No; the story of re6 wasnt finished. The game left some plot threads to be followed up upon just like how re2, re3 and recv left plot threads to be followed up upon. With things like fos hacking communication between simmons and his men ( Which seems like indication that dso and other agencies will go after the family. ) the family selecting a new leader after simmons' death, ada being known to the whole world due to carla and neo umbrella spreading her name, bsaa going after jake to get his blood due to c-virus mutating, secret ending with jake. The game you're describing is re5, that game fully completed its story while not leaving anything to be followed up upon. Re6 follows previous events well; especially re2, re3, recv, darkside chronicles and re5. The files also explain some stuff. In terms of story and characters; it handles it better than re4 and re5 imo. Especially re4 which is a filler story. I think they did the game justice in these aspects. Plus the way 4 campaigns connect to each other is pretty impressive to me ( Something re2 2019 doesnt have cause " realism ". ) and ı liked the voice acting as well as character interactions between each other. None of the things you say are retcons. There are literally no retcons or plot holes in the series; only mistranslations due to garbage official localization. The family is just an expansion of the corrupted us government. Ada isnt changed, they simply expanded more about her backstory with her relationship to simmons and the family. ( It's heavily hinted that she hid jake and his mom from the family which is the reason why the family couldnt learn of jake being wesker son until after 2009. ) What's wrong with simmons' obsession with ada? That's not the only reason why c-virus was created not to mention previous villains also had crazy obsessions / motivations / interests. Like irons assaulting a female student during his younger days or the relationship between alexia and alfred. And jake isnt a contradiction for wesker either, wesker died and he will stay dead. They planned to revive him in re6 but ı'm glad they didnt. Wesker could have a purely physical contact with ms. muller while not caring about her in the slightest. During his younger days, wesker seems like a weird pervert type of guy; especially if the rebecca photo is taken into account.It is strange to hear to hear the opinion that the developers should have continued the story of Resident Evil 6, when the plot of this game is already finished. The conflict of the game was over. Moreover, the plot of Resident Evil 6 itself did not continue the storylines of previous games, but simply built its large-scale events on retcons: the Illuminati, the true goal of Ada, Simmons, fetishism and the grand piano in the bushes — the son of Albert Wesker. This is a story from nowhere to nowhere. This is the reason why the series needed a soft reboot: it became a soap bubble and reached a dead end.
You're talking about an identity crisis, but for me, Resident Evil 6 is such a prime example: there's nothing left in this game that I love about this series. This is a tokusatsu show, not the Gothic body horror.
And Resident Evil 4, which I really like, gave a push in this direction. This game, which dresses Ada in impractical heels and a dress, gives Leon Wesker's ability to jump from lasers from the Paul Anderson movie and does other crazy fun things to the detriment of logic. Do you remember the second floor of the first house? What's the point of it? This is just a single example of a different approach. When locations were characters in the series, they are now the background for gameplay.
Previous games were more serious and more contextualized the narrative and game design. You say that Resident Evil 4 feels like a natural progression, but I don't agree with that. The game goes against the philosophy of the series. This is no longer a classic survival horror, if only because the game encourages you to kill enemies, rewards you for killing, and allows you to farm currency to pump weapons and kill more enemies. This is a soft reboot that changes the tone of the series, its direction, and game design. If it wasn't, the game wouldn't have divided fans around the world.
Resident Evil 7 biohazard tried to re-invent the series as if the first game was created today. And in classic times, the series better contextualized the environment, mutations, and the rest. However, today is no longer the 90s, there is no longer this syncretism. This cultural appropriation is no longer so obvious, when the Japanese showed America and Russians in caricature, so Resident Evil has changed. What you call charm was just a stage in the history of language and cultural barriers. The first BIO HAZARD was released in Japan with English voice acting, because the developers wanted the game to be westernized, but they did not have enough knowledge and skill to do it authentic.
Starting with Resident Evil 4, the games in the series went towards tokusatsu and anime, so in Russia, for example, many of these games do not like: that's not why people started playing the series in 1996. And even with Resident Evil, Resident Evil Zero and Resident Evil 3.5, you can see how dark and more grounded the development of the series was before its reboot, and compare this with the retellings of classic games from The Umbrella Chronicles and The Darkside Chronicles, where there was a lot of action, jokes and fanservice.
