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RE0 Is it actually just a spinoff?

RE0 is one of those titles that keeps getting worse for me every time I go back to it. Like Yama said, all the ingredients are there but something is off. It’s definitely the slowest mainline entry and is not newcomer friendly. It feels like a chore to play and I wish there was some way to mod in item boxes.

I am pretty much done with what-if’s, as that will make me hate even titles I like/love. As an example; RE0 could of expanded on Bravo team but it didn’t really. Rebecca was unable to fend off a single Hunter in REmake but can wield a magnum bigger than her head to kill a Tyrant. (Maybe she ran out of ammo at the time I guess). Not to mention how broken the geography is where an elevator somehow transports our characters from Birkins underground lab and back to the underground at the Training Facility.

Marcus’ white robe looks really weird and does not fit the theme of the game. At least with RE4/8 the attire they wore fit the themes of those games more. He looks like a medieval wizard wandering around a North American forest. The science fiction in this seems pretty shallow and makes no effort to explain how a leech can mimic someone.

I honestly wish that RE0 released on the N64 back in the day to see how different it may have turned out. I liked how RE2 N64 had files referencing that cancelled version.
 
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RE0 is one of those titles that keeps getting worse for me every time I go back to it. Like Yama said, all the ingredients are there but something is off. It’s definitely the slowest mainline entry and is not newcomer friendly. It feels like a chore to play and I wish there was some way to mod in item boxes.
Did you replay it using unlockables? Leech hunter is quite difficult but the rewards are quite satisfying. I believe ı used a guide and even a trainer to help me go through it. With unlockables; it's more enjoyable to me.

I am pretty much done with what-if’s, as that will make me hate even titles I like/love. As an example; RE0 could of expanded on Bravo team but it didn’t really. Rebecca was unable to fend off a single Hunter in REmake but can wield a magnum bigger than her head to kill a Tyrant. (Maybe she ran out of ammo at the time I guess). Not to mention how broken the geography is where an elevator somehow transports our characters from Birkins underground lab and back to the underground at the Training Facility.
I find what-if scenarios part of the charm and fun. Capcom's storytelling always had missed potential but this doesnt negate my enjoyment with the entries. Starting from re1 up to re6 anyway. I would rather dismiss umbrella corps and re engine ( simulation ) direction since it doesnt serve any purpose.

Marcus’ white robe looks really weird and does not fit the theme of the game. At least with RE4/8 the attire they wore fit the themes of those games more. He looks like a medieval wizard wandering around a North American forest. The science fiction in this seems pretty shallow and makes no effort to explain how a leech can mimic someone.
I believe his mutation is meant to show his younger self as well as his sickening obsession with his research, including experimenting on his own students. I dont think it's out of place for progenitor to recreate his corpse as his younger self. I find queen leech more interesting than morpheus' mutations. I find dead aim far more wasted than every other entry sugimura worked on as a writer. It seems to be one of re3,5 versions and this is why it feels a lot more lacking. I would have preferred if mikami didnt ditch sugimura and still let him do his work for the final version of re4's script, including giving sugimura the permission to develop a proper ada scenario like how suga did for re6 later on.

I honestly wish that RE0 released on the N64 back in the day to see how different it may have turned out. I liked how RE2 N64 had files referencing that cancelled version.
That would be neat but ı still like the final product for what it is. I just wished that it wasnt connected to re1 and became its own thing entirely without a prequel tie-in. It would also be much more centered around lisa trevor. I think iwao's script works better as a confined accident without unnecessary expansions. I find remake, re0 and re engine 1 unnecessary due to this.

For re2 n64 files; ı find them kinda weird. They seem to be centered around scenario system but ı dont like that since ı would have preferred to obtain all of them in 1 scenario. I dont like that they are exclusive to that version either. They are still fun to read on project umbrella but as far as file system goes; ı still find re6's files the best, even more so with re net which is a free site that expanded the files there without any paid microtransactions.
 
Just to clarify RE Engine 1 (RE:1) wasn’t made yet but I assume you mean RE7?

I have 100% RE0 twice on GC and PS4 but I don’t usually go through the games with infinite ammo. They become boring when the survival aspect is ripped out of them, but RE0 really makes it tempting just to speed things along. There is also the new Wesker mode which was more fun to play through.

The what-if stuff really stings and makes me bitter. Stuff like 1.5, 3.5, 4.5, File #3, etc. is like reopening a wound that I wish Capcom mended. This is common in other franchises as well like Silent Hills. It can be fun to speculate but by the end it always leaves a sour taste in my mouth and makes me less appreciative of what we got. Who knows, we may not even be here today if Mikami never made those poor decisions with exclusivity deals.

Dead Aim I feel bad for as it had the beginnings of a great game. I liked the different tyrant types and Bruce/Fong Ling dynamic was entertaining. T+G is another virus that will never be expanded upon; C-Virus came the closest since Enhanced C had some of its attributes. Viruses being combined should be explored more often.

RE has alot of phenomenons that are unexplained, but I guess that’s half the fun of it. RE really needs to maintain its science fiction themes though and not delve into too much fantasy.
 
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I recently had a huge session with Zero again, played through it roughly five times on PC. I have to say it's odd, it's a game that never really lands in my top spots but when I break it down, it has almost every element from a golden era of Biohazard that I love. It's quite literally REmake engine wise, visually, artistically and general gameplay. It had some oddities to it, but I feel like I was tougher on it back then because of the standards the series set. Looking at it now, it really has so many elements that make me fall in love with a Biohazard title. Great music to boot. I'd say how disjointed it felt from REmake despite being a prequel is what rubs me the wrong way still, but I'm willing to look passed that given how many other aspects it lands.
It really feels like just a lessor version of RE1 remake for me unfortunately and after the amazing Train sequence it just feels like a boring dark mansion. I do like the story especially Marcus but overall it just wasn't as good as the phenomenal Remake of the first game.
 
Zero is a mainline RE game. An example of a spin-off/fan fiction would be the non-canon games like Gaiden, Survivor and every single Resident Evil title that was shat out between 4 and 7.
 
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