Apparently, this is an unpopular opinion here, but I can easily call Resident Evil 7 and Resident Evil Village my favorite games in the series. Perhaps this is due to Morimasa Sato, who is also a horror fan and has a relatable idea of the series as a horror anthology. Or I just like how the developers used references from my favorite games, movies and novels and perfectly contextualized them within the boundaries of a design that takes the best from the old and new schools of Resident Evil.
It’s very hypocritical as the games themes and story are just as or even more unbelievable.
Personally, I still consider some of the ideas from Resident Evil 6 pretty absurd. I have no problems with the C-Virus in general. On the contrary, I understand the idea of weaponizing the G-Virus and the t-Veronica Virus. This makes perfect sense to me. And I like some of the mutants that this virus creates.
However, there is still something overly dramatic and unbelievable in some mutations, which could even lead to negative consequences for the series if the developers continued to increase the degree of insanity. For example, an organic chainsaw. Perhaps the idea of reproducing complex technologies created by man through RNA in some way may make sense, but to be honest, I can't even imagine how nucleotides should have such blueprints. This is far from a dinosaur or a bat that has genomes. A chainsaw is an inorganic tool.
I mean, the Mold is very powerful, you know. It can create all kinds of chimeras, and Miranda has the ability to mimic organic and inorganic polymers, turning into different kinds of life forms. This is very close to the potential of the Progenitor Virus and is similar to what Noboru Sugimura wrote in BIO2 and Zero. But an organic chainsaw is far beyond that. Even Heisenberg had to catalyze the parasites' energy capacity with special reactors so that his soldiers could use implanted drills that were not even organic.
Such mutations as an organic chainsaw can even be called a "dangerous" precedent, because it gives developers an excuse to create various silly things. For example, an organic drill? An organic tractor? Maybe we will have an organic radio that will receive signals and play sounds?
I'm sorry if I seem too picky. Perhaps the developers just wanted to create another enemy with a chainsaw, but make it more impressive. This is probably my "problem" with the game as a whole: I'm not a big fan of action and drama, and the developers focused so much on these two aspects that they decided to neglect other elements like the logic of the world.
Although I really like Resident Evil 5. When the game came out, I even skipped school to play it. But now I can't enjoy the game, because my partner really annoys me. She often lets me down, uses resources unproductively and does not even let me walk calmly. I tried different methods and tactics: I gave her different types of weapons, gave her nothing, told her different commands, and so on. I even found a mod that makes her invisible. It's useless, you can't change the game.
I can't play co-op because of my specific approach and pace, and I can't immerse myself in the world of the game because of my partner. It's a shame, and I can't change it, unfortunately.
I also don't like Resident Evil 4 as much as I liked it before. I was a crazy fan of the game in the noughties and even extracted cutscenes from files to make a movie using Windows Movie Maker. But due to the fact that I don't enjoy action games anymore, I don't find the game so much fun. And it really doesn't give you much outside of the combat system. If you don't enjoy it, the experience becomes very stretched and boring, because all you do is shoot in an infinite number of different arenas that don't make sense at all from any point of view.
As I noticed, old characters are an important preference for many people, so they don't care about the design of the game as long as the developers use old characters. Unfortunately, I can't relate. Every time you use an old character, you need to raise the stakes to justify they progression. This can work two or three times, but then it inevitably leads to the fact that many global conflicts are solved by the same persons, because there is no one else to do it. Yeah, out of the world's population of several billion. It is even worse when the causes of such global conflicts are inextricably linked with the protagonists. Developers may think that they are expanding the world in this way, but, paradoxically, they are only narrowing its scope. At such moments, I remember Luis' words that the world is too small.
Resident Evil Village has elements of Resident Evil 4 as a merchant and folk horror, but better written, elements of Resident Evil 5 in the form of a deep history of the series and prehistoric attractions, but with open locations and without a partner, and a high level of drama and fiction that is close to Resident Evil 6, but with the difference that Resident Evil Village copes perfectly well for me. And this game also has a lot of elements from the design and storytelling of classic games, which for me is an undoubted plus. Add to this my favorite Gothic novels like Bram Stoker's Dracula and Victor Hugo's The Hunchback of Notre-Dame, as well as the aesthetics of Eastern Europe that are very native to me, to get the most optimal game for russident.