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Yama July 4, 2019

Resident Evil: The Movie

Part One: Through The Looking Glass and What The Fans Found There by Rombie Love them or hate them; or simply just hate them and those involved with them, the […]

Yama July 4, 2019

Resident Evil 1.5 U.S. Magazine Article Preservation

Tokyo Game Show 1996 – Biohazard 2 is first announced, set for a holiday season 1997 release. In the very first images, two characters are shown in an overwhelmingly bluish […]

Yama March 13, 2019

RE:2 Live Action Trailer BTS

Shamble your way behind the scenes for an exclusive look at how we created the #RE2 live-action trailer!

cvxfreak December 1, 2018

The Origin of the Survival Horror Hit: Resident Evil: Director’s Cut [PS Classic]

To commemorate the release of the PlayStation Classic, PS.Blog Staff conducted an interview with various game creators for titles included in the PlayStation Classic. Among those games is Resident Evil: […]

cvxfreak June 2, 2018

No. 61: The Genes of the Resident Evil Fear: A Conversation Between The Developers of RE1 and RE7

This entry us a translation of a blog posted on Capcom Japan. You can find the blog here. Okay everyone, global shipments have exceed 3 million! Is everyone enjoying Resident Evil 7: Biohazard, the […]

cvxfreak June 1, 2018

BIOHAZARD 7 resident evil Switch Review

Since its release in January 2017, BIOHAZARD 7 resident evil (BH7) has firmly planted itself an iconic title in the current generation of gaming.

cvxfreak May 27, 2017

Resident Evil: Vendetta Film Review

Resident Evil: Vendetta debuted in Japanese theaters on May 27, 2017. Marking the franchise’s third foray into CG films (and 9th overall, when including the live action series), Vendetta takes place between Resident Evil […]

cvxfreak February 6, 2017

BIOHAZARD 7 Inside Report File 06: Development Methods

When you hear the words “video game development,” most probably imagine a vertically oriented team with the Director and Producer at the center, and other positions around them, including planners […]

cvxfreak February 5, 2017

BIOHAZARD 7 Inside Report File 05: Project Management

If January 4, 2014, the day CEO Kenzo Tsujimoto called Takeuchi, is considered the day RE7 was born, then one can say that development began in earnest in April of […]

cvxfreak February 4, 2017

BIOHAZARD 7 Inside Report 04: Just One Person’s Criterion of Judgment

When the members of RE7’s development team were assembled, the next thing Takeuchi did was communicate how the team would operate. He stood in front of everyone and said: “Simply […]

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