General Resident Evil 30th Anniversary Series Playthrough

Spot on! You pretty much hit on all the reasons I love RE1R so much.

Lisa . . . is hardly a threat . . . I do love the addition of the forest in the back, her shack and the new caverns below but as a boss she was just ok.
I can definitely see that. The game relies heavily on the intimidation factor for Lisa. But, like you said, she's actually super easy gameplay-wise.

Then there is the pacing, the original is fast and breezy while the remake is slow and plodding.
Maybe it's because I didn't play the OG much, but I find RE1R's pacing fantastic and the 2 hours to beat it fly by. Then again, it could be because I enjoy that 'slow burn' feeling.

It has the best location of the series, the mansion has yet to be topped.
☝️💯🤌

I remember the day it came out, i bought it, read the manual as I always did and sat there thinking I'm just not as excited.
Similar experience. Bought it after the hype of RE1R, played it for a little more than an hour (I didn't even make it past the train), then never touched it again. Some time later, I sold it along with my GameCube. 22 years later, I buy the origins bundle remaster and finally beat the game I originally bought decades ago 🤣

It all felt like a bad FF boss snuck into the RE world, did not fit at all.
Ah yes, dime-store Sephiroth.

I am so happy I am moving onto action RE.
That's where RE starts to lose me. Could be because I didn't play that many shooters growing up, I'm not good at them and don't enjoy them. I'm glad that RE9 is supposed to be a return to the old-school formula while blending in the new. I'll probably end up enjoying Grace's segments the most.
 
Where the game really fell apart for me was after the training facility, CV gets shit on for potential locking of games due to bad inventory placements but holy shit this is worse. With no warning sometimes one of your characters is gone along with their entire inventory.

0 gives you hints early on that the possibility of Coen and Chambers splitting is a real possibility, so don’t put all your eggs in one basket. And the game is constantly trying to give you hell, so at least the game is being consistent.

When it happens in CV it’s just a buzzkill and actually out of nowhere. You leave some good equipment with Claire after building her up before the POV switch, but turns out it doesn’t really matter since there’s so much ammo/health everywhere.

Getting softlocked sucks, but I don’t actually hate the idea. Why shouldn’t a survival game punish you for being careless with resources.
 
This is my first post in a great while, but I am currently doing my own canonical marathon on my PS5 before RE9 releases. Last time I did one was in 2021, so I am rusty. So far I have done;

RE1 (Time 6:45:04 | Deaths 1) - I actually had a blast with this one, and I love the music more than the remakes. There is something special about the brutality of this classic when the hunters show up and you are fighting for your life. I definitely enjoy playing Jill more but Chris' voice acting is so hilariously bad I can't help but love it. Yawn is way harder in this and so is Tyrant. If you are ill prepared, this game will not hold your hand AT ALL. I had one death when a hunter killed me in the underground when i tried to pick up the crank and got stun locked to death.

RE0 (Time 5:24:50 | Deaths 0) - My ADHD goes off the rails with this one. The inventory management drives me insane but I do appreciate how beautiful the graphics are for such an old game. I always have Billy do the dirty work since he's such a tank. The story feels like filler unfortunately and I really hope a potential remake fleshes out the Bravo team more. Seeing the lobby of RE2 lab still hurts, knowing what we could of got if RE was given room to breath on other consoles at the time. No deaths in this one, but I had a close one with the bat boss as I tried to fight it with a handgun. Might be one of the worst boss designs in the franchise.

RE1R (Time 6:54:58 | Deaths 0) - When I fired up Jill's scenario, I didn't realize the 'one dangerous zombie' was active, so when I first heard the clanking from Forest I froze and panicked! I had an extremely close call when I was heading back to the safe room in the West Wing when Forest came running down the stairs while I was in danger. He was literally doing his lunge at me while I was at the door. Besides that, this game did not give me too much trouble, I don't use the handgun or burn bodies as its a waste of time. I was definitely feeling burned out after finishing Chris' campaign. The voice acting has not aged that well in this remake either. So if they ever decide to go back and remake it again, I wouldn't be against it. No deaths in this one either.

RE2 (Time 4:56:27 | Deaths 0) - Still my favorite for the story presentation, music, and character interactions. There are entries with better gameplay and replayability, but this is the closest RE has came to fleshing out its story masterfully to me. I played Claire A and Leon B. The music, the gun sounds (especially the upgraded shotgun). I really miss when RE titles showed the actual transformations of monsters. Birkin is still top tier monster design in horror gaming. It's still one of the easier titles unfortunately, which is where its remake has an edge, but this game was groundbreaking for 1998.

RE3 (Time 3:31:09 | Deaths 2) - Had a blast replaying this, now that these classics are on PS4/5 you can save state now to the exact moment when Jill passes out and switch to RE2, that really made it more immersive. Nemesis is too easy for me in this game, once u know where he shows up. The Gunpowder CC made into grenade freeze rounds breaks Nemesis and he becomes a complete joke. Sadly I died to Gravedigger because I wasn't paying attention to my health and I was stun locked by Hunters in the park because Jill wouldn't STOP DODGING when I was trying to shoot them.

RE2R (Time 7:02:48 | Deaths 3) - I love this game more and have come to terms with the story changes from OG. What we got was good even if it did not feel like a complete product at times. I played both scenarios in opposite order from the OG, since this is basically Leon A and Claire B remixed. The lab made me tense up a lot, especially the lower areas with all the Lickers and human Ivy's. Glad I remembered to always have a defense weapon at the ready. Mr. X is overrated and more annoying to me, but at the same time he helps add another layer of replayability which the OG didn't really have. The 2nd half of the game being almost unrecognizable from the OG is off-putting at times, but I feel the changes were for the best as they were GREATLY expanded upon. I ended up dying to G5 on the train twice because I was low on ammo that was effective against his eye. The G. Launcher was useless. I died to the very last zombie on the 4th Survivor mode, which was so brutal!!

RE3R (Time 3:12:38 | Deaths 1) - I died once to trash bag Nemmy on the first half, but that was my fault for not adjusting to the dodging controls in time. I actually had a blast playing through this, despite how unfaithful it is to the OG. I just had to turn my brain off that it was a remake. The hospital part is very atmospheric, but it is one of the most linear titles, so the desire to replay it again is still low. Out of all the OG areas that were cut, I will never understand why it was acceptable to cut out the Clock Tower interior sections. Nest 2 was also a bizarre change adapting from the Survivor Tyrant facility on Sheena Island. This honestly feels like a "Jill B" scenario to RE3.

CVX (Time 6:36:51 | Deaths 1) - Much like RE0, this game has not aged well for me, and has probably aged even worse since it never had a true graphical upgrade yet since its PS3 port. Steve pretty much ruins the story for me, and while I adore the music, it feels misplaced trying to make me care for this whiney 17 year old who has a crush on Claire. The background lore and Alexia vs Wesker were definitely the highlights for me. I died to Hunters once again because I tried using the assault rifle on them as Chris and ended up getting slice n' diced at the turntable.

RE4 (Time 10:52:09 | Deaths 8) - I really like the village section the most, and it has some of the most chilling atmosphere in the franchise for me. What can I say about this title? It changed the video game industry forever, but it definitely showed its age this time around. After playing the remake 2 years ago, some of the sections like the battleship room in Separate Ways were not missed at all. I ended up dying 8 times throughout my playthrough. I had a hard time with Saddler fight as Ada, I never understood how or when he is supposed to reveal his eye in his mouth. Ashley got blown up, I died to machine gun fire, Big Cheese one shot me because I didn't eat enough yellow herbs, etc. Still an entertaining game but it has too many "oh not this room again" moments to consider it in a higher tier anymore.

RE4R (Time 14:25:45 | Deaths 11) - The title I am most rusty at despite having to play it numerous times for the plat. I really like Separate Ways more and the Castle and Island have better pacing than the OG. While exploring the village section is great, its missing its creepy horror atmosphere from the OG and feels more like a big Uncharted treasure hunt to me. Ashley drove me nuts and LOVES to get in the way when you're trying to clear out enemies. Half of the characterization was an improvement but Saddler and Krauser didn't sit well with me. Ada is so hot I don't really mind her voice anymore. Much like RE2, both versions of RE4 do things better and worse so its hard for me to choose one over the other. The level design is definitely better in the remake and feels more organic than just a gauntlet of rooms you have to suffer through.

Revelations (Time 4:42:41 | Deaths 2) - Knowing that this was a 3DS game, it does get a pass for lacking in many areas that full budget RE games receive. The Queen Zenobia sections are definitely the best parts of the game, and the final chapter. My opinion is not unique, but I agree with many that they should of focused more on Jill's segments instead of having the player jump around 5 to 6 times between events. Like was it really necessary to have us play a 2nd flashback in Terragrigia right before the end? The mystery element of the story feels really messy. I do like the ship setting when its done right, but navigating it with that Metroid Prime-esque map was awful. The Ooze have some cool enemy designs but they feel a little boring once you get towards the end. Parker is my favorite character, and its a shame all this time was spent on these other characters only for them to never show up in another title again.

