Okay, here we go with my unpopular opinions lol hold onto your horses. I'll probably only say the one that's been on my mind for a looong time, for the honeymoon period of RE2 Remake really hasn't passed yet.
For me RE2 Remake was super disappointing which is probably a very surprising opinion considering the whole internet's widespread approval of the game. For background I liked RE7 and RE Revelations 2 granted they both had some amount of flaws, but I feel gameplay and presentation wise they're the closest to RE2 Remake to compare with. I'll list off my issues with the game in list format to keep things neater since I have a lot to say.
1) STORY: I just feel like RE2 Remake is in a weird limbo state between "Remake" and "Reimagining" which are two totally different ballparks and since it sits in the middle it doesn't accomplish either effectively, plus, we already have so many non-canon stories or retellings of the events of RE2 that it seems like a misstep to make another reimagining. I feel like many people wanted a game that would replace the original RE2's place in the series and instead we got another non-canon "what if" scenario that doesn't even go the full way with the same story beats done haphazardly. The additions are more pointless than insightful, like the orphanage, which should've been a full level or area but is instead a linear and easy-to-beat chase scene. The cut enemies would've done well here, they allude to Umbrella experimenting on children, and a lot of people want Capcom to tackle these darker themes which they have done before with Lisa Trevor, but it never happens with the goofy tone of RE2 Remake in general.
2) TONE: Yes, RE is cheesy and has cheesy one-lines at times, but there's a point where the characters and story have to stop joking because the situation is so dire. For example, take the fence scenes with Leon and Claire, they seem like they're not even caring that they just witnessed a guy crash his helicopter and die nor are there zombies about to kill them, instead they're at a county fair. All other RE games have pretty much no issues with the tone to my knowledge, and with this goofy tone viewers cannot possibly take the story seriously. Sure, RE's story's not supposed to be good as told by many fans countless times, but I think Capcom genuinely wants to tell good, serious, effective stories one day and this is definitely not the direction you want to take the dialogue.
3) GAMEPLAY: This is more personal preference so feel free to disagree, but to me having a breakable knife goes against the very nature of Resident Evil and I hope it's not a permanent mainstay. Having a knife stuck in another enemy or broken with no ammo in something like a boss fight is absurd to me, I feel that even if you run out of ammo in an RE game you can always rely on a knife. Without a knife or ammo in a boss fight or a scripted sequence you're basically totally screwed, granted the game gives a lot of resources to balance it out but what if we just wanted to run with the knife? Now we have to carry multiple knives to compensate for their low life. Sure, knives are overpowered, but honestly it's more unrealistic to have a knife that's better than bullets but breakable compared to an unbreakable knife that's weaker. Realism isn't even an excuse at this point and I'm sick of people blaming design decisions on "realism" when anything can happen in this franchise.
Another design decision I couldn't really get behind was the zombies, which are practically unkillable here. This doesn't strike me as annoying however, it just encourages players to run past them and avoid every enemy in the game when they're supposed to be scary and engaging. It's actually way too easy to run from enemies in a supposed horror game, at least in my eyes. Honestly nothing outside of boss fights were actual threats to me so I just hauled ass. Ideally, to fix this, I would design the enemies more around strategically avoiding them or killing them instead of just baiting them with the safe rooms or ammo and running past. I know the hallways are bigger because of the 3rd person camera but it honestly sets the game back because most of the enemies are a non issue.
A/B scenarios: why have them if they're no different. This is a weird one for fans of RE2 Remake to defend, and I've seen them defend it so often, saying the RE story is shit so why try with 2 different campaigns that fit together. There are so many inconsistencies that I cannot hope to fit them all here, it'd be too boring of a read. Please, just stick to Claire or Leon campaigns if the work's not going to be put in, but that would require Capcom to make a full game.
Boss battles were okay, I thought we would see a way longer alligator boss fight considering a remake is the best opportunity to expand on the original. The character models of the bosses looked super great, but after a while the Birkin forms kind of felt the same to fight, like they had the same moves, which I understand but it'd be nice to have some variation between them.
