Reorc also creates the scene where nemesis destroys the ubcs chopper with the rocket launcher while in re3 2020, the chopper explodes for no valid reason ( Nemesis isnt seen with the rocket launcher. ) and ethan's car magically appears behind jill when she gets blown up.Come to think of it, even ORC had the clock tower and rail canon room in the USS campaign. A squad based SPINOFF was more FAITHFUL than the supposed REMAKE!
No; re7 and re3 2020 are also obsessed with realism.Only Resident Evil 2 is obsessed with realism. Resident Evil 7 biohazard makes homage to American slashers with farce and grotesque. Resident Evil 3 is obsessed with dramatic pathos: just remember the second form of Nemesis and the rail gun at the end, which was supposed to break all the bones of Jill.
Sorry but ı dont get it.Resident Evil 7 biohazard, Resident Evil 2 and Resident Evil 3 are three different games that had a different direction and were created by different people. The fact that they were created on the same engine and have a realistic visual thanks to photogrammetry, does not mean that these games are obsessed with realism. And even the Western form of dialogues does not mean this.
Resident Evil 7 biohazard literally feels like a love letter to the old school of American horror: there's black humor, slapstick, grotesque, and even a chainsaw fight. Even at the very beginning of the game, Ethan's hand is cut off in the best traditions of The Evil Dead, although from the point of view of realism, first, it would be impossible to do this with a chainsaw, and secondly, Ethan would die before defeating Mia. At the same time, speaking of enemies or lore, Resident Evil 7 quietly uses concepts from early games in the series like DNA mimicry.
Resident Evil 2 was obsessed with realism, so, for example, the developers rewritten the ivy and even wanted to give up the alligator. For them, the original was a syncretic fantasy that needed to be grounded.
Resident Evil 3, on the contrary, as the director himself said, was conceived as a dramatic game like Resident Evil 6, for example. Therefore, they made the second form of Nemesis so spectacular and huge, and then made other decisions, so that there was more pathos and drama. This is different from the approach to developing the original, because the original was more realistic.
If you have a limited budget, 3 years to develop, but you need to redo the original in the modern language of game design, you will not be able to cover the entire volume of the original content. This is the root reason why the reimagining were made. The 2002 game still contains two-dimensional backdrops and the old combat system, so the developers, having the resources and knowledge, it was not difficult to redo everything. Now games, animations, and so on are becoming much more complex and require a lot more people. If previously a small team of artists could draw the backdrop of a clock tower and a million other locations, today at least one location is much more difficult to design, and you need to take into account other factors such as contextual animation of enemies and characters. If you think that the developers were just too lazy to make crows or worms, you are very unfair to them.
I watched the re7 video you posted and it just proves my points. The " This is not a realistic approach. " statement of yours is only used for puzzles; mainly cause even for re7; there needs to be a limit in realism obsession. I'm not sure if you played the re games ( At least canon ones. ) in release order / timeline order but if you did that; then you'll understand what ı'm talking about when it comes to re7's weird direction. Some of the statements in that video also annoyed me; like all they cared when it comes to making re7 is " survival horror " . Survival horror is only one piece in the puzzle; it's not the only thing that makes resident evil games, resident evil. Not to mention; resident evil isnt the only survival horror franchise out there. Re7 has an identity crisis; it's like it wants to be a reboot but at the same time; it doesnt.Resident Evil 7 biohazard and Resident Evil 3 were not positioned as realistic games, but Resident Evil 2 was positioned. That's the difference.
I gave the example of the hand only to show what approach these games had. The developers didn't think about making a realistic situation. They needed to shock and stump the player, so they made this scene. This is not a realistic approach. Moreover, the game at times is not serious about itself. It allows itself self-irony, trash and humor, which Resident Evil 2 never does.
When the developers developed the game, they considered choosing a realistic approach, but then decided to give up realistic puzzles, because, according to the team, this is not what makes the game of this series itself:
Resident Evil 2 was created as a game with a plot that needs to be as grounded as possible. This was a very controversial decision, because the original itself never claimed to be realistic, so it is very difficult to make a realistic story out of it, but the developers tried. And people liked it.
Even the concept of DNA mimicry, thanks to which anthropomorphic plants were born, seemed unrealistic to developers, so they made an analog of Cordyceps from ivy, but in Resident Evil 7, mold is a fungal colony that mimics the human form. Yes, like the ivy from the original or Marcus's mimicry.
From the same site where we learned that Las Plagas and Nemesis are now linked: https://blog.playstation.com/2020/0...ident-evil-resistance-in-new-update-live-now/
I don't know how you can call Resident Evil 3 part of a realistic vision of the series, when it does exactly the same thing as Resident Evil 4: ignores the logic of situations in favor of entertainment and fun.
I am convinced that Resident Evil 7 biohazard is as close as possible to the tone of Resident Evil and Resident Evil Zero with the only difference that now we have westernized dialogues. If you think the series has always had a unified tone, I strongly disagree. If anyone puts Resident Evil 4 on a par with Resident Evil 2002, I would assume that they are different universes.