I honestly don't think the game is any smaller than RE:2. This is all due to the difference in design: if RE:2 is designed around exploration and backtracking, RE:3 uses linear episodes with a fast pace. Because of this difference, you complete both games in a very different amount of time.
I think if developers prioritized traditional design more often and would not abandon the clock tower, they would receive much less criticism.
But maybe Capcom really intends to add something, since the game does not stop receiving new branches in Steam.
To be fair, other RE Engine titles also receive branches, but RE:3 still receives more.
I think if developers prioritized traditional design more often and would not abandon the clock tower, they would receive much less criticism.
But maybe Capcom really intends to add something, since the game does not stop receiving new branches in Steam.
To be fair, other RE Engine titles also receive branches, but RE:3 still receives more.