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RE9 Apparently, all the RE9 leaks were BS...

The Connections, BSAA, Blue Umbrella, Molded, Cadou, etc. appears to be the future, at least in the near term.

I don't even know if they will get to a side game to bring Alex Wesker back because the developers who did Revelations 2 are now firmly tied up in remakes! I don't think they anticipated RE2R would sell that well (currently the best selling RE game) so their fate is now sealed.

Too bad, would have loved to see a new Revelations game (I played Raid Mode religiously) but totally understandable considering the circumstances.
 
When this game comes out, I think I'll just watch it on YouTube because I'm not into modern games as much as I am during the NES - PS1 era games, and because I'm still following this series. I now prefer the CGI movies and want another.
 
I hope you change your mind. I try to like every game Capcom puts out, even when some storylines feel 'off' to me, disappointing, or a little disjointed.
No, I'm more old school gamer. I like such games as the older Resident Evil games as well as the SNES games: The Mystical Ninja, Turtles In Time, Donkey Kong Country and Mortal Kombat and Street Fighter II. I gave up on games with Resident Evil 6 because of the control types.
 
I still think RE is pretty wanting quality wise. Revelations 2 and RE2R restored faith a little bit, but Village (despite being fun to play) was way off the beaten path storywise and RE4R was nowhere near as good as it should have been. They just took RE4 OG and gave it a modern faceplant when they should have reworked the game more thoroughly because every asset about that game is completely outdated (in my opinion).

Silent Hill 2 remake is miles better than Biohazard 4 remake. Both games suffer from performance glitches but gameplay wise Silent Hill 2 remake actually feels like an authentic survival horror experience as opposed to RE4R which feels like a cartoony action game trying to make an ATTEMPT at being a more grounded survival horror game.

Am holding out hope for RE9 though, even if they change the formula! If everything they do is an improvement to the series, and actually feels like an authentic survival horror but with updated measures and concepts, I should be happy!
 
It likely should be, as RE7 etc are more survival horror focused than 4 to 6 were. Although RE8 I feel was their attempt to duplicate the success of RE4. And therefore, it did have a mix of horror and action in the various sections they had you going through as either Ethan or Chris. But I do like the games of this genre to feel eerie and atmospheric, as this is what I miss having in most modern horror games, that, as you know, like to have you just battling waves of the same creatures, or hiding under furniture from a hammer wielding foe.

Many of them are basically shooters at their core, with the odd scary, jump moment. But it gets old fast.
 
It likely should be, as RE7 etc are more survival horror
"More survival horror" =/= Good. RE7 still kinda sucks despite being "more survival horror" than x and y. The pacing is awful, the characters and story are lukewarm and it is over reliant on movie horror tropes.

Feels more like a tech demo than an authentic survival horror game.

Except for Not a Hero, that was pretty good. ;)
 
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It likely should be, as RE7 etc are more survival horror focused than 4 to 6 were. Although RE8 I feel was their attempt to duplicate the success of RE4. And therefore, it did have a mix of horror and action in the various sections they had you going through as either Ethan or Chris. But I do like the games of this genre to feel eerie and atmospheric, as this is what I miss having in most modern horror games
I agree, RE8 was more about using Ethan Winters again in a game inspired by RE4 and we know Koshi Nakanishi wasn't involved in it. So RE9 is more likely to be more survival horror oriented similar to RE7, but hopefully following up on the story from the end of RE7 where Chris and Blue Umbrella arrive.

I think RE7 had many promising gameplay features that were a return to survival horror, it just needed a story and characters that feel more connected to the existing Resident Evil story and the end of RE7 gives us some hope RE9 will do that.

The other thing was RE7 and RE8 being in first person perspective, but in RE8 they eventually added a 3rd person camera option. This tells me they got a lot of feedback complaining about the first person camera, enough to actually add in an over the shoulder 3rd person option. I think that is a good sign that RE9 will have 3rd person camera too, at least as an option.
 
