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RE:2 RE2make: Is Scenario B possible? A mere sketch!

Mechanically and graphically the RE2R is an exceptional game. But we miss a different Scenario B than A. Also, the campaigns could be a little bigger. Maybe better in a revised version? If that happened, the RE2R could become a definite icon of video game history, just like the original game. Maybe for next generation consoles?

CAPCOM can create Real Scenario B and add new places to explore, such as the sideyards, outdoor parking garage and some unexplored RPD niches, as seen on the RPD's maps displayed at the end of this post. The orphanage can be much larger, as are the sewers. With the larger orphanage, it could be intended as the only venue for Claire's campaign.

Claire would not have to venture completely into the sewers. In addition, it could be added to the Southern Area at NEST to complete the four cardinal points, the four areas. In this South Area, the large insect lab could be located. This location may also be unique to Claire's campaign, as Mr. X chases Leon inside the greenhouse.

How does a Director's Cut Edition work theoretically with B-SIDE?

This is my suggestion:

Scenario B begins its street campaign and enters the RPD through the parking garage. On the back of the RPD. Scenario B would start in the police station basement region and underground facilities. We can say that the underground parking would be the main hall of Scenario B. New places, such as backyard, sideyards and outdoor parking, could also be added.

Momentarily, as Scenario A descended into the RPD underground region and Scenario B would rise to the ground floor and upper floors. An exchange of environments! And then the game would advance to the sewers or orphanages, depending on the character.

1 - After the truck explodes, we walk down alleys and streets until we reach a residential building. After climbing to the second floor of this building, we hear a man muttering words of despair alone! It's David Ford who managed to escape the RPD! He is at your home looking for your personal weaponry. He recognizes Leon, but Leon is accused of lazy idiot, because he missed his first day of work. In Claire's campaign, David asks how a young girl how she got is still alive! David says his son and wife are incommunicado, but he believes they are at Raccoon's High Schooll. David says his wife works at school and his son studies there.

David says they were prevented from leaving their homes and work buildings at the behest of Mayor Warren until the zombie containment was resolved by the police and the UBSC. David asks us for help, but we tell him that needs to calm down and go to the RPD! We have a friend who is going there too! David says doesn't go to the RPD because he has no suicidal tendencies. David is a sarcastic man! We ask him what does this mean? David says hell is not in Raccoon City, but inside the RPD! We promise to come back to help David. But David says he won't wait for anyone! So David says: So go to hell, you deaf fool! After turning away, David alerts with a shout! He says the parking garage door is open and Leon (Claire) must run before the damn fatman (Irons) closes the gate! Finally, David throws a revolver toward us: "Make good use of it, you fool!"

2 - As we approach the parking gate, we realize that it is closing. But we ran and roll across the floor, were able to get in quickly. On the floor, we see Ada's feet entering the door that leads to the section of the jail, where Ben is. As we scanned this door, we noticed that Ada closed it. Therefore, the parking lot is the "main hall" of scenario B. The corridors are full of civil and police zombies. The corridors are dark (no light). Let's go to the morgue and find the janitor alive, but he has a zombie bite. He talks to us and hands us a key to access other doors in the kennel area and in the shooting training room. For some reason the corpse drawers are closed. The janitor begs us to kill him because he will be transmuted into a zombie like the others. But we ask him to calm down!

3- I would add another or new door in the parking area (garage). This door leads to Brad's "stairway" and the garden cemetery (in the same spot where there was a hole in the RE Outbreak - Desperate Times Scenery). This door will be opened by the caretaker's keys. Outside the precinct, you can explore the sides of the building, that same place where the zombies are coming through the window into the RPD's ground floor corridors. A relatively large region to explore and pick up items. In this side region we find Mr. X's cylinder. And the character wonders what this is.

RE2-RPDMap-Leon-B1.jpg

rpd.jpg

4- After we accessed this door, we headed out into Brad's corridor. Brad's poster room would be a save room. We left the room and found the character from scenario A after the helicopter crashed, on the stairs, separated by the chain-link door. This door would be locked with another key, not chains. Then we would pick the pliers in the same place (wheelbarrow). In the cemetery there will be a A radio without a battery, but we would need to find a battery. We got the radio without a battery. Then we go back to the garage, we pass through the kennel until we reach the energy gate. But ,in this version, it would not be a power gate, but a typical jail gate. This gate is locked with chains and lock. We broke the lock with the pliers. The free passage leads to the power room, where it is possible to trigger the power door. And the underground corridor lights would be on. Then we would have access to the corridor where Eliot was killed.

5 -In the break room, we'll find a crowbar. But we still can't open the gate where Eliot died. With the crowbar in hand, we will have access to the parking drain. We went back to the parking lot and opened the sewer lid. We passed the underground facility, but we have no access to the region where we fought with William G1 in Scenario A. We go straight to the stairwell. We don't have access to the elevator that accesses the boss's secret room. The elevator is attached to the first floor (the elevator is only accessed from the floor where it is located). In the area of the staircase, we found a old fuse (to open the steel gate where Eliot died) and also took a shotgun (or grenade launcher) and a backpack extension package.