RE5 (Time 7:28:02 | Deaths Me: 44 / Friend: 34) - SO yeah... I ended up playing this with a friend on Professional and both DLC's to help him get trophies, and I have to say it was quite a doozy. The Africa setting is unique to the series and replaying this only makes me want a remake even more. The level design is mostly boring and generic feeling except for a few parts like the Savanna and Marsh Land open area. The game quicky changes after Irving dies and there is nothing but bland looking ruins and metal hallways and rooms for the rest of the game. It's a fun co-op game for sure, probably the best in the franchise, but more thought could of been put into the level design. Wesker is S tier for sure, but I wish they had more of him since this was the Chris vs Wesker game. Many deaths were from cheap moments like blowing an enemies head off.. only for them to keep firing their weapon after the fact. The Wesker fights were also tough and Jill kept killing my friend. Desperate Escape was not nearly as bad surprisingly, as there are tricks you can do to avoid getting stuck, especially the rooftop at the end.

Revelations 2 (Time 5:52:54 | Deaths 1 (Caught 3 times in Little Miss) - I always liked this title more than the first Revelations for having more focus on the main cast. I played through the events chronologically so Claire's is before Damnation, while the DLC and Barry are after. The story has some great moments and does justice for Barry's character. At first Moira seems like just another whiny blabbering teenager but she really comes around and ends up being likeable in the end. Alex Wesker had a lot of potential to be a reoccurring villain for multiple games but they killed her off prematurely. This game has some of the best controls in the series and it made me realize how RE3R took inspirations from it, more games in this franchise need to implement crouching and ducking. The item system is pretty basic but I did not like the tourniquet system that much. There is too much blood splatter screen effects for my tastes. I died once to Pedro as Barry because he did a charge attack and I wasn't paying attention.

Resident Evil 6 (Time 15:30:43 | Deaths Me: 20 / Friend: 20) - The juggernaut of the franchise, and not for good reason. There are glimpses of greatness in this bloated title that I really do appreciate. Mainly the character interactions feel like fanservice and really keep me engaged. The story revolves around a few key crossover scenes that feel too short like Leon vs Chris and Jake confronting Chris at the end, which to me does not make a good payoff. The villains also feel uninspired. After the 400th explosion and constant bombardment of knockbacks, military enemies, and leapfrog zombies it just becomes an eye rolling slough. The combat is definitely the best part of the gameplay, but the camera is constantly yanking control from you to focus on something going on in the environment. The vehicle sections feel like padding and are unnecessary, but I liked Chris piloting a jet because that actually fits with his character. I don't understand why having to constantly scroll through your ENTIRE inventory to get to a weapon or healing item was a great design choice. Replacing the treasure system for skills could of worked if it was fleshed out more. Only a handful of skills truly help expand your combat abilities like the stamina bar. The J'avo mutations were a neat concept, but when you have an enemy with moth legs flying upside down at you touting an Uzi.. I just wanted to shut the game off. Unlike RE3R, this game deserves to be gutted in a remake so its best parts have more room to shine. I have to make the joke... but two Wong's don't make a right.

Resident Evil 7 (Time: 7:36:39 | Deaths 12) - I appreciate this game for doing something new and refreshing. The mold was intriguing at the time and the Bakers were a great nod to Texas Chainsaw Massacre and Evil Dead. Jack Baker steals the show and is definitely the best character. The overall story narrative with The Connections should hopefully be resolved in a future title. Being first person, it gave a new perspective since the Gun Survivor and rail-shooter games. The overall game pacing copies RE1 mostly for the first half up until Lucas shows up. The ship segments don't bother me as much as others. Not a Hero was ok with Redfield clone but End of Zoe is probably my 2nd favorite DLC of the franchise. Joe Baker does not mess around. I died to a few molded and had a harder time with Margarette boss fight this time around. Overall, not a perfect title but is very strong in the beginning and end for me.

Resident Evil 8 (Time: 9:30:03 | Deaths 3) - The weirdest title and it feels like a fever dream. I wanted to like this game more but the whole package does not resonate with me at all. Almost everything this title does, a previous title has done better or fleshed out more. It honestly feels like a prototype version for RE4R. Exploring the village was annoying because it all looks the same and has a maze like structure to it. You get locked out of entire sections of the game as you progress the story. Instead of letting the player explore everything, they funnel them through the game with that Winged Key that you slowly upgrade after each Lord is defeated, which makes the whole thing feel linear. Castle Dimitrescu and House Beneviento areas were definitely the best parts of the game. It goes hard on the dark gothic settings. The mutant baby is still freaky as hell and almost got me twice. I don't mind the factory level either, as it feels more like a traditional RE game to me were you actually have to think about where to go. The story feels very shoe-horned into the lore, and the way it was handled felt messy and very incomplete. Having mold give superpowers also felt off putting. A giant dragon, a transformers boss, and a shapeshifting Dark Souls boss reminded me of Enhanced C with its overexaggerated mutations. I didn't like Shadows of Rose as a whole either besides the stalking mannequins section. When a franchise goes from battling lizard men in a mansion to examining Gerber baby food, you know something is seriously off.

Marathon completed! It was quite a doozy but was quite the experience getting through all of the mainline games. I am all primed up and ready for RE9!!

Final Time: 120:45:52
 
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RESIDENT EVIL 4

And here we are, the greatest action game ever made. After RE0 I knew it was time for a change and RE4 was promising to do just that. Starring Leon it would focus on psychological horror with Leon being invected and hook man appearing to chase you... wait what. RE3.5 sure was something but it felt weird from the trailers, I didn't want silent hill like "ghosts" in my RE. The camera looked more dynamic, it was going to have full 3D worlds to run around but still felt slow like past games. Hey it looked really nice so I was still excited.

Time goes on and RE4 dissapears for a while then reimerges in a Game Informer article with a completely new look and gameplay style. I remember getting this issue because word broke out that RE4 was going for a full genre change so I had to see the issue for myself. What I read in that magazine seemed impossible, the images looked like a game from the future. The article went on to descibe the legendary village attack opening, Leon bursting throw windows, battling hordes of enemies who crash through doors, pull up ladders, throw weapons at you. Plus a chainsaw weilding maniac is chasing you all over. A full village to freely explore, action like we have never seen before. It being in words let my imagination go wild, crazy thing is when we saw it in motion it was even better than I could imagine. Helming it all was Shinji Mikami, scrapping the previous version and taking over to reinvent the series he birthed. Very few games ever led to me having this level of anticipation. I was not sad for the loss of the classic gameplay, I was 100% on board with playing a new kind of action game.

My first time playing it came from the Gamestop demo disc, I still remember getting it, racing home and finally playing this magical new kind of game. Playing it was better than I could imagine. That one village level was better and more dynamic than any action game I have ever played. I replayed that demo a hundred times or more, its up there as maybe the best demo ever. Everything about the lead up to this game was incredibly hype inducing. No way it can live up to this mega game I created in my head... oh but it did... and it BLEW AWAY every expectation I had. I never thought a game could be this amazing.

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Oh and guess what, the game is still perfect. I wrote most of my thoughts on why its a perfect action game here. I played this on a new system, my switch 2, cause why not, might as well play this game on every device imaginable. I have not played this much since the remake came out so I have that game more fresh in my mind which allowed me to make some interesting comparisons. For one, holy shit that remake is incredible. Many of the specific combat scenarios are more fleshed out and just better designed in the remake, its extremely impressive. That said there is a flow to the OG that is unmatched, the remake has some slow moments, annoying moments, the original has none of that. Plus the tone of the story in the original is just perfect. It is going for this cliche action movie vibe that is self aware, kind of takes itself seriously enough to feel authentic but still just enough over the top. Mikami and his crew nailed everything and to this day it shows.

I am still in awe that this series went from fixed cameras, limited inventory and basic combat to this, a brand new kind of game. This game was unlike anything and I don't mean it invented over the shoulder aiming, some games had it but not done in this manner. I mean all of it, a third person shooter with dynamic environments, context sensitive actions, QTE moments, perfect hit detection and reactions, brilliant inventory and upgrade system. Once again RE birth a totally new kind of game and to this day it is still the best of its kind. Now I think back at how common the third person action shooter is, all because of this one game. The controls to me still work perfectly fine, its still traditional RE tank controls but you can aim freely and it works just fine. Having played this game in VR I do miss the dynamic ways you can fight in VR, but the game is designed around its restrictive controls, it works in both ways.

I loved playing it again for the who knows what time. Starting from scratch, upgrading my favorite weapons. Looking for all those hidden treasures, unlocking figures in the shooting gallery and of course the amazing Mercenaries mode. I did not play Seperate Ways, I don't think I have time, never cared to much for this version of it. Still it shows just how much content this game had. What a game, still perfect.

My rankings so far:

RE4
RE2
RECV
REmake
RE1
RE3
RE0
Gaiden
 
The cope is real. The closer we get to release, the slower time seems to be passing.
Over the past coupe of weeks I coped by revisiting RE5 and Rev2. I was surprised that I enjoyed Rev2 significantly more than RE5. After unlocking the Infinite Rocket Launcher in Rev2, I decided it was time to move on and finally revisit the original RE4. I haven't played Leon's campaign since it released on PC in 2007, so almost 19 years. Wow! What a game!! I had to adjust to the controls and dated graphics, but once I did I was blown away just like I was when I first played it. I was reminded of how great a well designed game can be, the pacing, the balance, and the sense of progression. It blew RE5 and Rev2 away, no wonder I felt a little disappointed when I originally played RE5 as it had to follow up this masterpiece.
 
