Just to clarify RE Engine 1 (RE:1) wasn’t made yet but I assume you mean RE7?
Yeah ı mean the re engine entry released in 2017. It doesnt even feel like a bio entry just like other re engine entries due to going overboard with the simulation aspect followed from umbrella corps. The game is called as " resident e
vil bioha
zard " during both covers and the way it's numbered doesnt sound so smart just like other reach for the moon entries. It has the most generic name from all entries in the series and the title screen doesnt even announce its name or its number. It feels quite inspired from re1 and ı find that incredibly cheap rather than something creative due to capcom trying to please those pessimistic re6 critics who overpraise the worthless re engine while downplaying re6 for their selfish reasons. I also feel this way about mikami's 2002 game but that wasnt even a serious release unlike re0 and re4 so ı still think it's more easier to excuse. Personally ı think recv's x version is the worst game in the series due to that drunken kato altering sugimura's script in the most forced way imaginable.
I have 100% RE0 twice on GC and PS4 but I don’t usually go through the games with infinite ammo. They become boring when the survival aspect is ripped out of them, but RE0 really makes it tempting just to speed things along. There is also the new Wesker mode which was more fun to play through.
I understand. I played them with limited resources a good while but these days ı find myself using cheats to replay the entries through different means. Infinite ammo cheat is part of the charm and fun. I'm still disappointed that capcom didnt make that infinite ammo cheat for re2 as an unlockable for re engine 2. It's only on ghost survivors and ı find that even more unnecessary.
The what-if stuff really stings and makes me bitter. Stuff like 1.5, 3.5, 4.5, File #3, etc. is like reopening a wound that I wish Capcom mended. This is common in other franchises as well like Silent Hills. It can be fun to speculate but by the end it always leaves a sour taste in my mouth and makes me less appreciative of what we got. Who knows, we may not even be here today if Mikami never made those poor decisions with exclusivity deals.
Yeah those too. I personally prefer the final versions of re2 and re4. However ı would have preferred file 3 to be released and ı also wished re5 was quite inspired by re4,5. That would have made re6 follow much more from re5. As it stands ı cant disagree with suga when it comes to him following more from sugimura's scripts for re6 while showcasing his potential much more. Re6 has the heart and soul of a flagship title imo.
As for mikami; if he didnt work on the series after re1, ı think the story development would have gone through so much better. It would benefit re4 quite well since it wouldnt need to save the series. Re6 could have also happened much more earlier and the series could have reached to its satisfying conclusion even better. I still think iwao leaving the company along with his credit taken by mikami is the biggest mistake in the series rather than picking a single entry and blaming that as the downfall for the series.
Dead Aim I feel bad for as it had the beginnings of a great game. I liked the different tyrant types and Bruce/Fong Ling dynamic was entertaining. T+G is another virus that will never be expanded upon; C-Virus came the closest since Enhanced C had some of its attributes. Viruses being combined should be explored more often.
I wished the game explored t+g virus much more instead of giving an unnecessary overexposure to t-virus. That would have made that more possible to come back later. C-virus feels inspired by it in some aspects to the point ı wonder if t+g virus could have replaced it and ı also wonder how re6's story would have happened if simmons decided to alter his gender to become " ada " instead of going overboard with a sickening project where victims tragically die due to his twisted ambition. Personally ı enjoy irons' and ashford twins' backstories much more than morpheus' so suga taking inspiration from re2 and recv more than dead aim is something ı wouldnt disagree in regards to his writing style. Leon and ada appearing in dead aim also could have made bruce and fong ling's appearances in re6 more possible.
RE has alot of phenomenons that are unexplained, but I guess that’s half the fun of it. RE really needs to maintain its science fiction themes though and not delve into too much fantasy.
I think " science fiction " only really applies to t-virus. It doesnt make sense for me to apply this logic to indirect results of progenitor that arent part of its family. Mold and cadou seem to be portrayed more " grounded / realistic " compared to c-virus and that's one of the many reasons why ı find them immensely lacking along with their incredibly low variety. When it comes to other viruses that are more progenitor based; it makes more sense for them to go more fantastical. Re6 brings back both g and t-veronica while developing both well so that's one of the many reasons why the game's dramatic horror aspect is part of the charm and fun rather than something that drags the game to dirt as a " bloated " sense like how ı've seen its pessimistic critics say constantly.
I still dont disagree with your points for re0 due to the game being a prequel though.