George Trevor
The 5th Survivor
I had to do it! I feel it's not so much people underate this game, more than many have passed on it, maybe presuming it not to hold any meritable value to the series narrative, or think back to the first Survivor game (which has imo the best RE narrative in the series, but that's another thread). But for me, what makes Dead Aim almost survival horror perfection, is the heavy atmosphere induced by being alone on an abandoned ship in the middle of the ocean, with very little sound other than the creaking corridors and faint distant moans of the wandering undead - I've often said it makes me feel like I'm on a floating Overlook Hotel (The Shining)
Take the dumster fire confusion of Resident Evil 4 and look back to how Dead Aim actually progressed the series in a considerably more successful way, only to be forgotten about, presumably caused by average reviews by lazy gamers and 'main title' obbssesives. The switch from real 3rd person (not this over-the-shoulder compromise which = first person with someone's back in the way) to a first person battle mode works so well, because you benefit from the perfect perspective for exploration & tension building, and the perfect perspective for intense combat.
The characters are not these cut-out generic dull superheroes (Chris RE5), but flawed, unique creations that make the player feel vulnrable and allow for enjoyable character development & interractions, so lacking from the post Dead Aim era. It also had a meaningful place in the overall series narrative, the idea of a flaoting B.O.W. auction house makes much sense if you want to showcase your latest Hunter Elite without pesky local law-enforcment turning up - just like those pirate radio stations - The Spencer Rain makes so much sense from a commercial point of view!
Next time you're in Kijuju, running around like a headless chicken, desperate to find those canon-fodder enemies who so lovingly drop ammo in abundance, daylight everywhere, not an atmospheric creak or shadow anywhere, co-operative play removing any sense of fear or danger, as far removed as survival horror could ever be, safe in the arms of an over-sized biceped Captain America... take a trip aboard the Spencer Rain if you dare!
Take the dumster fire confusion of Resident Evil 4 and look back to how Dead Aim actually progressed the series in a considerably more successful way, only to be forgotten about, presumably caused by average reviews by lazy gamers and 'main title' obbssesives. The switch from real 3rd person (not this over-the-shoulder compromise which = first person with someone's back in the way) to a first person battle mode works so well, because you benefit from the perfect perspective for exploration & tension building, and the perfect perspective for intense combat.
The characters are not these cut-out generic dull superheroes (Chris RE5), but flawed, unique creations that make the player feel vulnrable and allow for enjoyable character development & interractions, so lacking from the post Dead Aim era. It also had a meaningful place in the overall series narrative, the idea of a flaoting B.O.W. auction house makes much sense if you want to showcase your latest Hunter Elite without pesky local law-enforcment turning up - just like those pirate radio stations - The Spencer Rain makes so much sense from a commercial point of view!
Next time you're in Kijuju, running around like a headless chicken, desperate to find those canon-fodder enemies who so lovingly drop ammo in abundance, daylight everywhere, not an atmospheric creak or shadow anywhere, co-operative play removing any sense of fear or danger, as far removed as survival horror could ever be, safe in the arms of an over-sized biceped Captain America... take a trip aboard the Spencer Rain if you dare!