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I think RE5 had the biggest gap between RE games at the time. RE4 came and blew my mind, RE was king, a revolutionary kind of new action game was invented and the sequel took 4 years. Only Umbrella Chronicles came out in that span, for some reason the success of RE4 was met with absolutely nothing from Capcom. In the mean time the rest of the gaming industry took the template of RE4 and ran with it, we were inundated with RE4 like games and its close relative the Gears of War like games.

RE5 was teased in 2007, the first trailer shown at E3 had Chris in broad daylight with fast moving enemies closing in on him. This was the first RE for a new generation, lighting was to be a big feature with the sunlight being a gameplay mechanic. That was all scraped in the coming years, somewhere along the way RE5 became a co-op game and thus we end up with the game we have here. This is the first RE game in the post Mikami era, the long delay, the lack of direction on where to go probably comes from losing the series father and guiding figure. Where RE4 was groundbreaking, RE5 was chasing trends, in those four years the RE4 style action game was a dime a dozen.

I was still extremely excited to play it, it was RE after all. I still love the RE4 style of play versus the cover shooting of Gears. Plus RE5 promised to bring back the core storyline in a huge way with Chris battling Wesker in the final showdown. I had very high hopes and in the end to me this game met them. I loved RE5, I played it alone, with friends, speed run it, went for high scores, played it so many times. Is it as good as RE4 of course not, but it is the best action co-op game I have ever played. RE4 took a giant dump on the RE lore and storyline, but RE5 was like a giant hug to us lore heads, and I was still that with RE5 (I ended with RE5, after that the story hasn't meant much to me). It's reception is very mixed, for some good reasons, still I will champion this game any day. And so I am here to replay it, excited to relive the most meme worthy RE game ever.

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This session of RE5 I played alone. I have done so many times, I am very good at managing Sheva, just put her on cover and give her two guns and that's it. For the most part she does what she supposed to and hardly gets in the way. The only time the AI partner is an issue is toward the end of the game when it gets messy, more on that later. RE5 excels in its action mainly cause it's still RE4. The shooting is still impactful, every bullet counts, positioning counts, more melee options than ever. Real time weapon switching is a big time welcome but the trade off is real time inventory which makes some item management a chore, especially with limited 9 slots per character.

What I love most about this game is how creative the scenarios get and how it makes sure to involve co-op moments. From the opening which is a great village battle obviously reminiscent of RE4, to a trap filled train yard. Constant new threats are emerging, new weapons are found, the pacing is as sublime as ever. I think the first Uroboros fight is a great boss battle, as is the giant bat thing which allows you to use mines. The game loves to have moments of splitting up, one player covering for another, one player activating something while another covers, it plays these scenarios so well.

I think the swamp area is absolutely fantastic, the exploration on the boat section is a nice series first where you can actually explore little islands in any way, this was recreated in RE4 remake. During this time I felt the game is at its peak, great coop scenarios, interesting locations and each area had a cool gimmick. Lickers make their next gen debut in one of the coolest moments as you try to sneak down a hall filled with them.

But as it reaches its end RE5 gets messy. There were signs during the game, the bad turret section fake el gigante fight being one of them. The level design in general was much more open which made fights feel less focused. But in the last chapters enemies with guns show up and there are some combat rooms that are just absurd with terrible annoying situations. There is a cool new enemy in the reapers but they are severely underused. I feel the game sort of loses its way a bit at the end.

I do love the first two Wesker fights though, very different, gimmick like boss fights that have you doing different things than just shoot orange thing. In contrast the final form is terrible because it's shoot orange thing over and over. Overall it's still a fantastic action game, a brilliant co-op game, it just doesn't reach the polish and level design of RE4. Compared to other action games of its era I would choose it easily over the likes of any Gears game. I would say only Uncharted 2 is a better action game during this time.

I didn't get to replay Lost in Nightmares and Desperate Escape, I may do them soon. Mercs is amazing, the best one yet. Oh the way the chapters and inventory is handled is annoying, you can't really start a NEW game, all your guns and upgrades are there no matter what. I get that this is done cause it's an action game broken up in replayable sections but it kind of kills progression any time to try to replay it.

I loved replaying this, still one of my favorite RE games. The RE4 gameplay is very much alive in this, it's hard not to love it even if it's a bit messier. And then there was the story, everything we could have wanted, Spencer is shown and killed! Umbrella's purpose revealed! Wesker going for world domination! Chris and Jill reunion, though Jill was handled very poorly. A ridiculous final battle in a volcano clearly inspired by Star Wars. RE5 marked the end of an era for the series story and I felt it hasn't found its purpose since. Maybe don't kill your series villain if you don't have a good replacement.

So yeah a great time as always. And now the slog. I am going to play RE6 next, then do the two Revelations games back to back. This is going to be the hardest stretch, just the two worst RE games back to back… ugh. RE6 is going to be such a slog. Running out of time, this is going to be close.

My rankings so far:

RE4
RE2
RECV
REmake
RE5
RE1
RE3
RE0
Gaiden
 
So I originally wasn't going to do this because I have enough to play as is but after all the recent RE9 news, I'm very hyped and in the mood. Last year, I did end up getting the 100%/Platinum in Darkside Chronicles, Revelations, Revelations 2 and friends and I completed playthroughs of both Outbreak and Outbreak File 2 online. The only two games I have on my trophy list left to complete are RE4 Remake and Village so I will be playing through those again prior to February 27th. Additionally though, I am planning to play through the REmakes and REngine games as well as a nice refresher before Requiem. So starting today, here's the plan:

REmake
REmake 2
REmake 3
REmake 4
RE7
RE Village

I'm debating on throwing RE5 in there a well since I have a feeling some stuff from that may be brought up in Requiem but we'll see how much time I have left once I finish up RE:4. I don't have it in me to go through RE6 again plus I think it would take too long. :ROFLMAO: I will be juggling all these while still playing through other games with friends (we're currently trying to finish up Monster Hunter Iceborne so we can move over to Wilds and its been one hell of a grind).
 
here's the plan:

REmake
REmake 2
REmake 3
REmake 4
RE7
RE Village
Nice plan, you're going to have a blast. I'm currently revisiting REmake 4, I realised I had never unlocked the Handcannon so I'm doing a Professional difficulty run with no bonus weapons to unlock it. What a game! I can't believe how much I'm enjoying this revisit.

For some reason I don't really feel like revisiting Village. I played through it 3 times at release and enjoyed it but I have no desire to play it again now.
 
Nice plan, you're going to have a blast. I'm currently revisiting REmake 4, I realised I had never unlocked the Handcannon so I'm doing a Professional difficulty run with no bonus weapons to unlock it. What a game! I can't believe how much I'm enjoying this revisit.

For some reason I don't really feel like revisiting Village. I played through it 3 times at release and enjoyed it but I have no desire to play it again now.
Thank you, I'm looking forward to it! How's the difficulty been for professional for REmake 4 with no bonus weapons? I'm planning on doing it over the next month and am low key kind of dreading it lol.
 
Thank you, I'm looking forward to it! How's the difficulty been for professional for REmake 4 with no bonus weapons? I'm planning on doing it over the next month and am low key kind of dreading it lol.
Previously I had only beaten professional with the Chicago Sweeper which was a lot of fun, but yeah with no bonus weapons it's been tough but very rewarding. I got to the cabin where you fight along side Luis with no ammo except 20 handgun bullets and I almost soft locked myself :ROFLMAO:
 
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Resident Evil 5 was a massive success, the best selling game of the series up to that point. But the series was in a strange spot, it took 4 years for 5 to come after 4 and another 3 years for 6 to hit. Revelations and some chronicles games came out in that time but for the most part it was the most time with the least games. Resident Evil 6 is as lost and confused as this series has ever been, if 5 was hinting at following trends, 6 was Capcom completely giving into all western trends with no regard to any quality concerns. RE6 was a frankenstein monster of a game that feels like all the worst parts of the action games of that era, so over the top with little care for good design.


I don't even recall the marketing to this game, I do know the image that they used to sell us on it, Chris and Leon holding guns at each other. Was that cool, yeah but did they really showcase what makes the game good, I don't recall. RE5 I feel ended my love for the lore of RE, once Wesker died and the umbrella saga ended I didn't care as much what came next. I was more interested in a fun action game and RE6 was looking off in a way. I do remember the demo, it felt too slow at times, it was Leon's first part at the university. So many forced walking sections, a total pain in the ass to replay but there was a few sections where you get to cut loose against zombies and I did enjoy learning the mechanics. RE6 does have great action game mechanics, a bunch of hidden ones too as the game does a horrible job of teaching you how to play. Overall though 6 has a very dynamic dodge and melee system which is very unique the issue are the scenarios the game gives you fail to make great use of it. Well I didn't know that yet, the demo showed some promise, I liked that zombies are back, the new mechanics are great. It has Chris and Leon and the son of Wesker was to be playable as well.


The game seemed to be so ambitious. After playing it I can see where the devs probably thought they were making the ultimate action game. 4 campaigns, non stop action with loads of environments, tons of enemy variety, full coop and even online invasions. This game has it all!!! Yeah well throwing everything at a game with no real plan to make it work well or have good design leads to a mess and that's what RE6 is. When reviews came out my worst fears were realized, RE has lost its way. It's become a joke, a franchise past its prime. How did we go to inventing a genre to being one of the worst examples of the excess of that genre in less than 10 years. RE6 left the franchise broken, it would take 5 years for 7 to reinvent the series and save it. In that time we had Rev 2 and some crappy spin offs, easily the worst period of RE history.


