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Gun Survivor Resident Evil Dead Aim

George Trevor

The 5th Survivor
I had to do it! I feel it's not so much people underate this game, more than many have passed on it, maybe presuming it not to hold any meritable value to the series narrative, or think back to the first Survivor game (which has imo the best RE narrative in the series, but that's another thread). But for me, what makes Dead Aim almost survival horror perfection, is the heavy atmosphere induced by being alone on an abandoned ship in the middle of the ocean, with very little sound other than the creaking corridors and faint distant moans of the wandering undead - I've often said it makes me feel like I'm on a floating Overlook Hotel (The Shining)

Take the dumster fire confusion of Resident Evil 4 and look back to how Dead Aim actually progressed the series in a considerably more successful way, only to be forgotten about, presumably caused by average reviews by lazy gamers and 'main title' obbssesives. The switch from real 3rd person (not this over-the-shoulder compromise which = first person with someone's back in the way) to a first person battle mode works so well, because you benefit from the perfect perspective for exploration & tension building, and the perfect perspective for intense combat.

The characters are not these cut-out generic dull superheroes (Chris RE5), but flawed, unique creations that make the player feel vulnrable and allow for enjoyable character development & interractions, so lacking from the post Dead Aim era. It also had a meaningful place in the overall series narrative, the idea of a flaoting B.O.W. auction house makes much sense if you want to showcase your latest Hunter Elite without pesky local law-enforcment turning up - just like those pirate radio stations - The Spencer Rain makes so much sense from a commercial point of view!

Next time you're in Kijuju, running around like a headless chicken, desperate to find those canon-fodder enemies who so lovingly drop ammo in abundance, daylight everywhere, not an atmospheric creak or shadow anywhere, co-operative play removing any sense of fear or danger, as far removed as survival horror could ever be, safe in the arms of an over-sized biceped Captain America... take a trip aboard the Spencer Rain if you dare!
 

George Trevor

The 5th Survivor
Well I liked your post until it turned into action RE hate drivel which makes no sense. Dead Aim was a really cool game and you can see certain elements which RE4 would take And vastly improve upon. Cool setting and some genuinely creepy moments. It’s not bad at all.
In my defense I managed to make it to my fourth paragraph before the unreasonable, ill-thought through RE5 bashing. I still view the whole narrative, the files, it's connection back to the early timeline as being the series highpoint. I cannot see a HD remaster as likely, but for that great mix of styles that would also appeal to the current gamer I feel it actuallly offers Capcom a better mix of ingrediants for a fresh remake than Resident Evil 3, depite RE3 being the better game for me.
 

Captain Redfield

The man who killed Albert Wesker
I'll simply say that RE5 is fantastic, polished gameplay, stunning visuals, tight and coherent story and even as a story itself. Even if you exclude the important links to Umbrella, Progenitor and Spencer you can still see the story just functions well itself. And both Chris and Wesker were at their best in that game.

"Next time you're in Kijuju, running around like a headless chicken, desperate to find those canon-fodder enemies who so lovingly drop ammo in abundance, daylight everywhere, not an atmospheric creak or shadow anywhere, co-operative play removing any sense of fear or danger, as far removed as survival horror could ever be, safe in the arms of an over-sized biceped Captain America... take a trip aboard the Spencer Rain if you dare!"

You can say the exact same thing about an emo Government Agent and ammo dropping villagers who say Un Forastero. :ROFLMAO:
 
Underrated gem. The budget isn't there, so it's lacking all the production value you came to expect of the series at the time. That's probably what hurt it most. Other than that it pushed a lot of things forward and was far more traditional than the first game. Good plot, characters, etc.
 
I think Dead Aim is the best out of the Survivor games. The two main characters VA's are pretty lame and they're obvious Ada & Leon expies. Morpheus is also pretty flat as a villain, though the whole obsession with beauty and his Tyrant form is different than any other in the series, so props to that. But the lore and background with Umbrella's dealings after Raccoon and the setting of a disposal site where you fight Umbrella's rejects is pretty cool and clever. It also fits very well as a transition game between the more closed settings of the classic era with Umbrella and the more expanded future games where terrorism takes a center stage and you're playing as agents instead of desperate survivors.
 
This game outside of the Darkside Chronicles guidebook is self referenced which sucks because fans can readily ignore it.
Even references to other games such as Morpheus being held responsible for the Mansion leak is from a file within the game.
I really love this game too.
It did the whole over the shoulder thing before RE4 even.
I love this game.
 
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