The gathered information about the game itself.
1-According to creative director Ikumi Nakamura, GhostWire isn't like the survival-horror games that Tango Gameworks is known for. Nakamura said during Bethesda's press conference that we will meet a number of spirits, "some dangerous, some peaceful" as we take on conspiracies and the occult in Tokyo.
Uncomplicated fun with unfinished business.
www.pcgamer.com
2-In GhostWire: Tokyo, people are vanishing into thin air and it’s going to be up to you to find out why. Mikami said: “you will fight paranormal enemies and rid the city of a supernatural evil.” Part way through the trailer, we can see people in a shopping centre disappear, leaving only their clothes behind. We also see strange, creepy figures with umbrellas, and for a split second, one of them is able to make someone on the ground vanish. How mysterious. Nakamura explained that “you have to explore the world and face challenges to uncover the truth and save humanity.” Sounds like quite a tall order, doesn’t it? It looks as though we'll be playing the masked figure with a bow on their back who has supernatural abilities, like the one that lets them send out some kind of force field around the city. It’s not absolutely clear just who this figure we’ll be playing is just yet, but you are said to be armed with your own mysterious abilities that no doubt help you avoid getting caught up in the vanishing act.
As Nakamura said, GhostWire: Tokyo is a new kind of action-adventure game: “It’s spooky, but not the survival horror we are known for.” The Evil Within is a linear survival horror that plays out in third-person. Even if GhostWire is departing away from the horror genre to deliver a different kind of spooky, it could still very well be in third-person. The fact that we’ll have to “explore the world” might also suggest it’s more open in comparison. Whether it’s an out and out open-world remains to be seen, but it’s certainly possible.
Bethesda's supernatural action game feels like a throwback to a different era
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from interviews, it seems like a ghost hunting game reminds me of this