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RE5 Remaking 5 and 6?

I felt the skill system of RE6 was too slow going for a game that size. You only start getting more skill points in later chapters and by the time you finish the entire game, you still have to grind out a lot of skill points to even see infinite ammo. My favorite skills to equip are the stamina ones since getting tired out after only 3 melee attacks gets annoying. RE5 had the same grind issues and was one of my least favorite things to do going for the platinum.

I prefer unlocking infinite ammo and such through a grade system like the classics but I also never use those features in an RE game. (I really want to use for RE8 though because that game feels like a slog).
 
I felt the skill system of RE6 was too slow going for a game that size. You only start getting more skill points in later chapters and by the time you finish the entire game, you still have to grind out a lot of skill points to even see infinite ammo. My favorite skills to equip are the stamina ones since getting tired out after only 3 melee attacks gets annoying. RE5 had the same grind issues and was one of my least favorite things to do going for the platinum.

I prefer unlocking infinite ammo and such through a grade system like the classics but I also never use those features in an RE game. (I really want to use for RE8 though because that game feels like a slog).
During my 1st playthroughs on ps3, ı managed to farm a lot of skill points through rasklapanje. If you can properly defeat them by destroying all of their body parts, the last defeated body part drops 3000 skill point. After that, ı restarted from nearest checkpoint which causes rasklapanje to respawn. ( More can respawn if there are more. ) I remember having a lot of skill points by the time ı finished all campaigns for the 1st time through that trick. I replayed them again with 2nd characters plus ı played as ada again cause ı really love her in re6 and ı obtained even more points. So unlocking infinite ammo felt a lot more easier, especially compared to re5 where you need to rely on separate exchange points while having to fully upgrade said weapon to unlock infinite ammo for it. ( Rpg is different, that's unlocked through a short time limit like in classic games rather than like how it was in re4. I wished re6 had an infinite rpg like re5 but at the same time, at least grenade launchers have infinite ammo unlike re5. )
 
For me is Resident Evil 5, but I love them both.

The why I prefer RE5 is cause of the story and characters. I kind of hate Leon, so any game without him is a win for me, plus in my opinion the best Jill is the one from RE5. I really enjoy until this day playing the RE5 campaign. I love Chris and Sheva working together, love Josh and Jill in Desperate Escape, Chris and Jill in Lost in Nightmare. Plus the Mercs game in RE5 is amazing, is the mercs that I've played the most. I do love Chris and Piers in RE6 and also Sherry and Jake, these four characters are amazing and that chapter where they all work together is one of the best chapters in the Resident Evil Series, Chris, Piers, Sherry and Jake together were incredible.
I think Capcom and Leon fans are the cause for me to end up hating him. They keeping irritating me with RE4 being such a masterpiece where I don't really see anything special about it, I mean, RE5 and RE6 are way better than RE4. Plus capcom uses Leon in every movie, that's very annoying. Also, Leon is very woke. In that TV Show Infinite Darkness he would save that woman just for being a woman, and she was evil, I mean, she killed all those innocent men in the sub without thinking twice. Anyway. Love both RE5 and RE6. I just love RE5 more.
 
During my 1st playthroughs on ps3, ı managed to farm a lot of skill points through rasklapanje. If you can properly defeat them by destroying all of their body parts, the last defeated body part drops 3000 skill point. After that, ı restarted from nearest checkpoint which causes rasklapanje to respawn. ( More can respawn if there are more. ) I remember having a lot of skill points by the time ı finished all campaigns for the 1st time through that trick. I replayed them again with 2nd characters plus ı played as ada again cause ı really love her in re6 and ı obtained even more points. So unlocking infinite ammo felt a lot more easier, especially compared to re5 where you need to rely on separate exchange points while having to fully upgrade said weapon to unlock infinite ammo for it. ( Rpg is different, that's unlocked through a short time limit like in classic games rather than like how it was in re4. I wished re6 had an infinite rpg like re5 but at the same time, at least grenade launchers have infinite ammo unlike re5. )
I farmed skill points for everything in Chris Ch. 5 in the big room with the snipers and levers, then would quit out after the Chris and Jake scene.
 
I farmed skill points for everything in Chris Ch. 5 in the big room with the snipers and levers, then would quit out after the Chris and Jake scene.
Yeah ı'm aware of that spot. I usually take care of those j'avos fast. I basically camp at j'avos' spawning position then blow all of them up with grenade launcher when they keep coming. Eventually they stop and after that, ı pull the levers to spawn chrysalids which would birth napad and gnezdo.

There are also easy ways to kill them. Napads are weak to nitrogen rounds, one round destroys all of their armor and after that, 2nd round instantly kills them upon shatter.

As for gnezdo, when queen bee gets revealed, they can be instantly killed with a acid round. Basically shoot one to ground where they are near and they instantly die.

Figuring out these easy ways to kill the monsters make the game immensely replayable imo, ı still rely on these tricks to take care of monsters fast.
 
Honestly if ı created this thread somewhere else like reddit or gamefaqs, it would most likely result in re5 fans praising their game while trashing re6 at the same time. At least that's what ı've seen and remember when some mainline entries get compared to re6. I find re6 peak bio sequel personally.

Thankfully the picks are more balanced here.
 
RE6 has the most demanding mechanics in the series which is why it can be frustrating at times to go back to. Even though I put in about 100 hours into it throughout the years the knock back and QTE grabs can still get me killed in certain situations.

When the common gamer fires RE6 up for the first time after hearing “RE IS SURVIVAL HORROR!” their whole life and they start seeing the action unfold on screen they are automatically set up to hate on it. Same with RE5 honestly, yet these two games still make the top 5 in SKU sales and have high entertainment value.

