I recorded these sessions on ps4. I battle ustanak as sherry and at a specific point, as jake.
Btw the art ı used for the video's thumbnail belongs to teppen. I saw some re6 arts before and ı thought they were neat but this one is still one of the better ones than most other re6 teppen arts ı saw. I saved this art from a facebook page.
Here's another fight with haos. This time as piers when he mutates.
Yeah the fights against ustanak feel like jake and sherry are battling the sins of their parents, particularly the last one. Jake launches the monster into lava like how wesker " died " in re5 and then sherry kills it on a train like how birkin died in re2. Very symbolic.This boss fight reminds me of...
Like father, like son. 🕶
To me re6 works as an end for the entire storyline, not just the direction of re4 but re2 as well.I think CV is the culmination of REs 0 through 3.
6 concludes what we could call the action trilogy. R1 and 2 being perfects fits. Yet 6 gave people different types of scenarios for balance and people still complained. I at least see some RE in 6 with the zombies and the virus. Even if the story is odd, I think it's still better than 4. I also think 5 is too similar to 4, and I thought Wesker should have been killed off in a better game. But meh. To hell with what we want.
Then 9 will likely conclude the recent trilogy. I suspect it will be in first person again, which I must say, I am not the biggest fan of the viewpoint.
After that, I don't know what they'll do. But I wish there wasn't such a focus on churning out remakes. I don't like how we get a remake every few games in place of a game with a new storyline. It's also annoying how they go back to the year 1998 again and again, just to give a new angle on Raccoon City's fate. Like we even need that constantly shoved down our throats.
It's not helping to evolve the series. So as a matter of fact, it feels stuck in a rut.