RECV Semi-Open World Rockfort Island

This is just a rumor but I wanted to discuss the thoughts behind this? I don't want to discuss if it is true or not just how we'd feel if it is?

1756404374556.webp


 
If it's true (doubt.gif) it seems dumb since this isn't an interesting location. Besides, the structure of the classic games would just be watered down by that kind of padding. Which in a way we've already seen partially by the way RE4:R got made longer in parts but not any more compelling. Wandering for hours in a forest or whatever doing busywork is not a great idea. However... this just seems like the same "leak" we got about RE9.
 
Last edited:
Considering RE9 was open world at one point, I could see the shift to another game in the series eventually. The biggest takeaway though is it says semi-open, or as I like to call it foe open. If that's the case it could be just fine, ie some TLOU2 or RE:4 backtracking areas, optional yet explorable in different orders. Going from linearity to any kind of exploration on Rockfort fits that bill, so I get the wording and don't think it's as extreme as some are making it out to be. I'd love for more of the background lore to be at the forefront, which some explorable areas as such could add to.
 
Considering that they actively avoided having Jill go to the RPD to explain her connection to the location I think lore is out the window at this stage. I can't imagine them trying to rebuild the missing story pieces from RE1 and making Rockfort a giant open world prison/lab/military base only to rush and explain who Wesker is and why he's now Agent Smith from The Matrix. It puts doubt on RE5 being done at all (which is probably too problematic for current audiences anyway). Which makes me wonder... what about the CV story? Will "Alexia" be dealt with the same? Will she be, well you know who, or will it be re-written. I can just imagine them scrapping the Dressed to Kill plot and replacing it. Maybe dump that material and have another doppelganger or something stupid.
 
Complete BS. Taking bits and pieces of information, using major self-speculation, laser focusing on personal cliffhanger interests, and packaging it out as a leak is getting really old at this point.
 
Complete BS. Taking bits and pieces of information, using major self-speculation, laser focusing on personal cliffhanger interests, and packaging it out as a leak is getting really old at this point.
I hear you, but I think OP made it clear they don't even think it to be true, more so they just wanted to talk about it as an interesting idea hence their ask.

I’ll stick to what I said before though. Open? No thanks. Foe open, especially just for the earlier areas? Sure.
 
It's pretty funny though, of all the games to be considered. Who would populate such a world? More annoying Steve-type slave labour? The Australians from the Antarctica research station?
 
Resident Evil has zero experience with open world games and they surely are not gonna start with Code Veronica remake.

Resident Evil is not Assassins Creed and is not gonna suddenly algorithm into Valhalla or Fallout 4 as the source seems to erroneously speculate.

I mean RE9 was delayed 1 year and it's still a far cry from open world as the official trailers show so based off of all this it would probably take them 10 years minimum to get something like this down.

It is nigh impossible to float around "what ifs" for a potential project that seems logistically impossible and makes more sense to speculate on other features like graphics, gameplay, character and story tweaks, and puzzles in context to prior games and remakes in the series.
 
Last edited:
Despite having only completed CVX a handful of times ever and mostly going off of memory - Rockfort Island has left an impression on me as one of the coolest, creepiest and most atmospheric areas in the entire series.

Something about its level design really "clicked" with me as a fan - and I remember it being somewhat difficult to navigate compared to the other classic RE environments, but in a challenging and interesting way.

I actually think CVX is my favorite fixed-angle RE installment right behind RE1R, so I wouldn't want its formula messed with too, too much if it means sacrificing the classic's game design and pacing that's already laid the groundwork for a remake.

The truth is, Raccoon City was already the best contender for a semi-open world RE game, and we know how Capcom dropped the ball hard with that one. RE3R's level design was a terrible misstep - being the game that should've been the obvious choice for a classic to have more open-ended exploration for a remake.

I can somewhat SEE Rockfort Island being semi-open world, but not in the way I could see Raccoon City doing it.