You also say that Resident Evil 7 biohazard does not reveal the mold completely, but this is only because all the characters, including the syndicate's American scientists, do not have enough knowledge. This is the canonical epistolary style. Obviously, while visiting Europe, we will learn more about the syndicate and the origin of mold. What was needed to understand the story of Resident Evil 7 biohazard was told in Resident Evil 7 biohazard. But this is not the story of a single game, but a cross-cutting storyline.
People theorize about t-Veronica or C not only because the syndicate had a connection with H.C.F. The game gives other hints, including visual ones.
Like Alexia, Evelyn can remotely influence the flora with the help of pheromones. Because Alexia used the plant genome for her virus.
Like t-Veronica, mold can turn people into human-arthropod hybrids. Because Alexia found a retrovirus in ants that allows you to make such hybrids.
And that's not even all. If you look at Zoe's mutation and Evelyn's place in the hierarchy, it's easy to guess t-Veronica or C, which contains t-Veronica.
Even Dusk Golem advises fans to play CODE: Veronica before passing Resident Evil Village.
This is not the only storyline that Resident Evil 7 biohazard continues. The reorganization of Umbrella is also a development of the storyline. In Resident Evil 4, Wesker wanted to restore Umbrella and even hid the database in The Umbrella Chronicles. However, Resident Evil 5 and other games in the series ignore this storyline, and Umbrella Corps and Resident Evil 7 biohazard return to it, showing that Wesker's plans and legacy continue to live on. And this is a great event for the universe, because progressive methods of fighting bio-organic weapons will be able to stabilize the situation in the world.
So basically re6 has an identity crisis in your opinion cause it tries new things ( Even though previous re games also tried new things but sure let's blame everything on re6 cause that's all that matters. ) and it's the least survival horror oriented mainline entry in the series even though it makes sense for the game to be the way it is from gameplay / story perspective.
Mainline entries started to become more action oriented with re2 and this also continued in re3 and recv so it didnt suddenly happen with re4. I dont think re4 is a good evolution storywise but it's a good evolution gameplaywise. I think re6 is a better evolution than re4 and re5. Imo re2 and re6 are equally the best evolutions followed by re3 and recv equally, re4 and finally re5.
What's wrong with ada and her fancy outfits / toys? It fits to her playful style character. The only time ı didnt like ada was in re2 2019 cause they ruined her backstory while changing her relationship with leon in that game; ugh stupid fbi stuff. The laser room is a quick jab on live action movies cause they arent faithful to capcom's main franchise, this jabs started with outbreak games. ( Alyssa's unlockable outfit for example. ) Speaking of laser room; re6 handles the laser room better than re4 and umbrella chronicles do cause you dodge them by sliding instead of qtes.
Re4 also have serious tone sometimes, the og japanese script even more so. The game is really butchered in official localization just like rerev2.
T-103 in re2 and nemesis in re3 also drop loot when defeated, sure they are harder to defeat than 4 / 5 / 6's common monsters mainly cause they are more survival horror oriented but still.
Re4 in terms of gameplay evolution is good plus pre-re4 mainline ( plus outbreak games ) gameplay formula was getting stale so the change was nice while feeling fresh. Leon is a trained usstratcom operative and surviving an outbreak as a rookie cop while becoming a government agent in the process feels like a nice transition. I wished re4 showed more of leon's depression but ı'm glad they showed this in re6 when it comes to him without overdoing it like in degeneration.
Might as well drop this:
Re7 isnt a reinvention; it's just a lazy take on the franchise. I find it saddening that selective outrage led us back to having a run-of-the-mill survival horror game ( Re7 ) with no depth or replay value over an extremely unique shooter ( Re6 ) that actually requires proper mastery while having a lot of depth and replay value from both gameplay and story perspective.
As for darkside chronicles; it's more faithful to re2 than re2 2019 is. Better story, characters, locations etc. It feels more faithful to og game.
It's eveline, not evelyn. And sorry but what ı said about c and mold stands, re7 should had been a sequel to re6 instead of having an identity crisis due to not being able to decide whether it wants to be a reboot or not.
I know of the blue umbrella plotline but it wasnt used well especially due to the fact that capcom wanted to make re7 as disconnected to past re games as possible. Especially to re6. The only " connection " to re6 is in a paid dlc plus everyone loves microtransactions after all.
Most of the fanbase is lazy and they dont delve deep enough into the franchise. They only play the games ( Only numbered most of the time and anything not numbered is a spinoff to them. ) while not caring about other stuff at all.
I recommend checking this: