While I liked how the campaigns crossed over in RE6; it added a lot of redundancy which was one of the few things I disliked about RE1 and 2.
That's one of the things ı really liked about re6 too. It felt like an improvement from past games that had multiple scenarios. I still cant get over that re2 2019 felt like a step back in storytelling when compared to re6. The scenarios dont even connect to each other in that game.
I dont mind the repetition either, it actually feels satisfying to go through the same situations rather than like an annoyance like how it felt in older games. I also dont see rerev2 as good as re6 in this aspect, it reminds me more of recv's annoying backtracking if anything.
People who hate on these games really confuse me if they like RE4. I am not sure if it’s from nostalgic scares or it being one of the first 3rd person games to define a genre, but it’s getting old.
Yeah ı know. I'm not a big fan of many statements said by re4 fans either.
Stuff like:
" Re4 is a perfect balance action, horror and camp! Re5 and re6 are too serious and full of action and cod shoot em up with no camp, horror or charm! "
" Who cares about story in re games? "
Etc. While ı dont mind preferring one over the other, making statements like these is really overreaching and doing these 2 games disservice.
Oh yeah and the horror talk still gets on my nerves. Like how can people even say " Re4 is a perfect balance of action and horror. " ? I mean sure it's a mix of action and horror elements but saying " Re4 is perfect! " while also saying that " Re5 and re6 have no horror. " doesnt make sense.
I mean all re games are mix of action and horror. Why isnt that the thing that matters the most? Idk why people try to measure action and horror tbh. I tried to this too since ı also said things like " X focuses on horror more than action while y focuses on action more than horror. " but ı dont think that's really accurate. I also dont understand, why do action and horror have to be mutually exclusive things from each other? Re6 has a lot of action for example but ı thought the game's horror was effective, at least for me. The whole game felt very threatening due to world destruction and ı even stayed in easiest difficulty when ı 1st played it. It was the 1st re game that ı played too. For me; re6 has a lot of action and horror at the same time.
I liked the treasure and weapon upgrading. RE6 has cooler monster designs though.
What do you think about skills in re6? I personally like them more than weapon upgrading system of re4 and re5. It feels more simple and enjoyable way to improve your stats. I also liked how you can remove them from your set while for re4 and re5, once you upgrade a stat for your weapon, you cant manually degrade it. You need to buy the same weapon again to start from stratch.
That being said ı wished ı could equip every skill in re6 at once like in rerev2 but ı still prefer former over the latter, especially due to the reason that once you buy a skill in rerev2, you cant deactivate it unlike in re6. I feel that re6's skill system has more depth than rerev2's.
There's also infinite ammo system. I personally like re6's system a lot, it feels more enjoyable to acquire those while in re5, ı think it felt harder. In re6, you can even reload your weapons when using those skills while re5 doesnt allow that when infinite ammo is enabled.
But anyway ı used the skills in creative ways during my many playthroughs for re6 and ı still do. While they dont seem necessary to beat the game not to mention some dont feel that useful at all, ı still dont mind since there are weapons in re4 and re5 that ı dont like that much either while not finding them useful at all. I mean ı upgraded every weapon in re5 and stored them to my backpack but ı dont go back to every single one of them really.
There's also no hope that disables skills. I wished re4 and re5 had a difficulty like that that disabled weapon upgrading and infinite ammo tbh.