I think RE7 had many promising gameplay features that were a return to survival horror, it just needed a story and characters that feel more connected to the existing Resident Evil story and the end of RE7 gives us some hope RE9 will do that.
You're basically agreeing with what I said and just reposted it in a way that sounds nicer. Why the need to gimme a 😥 face? xD
 
You're basically agreeing with what I said and just reposted it in a way that sounds nicer. Why the need to gimme a 😥 face? xD
I don't agree that it "Kinda sucks despite being more survival horror ... [and] Feels more like a tech demo than an authentic survival horror game.".

You are right what I posted sounds nicer. I'm a big fan of the game, especially after the disappointment I felt with RE6 and I think that RE7 was a positive step for Resident Evil. I had fun with RE8 but I'm really waiting to see what Koshi Nakanishi comes up with in RE9
 
I have mixed feelings on RE7, but I appreciate the change back to horror in a house. RE has always been action with horror, but too much of each category can hamper the enjoyment.

I think a game that relies on item management can teach you to be tactiful. RE4 and so on lacked that a lot, as the enemies 'gifted' you items. The whole reward-like gameplay I must say, I wasn't especially keen on. But RE4 was a great game in general that deserves its 2005 Game of the Year status.
 
RE4 was a great game in general that deserves its 2005 Game of the Year status.
I think this why I have been hard on RE4R. It kinda feels like returning to an old drug addiction. Back in '05 I played it constantly and was addicted to the gameplay but I knew even then that the game was detrimental to survival horror and power focused on action.

Now, if OG RE4 was structured more like RE2R then I think that that would have been the appropriate evolution of the series. Playing RE4 OG now feels like playing a children's spooky game with outdated graphics, tbh.

Playing RE4R gave me real bad "oh this crap again, why am I doing this again?" gut feelings. Like a mark of shame from a distant part of your past that you're trying to put behind you!

I remain committed to my *bleh!" feelings in og RE7 though. I'm not a shill for Capcom and am getting tired of journalists claiming that it returned Biohazard to it's roots, which it did not. Moving away from lukewarm shooters into lukewarm survival horror =/= bringing a series back to its roots. RE2R technically brought the series back CLOSER to it's roots and RE7 did, though RE2 is technically not the "root" of Biohazard. RE1/REmake are.
 
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Yeah. I agree.

One complaint I have is the action and Indiana Jones feel to it. Kind of bizarre, really. And of course, buying guns, ammo and other things from an infected (yet good, and hilarious) vendor.

I always considered that to be pretty weird. Because, to me at least, you are normally supposed find things in survival horror games which you make do with. Right? But when you're suddenly in Visa mode and buying your supplies, it feels like fakery for a genre that actually used to once force you to find that sort of stuff, then use it wisely. But in RE4 and so on, it was all about slaying to seek satisfaction from the Rambo style hunting.
 
I have mixed feelings on RE7, but I appreciate the change back to horror in a house.
Yeah I agree, I think there were many returning elements, being restricted to exploring a large house for the first half of the game, classic save rooms, themed keys, exploration, backtracking, ammo conservation, isolation etc. So if RE9 can have all of that with a story and characters that feel more connected to the classic games, it would be amazing! Blue Umbrella could help achieve that.

RE2R technically brought the series back CLOSER to it's roots and RE7 did, though RE2 is technically not the "root" of Biohazard. RE1/REmake are.
Well at least we can agree that RE2R was a great game. When I played it I thought if they could just make a new game like this it would be incredible. Of course being a remake it had an advantage for recapturing the past, but it felt very modern at the same time.
 
It was great because it didn't just copy/paste RE2, it took the game and revamped it with new assets. It was able take RE2 and make it feel like a whole new experience, and definitely felt like a Biohazard game!

However, yes, a true mark of excellence would be to create a new game from scratch with an original story, characters, setting, and make it feel "Biohazard" at the same time. They have not achieved this in quite some time. I'm an optimist though so I think they will pull it off eventually, even if through trial and error. XD
 
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