It has better mechanics but some changed stuff is for the worse.
The only major gripe I can think of from the top of my head is the alligator encounter, where it's made into a more scripted chase scene, rather than a more natural boss encounter.
But when you think of it, even in the original, the gas tank method not only instantly kills the Alligator with one bullet but this ensures that it doesn't spill into Scenario B.
Once you figure this out, why would you fight it any other way?
There are no "pros and cons" about fighting it head on or letting it escape to return into Scenario B.
But still there was some "concept art" for a fully functioning alligator boss floating around, seen in one video.
I wish they went with that.
Like making zombies unnecessarily bullet spongy,
Even on Hardcore (the mode I started with) I thought it was pretty balanced, especially when there are alternate methods like having the zombie lie down before you so you can stun-lock it with a knife.
You can also do things like dismember a zombie's legs so they can't leave a room or dismember their legs so they get swept away by sewer water, eliminating them.
There are various methods other than using up all your bullets.
overusing t-103 along with a terrible mutant form,
It makes much more sense for it to stalk around the precinct, rather than giving up on you the second you leave the room like in the original.
This is also a natural progression now that they eliminated loading screens anytime you open a door and the game has enough memory to keep track of enemies around you.
overusing g monsters rather than a single boss encounter,
These makes the sewer levels more interesting and is a fitting choice.
People incessantly yap about "WHERE'S MUH SPIDERS?", when spiders wouldn't make for good encounters in the new updated sewers.
The older sewers are low-ceiling, narrow rectangular hallways, allowing ceiling spiders to get close enough to try and spit or drop poison on you.
The updated sewer design feels more natural, has wider spaces, while the walls and ceilings have become uneven.
Can they even put spiders around there effectively anymore?
Won't the ceiling spiders be too far to be able to do anything?
And the wall spiders would be ineffective "turrets" that can't hit you very well due to the poor range of their acid spit.
So the next best thing is making use of the water itself.
Having the G monsters in the water
with you feels like a much more fitting choice in this case.
They could sneak up on you and make use of the water to quickly close-in, unlike the hydrophobic spiders.
t-103 doesnt really try to destroy the other creatures,
Seems to be some sort of deliberate design choice that I disagree with.
I remember how in RE3, there's a cutscene showing a Hunter decapitating a zombie.
I'm interested in seeing more "interaction" between species like this but I guess the developers don't want you to "save ammo" by having the Tyrant kill zombies for you.
Kinda weird that Nemesis actually smashes and blows up zombies in its path to get to Jill back in the original RE3.
Though ı dont see how talking about lore and characterization is sidetracking.
Because what I said earlier.
We are discussing about a
video game and yet people avoid talking about the gameplay or avoid comparing the gameplay head-to-head.
The only way anyone can continue pretending "the original is better" is to continue this practice of glossing over and sidetracking towards completely abstract or miscellaneous aspects,
Not only they sound like excuses, it's hard to take any of these seriously after all the hypocrisy I heard involving the subject.
Those who rant about RE2:R do so while also praising the RE1 remake as the "golden standards of remakes" in the same breath.
And when anyone does this, it automatically invalidates some of their arguments, due to double-standards, hypocrisy or just plan ignorance.