Hi guys, I'm new here. I'm a fan of the franchise like you.
So, don't you think RE2make would need new campaigns and DLCs?
After Project Resistance, I was very concerned about the spirit of CAPCOM when it insists on taking RE to action games. I think the company could follow the example of other houses, like NAughty Dog, in remaining true to the original proposals, but evolving only in gameplay and game mechanics. Sometimes I get the feeling that CAPCOM confuses gameplay (mechanics) evolution with change gender game (survivor horror switch to shooting action).
What I mean? I believe CAPCOM could realize that RE2make is only nine months old. As such, it could focus on fueling the game with new game modes and campaigns. For example, follow the example of CDPR that fueled Witcher 3 for almost two years. Secondary character campaigns can be added to optimize the storyline, like a Joe Kendo's (Robert's brother), David Ford's and Elza Walker's campaigns, could be bring new buildings, such as residential areas, alongside RCPD.
All of these characters could be connected to RCPD events. Joe Kendo, for example, may have left his brother's shop for help with RCPD. Elza Walker could be any civilian, for example, a lawyer who was a refugee at the police station, at the request of her friend Marvin and an Ada informant. And then David Ford could have a conclusive outcome. All of these events could be tailored and well written.
Ford's DLC could be during the day, before the RCPD corridors were messed up and blocked by chairs. It would explore new places, RCPD's backyards, sideyards, outdoor parking and some unexplored niches in the police station map (as we can see in the map drawing). All this before Nemesis and Jill arrive! Then Ford would flee the police station to get help from the Fire Fepartment.
This will not disturb RE3make's plot. After all, because there are so many places and events in Raccoon in those days. The RCPD was just a short way for Jill. The RE3 can pass more at City Hall, Umbrella Office and Raccoon Press. Thereby, explore RE2make's events further, especially enriching the story of Marvin, Irons and Ben.
These three extra campaigns can bring in new enemies, such as crimson heads, big spiders, children zombies and those enemies that appear in the artworks. The Big Boss could be another Mr. X (six tyrants were transported to the Raccoon, according to RE2 (1998).
Even Scenario B could be fixed and added in the future with an update. A multiplayer could also be added, without seriousness and commitment to the franchise plot, such as Project Resistance.
In the end, the RE2make game would be very complete. And even a Definitive Version could be sold to next-generation consoles. And all upgrades could be sold at modest prices every season, like a SFV.
Ps: Sorry for my english. It is not my native language.
So, don't you think RE2make would need new campaigns and DLCs?
After Project Resistance, I was very concerned about the spirit of CAPCOM when it insists on taking RE to action games. I think the company could follow the example of other houses, like NAughty Dog, in remaining true to the original proposals, but evolving only in gameplay and game mechanics. Sometimes I get the feeling that CAPCOM confuses gameplay (mechanics) evolution with change gender game (survivor horror switch to shooting action).
What I mean? I believe CAPCOM could realize that RE2make is only nine months old. As such, it could focus on fueling the game with new game modes and campaigns. For example, follow the example of CDPR that fueled Witcher 3 for almost two years. Secondary character campaigns can be added to optimize the storyline, like a Joe Kendo's (Robert's brother), David Ford's and Elza Walker's campaigns, could be bring new buildings, such as residential areas, alongside RCPD.
All of these characters could be connected to RCPD events. Joe Kendo, for example, may have left his brother's shop for help with RCPD. Elza Walker could be any civilian, for example, a lawyer who was a refugee at the police station, at the request of her friend Marvin and an Ada informant. And then David Ford could have a conclusive outcome. All of these events could be tailored and well written.
Ford's DLC could be during the day, before the RCPD corridors were messed up and blocked by chairs. It would explore new places, RCPD's backyards, sideyards, outdoor parking and some unexplored niches in the police station map (as we can see in the map drawing). All this before Nemesis and Jill arrive! Then Ford would flee the police station to get help from the Fire Fepartment.
This will not disturb RE3make's plot. After all, because there are so many places and events in Raccoon in those days. The RCPD was just a short way for Jill. The RE3 can pass more at City Hall, Umbrella Office and Raccoon Press. Thereby, explore RE2make's events further, especially enriching the story of Marvin, Irons and Ben.
These three extra campaigns can bring in new enemies, such as crimson heads, big spiders, children zombies and those enemies that appear in the artworks. The Big Boss could be another Mr. X (six tyrants were transported to the Raccoon, according to RE2 (1998).
Even Scenario B could be fixed and added in the future with an update. A multiplayer could also be added, without seriousness and commitment to the franchise plot, such as Project Resistance.
In the end, the RE2make game would be very complete. And even a Definitive Version could be sold to next-generation consoles. And all upgrades could be sold at modest prices every season, like a SFV.
Ps: Sorry for my english. It is not my native language.
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