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RE:3 RE3 Directors Cut

I honestly don't think the game is any smaller than RE:2. This is all due to the difference in design: if RE:2 is designed around exploration and backtracking, RE:3 uses linear episodes with a fast pace. Because of this difference, you complete both games in a very different amount of time.

I think if developers prioritized traditional design more often and would not abandon the clock tower, they would receive much less criticism.

But maybe Capcom really intends to add something, since the game does not stop receiving new branches in Steam.

To be fair, other RE Engine titles also receive branches, but RE:3 still receives more.
 
Sadly, I don't think this dreamy director's cut is even happening. :(

Capcom should have just kept in the gas station, clock tower and dead factory in the first place.
 
It's no wonder some fans were saying it could have been DLC for RE2.

To me, I think they rushed it out as a cash grab, and they claimed that the success rate of RE2 was meant to be high, so that 3 would be getting made. Yet they were working on 3 at the same time anyway...
 
I hope after RE3 Remake they just find another model for Jill, they really drop the ball with that one, I feel this franchise has no future redemption, 7 and Village were off rails, I don't have hope for any future game.
 
Man, has it really been almost 2 years since this garbage was released? :p

God, it's so bad. I don't even think I'll be touching it again. Even if I feel incredibly bored, as I do currently, I'd rather just act like there is no real remake for RE3. The remake is atrocious. It's so bland.

What was Capcom thinking about when they left out Barry? Any RE lover knows Barry saving Jill and Carlos is the REAL ending, duh! :(
 
The RE:3 ending leaving Barry out perhaps is the biggest offender to the game besides garbage bag Nemmy. They can cut out, remix, and move around locations all they want. However, once they start removing characters it starts to cause ripple effects across the timeline.

Jill was still in contact with Barry through emails in Rev2 files. Having it so their last survival situation together was RE1 sours their friendship. He proved to her that he messed up and followed up a couple months later saving her from a nuke of all things.

That moment solidified their friendship once again, leaving that out was worse than the clock tower, dead factory, or anything else really in the game to me. The ending is just abrupt like RE:2’s like the developers rushed it and didn’t care at all.
 
I wouldn't mind seeing Carlos again for a side story. But I think the new actor is pretty average.

After all these years, I really do feel like Capcom has forgotten about these characters forever. Being major survivors, you would think they would have continued to oppose the remnants of Umbrella in other regions. It just doesn't make sense to exclude them from the series, as if they were only intended to be used for one story.
 
RE6 is way better than the RE3 remake. But a lot of fans will never appreciate RE6 for some reason. The same to a degree, occurred with Code: Veronica.

Out of the first four RE games, I think CV is bashed by some, but admired by most. Yet I feel it's undervalued nonetheless.

I know CV was incredibly strange and that divided some people, but the game was a cluster fuck of creepiness.
 
I dont remember if this was said before but does anyone else get underwhelmed by the way jill's ptsd is handled? They try to give her character development in the game but ı dont think it works well at all. They put 2 nightmare sequences ( One at the start and one after hospital siege sequence where jill sees carlos as infected who turns into a zombie to attack her. ) and call it a day despite important stuff being cut.

I saw some stating that it was handled well and even saw more stating that it was handled better than chris' ptsd and amnesia plot in re6 but ı cant really agree with that at all. I never understood why some people call chris' character arc in re6 ( as well as other story / character arcs in re6 ) trash but praise this.
I was actually thinking about this when playing the original a bit back. In the reimagining, she seems more worried about Carlos turning than herself. Granted there was the scene at the beginning, however when she becomes infected, it makes more sense to me that she would have a nightmare of herself attacking Carlos, rather than the other way around. We don't really see her suffering from it later down the timeline, so it seems out of place to just introduce it for just the one game. On a semi-related matter, does anyone else hate what they did to her personality in the game? She comes off as extremely over-aggresive and rude, while in the original she is relatively calm and seems more like a member of an organized task force. Granted she does slap Carlos in one scene, but I'm more than willing to let that slide given her attitude in that game than I am for Jill's attitude in the reimagining.
 
I prefer the Chronicles games for their faithful attempt at retelling the plot, even if they did make some parts too comical or contradictory in other ways. The 2019 remake of RE2 only had shades of the original story, because they didn't do it in the correct order, or with much accuracy. It was as if they did it to suit their own constraints. But it's not what we asked for. I'm sure most people wanted the RE1 type makeover.

I actually like Chris in RE6. They made him like Sly as Rambo. Somebody who had experienced hell and survived it multiple times. He definitely had one of the best parts in the game. But I didn't like him in RE7, because he really did feel like he was just there as fan service, and his redesign was God awful.
 

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I prefer the Chronicles games for their faithful attempt at retelling the plot, even if they did make some parts too comical or contradictory in other ways. The 2019 remake of RE2 only had shades of the original story, because they didn't do it in the correct order, or with much accuracy. It was as if they did it to suit their own constraints. But it's not what we asked for. I'm sure most people wanted the RE1 type makeover.

I actually like Chris in RE6. They made him like Sly as Rambo. Somebody who had experienced hell and survived it multiple times. He definitely had one of the best parts in the game. But I didn't like him in RE7, because he really did feel like he was just there as fan service, and his redesign was God awful.
Chronicles definitely was underrated in its cut scenes and such, though as a complete package there's obviously no comparison to RE:2.
 
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