When I played this game back in the day I didn't think it was awful. It was definitely the worst in the series but still a fun action game. I particularly liked playing agent hunt mode and mercenaries. I knew it had plenty of issues but mechanically it was sound. I did never fully replay it, I would start it up and get bored. It's time to see if I still think it's passable.

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Nope this game stinks, I am flabbergasted at the amount of bad game design decisions. Somehow we went from a series where every room and section was carefully designed to create a unique feel, have the environment and the enemy selection act together to give the player a fun area to battle in. All that is gone, level design out the window. Basically every level is just flat or is a giant sprawling mess of random cover spots. Expertly deciding who and where to shoot, that every shot matters kind of gameplay from 4 and 5 gone. Enemies just swarm from all over and most have guns which is just so stupid.


You have good action game mechanics, it genuinely is interesting and unique in the third person realm to have a game with dodges, quick shots, multiple contextual melee attacks, counters and so on. The combat is THERE, the design is TRASH. I can maybe count in one hand the amount of great sections where the mechanics and level design work well together to create something that feels like a quality action sequence. The majority of the time some terrible idea gets in the way, whether it's bad direction where the goal is not clearly specified. Or tedious moments with large levels where you repeat mashing buttons on something while the other character protects.


Leon's campaign I feel is the worst. There is so much start and stopping, so may QTEs, so many forced walking sections and so much boring crap to get through. He has some good moments like fending off a zombie horde at a bar, obviously taken from RE4. The church attack with the giant boss lady thing, still kind of messy but hey it's a decent fight. But for all of those you have something crappy like run all the way through the cemetery, ok now there is a dog with a key, run all the way back, ok got the key good now run all the way back to the door. There is a moment in the story that I feel sums up this game rather well. Helena and Leon are on an elevator on the side of a building, they are having a nice quiet moment where she asks him about his history of Ada. Wow actual character development... BOOOM! I missile hits the elevator, it goes flying off of the building, the glass breaks, they jump out and start climbing the cable up the side of the building as a giant T-rex monster chases them. Thats's RE6...


Chris I feel has the best campaign cause at least it feels like it matches the level of action and stupidity. He has the most variety of enemies, they make good use of your combat skills. I think the invisible snake is about as good a boss as the game has even if it's pretty scripted. He also has huge lows like the worst vehicle combat section in a AAA game of that era, it looks like something out of a reject Dreamcast game. Oh god and the entire final battle without a huma partner, horrific, Piers just stands around doing nothing a bunch of times. Chris' storyline is the only one worth a damn, has the only good moment in the entire game, so there is that.


Jake and Sherry, I liked playing as a fake Wesker and getting some neat melee attacks. It's not fleshed out enough though. This campaign feels more like a big chase with way too many QTE stuff and repeated Ustanak fights. I did like the escape from the prison and then that Chinese hotel, more of that please. Oh and as you play more and more campaigns you start to repeat horrible sections over again since they had the whole cross over with other online players thing. Very ambitious, if only it was fun, it's not so it sucks to do it again.


Then you get to Ada and what is this, some half assed attempt at stealth. A shoehorned in coop if you want but it's actually a solo campaign. It just shows how much of a mess this game is, clearly this wasn't well throughout, they just threw in an "agent" that disappears in cutscenes. Her campaign stinks just like the rest, so many annoying moments, repeated sequences and bad bosses.


I used to think the campaign of revelations 1 was worse, I kind of gave RE6 a pass when I first played it cause of all the content and mechanics. Nah this game is pretty bad. Now I am far more tolerant of bad gameplay if the mechanics are interesting, so I don't know if I will say this game is horrible. I rather play an interesting mess than a boring safe game. So while it maybe the worst of the main franchise it's not as low as other horror franchises get. But I can totally see and accept the argument that this game is terrible, I would probably say it's 4-5 range score.

It is wild to see where this franchise ended up, after so much promise, after ushering in a new type of shooter. To get this bloated mess of chased trends, a complete loss of identity. It's no wonder the series went on hiatus for a few years, the damage it did was huge. RE became a joke… it was never a joke. Thankfully 7 did one of the hardest things a game can do, restore faith to a franchise.

That said I will play the two revelation games next. Interesting games that were sprinkled in around this dark time in REs history.

My rankings so far:

RE4
RE2
RECV
REmake
RE5
RE1
RE3
RE0
RE6
Gaiden
 
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Right before RE6 launched there was another RE game, Revelations exclusively for the 3DS. I really liked my 3DS, I found the 3D to have a really cool effect on games and previously loved all the cool touch screen features of the OG DS. When I saw an exclusive RE is coming to a portable, this new impressive portable at that I was pretty excited. Initial previews showed a game that looked like it could hang graphically with RE5, it was seriously extremely impressive for the handheld. The game featured the return of Jill as the main playable character, as well as have Chris and others join in.

So as a new owner of a new portable decide Revelations was a massive exclusive and I was quite excited for it. I bought it on launch and was immediately blown away at the graphics, for a portable it was kind of mind blowing, the 3D effect also added to the overall impressive package. The campaign itself was cool, especially coming after RE6. It felt so much more old school in that there was a central location to run around hallways, get keys and explore. The episodic way the story is broken down made it perfect for quick sessions on the go. Overall the campaign wasn't that great, I would rank it pretty much at the bottom with RE6 but this game is more than just the campaign.

Raid mode has to be talked about because it is far better than the campaign and I feel what makes the entire game well worth owning, especially back in the day for an amazing experience on the go. Raid mode basically transformed the entire game into a sort of stat based action RPG filled with stats, wild new enemy buffs, loads of unique loot and remixed levels. There is so much quality content here, perfectly tuned to give you that just one more play feel. All in all Revelations is one of the best 3DS games ever made and if you count the entirety of the package and the fact it is all done on a portable it's so impressive. As time goes on and there are the console/PC versions you lose the novelty of the 3DS features and the portable nature of the game. Plus I feel most people will just play the campaign which is rather weak and call it a day. I think it's important to separate a ranking of the campaigns and Rev 1 being near the bottom and the overall game Revelations 1 was at release which was an amazing portable game experience.

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For this playthrough I just did the campaign and yeah it's not the best. Revelations 1 suffers from really repetitive gameplay sections, poor hit reaction from enemies, and some really tedious sections (underwater stuff). The story is also a mess of poor revelations trying desperately to be like a shocking TV episode was cliff hanger endings but come out forced and cheesy. It's kind of wild that the backdrop to this game is hey an entire made up city was melted and now the entire planet knows BOWs exists… uhhh kind of a big plot point for some portable entry. It introduces a bunch of terrible characters, Quint being one of the worst, is lines became memes because of how bad it was. I'm happy this is mostly Jill's game, she needs more entries but she has very little to do in this game. No one grows, no one has any real character moments, it is a bad story.

The ship segments where you are exploring new areas and seeing new monsters is good. I would say the collection of new BOWs are impressive and it has some memorable designs and bosses. Every once in a while there is a well design combat scenario like in this shopping area being trapped with a huge chainsaw boss with different floors and windows to get in and out of. But for every one of those you get like 3 complete utter garbage designed sections (usually outside the ship) with random hordes of enemies, usually hunters. Somehow this game takes my favorite BOW and makes them cannon fodder, they come out like roaches in waves and you mindlessly blow them away. I have no clue why there are so many of these sections.

Oh this game also has a dumb scanning mechanic. To find hidden items in the world you have to constantly press a button to go to first person view and look for invisible objects then hold down a button to scan it. You can also scan enemies to get health. It's tedious and hardly adds anything to the game. It just seems for every good idea this game has there is something that holds it back. Now I used to think this campaign is just as bad as RE6 and now playing them back to back, no way, RE6 is a special kind of crap. But I still generally think Rev1 campaign is bottom tier. It lives in this strange half way between old school and action RE and takes a lot of the worst aspects of each and lacks most of the good.

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The dark ages, post RE6 was a bad time for this franchise. In one year you had RE6 and Operation RC, as well as Rev 1 which at least was good. Still not the best showing. The franchise would basically be put on ice, for three years NOTHING. The first post RE6 project was a new Revelations entry, this time having the series try its hand at episodic gaming. Revelations 2 would be released in chunks over a month with the first episode being F2P. Not sure if this strategy ending up helping sales, just seemed like an annoyance to me. Like Rev 1 it was episodic story broken in chunks but now with a real one week break which made the TV show like recaps and "next time on" actually matter. I guess the week long break allowed players to really replay these episodes but I like to do that after the entire game, at least the game gave plenty of reasons to replay.

Revelations 2 is really great and a big improvement over the first. After the slop of stories that have come out for this franchise in this time, Rev 2 felt like it had an interesting story to tell with characters that are interesting, grow through the game and a villain that has major ties to the overall mythos. Claire is a fan favorite already but it's the return of Barry that really pushed this game into highly anticipated territory for me as he is my favorite non main RE hero. Barry absolutely lives up to his legacy here with him calling back so many of his iconic lines, acting just as goofy but also a damn hero in every way. This game is fan service all the way through, Anpo and his team understood the assignment and did the best they could with such a limited production. Yes this game was directed by Yasuhiro Anpo which will go on the direct the two masterpiece remakes 2 and 4.

