to be honest, I don't know why you gave me the vibe you were gonna complain about my paraphrasing of Chris working with Umbrella, I was tired when I wrote it, and I'm very aware of that, you trying to criticize the semantics it's just a poor attempt to show you were right on something little that I already had to acknowledge, it's just you wanted to go your own way.I've played all the games and I know them well, thank you.
First of all, Richard Pearsey wasn't hired to write the plot. He was hired to adapt a script that was already written by the Japanese. This includes dialogues and such that they seem more natural to a Western audience. This is what Kawata himself explained, calling it a "culturalization process", as well as the reason why Pearsey is mentioned in the credits as a narrative consultant.
The main writer was Morimasa Sato, and he also directed Resident Evil Village.
Secondly, "Blue Umbrella" was Shinji Mikami's idea, and he established it in Biohazard 4. When he left the company, this storyline continued to be developed by Yasuhiro Seto in the Chronicles series and Umbrella Corps, which he wrote too.
Chris didn't work for Umbrella, he worked with Umbrella because the alliance's jurisdiction is limited in the US, which was explained even in Resident Evil 5.
The UN Council banned Umbrella from having its own mercenaries, but instead an agency was established where BSAA staff are transferred for military operations.
And after the events in Louisiana, the company became a sponsor of the BSAA, so the soldiers at the end of Village are equipped with Umbrella's things and carry Wesker guns. Not to mention it's a freaking B.O.W.
Keeping people in the dark out of a sense of protection has always been part of Chris' character. This is literally the reason why Claire got into a couple of incidents. And before that, it annoyed her that he didn't tell her everything.
Chris had different voices and faces, but never a character.
Umbrella Corps literally tells about the illegal corps of the company from 7 and Village, lol. Just because so far the developers have chosen to build up the storyline while they focus on something else does not mean that they are ignoring something.
This is irrelevant to continuity.
The old games and their gaidens had a high degree of violence, where we were shown death scenes with all the details no worse than in Italian films.
Only after that, the series became censored to the point where the characters no longer lose their heads from the chainsaw even. The camera is just trying to hide it.
So BIO7 for me was nothing less than a return to form in this regard.
it doesn't suit Resident Evil, it just turns the franchise into a cheap slasher gory horror, but it's okay if you wanna defend it to death.It's not so much about enjoyment as about disgust and shock. The horror genre doesn't exist for a comfort zone.
That's why it's a niche genre as well.
You could have just asked me instead of making silly theories.to be honest, I don't know why you gave me the vibe you were gonna complain about my paraphrasing of Chris working with Umbrella, I was tired when I wrote it, and I'm very aware of that, you trying to criticize the semantics it's just a poor attempt to show you were right on something little that I already had to acknowledge, it's just you wanted to go your own way.
Your stunning truth is shattered by the simple fact that absolutely all artists use someone else's work as references.Why is that? Because I speak the truth about it online?
For the same reason you like old games: they enjoy them. These games give them special experiences, so they don't care how much Dimitrescu looks like Count Dracula. These are different characters that feel different.So why people keep sticking up for them, I really don't know.
Cliff Bleszinski is a fan of RE, and RE4 inspired him for Gears of War.Since the Gears of War game was released first, it's clear they copied that and didn't even thank the makers of that game.
Yes, because you're not really a fan. You're not in this community because you enjoy playing games or discussing them. The series has long lost interest for you, and you just can't move on, sitting on this forum and repeating the same boring nonsense for years.But I cannot do that, at all.
They've been doing this literally since the days of BIO2. They literally reused the same spiders with the same textures even. Dude, you're biased.
And I'm not asking you to do that.Well, I cannot really provide an answer as to why they do this.
I don't agree with this opinion, but if it were true, so what? How does this encroach on your free will to buy a product or not?But haven't you ever observed that Capcom does this, precisely after a big selling game comes out? They obviously do that to ride the momentum of another game's popularity. Or else, why would they be doing this?
Yeah. I've been telling the few active members on other forums the same things as you just said, but it never sinks in. The story has become ass, fanboys suck up to Capcom regardless, and they keep going back to 1998 to basically, churn out more games. It never ends. Although you can probably guess what occurs when you post on forums to point that out to people.The fandom itself is hypocritical and Capcom will do whatever it needs to do to sell their product and cater to their whimsical demands. It’s quite hilarious in hindsight, especially when playing through all the games for a marathon. Fans wanted more grounded approaches to the games but are ok with bloated storylines that are not well fleshed out at all. I am sure the comic will help flesh out Infinite Darkness more but again; the mass audience who watched it will never read it. So what was the point of half assing it in the first place?
In comparison; FFXV suffered because of this very same thing by spreading it’s story across multiple types of entertainment mediums, which RE has always struggled with. The amount of time and effort it takes to dissect and translate it all is simply not worth it to me when Capcom themselves don’t really seem to care.
I wouldn’t be surprised if they never make a Season 2. They seem to have the attention span of a ADHD toddler withdrawing from suger consumption when it comes to making cohesive storytelling between their games/movies. Surface level references do not count, and how many times do they have to reference 1998? They need to move on to brand new storylines.