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RE:2 RE:2 vs RE:3

If you pretend they aren't remakes, they're good games on their own. RE3 though feels awfully budgeted. I guess their aim was to get that one out as soon as they could after RE2 was a success. OK, I know the work on that game began way sooner than people believe, but compared to RE2, it's trash in comparison.

I'm not really that fussy about RE2 either. If it never existed at all, it wouldn't upset me. But I did like some parts where they got the creepy aspects near enough right. The police station had that (rarely seen in modern horror games) claustrophobic feeling to it, but the story went by too quickly, to where it felt so rushed. I'm still more engrossed in The Evil Within games, however.

One thing I'm sure you can agree on that sucked with RE2, was the post police station areas. Once you're past the gun store, it's onto the crappy alligator "boss battle" and then you ride a tram down to the lab. That's more or less it. The experience didn't feel fantastic whatsoever. You just get inside the cable car, ride it down, and you're pretty much already there at the lab. What the hell? In the original, you had William Birkin on your ass and the music as you reached the control room was appropriately eerie sounding, like you knew you were nearing your final destination. Here? You had none of that feeling. It was all just one big messed up opportunity.

Even with RE4, I can see them changing some stuff to give some villains depth, but mostly, I think Capcom will be watering it down for time restraints.
 
The original plants were better too. These plant zombies are just stupid. They did give some zombie officers armour which is what I was hoping for. It's just too bad the dream of seeing a RE2 remake became an unmitigated nightmare.
 
RE2R is way better, no doubt about it. Every time I play RE3R I get so dissapointed with all the stuff they cut out, especially The Mercenaries. I was so looking forward to that. Instead of extra modes they gave us that lame Resistance game, which I do not really like. RE2 did alter, add in and cut some things, but for the most part if was faithful to the original. A few other things--

-NO original soundtrack swap like RE2R (I will admit the OST isn't bad but I would've liked this to be included)
-Carlos's new design didn't do it for me, especially the hair. It's not bad necessarily, but they should've stayed more faithful to his original design--at least they stayed true to his personality.
-Nemmy's four-legged second transformation is beyond stupid. Again, should've stayed faithful to the original.
-Game is too short, but then again the original game was quite short also.
-They completely cut out the clocktower interior and park areas

Overall I thought it was an OK game but those were some of the big things that I didn't like. Feels like Capcom kinda rushed it out without thinking about it much. They know RE3 isn't nearly as beloved as RE2 so they really didn't bother putting nearly as much effort into it. I really hope RE4R won't be a repeat of this experience.
 
Mr. X was definitely handled way better than Nemesis. They made Nemesis too scripted like Ustanak was and the way he tosses Jill around drives me insane. Nemesis was essentially an assassin tyrant and everytime he gets a hold of Jill he just throws her, like what? In the OG he is constantly trying to pierce Jill’s face with his tentacles and actually kills a STARS member. In the remake he kills no STARS, so that was a huge waste of an investment on Umbrella’s part.

You can just down Nemmy with 1 grenade and he’s out. The rewards you get from him are also pathetic and the way he zips around like Spider Man is immersion breaking and stupid. He just bungee jumps with his tentacle and into the sky and vanishes once you leave certain areas. It’s really baffling how poorly he was scripted.

Why replace his badass trench coat with trash bags? Looks weird and not very protective. His flamethrower was also not practical at all, it leaves him wide open to attack. It would have been better to give him a gatling gun instead. His rocket launcher also looks generic and boring compared to his sick rusty bloody looking one in OG, it’s pathetic!

His mutations also make no sense. The T-Virus doesn’t mutate monsters that fast and to the state of a blob without the assistance from stronger viruses.

I can go on and on but you guys get my point. The only thing I didn’t really care for about Mr. X was his transformation, everything else was improved upon.
 
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Yep. I've seen videos on YouTube where people say Mr. X was what Nemesis should have been. I mean, Mr. X was never super fast in his 1998 form, but they did need to improve him for a glossy, full on 2019 remake. But Nemesis just flat out sucks. You don't really get scared of him, because he's easy to defeat in the relatively few 'boss battles' he's in. The rest of the times he pops up is just scripted segments. He wasn't even in the police station. Many people used to assume that the massive hole you seen near the steam was his doing, only to find out it was caused by a bomb. The doggy Nemesis is just... uh! My God, Capcom. You just screwed up a classic enemy. :(
 
Yep. I've seen videos on YouTube where people say Mr. X was what Nemesis should have been. I mean, Mr. X was never super fast in his 1998 form, but they did need to improve him for a glossy, full on 2019 remake. But Nemesis just flat out sucks. You don't really get scared of him, because he's easy to defeat in the relatively few 'boss battles' he's in. The rest of the times he pops up is just scripted segments. He wasn't even in the police station. Many people used to assume that the massive hole you seen near the steam was his doing, only to find out it was caused by a bomb. The doggy Nemesis is just... uh! My God, Capcom. You just screwed up a classic enemy. :(
I would have been more ok with his dog form if it happened later in the game. They totally cut out his shirtless phase with his tentacles sticking out. His theme also sucks and sounds like some kind of generic chase theme.

It will hurt to replay this game again, it’s so sad what could have been. I don’t know if this was posted yet but this pretty much sums up my feeling to REmake 3.
 
Yeah. I really enjoyed that guy's videos. I also used to enjoy watching Nemesis (the YouTuber), but he's a shill now. That sums up RE3 greatly. Don't expect anything for RE4. What will Ashley be like? ?
 
Don't expect anything for RE4. What will Ashley be like?

Ashley is quite a fanservice character. I sometimes think that trying to save her is like playing a Mario game when it turns out that the princess is in another castle. Ashley seems to exist for escort missions and pantsu shots.

I wouldn't mind if they did something different with Ashley in the remake. She could light the rooms with a flashlight like Moira and help solve puzzles. You can even take an episode about Ashley from the original and add several of the same in different time intervals. This will be a good homage to the Clock Tower series.
 
Oh, I certainly do miss Clock Tower in this day and age. That was one of my favourite horror games way back in 2004. I'm not sure, but I think Capcom obtained the rights, and made one game. It flopped, and that was it for the series. At one time, I think they even planned a movie adaption of the third game (technically the fourth), where Alyssa Hamilton would have been the main character. ?

Capcom unfortunately missed the boat so many times with their opportunities. At least Resident Evil Village looks better than 7: Biohazard is. ?
 
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