Revelations 2 has some really great ever changing gameplay sequences. Levels are filled with some traps, a few puzzles to solve and great hordes of monsters to fight. Combat is much improved over Rev 1, the bullet hits have impact, our heroes have melee follow-ups and a dodge that works. There are stealth elements with some nice instant backstabbing kills which is something we won't see again until RE4 remake. This game has two characters that can be switched at any time bringing back memories of RE0 but without a lot of the drawbacks. Each character has a specific role, our classic hero is the fighter, has all the guns and does all the combat. The other character, Moira and Natalia, each serve as support and item finders. They sort of replaced the scan from Rev 1 with the skills of the other character, so yeah switching just to find invisible items is annoying but I did like when they helped in combat, mainly Natalia finding weak points.

This game launched to an ok reception, mid 70s. An improvement to RE6 but hardly worthy of this franchise. I think it's rated too low, I feel production limitations hurt it. It's a pretty ugly game, it does have a few tedious sections and does reuse environments between the two mains. Returning is Raid mode though this time it doesn't remix the campaign, instead it's a mission based mode that takes levels from RE6 and sort makes a fake mercenaries mode out of it. It's HUGE, with lots more focus on growing characters, getting new loot and accomplishing high scores. I didn't like this raid mode as much as the one in Rev 1 but it does provide incredible amounts of content.

Ultimately Revelations 2 was a nice reminder that hey RE is still around and when it has a story that's well done it can please fans. Still it was a game that didn't add anything new, more of an amalgamation of a ton of previous RE ideas.

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Replaying this right after Rev 1 shows how much of an improvent the combat, level design and scenarios are better in this one. Right off the bat the feel of shooting the enemies feels a lot closer to RE4 and melee follow ups that have impact return. The character switching feels like it has some proper gameplay usage though times it is just a look for hidden item mechanic. What stood out to me was how much your actions in one chapter impacts the switch to Barry, a sort of zapping system like RE2. Plus this is the first RE game is a LONG time to have multiple endings, as I mentioned before this game is like a greatest hits of RE tropes.

Moira is a standout character, she begins as what seems like a generic loud mouth teen but quickly becomes a well fleshed out character with big character growth moments. Sadly I feel that was at the expense of Claire who's charater takes a step back. For some dumb reason they make Claire obsessed with her boss, to the point where Moira has to point out to her how pathetic and crazy she sounds. Also Claire is terrible with Natalia, a complete reversal from how motherly she is in RE2 with Sherry, again to prop up Moira. It's by far the worst version of Claire, also doesn't help that we lose Allison Court.

On the flip side we have Barry's triumphant return, he is PERFECT. Every call back to a RE1 line is brilliant, delivered with the right tone. The voice actor for Barry nailed it, he sounds like the OG Barry just enough. He is the perfect corny dad who can also save your ass in any situation. The final battle is such a crowd pleasing finale, full of our characters being maximum badass, Barry with his iconic "I have this!" line. Everything about the Burtons is just perfect, shame they don't get a spotlight more.

Points to this game for continuing the dangling thread from RE5 about the Wesker children and giving us a new Wesker villian. Sadly Alex does not get enough screen time to really push her into any memorable category. Ultimately she feels a bit wasted, I know they gave her a way to return by using Natalia as a vessel, though not sure whether that is a storyline worth revisiting. I expected more from the next Wesker.

The game has some really standout sections, overall I think the third episode is the best of the bunch, specifically Claire sections. There are some really good bosses and subbosses mixed very well with exciting setpieces that do remind me of a well thought out RE4 section. We have another shootout in the cabin section, well done and with a big boss that can chase you across an entire villiage. Barry's sections are a bit more mechanic heavy with Natalia serving as a way to few weakpoints of enemies and even see some. Those invisible bugs, not my favorite. The entire factory level I feel is one of the best, really well paced with sections building on one another. I think the entire final boss sequence is one of the stronger one in the series.

The game does reuse a ton of sections, its the nature of having two parallel storylines happening in different times but crossing the same locations. If you think of it its like RE2 character swapping but in pieces. The lack of a big budget shows, it looks like a very basic PS3 game and has a few odd bugs and quirks. There were a few annoying sections that I feel could have been better designed but those are far less than in Revelations 1.

I didn't focus much on raid mode, I previous had reached maybe the half way point, mostly with Wesker. It gives a TON of extra content but I really didn't care for the remixed RE6 levels and it being like a poor mercs level. I do love the crazy status effects and different forms of monsters, its a really fun addictive mode. I didn't do the extra episodes this time but I did do them before, the Moira one is better but both are not as good as the main game. I really loved my time with the game, its not as good as the top of the series but it stands firmly above the bad stuff.

Ok I made it through the worst era, and now it should be smooth sailing to the finish. Every game after this is pretty damn great. My updated rankings:

RE4
RE2
RECV
REmake
RE5
RE1
RE3
Rev 2
RE0
Rev 1
RE6
Gaiden
 
RE5 I feel ended my love for the lore of RE, once Wesker died and the umbrella saga ended I didn't care as much what came next.
I remember feeling that way at the time too, I couldn't believe they killed Wesker and Spencer in the same game. I'm really hoping this return to Racoon City we will all be embarking on soon will revive some of that interest in the classic story.

Raid mode has to be talked about because it is far better than the campaign and I feel what makes the entire game well worth owning, especially back in the day for an amazing experience on the go. Raid mode basically transformed the entire game into a sort of stat based action RPG filled with stats, wild new enemy buffs, loads of unique loot and remixed levels.
It might be the only time a bonus mode was better than the main campaign. I always wish they would bring back Raid mode instead of Mercenaries.

it's the return of Barry that really pushed this game into highly anticipated territory for me as he is my favorite non main RE hero. Barry absolutely lives up to his legacy here with him calling back so many of his iconic lines, acting just as goofy but also a damn hero in every way. This game is fan service all the way through, Anpo and his team understood the assignment and did the best they could with such a limited production.
Revelations 2 was a return to form, and it was great they gave Barry a chance as a main character. What can I say, Barry is all heart and can handle the situation when someone needs him. One of my favourite characters in the series.
 
RE5 I feel ended my love for the lore of RE, once Wesker died and the umbrella saga ended I didn't care as much what came next.
What you said - right there - is why I, too, lost all interest in new Resident Evil titles, for years.

It wasn't until RE7 revitalized my interest once more - being a title with actual thought, soul and care put behind it.

Resident Evil 5 is UNDER-HATED.

5 wrapped-up the main overarching plot and character storylines in the most rushed, fan-fiction-y, and sloppiest way possible. Not to mention 5's super-linear game design has next to no resemblance to any survival horror game. Had 5 had better lore/story/writing, the lack of survival horror gameplay wouldn't have been as offensive, but it's only insult to injury. Resident Evil 4 wasn't perfect (still has better story/characters than what some give it credit for), but already did everything 5 did better - and its story was self-contained. It didn't harm Leon, Ada or Wesker's character development in any way.

That "Lost in Nightmares" DLC was the survival horror equivalent to that "Hello, Fellow Kids" meme.

And they kill off Spencer at the beginning of the game... at some random mansion... with no build up...

Absolute garbage.

Capcom had no idea what they were doing, and were only doing anything to greedily ride the coattails of RE4 and that game's much deserved success.

6 absolutely SUCKS as an RE title, but 5 is what really started the downturn in quality for the franchise. I think I despise 5 even more so for that reason. It took everything the series built up to by that point, and then shit on it... inside a volcano, of all places.

They completely lost the plot between 2009 and 2017, and the Revelations games hardly fared any better.

I literally act like 5 and 6 never happened whenever I think about RE lore.

5 remake needs a complete retcon. They can repurpose some things, but the entire "middle" section of series lore needs to be completely redone, with a much more fitting "end" for Wesker and Spencer, especially. Fixing or filling in TWO mainline RE games with new versions of 5 and 6 is not an impossible thing to do. That's a good chunk of space to transform the middle parts of the lore into something great, which they can then cleanly segue into 7... as if OG 5 and OG 6 never happened.
 
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A franchise damaged, an industry that has moved on, Resident Evil was lost. Capcom seemingly didn't know what to do, but the first hints came from the strangest of places, a VR tech demo. Capcom decided to ditch the action games and get back to the horror roots while creating a brand new engine and focus on VR. The Kitchen demo simply hinted at things to come, it wasn't until 2016 E3 that the first trailer hit. I was in a theater watching the Sony conference, the trailer showing shots in first person of a creepy house, an amazing song, and horrifying Texas Chainsaw like atmosphere. No one had a damn clue what it was until the VII flashes and Resident Evil comes on screen, the theater went NUTS. Crazy part is there was a demo! I had to get home!

If you weren't there it's hard to describe the discourse around RE7 and it's absolutely silly looking back at it now. First off the demo… wtf! They released the demo in chunks, basically what we got the first time was some demo you cannot complete… who does that. Why is there a finger?!? What does it do?! PT had popularized this style of game so I and many others thought the demo hid some wild secrets, it did not. We just had to wait MONTHS to actually finish it. Besides making people lose their mind over a finger, the demo made a bunch of people believe that RE7 had NO GUNS. This went on and on and on until the next trailer showed a damn gun and the demo was updated to have a gun.

The switch to first person also caused the fandom to collectively lose their mind. I admit I was one of those, RE is a third person franchise, I don't care much for first person so I was a bit upset. But there was a reason for the first person and it was because this game was going to be in VR. Now I am a huge VR fan, around 2016 I had an oculus rift and was enjoying the first VR gaming experiences, the idea of a RE game in VR was captivating. There was a problem though, VR was exclusive to PS VR something I didn't feel worth buying. So I did not play RE7 in VR till a few years later.

