Too many horror franchises turn dumb, like Leprechaun, Friday the 13th, and so on. But the main villain is a hoot to witness, which is why they still appeal to fans for a while, until even they lose interest when the actor gets old, or the story becomes integrated with reality. Like real life rappers appearing. Oh my God...
 

Tyrant

BSAA North America
Alien franchise is a good analogy.

The franchise, overall, is considered Sci-fi/Horror.

Just because the second one, Aliens, is also an action movie, doesnt make it not a horror adjacent film. And it doesnt mean we should classify the rest of the franchise as action films just because they had hints of action but one in particular went all out on it.

Its also all so moot. RE is Survival Horror in its DNA and at its roots, whether or not the term was made up by the company who birthed these games. Survival Horror defines the small sect of games that had similar playstyles that were unique among other horror games and differentiated themselves from action/adventure games. It was never action/adventure until it WAS action/adventure. Thats why there are so many people who rag on the title or two that went that direction. There is merit to these complaints is all I am saying.
 
I sometimes find it hard to engage with the RE community too, especially after that nonsense with Nemesis on YouTube. But at the end of the day, Capcom is content to keep doing half-assed remakes, go back to 1998 with tacky online games, and bring back characters in weird ways, to milk the franchise into the ground.

So I gave up caring, since people are not swayed by a reality check. Now I just judge the games once I play them, knowing I will probably be a bit amused, but more so disappointed.

In fact, I do think Naughty Dog is better than Capcom, when it comes to delivering a superb experience.
 
I just wish Capcom would move on from 1998. We understand. This was when RE was at its best. But I feel as if outside of fans giving them a pat on the back, it's hindering them going forward with newer stories. And I'm honestly concerned that they're struggling with new ideas, which is why they used so many horror movie "homages" in 7. It was a good game, sure. But much of it felt like it rehashed classic horror movie moments, so it wasn't very original. And I think the enemies being so cheaply designed, was because Capcom, wanted it out while the Silent Hills buzz was still high. Compared to other games, 7 was severely lacking a wide range of creatures.

And I don't like how they lied with 8 being more action focused, because people claim 7 was "too scary". A load of bullshit, really. I mean, fans actually *WANTED* the franchise to go back to survival horror because of the action based sequels, but then 8 goes back to the RE4 audience. Now they're gonna revisit RE4 with a full on remake, so 8 was a love letter to 4 anyway. Do you see where I'm going with this? :D

All they've been doing is using the same ideas again, and even the same enemy AI, which people are starting to see needs worked on. The plot for 8 is just like 4. A van is hijacked. You need to save a person. A village is invaded. There's a castle, a vendor, a house, a lake, and a factory. It's all the same, really. :D
 
Remakes!

Very cash grabby, truth be told, and also annoying because of the lack of care to make them like the originals, and missing creatures and areas that "cameo" in the distance, that you NEVER get to visit. Also, the mood is a bit meh, meh, meh, at times as well. If you treat them as general zombie games, then it's just like, whatever.

Re-used assets!

Lady Dimitrescu's castle is just the Baker estate, but tweaked to well, resemble a castle like environment. Same boring AI. Hen, surely to God you can jump over that table. It's really not that hard. Big claws and all, you could easily extend your reach. Mr. X is more like Mr. Never Flex. :D

RIP Chris!

Is he going senile or something? He adds that feeling of, "I'm only here so you can still call it RE" and he also acts way off nowadays. His redesign for 7 sucked monkey spunk, too.

People whining about Leon!

He is the backbone of RE overall, as much as Chris and Jill. Don't like him being in so much media that Capcom churns out!? STFU. K? Ta! ;)

1998 - I'll never forget it!

For the love of God. Capcom... STOP DOING THESE POINTLESS AND VASTLY PISH SPIN OFFS. Because 1998 ended in 1999. :(

P.S. F*ck my Android TV box, for messing up the text! :p

Downgrade in gameplay mechanics, especially in RE engine era.

There was no need to downgrade the sweet/precise gunplay from 5 & 6 to a floaty misaligned mess that is RE Engine gunplay.

Seriously. Survival horror does NOT mean you nerf the aiming/shooting. That's what resource management, ammo scarcity, and puzzles are for.

Dead Space and Lost In Nightmares (RE5 DLC) are good examples of survival horror having good gunplay.

The aiming/shooting in RE2R is absolute crap with horrible gun sounds.
 
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