Someone had left a gun kit next to the Desert Eagle safe. (Irons was trying to escape in the future?). Then we went back and went down to the underground facility. In the long corridor we found the primitive and simple version of William (still humanoid, with no eye on his shoulder), and we also saw Sherry running away. William looks like a simple zombie, but more resistant to shots and faster, and with little clawl. He falls after twenty pistol shots or ten shotgun shots. The character mutters that this zombie is different. An easy fight! He fell to the floor and fell asleep. So, William falls to the floor of the hallway (afterwards, he will wake up and evolve into the G1 version and fight in Scenario A). Leon B would not find Sherry. Claire B would find Sherry.

6 - After defeating William G0, we returned to the parking lot, where we would meet Ada. In the case of Claire, she opening the manhole cover, spies on Irons taking some tools out of the trunk of a parked car. She comes out of the manhole with Sherry. Irons talks to both of them. Irons strikes Claire and abducts Sherry. Then Irons enters the door that gives access to his taxonomy room. But this door is closed. With Leon, we would meet Ada and then have a conversation with Ben. And then we would go to the corridor where Eliot died. In the remnants of Eliot's legs, we took the battery from his radio. His radio was also broken by the action of the zombies and the iron gate. We would use a fuse in this opening, but the old fuse only opens the door once. After passing through the door, it goes down and closes again. But we managed to get inside the RPD.

Upon arriving at the police station's main hall, the Scenario A character warns us by radio that he has found a secret exit from the RPD. Character A warned us to escape from the police station! The RPD has fallen and everyone is dead! Leon A warns that Chris is not at the police station. Claire A warns Leon that the cops are all dead! Character B thinks: To escape, I must first find the parking card. By radio, the Scenario A character tells Scenario B that he is looking for a solution to open the parking gate. Once found, he will let us know. And we say we need to find answers. Leon B says he wants to see for himself that his friends are dead (Marin, Rita, David, Eliot etc.) Claire B says he wants to find some answers about Chris.

7 - Now it's Scenario B's turn to venture into the RPD. The three medallions are in the statue that opened the secret passageway through Scenario A. We entered the secret room, but could not access the elevator because it descended. The lift is only accessible from the floor it is on. Then we checked Marvin's body and, for some reason, after reading the dead cop's files, we would have to return the medallions to the original statues. We started the RPD game until we solved problems with the electronic parts to find the parking card. Obviously, after removing the three medallions from the Central Statue, the secret passage would be closed. We would put the three medallions back on the smaller statues. Each statue would provide us with new items to advance in the game, as each has a safety box inside. In this endeavor, we would have to explore the RPD's outdoor region, such as the backyard and an outdoor parking lot. The map below gives a good idea of space. We would access this region through a new door located in the corridor of the security deposit room.

After that, we could put the lockets back on the Central Statue to open the secret passage if we want to use the elevator later. But to get back to the parking lot, we have to go through the corridor where Eliot died. The main door of the precinct hall was blocked by barricades.

Claire B or A feels a tremor in the RPD building. It was Ada who threw the truck at Mr. X! Leon A or B is the first to open the gate parking. Leon warns Claire that the gate has been opened, but the gate has closed enigmatically again. What happened? It is Irons upon seeing Leon and Ada open the gate, remotely (from the orphanage) locks the gate again. Irons is in the orphanage and saw the couple through a camera in the parking lot. Claire tells Leon not to worry, because she will leave RPD. She needs to find a little gem (Sherry)! And ask Leon to go ahead! (Claire avoids mentioning about Irons to Leon. She doesn't know if Leon has anything to do with Irons!) When Claire A or B gets down into the parking lot, she finds the truck over Mr. X's body. When Claire opens the gate, Mr. X wakes up and advances against her. Claire runs until reaches the orphanage.


This it.

Police Station - A police station could be expanded in the external sector. For example, from the Kendo store, we can see the high walls of the RPD. And it is also possible to deduce between the RPD building and even the high walls there is a large unused space. There could be located the outdoor parking and part of the rear atriums of the police station. The outer side corridors of the building, where the zombies are entering the window, anyway, all areas (sideyards, backyard, garage parking outdoor) could be explored by Scenario B. Look, in the corridor giving access to the Safety Deposit Room, there is an untapped "L" niche. There, it could have a door that would give access to the RPD's backyard and sideyards (see map below). On the map below, next to the raccoon's face.

Inside the RPD building, looking at the maps, you can see unexplored niches. One thing I missed about RPD is a room for investigative cops (detectives), plainclothes cops. This room could be located on the first floor in the eastern part of the RPD, in that niche to the right of Art Room, as we see on the map below. It makes a lot of sense for the investigation room to be next to the Chief of Police's office. After all, the Chief had a direct interest in the Raccoon City investigations because he was corrupt. In fact, a game of a pair of detectives could be played. Maybe in the 80's investigating events in the Arklay Forest?