To top off all the controversy, none of the classic heroes or even the classic story seemed to be present. Was this a full reboot? No, they promised it was not but it was still shocking to see something so detached from the franchise mythos. Even with all that drama surrounding the launch of RE7 there was no denying it felt different, modern, with the times in a way the last few did not. Clearly taking inspiration from the current horror favorites of the time, RE7 was going to show everyone they can do that style better, take the crown back as the premier horror game franchise and damn it they did it.

We can all argue about the game itself, it isn't my favorite RE game, it has its issues but man was it important, was it special. It made RE scary again. It made the general gaming industry take notice again. It pushed VR more than any game had done at the time. It was welcoming to newcomers and was an amazing return to form for franchise vets. RE7 joins RE4 as milestone game and moment for the franchise, another successful reimagining that has lead to what I feel is the greatest era for RE.

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I think what makes RE7 work so well is its absolutely incredible atmosphere. This is easily the scariest RE game of all time, the setting, visuals, sound design, all of it works perfectly together. From the opening moments mimicking Evil Dead to a crazy family hunting you down Texas Chainsaw like, this game clearly had a tonal identity. In VR all that was enhanced even more, I can only imagine what it must have been like to experience this game for the first time in VR, must have been mindblowing.

Replaying the game I am reminded of what works and didn't for me. For one the return to classic gameplay was a huge plus. Give me item boxes, give me limited inventory and items. It felt so good to be back to navigating creepy hallways, solving puzzles and avoiding monsters. While the formula was there it was off just a bit.

Let's start with Jack, a new stalker enemy, first since Nemesis. My issue with him is the game expects you to hide, so many popular horror games of that time were hide and seek games and I hate hide and seek games. So this game expects you to cower behind furniture and avoid Jack. Yes you can down him but at a heavy cost that's not worth it. He's also a bit more scripted than say Mr. X, appearing at specific points. But what really hurts is that for a segment of the game he is the only threat in the house. Sure the basement is filled with molded but out in the upper floors it's either him or nothing at all. That's not really RE like…

Let's talk about the molded, I think some of the worst RE enemies. They don't react to shots well, they are visually bland and all enemies are just some form of black blob thing. They are a lot like the abyss monsters on Revelations (Nakanishi the director of both games) but maybe worse.

After the house you go to the boathouse and once again get chased by a stalker, this time you can't even get close or it's over. Once again a full segment with no real monsters but a single stalker that is heavily scripted. The puzzles and atmosphere is fine, for a first play it's pretty scary but on replays it's simply learning a pattern and going through the motions. People generally say RE7 starts off great and gets worse… if all you care about is atmosphere and scares maybe. It's not until after those two segments when molded begin to populate the world and finally you fight… like in all RE games.

I loved the Lucas segment, again it sucks on replays cause it's just something you learn to do once, no way to really change it. The barn fight was brilliant, traps all over, big new monster, exciting section that's how you do a setpiece. From there you get to the ship which I feel is easily the most classic RE section of the game. Here is a maze like area with a bunch of locked doors where you have to run around halls filled with monsters and survive as you find your way out. Yes it's visually boring, yes it becomes too action heavy as the game gives you an abundance of ammo and switches characters on you. If you do the video you also do it twice which is a bad idea. But still this segment is what RE is all about, to me just highlights how 7 is almost there but not quite. The rest of the game is an action game, without any of the fun of a final lab.

This game feels like a collection of different events. Each section feels different from the last in gameplay and style. While the game has a uniform atmosphere, the gameplay does not. It's also very short, which is fine, plenty of short games in this franchise but it is noticeable. I feel like Village embraced the sort of amusement park game design and did it better, 7 acts like it's one big scary game but it's a lot like village with wild gameplay swings.

I will say the boss battles are fantastic. Jack's boss battle in the slaughter room feels like something out of MGS, with multiple ways to trick him and use the chainsaw against him. Marguerite I think might be an all time great RE boss, again feels almost MGS like as she stalks you around the cabin. I loved fighting all of them and they are highlights for sure. All except the final boss which sucked, the Lucas's fight in Not a Hero to me is the true final boss.

Story wise it's interesting from a what is going on and disconnected view of the series. I like the slow reveal of what the new virus is, Eveline makes for a compelling threat. Ethan though… I don't get it, why make him so bland and what's with hiding his face. The whole be an avatar for the player thing is so dumb, he clearly has a personality, it's actually a fun one, he is as sarcastic and has one liners like Leon but it just never reaches Leon level cause they decided to do the dumb hide the character thing. The Bakers true story is actually emotional which is nice to see, overall it's a very good story for a RE game.

RE7 I think has the best collection of DLC and extras of the series. The banned footage games and scenarios are all fun and interesting. Not a Hero is a quality expansion that lets you get that action fix starring fake Chris (I will never accept that face, wtf was that). End of Zoe is a fun and ridiculous campaign. There is so much to do, so many cool concepts that flesh out the game, very well done.

I may sound down on the game but the whole experience is better than the sum of its parts. That atmosphere, those graphics, that lighting, the tone all work so perfectly together that I couldn't be helped be super immersed even if it's pretty standard RE stuff. I can totally see why this might be someone's favorite RE game and why it might be a hated RE game. What matters is that when this franchise needed to find itself this game came and gave us hope, gave the series direction and I will forever appreciate it for that.
 
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Lets back track to 2015, right smack in the middle of the dead period there was an announcement that RE2 was going to be remade "We Do It!" Obviously this was exciting news but after that silence. RE7 came and set the ship right but still no word on RE2 until E3 of 2018 it was finally shown and it looked like a dream come true. The graphics were stunning, the RPD never looked so good. Zombies would fall to pieces depending on where you shot. The third person look was a sigh of relief after RE7. It all sounded too good to be true, how faithful to the original classic would it be?

It was very faithful in ways and not so much in others but overall the reception was beyond positive. RE2 remake was the first GOTY winner since RE4, winning nearly as many awards as Death Stranding did that year, and my personal GOTY. This game was an all time classic just like the original was. The genius came from how Mr. X was handled, adding an exciting unpredictable element to the core formula which was recreated to perfection in full 3D with real aiming and behind the back camera. The dev team kept nearly every element that made RE2 special and updated it, it is a remarkable achievement.

As much as I say RE7 resurrected the franchise it was RE2 remake that propelled the franchise back to the top of the gaming world. The king of survival horror was back in every way with what I think is the very best old school style survival horror game ever made.

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Oh what a game, this is a MASTERPIECE. The way this game handles the original formula is incredible. Anpo and Kadoi knew the key to the old school games was the thrill of staying alive, that fear of not reaching that item box in time, low on items but knowing you have to cross that hallway you didn't get to clear. This remake builds on that by pushing the pressure to 11. The game is relentless, rarely giving you a moment to breathe, constantly pushing you to the next uncomfortable room, whether you are ready or not. Mr. X is the key ingredient, not some boring hide and seek stalker like the Bakers, here there is no hiding. It's purpose is to disrupt your plans, you cleared a path and perfectly set your inventory to just have enough space for this trip, NOPE, here comes the tyrant, detour time. Oh now you have to cross rooms with zombies, did you leave that licker alive, well tough shit now you better run! PRESSURE, the entire game is glorious pressure, the best the old RE formula has ever been.

Its been a few years since I played this game so it felt like a first run, I didn't have much of a plan of where to go, I let the game just play out and it was magical. Just like the old games even when you learn the patterns the fun comes from speed running and mastering it. I did Leon first, then Claire 2nd run, both were fantastic though I might lean Claire due to her story being better, and a better final boss. Claire is amazing in this game, her relationship with Sherry is so good, her no nonsense attitude makes for a perfect hero; can't wait to see her in Code: Veronica. Leon is great too but a bit more subdued, I do think Ada is really well done here and acts more like a spy would. I do have an issue with Annette getting a massive change with her being a sympathetic character rather than an evil monster, I miss that vile version of her. Yeah the zapping system isn't really present. The two runs don't change depending who goes first like in the original. It is definitely a knock on the game but I still think the overall campaign is amazing.

I love how this game has so many elements of past RE games. It has ammo crafting, defense items, looking at items in 3D, and of course now being able to aim fully. I thought it would be way too hard to do classic zombies in this way, just shoot them in the head and thats it, too easy. Well this game made even the zombie a threat, these guys are amazing. The randomized damage makes for every encounter to be an unknown, being able to dismember them also adds a layer of strategy. The Lickers got some steroids or something because in this game they are killing beasts. Even something as basic as how far the camera is from the character to how wide the hallways are could have drastically hurt this game but in every way it was nailed.

I had a blast replaying it, I could play it over and over and over. Yes we can nit pick what the original does better, whatever, I feel this game is better overall but I won't be upset if someone likes the original more. It just feels like this remake is more of a complete game, with better boss battles, core gameplay and even the level design gets a boost. I think its the best of the OG formula, none of the old games are as intense or fun to play as this one. I love this game to death and still can't believe it turned out the way it did.
 
