So this recently came into my mind and ı was thinking about sharing this. I've been thinking that ı've been too unfair to re7. I think the way the game it is makes sense. The reason is for re6; capcom was pushing the action aspect of the franchise to the max level. It's impossible to make a more action oriented than that game and for capcom to do that; they need to do a apocalyptic game which wouldnt fit to the franchise since its tone would be too pessimistic while not fitting to the franchise's mostly optimistic tone. It would also make everything happened in re6 pointless since like ı said; capcom was pushing the action / drama to the max level for the game not to mention; the game isnt intended to be survival horror but dramatic horror instead.
I was also checking " Has capcom saved resident evil? " interview and this statement is used:
" "From a business perspective, Resident Evil 6 was a success," acknowledges Kawata "But we had pushed that style of Resident Evil gameplay, with the big storyline and the hero characters, pretty much as far as we could. It was a blockbuster scale of game. That almost left us with no choice but to change the series in order to keep it alive, because where do you go after that size and scale of game?" "
Speaking of re6; ı checked the " Making of part one: beginning hours " video and they say that it's a great game featuring heroic characters and they heard from many re fans ( Most of them are likely from japan / east portion since most of the west portion seem to dislike the game. ) about how fun it was and how happy it made them. Which confirms that re7 isnt made as a response against re6 reception / reviews ( Oh and btw ı still think the hate bandwagon for re6 is stupid and this way of thinking only strengthened my thoughts that the fanbase is incredibly toxic, especially re6 hate bandwagon. It is so negatively biased to the point that it's ridiculous. ) but for the reason ı posted above. Not to mention; the devs never say anything that re7 is made against the re6 reception, again like ı said, they made re7 the way it is for the reasons ı posted.
The only thing ı dont like about re7 is chris' new design and that seems to be thankfully fixed in re8.
My other changed opinions are as follows:
1. I like all re games except umbrella corps which is the only re game that ı dont like and think it sucks.
2. I dont mind the reimaginings of re2 and re3. I'm gonna take them as a new different take for the franchise from now on similar to chronicles retellings. I still dont understand why some people call them " remakes " even though they arent remakes.
3. I dont mind the stories of re4 and re7 which are more " on their own " . I think it's ok to make less connected stories. Plus all re games have self-contained stories anyway.
Some of my other opinions havent changed. Like re6 is still my favourite, ı think it has the best story in the franchise along with best character dialogue / voice acting, the series' roots is about biohazards rather than survival horror and with that capcom can create anything, the mainline entries started to become more action oriented with re2 and this continued in re3 / recv, re4, re5 and re6 etc.
That being said; ı hope capcom wont make a more action oriented game than re6, ı wouldnt mind if they made another game that is as action oriented as re6 but please use that game as a limit in terms of action / scale. Re8 is apparently gonna be more action oriented than re7 with a bigger scale according to devs which confirms that capcom is planning to increase the action aspect for the franchise again. They will eventually reach to a limit like they did in re6 and then step back like they did in re7. The experimenting will be interesting and ı'm gonna be more open to new ideas from now on.
I was also checking " Has capcom saved resident evil? " interview and this statement is used:
" "From a business perspective, Resident Evil 6 was a success," acknowledges Kawata "But we had pushed that style of Resident Evil gameplay, with the big storyline and the hero characters, pretty much as far as we could. It was a blockbuster scale of game. That almost left us with no choice but to change the series in order to keep it alive, because where do you go after that size and scale of game?" "
Speaking of re6; ı checked the " Making of part one: beginning hours " video and they say that it's a great game featuring heroic characters and they heard from many re fans ( Most of them are likely from japan / east portion since most of the west portion seem to dislike the game. ) about how fun it was and how happy it made them. Which confirms that re7 isnt made as a response against re6 reception / reviews ( Oh and btw ı still think the hate bandwagon for re6 is stupid and this way of thinking only strengthened my thoughts that the fanbase is incredibly toxic, especially re6 hate bandwagon. It is so negatively biased to the point that it's ridiculous. ) but for the reason ı posted above. Not to mention; the devs never say anything that re7 is made against the re6 reception, again like ı said, they made re7 the way it is for the reasons ı posted.
The only thing ı dont like about re7 is chris' new design and that seems to be thankfully fixed in re8.
My other changed opinions are as follows:
1. I like all re games except umbrella corps which is the only re game that ı dont like and think it sucks.
2. I dont mind the reimaginings of re2 and re3. I'm gonna take them as a new different take for the franchise from now on similar to chronicles retellings. I still dont understand why some people call them " remakes " even though they arent remakes.
3. I dont mind the stories of re4 and re7 which are more " on their own " . I think it's ok to make less connected stories. Plus all re games have self-contained stories anyway.
Some of my other opinions havent changed. Like re6 is still my favourite, ı think it has the best story in the franchise along with best character dialogue / voice acting, the series' roots is about biohazards rather than survival horror and with that capcom can create anything, the mainline entries started to become more action oriented with re2 and this continued in re3 / recv, re4, re5 and re6 etc.
That being said; ı hope capcom wont make a more action oriented game than re6, ı wouldnt mind if they made another game that is as action oriented as re6 but please use that game as a limit in terms of action / scale. Re8 is apparently gonna be more action oriented than re7 with a bigger scale according to devs which confirms that capcom is planning to increase the action aspect for the franchise again. They will eventually reach to a limit like they did in re6 and then step back like they did in re7. The experimenting will be interesting and ı'm gonna be more open to new ideas from now on.