The first person exploration isn't as deep as the likes of Deus Ex: Mankind Divided or Prey 2017 but I like the "semi-open world" format, where you have a lot to explore and you could backtrack to uncover treasure or even secret bosses.
So was that really Ethan's model with his face?
Resident Evil Village is a different story. Although people call it a Resident Evil 4 game or an action horror game, its design is much closer to horror titles. The entire environment is designed for environmental storytelling and backtracking. It is much more realistic, which means you have less variation for the fights. This also means that the developers could fill the created locations with enemies, and not design the locations for enemies.
As you have already said, the combat system is quite basic, which is typical for survival horror games in general, because the genre uses battles as a tool for the goal, and not as a goal.
The Dimitrescu Castle is quite a classic mansion for the series, where you have the main task in the form of finding four masks. Then the borders expand and you need to find four flasks for the Altar. This is all the big Metroidvania that the series has been doing since 1996. Even less survival horror titles have these elements, though they're more momentary and stylized, I'd say.
Chris' team must've been investigating prior it looks like they were hunting Miranda for some time, maybe year's... I think Chris knew Miranda was going to try to steal Ethan's baby that night faking to be Mia because someone from his team was tipped off by one of the people who lived around the village, or probably by Heisenberg (since he was not very happy with Miranda so the more people to put on her trail would buy him time to make his own plans to destroy her).Like, there shouldn't have been all this secrecy from Chris. How did he know about Miranda?
3. Heisenberg is really weird. Like how is he even magically picking up metal exactly? The mold feels... weird. His mutation is weird too.
Hmm, quite an interesting perspective.
I personally think that the developers used the Resident Evil 7 formula, where there are also five antagonists with their own territory and the horror subgenre that they represented.
It seems that the developers used a lot of historical and religious references. The internationality of the founders, their crest, and the protection of the Holy Grail are allusions to the Templar Order.
Also interesting to note Ocelots hand gets chopped off by the ninja too, similar to what Dimitrescu does to Ethan at the castle segment.
But now that we know that The Connections was founded by Brandon Bailey, maybe by working with a rival, he was trying to achieve what Umbrella couldn't? In this vein, Eveline can even be called the most complete version of Tyrant, although technically she is not part of the Tyrant project and was not created with the help of the t-Virus.
4. The parasite is similar to the Black God, also pulsates and also stores the genetic information of different life forms, because Miranda injected the mycorrhiza genome into the nematodes. This is not a random mutation due to Mold, as I previously thought due to translation.
Maybe they just felt a Castle ambience was the best fit for the Vampiric like foes from Village.I think the developers very well conveyed the dark part of the history, when the nobles tortured people from the lower strata because of a sense of permissiveness. Like Bathory, for example.
I think Dimitrescu and her castle are so big, not just for the visual, but because they represent power.