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Somewhere between major Capcom studios working on 7 and 2, Capcom with help from M-Two started working on a Resident Evil 3 remake. It was a heavily rumored secret, no one was shocked when it was unveiled in December of 2019, coming out a few months later. The quality of RE2 remake raised everyone's expectations, imagine taking the amazing Mr.X and making it better. Nemesis actively stalking you the entire game, fans imaginations were running wild. But something went wrong along the way, no idea if it was time constraints, lack of proper vision, but the end result is a RE3 that gutted so much of the original and left a very linear shell that did not live up to the quality of the remakes. Reaction to the game was still positive but much less praise than the last entries. These relatively poor reviews actually influenced RE4 remake to not make the same mistakes and in a way gave us the incredible remake we got. Maybe this was necessary, maybe RE:3 was the sacrifice to maintain quality for the rest of the series. It is a shame because of what could have been.

I share the common opinion that it's a fun game but a very disappointing one. It's very linear and very short, almost playing out like a movie rather than a RE game with strategic item management and path finding. It's also not a full action game like RE4 so it sits in a bad spot where it does nothing exceptionally well. It is still an absolute wild ride, for the few hours it lasts its non stop action, a few standout sections and fun bosses. Its short length makes replaying it extremely easy, I beat it like 5 times in quick succession. Sadly it came with no bonus modes, no mercs which is absurd. It did have REsistance, some wasted online add on but it was mostly a separate entity. I had not played this game since launch so it's going to be kind of fresh.

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This is an odd one, it's instant noticeable the difference in level design and feel. Zombies come from all sides now, there are way to many turn a corner or open a door and ha got you! That's stupid design. Nemesis is a pain, in the few times he actually chases you he moves faster than you and has attacks that can combo kill you. Yes you have a dodge now but still not the most ideal method to get away from him, instead you better hope to have a grenade or run past something that can stun him. Oh speaking of grenades now they are equipable weapons, no more defense weapons compounding the sneaky zombie problem. There was an elegance to the enemy encounter design of RE:2 that is just missing here.

Level design also takes a huge hit. The street level has some snaking paths but ultimately there is only one way to go. The game is really one long line to the end, filled with action setpieces. The little leeway to explore usually comes from a locked cabinet in a room so just run back there after you have a key. There is no real strategy to find the best path through a level as it's all pretty straightforward.

I do like what they do with the characters. Jill is as badass as ever, she comes off confident but with a caring demeanor. Carlos gets a nice boost, he seems to do more and feels more of a character. Nicholai is as slimy a bastard as ever.

The boss battles against Nemesis are pretty decent. The final one though is a mess on the super hard modes, watch a video on it to see. No gravedigger is another huge loss. I did like the hospital siege, it's a sort of action RE moment.

At least it's short and non stop, there is an energy to it that makes playing it a breeze. There aren't any real hiccups or boring slow sections, but there isn't any real depth to it. The massive cuts to the locations from RE3 is incomprehensible, how do you not do the clock tower. How do you not properly do a stalker nemesis who is random and is not a scripted enemy. It's a big disappointment in that regard but it's not bad.
 
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What a fun time to be a RE fan. RE7 revived the franchise, 2 was a masterpiece. 3 was a hiccup but hey still nice to see the series be so prolific. In the middle of all this was the rumors around the next major entry, Village. The development of this game was all over the place, I'm not going to get into it just that it was going to have classic monsters, werewolves, vampires and the like. It was a unique take for the series, I was curious how it would all fit. Returning was Ethan Winters and his first person view point (also VR). Eventually it was shown that Village would be much more like RE4, there was a suitcase, a merchant and more of an action focus.

At launch Village fared well, not reaching the review highs of RE:2 but around the same as 7. Capcom described the game as a sort of horror amusement park, each region controlled by a leader which will serve as Ethan's rogue gallery. Lady D became a huge hit, it was fun to see all the memes. I really enjoyed the game, it was a wild roller coaster ride with some good ideas. Eventually the VR version came out exclusively to PSVR and wow that was incredible. The action which felt a bit rough in standard mode felt so much more free form in VR. That mode did show me the shortcomings of the game though, there just weren't enough big action levels to really explore the action, something RE:4 would fix.

I replayed the game in standard mode but I finally got to try the third person mode. I didn't do the whole game in third person but switched it during bigger action sequences and it wasn't that great. Clearly this game was made for first person and it's interesting to see how level design, movement and so many little choices impact the feel of a game. I am playing RE:4 now and the difference in how the camera moves in third person and even the feel of the main character is very noticeable.

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I really enjoyed this playthrough, i think I can finally say 8 is clearly better than 7 to me. Village is unique in that it has a central location and you gain new items to access new areas, almost like a Metroid game. For the first time in the series there were optional missions and totally optional secret areas, secret bosses and items. This game has some really well done level design, it doesn't get the praise it should for how connected the entire world of village is.

It's also interesting to see how this game was a test run for many elements we saw in RE:4. Yellow tape guiding the player and optional side missions to name a few. Clearly the original RE4 was an inspiration but this game never went full in on action, instead focusing on different moments for each region of the map. The castle has a stalker and more classic RE like levels with limited combat. House Beneviento and Moreau are more scripted sequences that are kind of slow on replays. The stronghold is by far the most RE4 section, with levels designed to let Ethan move and shoot effectively. While the elements for action are there the levels don't let it shine. Even the Chris section is super linear and enemies kind of just run at you.

I want to talk about the factory cause I still think it's one of the strongest parts of the game. The enemies are unique and give a classic RE feel with tight halls and dangerous around every corner. Great atmosphere as well. Bosses are really good across the board, nice and varied with some standouts.

The story is so damn weird, this game might as well be called The Strange Adventures of Ethan Winters. The ties to the series isn't terrible, I guess it makes sense that a young Spencer might stumble on a random village with a crazy parasite and have umbrella logos all over… or maybe not. The worst part is Chris' role which is just absurd. Why he doesn't tell Ethan what is happening is so confusing that late in the game random NPCs even admonish him for it. Oh and Ethan's revelation is pretty cool but also opens a huge set of questions. And then inexplicably we jump like 20 years into the future to see an older Rose, way to spoil that Chris is fine. I'm glad Ethan's story is done, I did like him more in 8 as he gains confidence, still the choice to keep hiding his face is so dumb.

I did play Shadows of Rose again, only my second time to do so. It wasn't that bad, it's has some cool ideas like turning small while being hunted by dolls. It allowed RE to go full fantasy which is unique. I do like how it gives Ethan a moment to connect to his daughter and bridged the two mold villains.

Village in concept alone is one of the strangest RE games but I think it's a very good one. Both 7 and 8 seemed to serve as a test bed to return to classic RE and action RE respectively only to have the remakes of the two best in each category be masterpieces. I now wonder if RE9 is a test bed for CV or if it will stand on its own.

My rankings so far

RE4
RE2 Remake
RE2
RECV
REmake
RE5
RE1
RE8
RE3
RE7
Rev 2
RE3 Remake
RE0
Rev 1
RE6
Gaiden
 
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After all the rumors and speculation the long awaited 17th installment in the storied RE franchise is here. The first new non remake entry since Village had a lot riding on it, the series has had a successful resurgence with 7 bringing back classic style item boxes and limited inventories. Village brought about a more RE4 like action style. Both remakes of 2 and 4 mastered their respective RE types, so what's left to do. Well Capcom decided let's do both in one game! Two completely contrasting styles, two different main characters, one game; will it be unbalanced, will it feel like half a game for each? I am happy to say the results are extremely impressive, Requiem manages to mix the two styles expertly and deliver some of the best moments the series has seen.

I'm going to start with Grace, who plays like a classic style RE and whose default POV is first person. I did play the game as intended the first time and wow does first person enhance the scares to a large degree. Grace's segments are easily some of the scariest moments of the franchise. Her section takes place in an infected mental hospital which I feel is going to go down as one of the best series locations. Rhodes Hill is a brilliant house of horrors with expert level design that rivals even RPD. As you desperately search for items you will be avoiding all manners of zombies and the occasional stalker like monstrosity. Every room feels like its own unique problem to solve, as zombies now have different personalities. With some surprising scares and palm sweating tense moments, Grace's sections are a horror feast.

What makes the Grace sections work so well are the new behaviors of the zombies. Every zombie in the care center has a unique personality kept from when they were living; the butcher is running around trying to cut meat, singers screech in a high pitch to alert other zombies, some are obsessed with turning off lights and others are sound sensitive going full rage mode at any loud noise. This makes every room feel like its own puzzle that can sometimes be navigated by learning the zombies behaviors. It's an added level of depth to the zombies that make a big difference to the way I approached clearing hallways and managing my extremely limited offensive weapons. One strategy can be using the blind sound sensitive zombies to kill other zombies by throwing a bottle at a different zombie. You can kite the zombies and lead them to specific areas to clear a hallway but danger is around every corner so if you are not careful you can be cornered. These zombies can follow from room to room, up and down stairs, traverse hallways, they are more dynamic than ever before. Oh and if you don't destroy their heads they might get back up later and turn into a new kind of crimson head called the blister heads.

To combat all these zombies, and a few others I don't want to spoil, Grace carries a pistol and Leon's magnum Requiem. Requiem ammo is very scarce and should be used against specially powerful enemies. For the most part you have a handgun and that is it, oh and a knife. Without the usual arsenal of guns I thought maybe her sections would feel too basic, not so. Instead Capcom masterfully balanced the levels to make sure Grace can kill nearly everyone if you are clever enough. New to the series is a blood collector which becomes her primary ingredient for crafting; using blood found along the facility she can craft an injector which can be used as a stealth instant kill. Just that addition alone adds so many layers of strategy. Which zombies are worth eliminating quietly and quickly? Do you waste one on a downed zombie just to make sure they don't turn into a blister head. Do you go into hostile territory to get much needed blood or save resources and avoid it? Do you craft more injectors or bullets, stealth or a much needed way to stop enemies who start to chase you. All the gameplay systems work so well with each other, every pick up is a potential loss of space you need, every use of ammo or an injector is a major choice.

