Personally, I hope they don't do something like this again, or at least not too often, in the same way I don't want another sequel like Resident Evil 4 to ever happen.
RE 4 is a great action game, but I kind of look back on it and see that as the beginning of "bad RE games" - and I know that's a bit harsh for me to say, as RE 4 isn't a bad game in general, or even a bad RE sequel per se. It's just that the story and gameplay kind of went way off track to the point where it began to intentionally disregard what the franchise started out as. Hell, Umbrella wasn't even a thing when the game started. They're just mentioned very briefly by Leon before his mission gets underway in Europe, and then the actual game is unrelated to the previous titles. It sort of made them irrelevant, in a sense, and it took Capcom a long time to kind of realize that they did screw up in some places by altering the story, and making them about shooting, and co-op, and upgrading your weaponry.
I mean, it just felt really stupid to me how every enemy that got killed would suddenly drop money, points and bullets. And people are gonna say that this is what occurs in action games. Yeah, I guess, but if you hike back mentally to RE 1 etc, the zombie cops and soldiers didn't even drop anything for you to use. Some had fuel cans strapped to them, which was a blessing or a curse, but still. Zombies didn't drop stuff, and you had to find ammo in lockers and drawers for example. It was just Nemesis that dropped things as a reward in a sense, and also Mr. X in RE 2. So that's why I'm glad that Capcom eventually did away with that kind of gimmicky stuff. It really had nothing to do with the fundamentals of what RE was meant to be. But that's just my opinions.