Initial thoughts!
Trailer looked great and its presentation was not what I was expecting.
Even darker in tone than I expected, hopefully not to a fault.
When Capcom revealed its numbering in its rather basic and cheap looking typeface, I felt like was a little tongue-in-cheek made to be brazen and straight to the point on purpose considering the previous leaks for many months. The cat has been out of the bag, and they were just letting you know at this point. I would've preferred a more elegant reveal to one of the most influential pieces of entertainment of all-time as it was unceremonious and jarring in comparison to the RE2 remake reveal many years ago - a game with an arguably less (but still) popular original as its source material. I suppose current times could have affected the way we're given these reveals with the absence of a stage presence and suppression of humanity.
With that said, I liked what I saw. I believe we are now witnessing the physical manifestation through the subconcious thoughts of what MANY Resident Evil fans worldwide (including myself) have wanted for a long time. The desire for the series to return to its roots is playing out before us. Capcom has finally become privy to our wishes as their egos start to separate from artistic design on what truly makes RE, RE as a grounded survival horror series.
My fandom started and ended with RE4 original, going back to the originals immediately to see what they were about as a new fan, only to stop because of Resident Evil 5 until then unexpectedly returning to the series in good spirits with RE7. It would suffice to say that while incredible on its own, the creative direction of RE4 original opened a can of worms for a company that was losing its love for game development, entirely. That was the true culpriut of what I feel is objectively the downfall of Resident Evil, instead of the reason being RE4 original tonally-shifting the series at the time - which was largely a scapegoat, while still being a solid game installment on its own.
What followed RE4 was aimless, tasteless and soulless, and I don't believe it was at the fault of RE4 original that this happened, but moreso those who took on the mantle of creating more RE games for the mainline and side entries between the years of 2009 and 2016 that misintrepeted the series entirely by solely focusing on "what worked" in RE4 and not "why it worked."
I bring all this up, because I see the reveal of RE4R as a possible turning point for the series in a way which I only dreamed of as a decades-long fan.
Not everyone might believe this as fact, but I truly feel it's been widely supported in the minds of many RE fans, albiet quietly, that the series needs a serious retcon between 4 and 7, in the absolute very least, in order to become "whole again." I believe that this very well may be coming - finally - basing off of what I also feel Capcom should've been doing with the series all along in a way that makes the most sense to the originals' overarching narrative, creative vision and survival horror game design. We know they took liberties with Resident Evil in the most recent remakes (mostly in gameplay), but the story has remained largely the same and faithful from characters to plot points, sometimes to much improvement from what I've seen. My personal hope is that they take what worked in the original RE4, ground it, and follow it up with a NEW replacement middle chapter to the mainline series that doesn't involve too hastily killing off the beyond inconic main antagonists, especially off-screen or in volcanoes. This possible encroaching 'great recton' is more exciting to me than the remaking of RE4 itself, and I believe it is imperative for making the series feel as it should've post-Mikami and crew.
Last thing I'd like to add is that I DO feel like RE4 is being remade "too early," not because I don't want an update, but because Code Veronica clearly should've came next and deserves it even more.
With that out of the way, RE4 can make its own improvements detached from removing itself from its current non-remake sequels because, as we all know to varying degrees, it did have its own host of issues as an RE game despite still being more survival horror and better designed as such than 5 and 6. Here's a few I can think of that would be enchancements to the experience which would add to the cohesive narrative and game design of the prequels.
- My most important improvement that isn't story-related is level and game design. Well thought out and intimate level design makes the difference between a horror game and a SURVIVAL game. This also includes proper item placement. Without non-linear game design in RE, you're just playing a shooting gallery with only one or two directions to go in while buying guns and upgrades from a disembodied merchant inbetween "chapters" from a faceless screen. While Village isn't my favorite, it did the balance between gunplay action and survival extremely well and RE4 could only improve with the same approach in comparison to RE4 original. The way items were found and taken from the eniviroment and enemies in Village should be implemented the same way in RE4 remake - a huge improvement from the arcade-like gathering of glowing pylons and overabundance in RE4 original.
- Involve Wesker and Umbrella more and set the stage for a brand new direction. I'm one of the few fans that didn't have a problem with RE4's original story as long as I was viewing it as a side-story or a means to an end of a greater story. If you look at some of the stories in the earlier titles, they were more of a "slice of life" within the RE Universe and could stand on their own with enough relation to be relevant from one to the next, Code Veronica being the most plot heavy in regards to the bigger picture. I think RE4 remake should have more "bigger picture" plot elements. This should be in addition to what I felt was a great story for a rescue mission with some familiar old characters plotting in the background, hinting at something greater at play. The RE story just needs to build on what was clearly building up to something had the original RE4's plot not been entirely ignored by 5, Las Plagas aside. In the current timeline, we got a dead, overly dramatic version of our series' anatagonist and organization that was only killed off-screen to be replaced by a random new organization and too quick to happen world domination plot with little build up or subtlely needed to fit the grounded tone and story pacing of the originals. RE5 Capcom was too eager to tie up series-long plot points that still needed time in the oven before concluding the Umbrella saga. I felt like we were just only starting to understand what Wesker truly wanted for Umbrella in CV and RE4 original.
- Jump the shark moments too insane to be believable by even RE standards: i.e. Salazar statue, fire dragon statues in a castle englufed in lava, jumping from crazy high heights unscathed, mine cart ride.
- Leon should feel more physically vulnerable - a middle-ground between hiself in RE2 and RE3 remake's impervious-to-everything Jill.
- Melee system reworked to be more reactionary than offensive. This is incredibly important to gameplay for me, personally, as this is the aspect of RE4 original that made it too combat-heavy and unbelievable. Carlos' combat I believe was a deliberate "test" for RE4 remake combat - they should utilize this system and build on it so you're not just QTE-ing crowds of enemies to death. RE7's Not A Hero is also a good example to use.
- Don't remove iconic lines and villains. Rework them a bit to fit the darker tone if possible. 'Camp' should be more integrated into Leon's character as he's a more confident and lax as an agent, six years later. The versions of Leon that we've gotten post-RE4 in mainline sequels and movies have been a complete misunderstanding of his cool demeanor and too serious due to being created by a version of Capcom that didn't understand the character at the time and why we liked him. Leon should be able to joke around while still being concerned with his whereabouts and situations, which is just another reason to retcon all of the character assassination going on between those 2009 - 2016 years. Capcom also should quit with "wokeness" that they displayed in the RE4 VR release while they're ahead and reintgrate the perfectly healthy and normal flirtacious heterosexual dynamics between Leon, Ashley and Luis. This was a relatable and iconic part of their characters and pathetic to remove because of today's landscape. I'm concerned these characters will be nuetered at this point.
- I heard a rumor about Krauser not being in the remake: I'm okay with this despite thinking how awesome he is. Unless they introduce him as a new threat to Leon with no prior inbetween games explanation, he doesn't need to be there. I'd prefer a backstory rework with him.