Anyway, the idea is that, first, Scenario A develops in the upper region and Scenario B develops in the sub-area of the Police Station. Subsequently, the idea is coated. Scenario B explores the precinct floors and Scenario A explores the basement. Also, in Leon's Scenario B, he can explore the boss's room after Irons and Claire pass by. Claire B explores the basement area in the power room where the dogs are released.

The Orphanage - I believe the orphanage should be larger with more rooms, basements and more floors. Can be added from playground and backyard. In Claire's scenario, the Orphanage would be dedicated to her as the Sewers are to Leon. In the larger orphanage, new enemies can be used, such as children "crimson" zombies (V-ACT) and white zombies. The orphanage could have an underground region to establish a quick connection to the tram area, as is an original proposal. There may be giant spiders. But Claire didn't exploit the sewer like Leon. Leon does not operate orphanage, but is more dedicated to areas of sewage, as it is in the original idea.

The tram - Claire would access the Sewer just to get the tram. Scenario A would take the tram first than Scenario B. Somehow, Scenario B would have to solve a little puzzle to trigger the return of the tram.

The Lab - At NEST, another area can be added (South Area) In addition to the west, east and north areas, it would be added to the south area. In the south, it would be where Claire's scenario would develop. Therefore, an eastern region would be dedicated to the Leon scenario. Claire didn't find Ivys's zombies, only Leon in the east. Claire encountered other enemies in the Southern Area, such as Drain Deimo (RE3) and the Moth.

As is the proposal of the game, Claire would have access to the sewer by the Orphanage. Leon would have access to the sewer through the big hole in the avenue. As the orphanage would be expanded, Claire would fight Birkin G2 and Mr. X would be hit hard by Birkin, but not die. After being hit by Birkin, Mr. X but evolves into a claw on his right arm. The (larger) orphanage would be an exclusive area of Claire. The sewers would be the exclusive area of Leon. In the end, Leon would fight with Birkin G2.5.

How a G3 fight would happen if A already beaten it? Maybe it's a G3.5? In NEST, this dynamic of events could be repeated. First, Character A fights Birkin G4 and slaughter him. Birkin is lying on the floor. Character A runs away from the place. Moments later, character B arrived in the West Zone, Birkin is lying on the ground and evolving. Character B push in the button for the mobile passage to return. Then, we access the G Virus room, and go to back to the passage mobile, at where Birkin wakes up and we fights him.

Just an outline that needs to be studied and fixed to be feasible.

The zapping system is simply amazing. The zapping system may be the trademark of the RE franchise.

I would like Capcom to release an updated version of RE2. RE2: Final Edition or Director Cut Edition. I dont know. Just know that I would like a real and different Scenario B.

Give your suggestions and ideas!

Notice the yellow stars! Below are some unexplored niches that could serve as new rooms and spaces for Scenario B.

RE2-RPDMap-Leon-1-FUpdate.jpg

RE2-RPDMap-Leon-2-F.jpg

Claire-Police3-F.jpg



PS: In a future RE game, David could start his adventure inside the RPD, along with Marvin and his colleagues. On his escape, he would head down the streets to his residential building. Once he met the character of RE2, he would return to the streets and alleys of Raccoon City until he reached Raccoon's High School. There he does not find his wife and son. David would pass through other parts of the city until he reached the small town of Stoneville, where the game would end. In Stoneville, he could find officers working for the Sheriff (killed in early RE2). The sheriff could be David's brother-in-law.

Perhaps, David believes his wife and son take refuge in her brother's house. David could live situations portrayed in RE3 and Outbreak, finding some characters. Stoneville could have a look of a small bucolic town. The location could be the last part of the game, where the home of an Umbrella scientist who had a small laboratory could be located. I like these connections and humanized characters.
 
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Nero Sparda

Jack!POT!
Probably not. Good ideas though.

IMO; I think there should have been more character interactions, especially between Leon and Claire. Also I wished Leon met Sherry way more earlier and both Claire and Leon worked together to help her at the end similar to RE2.
 
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I have faith in the Director's Cut version will be released. Not in this generation, but in the next generation. RE2 is a game that has sold too much and has a lot of room to review and improve. I believe CAPCOM will try to capitalize a lot on RE2make. Because next-generation consoles will be backward compatible, the only reason to buy RE2make again is by offering a definitive and revised version.

I believe that these mere suggestions, for example, would organize the plot and demand not-so-difficult work.
 
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The RE 2 remake felt rushed. The B scenarios didn't feel like they were their own thing.

In the original, you more or less just seen the aftermath of an incident. But in this game, it was like you were doing the same shit. That's not even possible. So where is Claire when Leon is fighting William Birkin in what is essentially the same boss fight? ?

She was taking a powder.
 
To be what we want needs way more work than they can put in. Even including multiple A/B death scenes for side characters, missing environments, missing enemies. Imagine if they just put back the radios Claire and Leon have or added a few more 1.5 elements. The kind of re-imagined version you're describing is probably double the time and budget they spent. But then again that's what we were kind of expecting...
 
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