What RE9 does so well in the Grace sections is PRESSURE, it's the key ingredient of all the best classic RE games. There are some stalker enemies in specific points of the game and thankfully they are more like Mr. X in that they serve to mess with your plans traveling the dangerous twisted hallways rather than forcing you to sit and wait. There is one segment at the start where you do have to have scripted waiting for a giant creature to not kill you, it serves more of a tutorial, after that the stalkers have fun mechanics that make you use an emergency resource or get the hell away. Mix that with the most aggressive zombies the series has seen, and the potential for blister heads and you have an amazing mix of dangers all while exploring one of the best designed locations in RE history. Plus there are so many fun setpieces scattered throughout that made me scream "what the fuck!" Let me put this simply, Grace's section of RE9 might be the best version of the classic formula we have ever seen. The only issue, and it's a big one, is that it's just half a game.

The other half of Requiem stars an aged Leon who is so used to monster outbreaks that he hardly seems phased by any of it. While Grace is the hunted, running from predators, Leon is the alpha dog; he comes in and just destroys everything in his path in some of the most beautiful carnage put in a RE game. The limited inventory is gone, back is a large suitcase to carry all his weaponry. A new currency system is introduced where you get credits for every enemy kill, the more you kill the more you can spend in a shop to buy or upgrade guns. There aren't any treasures (there are chips that give you some money) or bounties like in 8 and 4 remake, so the upgrade system is more basic and moves at a faster rate due to Leon's section being only half a game. Leon's move set is a version of RE:4s, his knife is replaced with a new hatchet that when worn out can be sharpened to bring back the durability. He can parry, slash, stealth kill and do all kinds of melee attacks. There is a new slick execution animation if you are up close and use a gun when an enemy is close to death, it's kind of random how to pull it off but it is flashy. To top it off enemies and Leon can use weapons around the environment. If a zombie is carrying a spear and drops it Leon can pick it up and chuck it at the nearest enemies. The chainsaw becomes a usable item (though only twice in the game), leading Leon to saw enemies in half. All the action feels great, an extension of everything action RE has learned over the years. This is all presented by default in third person which allows for much better visability, you can play in first person if you so choose but I found it hard to keep track of all enemies that way.

With all those fun mechanics comes the other half of the question, the level design and scenarios Leon experiences. Here is where the game falters the most as the level design nor enemy variety ever reaches the levels of RE4 or even RE5 for that matter. The level design actually resembles more of RE6, many flat areas, standard enemies just randomly scattered about and you use your combat mechanics to eliminate them rather than a carefully designed room where the environment plays a huge part. There are some stand out sections where there is environmental interactivity but it isn't room to room like RE4 is. Most of Leon's game takes place in a ruined Raccoon City, as you can imagine not much variety when everything is just rubble. There are a lot of being stuck in a room and enemies rush in, a staple of RE6 design. Don't let the comparisons to 6 scare you though, this game is "what if RE6 was great!"

Enemy variety for Leon also feels weak, about 90% of them are just rotten zombies, slow moving and lack the fun interactions of Grace's level. The zombies do come in different types like the spear zombie, the bomb carrying zombie, or armored zombies holding guns who just spray wildly that somehow always hit you. While it's still a blast shooting your way through these hordes it's nowhere near as dynamic as the ganado or Majini. There is a long stretch of Leon's campaign that actually lets the player choose from different objectives and explore a semi large area, the entire section just feels low energy. Even the fun creative sections within that section that only serve as a reminder that so much of it feels like down time.

It's not all slow, after that extended section you kind of enter a sort of end game rush that is setpiece after setpiece, a bunch of boss battles, a sort of wild sprint to the end with so many Easter eggs and fan service moments that I was cheering most of the time. This game knows its audience, knows the stuff you want to see and delivers it. The boss battles are so great, they come in all kinds of shape and sizes, make great use of Leon's move sets and many time call back to some series classic moments. The only dud is actually the final form of the final boss which is odd; It feels rushed due to time or budget issues. But even that doesn't deter how much fun the final stretch of Leon's campaign is (with a brilliant bonus Grace section). It's all these highs mixed with the brilliant Grace sections that make this odd pairing of gameplay styles work so well.

Puzzles are usually a staple of the franchise and this entry doesn't really have many. It has plenty of find an item and figure out where it goes and a few observational puzzles but it's lacking in some of the simple brain teasers. Like in the last few sequels there is a section in the middle of the game that halts all the normal gameplay for some unique scary section, like house Beneviento in RE8. At least in 7 and 8 these sections played out like a demented scavenger hunt. Here the section is the worst kind of linear forced stealth section possible. There is nothing to figure out, you just wait for things to happen then move forward. Is it creepy, sure, but on subsequent playthroughs it's a huge drag; they really should have a way to skip these sections.

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The story is pretty dumb even by series standards, I would call it the Rise of Skywalker of RE. If you are into the lore, prepare to have your brain scrambled as some of the "revelations" and plot points make no sense. If you try to logically follow the events of this game everything falls apart with even the slightest scrutiny. That being said, there is a difference between the plot involving what objects or people are driving the story along, and the interpersonal growth and dialogue the main characters have. In that regard RE9 is actually one of the best in the storytelling department, mainly due to how strong a performance Grace's voice actress puts in and Nick's new aged take on Leon. Grace has the best acting in a RE game, hands down it's not even close. You feel her fear every time she talks, you feel her pain when a loved one is hurt, you see her grow stronger as a character as the game goes on. Leon also gets his most emotional story to date. He isn't exactly having any major sit on a couch and discussing his inner feelings, it's more that he is very reflective of his life, specifically the events of RE2 that set his life on a trajectory that turned him into who he is. You see him at his most vulnerable and see his character shine through. All the one liners and cocky attitude is still there but balanced well with a man that is now past his prime. The villains are mostly a miss, the new main villain Victor Gideon has a great voice actor and fun mannerisms but just doesn't get to do much. There is one other character that is such a damn reach, it pissed me off more than anything, such a pitiful attempt to call back to a series great. Turn your brain off and you will have a great time with the story.

At this time there aren't any extra modes to the game which is a shame. There are the usual unlocks that have been with the series since 7, a series of new weapons and bonus items that can give infinite ammo and other perks. Insanity mode is this game's hard mode which unlocks after completing the game. Oh before I go into insanity mode, the standard classic difficulty allows you to play in two ways, with ink ribbons and without (only affecting Grace play), I chose the ink ribbon way and it added so much to her gameplay, loved that choice. Insanity mode uses ink ribbons, no choice there, and it provides one hell of a challenge with remixed enemy placements and very high damage output enemies which makes every choice matter so much more. Enemies take a lot of ammo to kill, especially as Grace, it's better to use her ammo as a means to stun enemies (after like 5 shots) and run around them. Strategic use of your crafting is key, the injectors can instant kill enemies that constantly get in your path and learning when and when not to fight is the key. This was the ultimate test of classic style RE, I absolutely was hooked. Every change was brutal as well, times when you thought an item would be there and it wasn't lead to panic. A new enemy being in a spot you didn't expect would throw out my plans.

The Leon sections were heightened as well as the zombies became mini tanks, handguns hardly cut it. Parrying and countering becomes a huge part of the action, being able to get stealth kills or maximally use the environment against enemies helps to conserve ammo for the super spongy bosses. I did find that killing everything was way more beneficial than running, the credits you get to level up your gear makes a massive difference and allows the later half of Leon's insanity run feel much easier. Once again Grace's sections shined all the more and Leon's while still great just were not as compelling. All in all though I loved the insanity mode, I think it's one of the best hard modes of the series.

Graphically this game is absolutely stunning. The lighting is some of the best I've seen, especially with full path tracing on. Path tracing is a game changer, it felt like a next gen button, the entire world comes alive with realistic lighting and details that even ray tracing fails to bring out. All the models are extremely detailed, the environments have amazing detail and get covered in blood in such fun ways. I would say only the RC sections feel lackluster, it's just because it's a sea of brown and during the day. Overall though this feels like a nice jump in visual fidelity for the series and it all runs perfectly, I had no glitches and issues throughout. The music fits the mood well with some great atmospheric tracks and a few great action scores. There is not a strong central musical theme so I wouldn't say it's one of the strongest scores. The sound design is extremely impressive as you will hear enemies in perfect detail allowing you to locate them without seeing them, play with headphones!

Resident Evil Requiem is a product of all the lessons learned post RE7 all put into one game. Having both styles, with both perspectives, allowed every kind of RE fan to have something to look forward to. Bringing back Leon pushed the main franchise story forward rather than it feeling like some side quest involving a faceless dude. RE9 is the sequel the series needed, a confident showcase, proving this series can do horror and action better than any game, and do both in the same game. If only the Leon action gameplay was as well designed as Grace's it would be a classic like the recent remakes are, still its one of the best games in the series.

Score: 9.3

My rankings so far

RE4
RE4 Remake
RE2 Remake
RE2
RECV
REmake
RE9
RE5
RE1
RE8
RE3
RE7
Rev 2
RE3 Remake
RE0
Rev 1
RE6
Gaiden
 
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