4) CHARACTERS: It's so bent on getting in memorable old side characters like Kendo, Ben, etc. that in hindsight these characters were very unnecessary to the plot and did less than in the original RE2 even. The expectation of many was that they would be expanded on plotwise but honestly they're as much of a non-entity as the truck driver at the beginning AND end of the game. Also what even was that ending cutscene? But I digress, this post is getting too long to nitpick every little cutscene and detail. Honestly out of all the characters I'd say Marvin is the most faithful and his changes are what I'd expect in a RE2 Remake, his interactions with Leon and Claire are great and natural. He is more rough with Leon while being more soft-spoken with Claire, which is a great detail and difference. However, the character interaction of most other characters is nonexistent and questionable at times.
Ada's change is the most pointless to me, as her original "motivation" of finding her boyfriend is as believable as Claire's and every other character in the series that was looking for their brother, sister, spouse, etc. It felt weird to see her pretend to be the FBI and to Leon and other characters, it's way more questionable than a person swept up into the outbreak suddenly, deciding to find her boyfriend. Not a fan myself.
I thought they'd show more with William, and it'd be great to show him in his human state to establish him as a villain, but instead we got emails in the form of files. Which is okay, but we should expect more.
Irons was laughably evil and I felt he was way more menacing with his cold, nonchalant tone in the original RE2. The file with him being called "our father" or something was PURE cringe, plus the one with him jerking it to a dead animal. No subtleties to be had at all.
Sherry meanwhile was rather off and on with her emotions so I don't even know what to feel with her. Sure, her parents never paid attention to her, but she'd still be upset about their deaths and traumatized just from the zombies, so that end cutscene is super unrealistic. Maybe it makes her more likable to an audience for her to be more happy but in reality she's super entitled to be bawling her eyes out and being a brat basically. If anything her strained relationship with her parents should have made her more depressed since she never got to know them as well as she should have.
Other characters were okay at best and had some good moments, like Leon after Kendo and his daughter and Leon confronting Ada once and for all. I grew a bigger appreciation for Claire over all this time so that's something, but the plotline with finding her brother was barely resolved with "he's on vacation I guess good for him". Halfway into the game I forgot why she was even there to begin with lol.
5) ANIMATIONS: Some of the characters straight up animate terribly with an uncanny valley look, like Claire when she turns to Sherry and looks scarier than most of my average experience going to see horror movies. I know real people make weird expressions sometimes, but these just look straight up blurry and unappealing. In a video game where we could animate people super well, why would we willingly choose to make people with weird uncanny expressions? I'm only saying it's intentional btw because others have once used that argument that they're modeled off of real people and real people can make funny faces. Realistically the animators didn't polish it enough and that's that, there's no way it's intentional. Oddly enough in both RE7 and RE2 Remake the facial animation issues are always with the female characters, idk if they're afraid to animate them correctly or make them more appealing or what.
6) SERIES CONNECTIONS: I still remember interviews that the game would connect to other games in the series and I wonder what ever happened to that. The fanservice here is minimal when it should be more connected because we could look into the future now, whereas RE2 original could not. I'm not saying connect to every game in the biggest possible way, but a RE3 or Outbreak easter egg or something alluding to Code Veronica or 4 would be nice. It would make the game more memorable. All we have so far is the Rebecca easter egg, which is just a recycled model, and the note from Chris which is kind of minimal at best and sure, it's code but one file doesn't cut it.
Feel free to challenge me on my opinions, they're kinda crap I know lol. I know it may seem like I hate RE2 Remake's guts but I'm kinda happy that others enjoy it, plus I had some fun on a first playthrough, however it's a little worrying how in popular RE outlets no one ever gives criticism or if they do it gets shot down immediately.
I'll get my other unpopular opinions in a shorter fashion don't worry pff.