Action AND horror have always been apart of every mainline game and even our least favorite ones still have something to offer. RE as an IP needs to be that at the end of the day or it will die out like all the other horror franchises.
 
https://www.reddit.com/r/residentevil/comments/sykm3j
I just found this on reddit. This is one of the rare instances where the guy knows what he's talking about but the replies made to him there are so stupid that it hurts.

" You’re not just wrong, you’re probably the most wrong person yet. "

" As someone who does like and appreciate RE6 for what it is, sometimes I get why some of us go extra hard and contrarian in defense of it. There is such an extra, over-the-top, unnecessarily bitter hate bandwagon against it that isn't justified to the extent that it exists. It's cool to shit on RE6 and pretend it's the worst game ever in existence, complimenting literally any aspect of it is really not a popular opinion.

Though calling it "the best game in the series" and pretending it did a good job of balancing horror and action, nah I'm gonna disagree on that. "

" Of course it's the best re game. It had awful story, awful boss fight, the worst inventory system, weird ass camera angle during sprinting, zombie can lunge at you from miles away, among many other things that make it great. /s "

" Maybe they had good intentions, but the execution was messy and extremely inconsistent. "

What the hell are they even talking about? Why are they acting still so disturbing and doing disservice to the amount of effort put into the game? It's still so repetitive to the point as a big fan of re6, sometimes it makes me not want to be part of this stupid fanbase anymore, ugh. Like all of their effort is put into bashing re6. There are other a few titles that also get criticised but for re6, the game gets pretty much no merit there. Meanwhile barebones re engine gets put to a ridiculously high pedestal.

https://www.reddit.com/r/residentevil/comments/sybobz
There's also this. I noticed that threads like this get created on reddit all the time and the people who make replies to these type of re6 threads bash the game as much as they can and give barely any prop to the game.

Also ı cant believe they describe the story as " mess " or call the game and its characters " generic " or " repetitive " . They make no sense ever.

They also describe re6 fans as " defenders " or " part of a cult " or something like that, as if trying to say enjoying the game is an evil thing to do. If anything the haters are the ones who have no soul whatsoever. Re6 is a masterpiece and one of a kind, they try to prevent others from thinking themselves by repeating the same forced statements over and over and ı will never have any of it. I'm not gonna believe to their stupidity ever. I tried to understand and be respectful but the assholes act like clowns. It's so annoying.

I swear if ı went there and defended re6 as much as ı could, they could probably ban me or something. I saw some being banned just for defending re6.

More reasons for me to cut my connection to fanbase really.
I can't stand the types of people who jump on the RE6 hate bandwagon without even having good arguments for why the game is so "bad." They'll say things like, the "the story is silly." Well, that's kinda how the story always was. The criticism for RE6 is so blind at times and it shows. There's a reason the game sold so well and continues to as it spreads to different platforms. People have a great time with it. Most won't admit that, but they do.
 
I don't get the hate for RE6 either. It feels more like "proper" RE than 4 and 5, and has more comfy controls. I know zombies only appear in Leon's campaign, but that's still a full length game. And I prefer exploring a city to going inside shacks, and little houses, which is what 4 and 5 mostly have you doing for much of the story. Capcom also provided a mixture of gameplay styles, and had a major production schedule, so this has to be commended.

Also, RE was always destined to be action combined with horror, because this is what happened to Alien as well. The first one is generally the scariest entry no doubt, just because the threat of the Xenomorph is new and yet to be studied, and the crew felt confined to just that spaceship. But later entries have people ready to face the problem, all guns blazing. But they are generally more entertaining sequels, just as RE is...

So it's a very odd debate.
 
I prefer re6 over re5 in a lot of aspects.

For re5; ı enjoyed chris' character as well as the story from his perspective along with voice acting of many characters however many aspects at the same time felt wasted. I wished sheva wasnt forced to be his partner and instead was partnered with josh, jill didnt get captured by wesker and was partnered with chris right from start, barry and rebecca were in the story, excella was utilized better, plaga was overused while progenitor was barely utilized along with unnecessary uroboros etc.

Re6 fixed the mistakes of re5 as well as past games for me. All 7 main playable characters had character development throught the story and they were utilized better than ever before, the voice acting was improved to perfection, ı really liked c-virus which is a combo of g-virus and special t-veronica strain called t-02, simmons and carla felt more enjoyable antagonists than irving and excella, it felt more epic along with more variety etc.

Re6 also felt very unique compared to re5 which is too similar to re4 imo.

Now for re6; ı wished claire was in the game along with alyson court voicing her. I would also add ricky as her partner. I wished agent got his own campaign too rather than being forced as ada's online partner in her campaign. I would have preferred for jill to be mentioned as well but ı dont see it possible for her to return unfortunately. I wished she wasnt handled like that in re5 so that she would appear in the stories that are set between re5 and re6 which have chris and piers. If re5 happened differently then ı feel both piers and merah would have survived.

Regardless ı enjoy both games and ı feel that both can get unnecessary hate but ı'm more on the side of the latter.
Of the 2, I prefer 5. The Mercenaries mode for me is still so enjoyable for me and I will always go back to it. I have tried out the one in 6 and it's alright, but I'm so used to 5 that I'll stick with that 1.

As far as everything else you mentioned though, 6 does a better job, especially with its character arcs and voice acting. Roger Craig Smith gets a mention for his excellent portrayal of Chris Redfield in 6.
 
I like that in RE5 there is a weapon shop and kind of a item box to store weapons and items. It helps a lot when i am doing custom runs. Increases replay value a lot for me.

I also like that in RE6 partner inventory is not shared
 
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