Yeah. The on-rails games may have been shite, but they remade the older games way more faithfully. It was like Capcom just didn't want to bother recycling the classic storytelling for the casual action market.
When Raccoon City blows up at the end, I didn't feel any emotion like I did some 20 years ago. The first campaign for RE2 is bad too. It just ends. The scenes were well done. Don't get me wrong. But they just lacked that special fan feel.
Nah. I think CVX, if remade, will suffer a similar fate with chunks of the game being neutered. CVX shouldn't be remade either and especially RE4, but I think Capcom are gonna keep running back to the well and poisoning greatness when they aren't working on developing sequels or bad spin off titles. Do they even care about their legacy at this point?
Also, they really need to move past 1998. It's not even funny by this point. Get off my bus, shitbird! ?
The fans need to calm down and realize RE 3 Remake won't be set as the standard approach for reinventions or future Remakes. I think yes if some disliked that Capcom took too many liberties with this 3 Reinvention they should tell Capcom so. I feel that it was a huge endeavour for Capcom start "RE 3 Remake" almost when "RE 2 Remake" was late in development cycle, and this pushed Neobards to help them to make RE 3 happen sooner. Later on I will give my opinion of how they should approach a Code Veronica Remake.
First of all we have to acknowledge that there's not a single clue yet if another Remake has been greenlit for production...
There were talks that Capcom could Remake old game properties like Dino Crisis but other than that
I think they might be talking internally about another RE remake, but they are also checking RE 2 and RE 3 reception and sales first before making it happen.
For what it's worth even though RE3 Remake missed or modified several interesting things from the original (things which indeed proved to be disappointing to long date fans) I still regard it as a fun action-horror game.
I would say overall it's not that bad, since the original 3 was also focused more towards action gameplay so Capcom intentionally made the focus of this new RE 3 the action and removed most puzzles, and that change is what made the RE Engine remakes have their own identity, while the new RE 2 felt more as the classic RE2 game and the new RE 3 felt a bit less RE 3 (not for lack of action and explosions) but because Nemesis appearance's and the tension he brought with his encounters during 1999 classic got somewhat diluted throughout this new RE 3.
Now to why Code Veronica fits so well as a Remake:
1) Code Veronica premise completely tied to RE 2.
RE2 REmake Claire's campaign made an effort to show during Claire's campaign that the reason she is there is to find Chris, but her brother is not around since he apparently went on a vacation trip to Europe, and Code Veronica begins just 3 months after RE 2 events with Claire Redfield back as the protagonist.
I think this even facilitates for Capcom so they can hire the same voice actress and still use RE Engine model templates from RE 2 Remake's Claire and basically just make a few adjustments that reflect she's still the same character having just a few costume modifications.
2) Code Veronica Remaster for PS3 and Xbox 360 just not enough to do justice to CV's classic characters.
Classic young Leon, Claire and Jill got modernized RE Engine versions but young Chris and Wesker is his prime super-human villain persona are waiting for their face-lift. As for voice actors, they could try and bring at least DC from the old ones, maybe the same Chris voice actor from RE 7 if he can make CV's Chris sound as a younger Chris.
3) Code Veronica just as RE 1,2 and 3 is important, since all these games featured retellings for Umbrella Chronicles+ Darkside Chronicles.
They should end this Remake's/Reinventions cycle with Code Veronica just to stick with their own internal consistency.
4) Use Code Veronica X as the definitive story for the Remake, avoid trying to mess the key points within it
This one is key factor for their strategy and the success of Code Veronica, and I would also consider splitting up Code Veronica's 2 campaigns if they need time to complete the Remake, maybe not as 2 separate games but maybe launch Claire's up until the point she's Captured by Alexia in the Antarctic then like six or 8 months later have a DLC Chris's campaign with the rest of the story.
Maybe some people would argue over that but look how Final Fantasy VII Remake has used that option of splitting the game(but as completely separate packages) I think Code Veronica should be one entire game not to be split as two games but I am willing to understand if they don't release both of it's segments - campaigns in one go, and take their time to release Chris campaign as DLC/.
Think of it as they did with RE 7 where you could buy the game's Season to get the full package. This way people would get all riled up waiting to see the ending of the story and that would generate even more interest for the game.
5) With what they learned from all their past games with RE Engine assemble their best team for a CV remake like this
It's clear it's really though to make any RE title Remake since fans always have big expectations, but now they can use the expertise from the best RE 2 2019 and RE 3 2020 staff, cast and crew (and think big and bold as to not disappoint all fans).
I think this game is probably starting serious development only after RE 8 gets released so they can use all they have learned with previous titles plus whatever elements that get positive feedback from the players can be further used by Capcom so they can develop this CV Remake much better. They will have fully matured RE Engine, and that can benefit them too.