With all that said, Rockfort Island ISN'T my first contender for a semi-open world area - but I could almost see it working. I just don't know how they'd really do it....

I ask anyone, what areas WITHIN the Rockfort Island of classic CVX really calls for an open world interpretation? It sounds like they'd have to add new areas entirely.

I do usually enjoy open world games, which is why I'm keeping an open-mind towards one, even still.

An Outbreak reboot/remake has the most potential for the best open-ended RE, in my eyes.
 
Last edited:
Resident Evil has zero experience with open world games and they surely are not gonna start with Code Veronica remake.

Resident Evil is not Assassins Creed and is not gonna suddenly algorithm into Valhalla or Fallout 4 as the source seems to erroneously speculate.

I mean RE9 was delayed 1 year and it's still a far cry from open world as the official trailers show so based off of all this it would probably take them 10 years minimum to get something like this down.

It is nigh impossible to float around "what ifs" for a potential project that seems logistically impossible and makes more sense to speculate on other features like graphics, gameplay, character and story tweaks, and puzzles in context to prior games and remakes in the series.
Other than it was, but it also was canned to be fair which is proof enough it didn’t work. I think it was less logistical and more engine limitation though, look to MHW’s abysmal performance. RE9’s actual dev cycle also isn’t that far off the mark either being well over 6 years into development. I also think that’s why elements can be carried over, but again it comes down to “foe open” which means some open areas, not open world. RE already has some openish areas that are highly backtrackable, a little bigger than RE:4’s village wouldn’t fundamentally change that much. That’s where I’m drawing the line though, not some open field stuff.
Despite having only completed CVX a handful of times ever and mostly going off of memory - Rockfort Island has left an impression on me as one of the coolest, creepiest and most atmospheric areas in the entire series.

Something about its level design really "clicked" with me as a fan - and I remember it being somewhat difficult to navigate compared to the other classic RE environments, but in a challenging and interesting way.

I actually think CVX is my favorite fixed-angle RE installment right behind RE1R, so I wouldn't want its formula messed with too, too much if it means sacrificing the classic's game design and pacing that's already laid the groundwork for a remake.

The truth is, Raccoon City was already the best contender for a semi-open world RE game, and we know how Capcom dropped the ball hard with that one. RE3R's level design was a terrible misstep - being the game that should've been the obvious choice for a classic to have more open-ended exploration for a remake.

I can somewhat SEE Rockfort Island being semi-open world, but not in the way I could see Raccoon City doing it.

With all that said, Rockfort Island ISN'T my first contender for a semi-open world area - but I could almost see it working. I just don't know how they'd really do it....

I ask anyone, what areas WITHIN the Rockfort Island of classic CVX really calls for an open world interpretation? It sounds like they'd have to add new areas entirely.

I do usually enjoy open world games, which is why I'm keeping an open-mind towards one, even still.

An Outbreak reboot/remake has the most potential for the best open-ended RE, in my eyes.
Agree with just about everything here. I too think CV’s areas were incredibly well done, but aged the worst due to rendered backgrounds versus pre-rendered. They come off a hair bland now due to it. Its greatest graphical flex then is ironically what makes it need a remake so badly now. I can’t wait to see some of those flat areas come to life in a remake, genuinely excited.
 
@Duty what part of these 2 statements do you not understand?
Burton. Why can't you understand that the premise of the discussion at hand is flawed therefore pointless to give it credence by merely talking about it?

If I need to point out that the source is rotten then I will. :)
 
Why can't you understand that the premise of the discussion at hand is flawed therefore pointless to give it credence by merely talking about it?
Then don't reply to the topic. The OP asked not to discuss if it was true or not in an attempt to avoid exactly the type of comments that you made
 
The series always had those hub-centered level designs so I'd say a semi-open world approach is not that far fetched, it's essentially an evolution of what's being done before, just can't see the vehicle thing happening.
 
Back
Top Bottom