• We've completed one of the biggest updates to our forums in years and have pushed the update live! New forum structure that's all inclusive, prefix system categorizes topics per game title. More thread options such as articles, questions, deep dives, etc. Read more in the pinned thread!

RE0 Is it actually just a spinoff?

View attachment 1675

I wanted to create this thread after my thread about rerev games being considered as spinoffs.

Does re0 count as a mainline entry or a spinoff?

I used to think it's a mainline but now ı'm conflicted. I dont see why it wouldnt be considered a spinoff if rerev games are considered as one. I know it has a number but at the same time; it's a prequel and it's released after both re1 and remake.

Thoughts about this? It would also be appreciated if there's a dev quote that explains whether the game is mainline or spinoff.
 
Last edited by a moderator:
I think the fact it's a prequel should be answer enough. Prequels are separate from spinoffs typically, and since the events lead directly into RE1, it's mainline. The Revelations games' stories are self-contained.
 
I dont see how re0 isnt self contained either though. Neither re1 nor remake feel connected to it.
The events in the beginning of 0 are directly connected to why the first Resident Evil begins. Bravo Team disappears, and Alpha Team goes searching for them. They then meet the surviving members of Bravo Team: Rebeeca, Richard, and Enrico. 0 explains how they went missing and how Rebecca got to the mansion. It also explains why Enrico is suspicious of his teammates, as he went into the facility to investigate.
 
Most of the games have references to events for the sake of continuity, but they may otherwise not usually feel like they are direct sequels, giving how there is a different sequence of occurrences.

Even in a city, so many characters are caught up in their own feuds, and the goal is of course the same. To escape!
 
Also re0 doesnt explain how enrico went missing,
It explains how the team went missing, not Enrico himself. They were investigating the area after their helicopter suffered a malfunction and they were forced to land.

As for richard; he's only seen at the start of the game. He's never seen again. I dont feel like the game explores bravo team in depth but ı still dont mind it that much since ı enjoy rebecca and billy's chemistry.
The game is meant to focus on Rebecca, as she is the only survivor of Bravo Team after the mansion incident, so more focus would be put on her. There is also the file in Resident Evil 2 where she misspelled Billy's name, so there is a connection to that game at least.


Re0 changes that to queen leech causing that said accident as a revenge against umbrella rather than it being random.
I thought the original reason was because they were performing surgery on the Tyrant, and it released an airborne strain of the epsilon strain?


he randomly appears on the same factory which appears in re2.
I don't think he did, I think the factory is a similar looking one. Having a cookie cutter mold of how they design their facilities is a way companies save money when designing new facilities, and my theory is that they have two facilities near each other, one under the Training Facility and one under Raccoon City.
 
It doesnt explain how the other members went missing either.
It does, not exactly where they end up, but it explains why Alpha Team hasn't heard from them, which is what I meant when I said it explains how they went missing. It explains why Alpha Team has to go looking for them, and how Rebecca survived.
It's really odd to me that you can find a file that mentions marcus in birkin's lab but you cant find a file about him in remake even though there's a file which mentions birkin and alexia.
This can be explained by Spencer trying to erase Marcus' influence in the creation of the T-virus, so that he can say his part of the organization did it, and he can then take credit for it.


Yes they were performing experiments but someone made a mistake and everyone suffered due to that. In re0 this is changed to the accident being caused by queen leech but they dont explain how he did that. It somehow happens. It's not even his leeches
How about this: Queen Leech makes a smaller attack on the lab first, to test out its' abilities. It's small scale, and while it goes mostly unnoticed, it does result in a mistake during procedure, causing the virus to leak. Meaning it is Queen Leech's fault, but it still is a result of an accident caused by its' actions. Then time goes by, and after the mansion is totally overrun with B.O.W.s, Queen Leech then attacks the Training Facility and the Train.

It's the same factory. Re0's main writer was sugimura who previously wrote re2, recv as well as survivor. At 1st, that location wasnt there from what ı've learned during the discussions with other people but apparently it seems to be added later on in the game's development. While it causes a geography issue, ı dont mind it since it's not that big deal and the reference is cool.
Eh, it kind of bugs me, but I'll stick to my head canon that it's a different one. That clears it up for me.
 
I haven't played RE0 in probably more than 18 years, despite still owning a copy on the GameCube.

When I was a teenager, I was always doing back to back runs of a lot of survival horror games that came out around that period. Then I just gave up interest.

I do from time to time, dig out an old classic such as RE2 or 3. But I think 0 kind of drags after the train derailment section. I mean, you feel like you're doing nothing but backtracking for several hours. But one plus is that you had leech zombies coming after you. They were terrifying. Just like the Crimson Heads.

RE needs enemies like that again. The Regenerators in RE4 were a great addition as well.
 
It feels more like filler at this point since the major plot moves at a snails pace and doesn’t have any real meat to it like RE1. I mean the game is downright beautiful but the character development is almost non-existent and any sort of growth that Rebecca and Billy go through is cast to the wayside when the game is over. Rebecca being able to take down a Tyrant and wield a magnum that would blow her on her ass but then can’t fend off one Hunter was pretty hilarious to me.

The backstory about Marcus and Wesker/Birkin’s history were the best parts to me; it added symbolism to their stories as what goes around comes around. Karma bite them in the ass in the end for what they did to Marcus. However, the leeches were boring like the molded in RE7. They used to be scary back in the day but they are now one of my least favorite enemies next to the broken apes that take more hits than a Hunter.

So while it’s mainline I feel it’s skippable. You can go through all of RE1-6 and won’t be missing out on much.
 
Last edited:
I think CV is very underrated, as is 0. I think they gave an abundance of atmosphere. People may consider them too slow paced, but they are definitely horror.

RE4 infested action into the series and I think that alienated people. I do think it's a good action game. But it is not scary by any means. If you like the gameplay more than the story, 4 is probably that game for you. But it took years for the genre to recover with all the shooters they released. I also hate the way they alter the look of the characters, because you get used to that iconic look. But they just don't feel like they are the same characters sometimes.
 
RE0's portrayal of Rebecca is way different to the first game. She wasn't nearly as shy in the prequel. Some say the ordeal changed her, but hmmm. I don't know
 

Yama

Owner
1996...
I recently had a huge session with Zero again, played through it roughly five times on PC. I have to say it's odd, it's a game that never really lands in my top spots but when I break it down, it has almost every element from a golden era of Biohazard that I love. It's quite literally REmake engine wise, visually, artistically and general gameplay. It had some oddities to it, but I feel like I was tougher on it back then because of the standards the series set. Looking at it now, it really has so many elements that make me fall in love with a Biohazard title. Great music to boot. I'd say how disjointed it felt from REmake despite being a prequel is what rubs me the wrong way still, but I'm willing to look passed that given how many other aspects it lands.
 
Top Bottom