I see that you are using the same opinion that Evil Resident and I have written many times. But we were wrong (he thinks the same way).
But evil resident thinks the same way. I discuss with him on discord and ı've even copy pasted some of his statements:
Progenitor is what causes true evolution. Plaga is simply a mind control organism and mold replicates what it consumes. Those are entirely different rules and effects. Compared to progenitor, their effects are much more limited by comparison.
" The virus causes evolution, Las Plagas is just a mind control agent, and the Mold replicates what it eats. Those are entirely different rules and effects, and each one is meant to explore different ideas and show how in the RE world monsters and myths are all based on real things in the ancient past "
" Plaga isn't a replacement to Progenitor at all. Plaga can't cause evolution, and it's effects are limited by comparison. It's no different than RE2 introducing the G-Virus or CV the t-Veronica virus - none of those are replacements to the t-Virus, and the t-Virus is still being used even though some stories focus on different pathogens "
I'll go ahead and copy paste more of his statements here:
" It is possible for Progenitor to have created the Mold. But there isn't anything hinted at yet.
It doesn't have to be though, since just exaggerated evolution can already explain it. Either way, Progenitor is still a much more important plot point, and it can do more "
" That's why in RE8, Spencer says in his letter that the Mold isn't good enough for him "
" Mold causes the host to be replaced by a mimicry lifeform. Progenitor causes evolution and immortality "
" Spencer didn't want to be replaced, he wanted to live forever "
Because even the very idea of Eveline came from Iwao's vision of how the Tyrant was a vector of the virus and infected the people in the mansion to control them.
The reason why the developers chose the fungus as a new pathogen also has to do with the first game, since the first game was mysterious, and the players did not know whether science or black magic created these creatures. Therefore, the developers chose a new unexplored pathogen to have a ghost angle, for example.
These are things that the developers explained in interviews, presentations, and so on. I didn't come up with anything.
The only things that the game has in common with BIO4 are loot boxes, an enemy with a chainsaw, and so on, but these elements have become the face of the series for a long time and have ceased to be associated only with BIO4. Even BIO6 had them.
Ok but ı didnt say it wasnt inspired by re1, ı said that it was a mix of re1-4. Just like re2-3r being re2-4 and re3-4 mixes respectively. Just like re4's gamecube port, those games dont even have separate japanese writers hired for them. It's much more of a direct way to appeal to re4 crowd, especially since many re4 fans from what ı've seen dont even care about the core storyline of the series. They are even more faithful to re4 than re2 and re3, why would ı be surprised at re4r's faithfulness to gamecube port of og game?
Yes re6 have enemies drop loot as well as an enemy wielding a chainsaw despite being somehow fully organic and behaving much more different than other tool wielding foes. But t-103 can also drop items in re2's b scenario, nemesis can also drop loot after defeating it, in dead aim zombies can also sometimes drop items. It wasnt a wholly original idea introduced in re4, it just became much more popular than ever before with the game's release. Re6 plays much more different than re4 anyway, you can even beat the game without relying on skill system, assuming you would know of the game's mechanics well. That's why the game's hardest difficulty added with the patch disables it, compared to other upgrade systems in the series, it's much more optional. I put thousands of hours into the game and even s ranked the campaigns with all characters on all difficulties. It's straight up the easiest game in the series to me along with re2 cause it showcases characters' abilities much better than other instances. It could have created its own series much like dmc1 where kamiya and sugimura return from re2 to work on it but it didnt. It feels more like a dmc game to me and dmc games' plots ( excluding dmc2 and reboot ) feel more like bio stories to me than re4, re7 and revillage.