Well, because it's true. The story of the game and the game itself were designed in this way. Capcom chose this direction at the pitching stage and even had sales expectations. No one rushed and barely cut anything.Not attacking you Russ but why do u think this is a "finished product"? because Capcom had deemed it as such?
Is there a director's cut video for re2 2019? Or multiple ones? I dislike that giant mess more than re3 2020.
At least re3 2020 is one scenario. Re2 2019 has multiple scenarios which are butchered. The game is extremely repetitive and messy.
In re2 2019; the scenarios are messy, they dont connect to each other, you repeat some puzzles and even some boss fights in a way that dont make sense and they barely have any differences from each other.
I also dont like t-103 that much in re2 2019. I dont think he's used properly like in og game and darkside chronicles.
Like they removed the cutscene from og game where he's dropped from a helicopter. He also appears in all runs even though in og game; he's exclusive to b scenario. He's overused too much.
You cant down him and make him drop loot like in og game.
Ada rams the rpd vehicle into him at some point and after that thing explodes, he doesnt mutate even though later on, he mutates from an explosion in lab. In og game and darkside chronicles, he mutated after falling into lava.
He gets killed by birkin during claire's run at some point and yet he still appears at the end of leon's run.
His mutated form is pathetic. Og game and darkside chronicles have better mutated form and fights.
Also only leon fights his mutated form at the end. In og game; claire could fight his mutated form too. And in darkside chronicles; both claire and leon fought him. Leon also loses his one liner.
I think ustanak in re6 is much more interesting stalker than t-103 in re2 2019 and nemesis in re3 2020. Especially storywise.
About ustanak; ı know that he's used more for boss fights and setpieces and ı also wished that he was used more in chapter 2 and appeared in chapter 3 but ı still like the way he's used in the game not to mention ı enjoyed the boss fights with him. Especially the ones in chapter 5. The way it's finished with a magnum is also heartwarming, jake and sherry kill that monster together.
I really agree with you! I didnt play RE3 Remake but its story is so edgy with butchered characters that it's unbelievable. It makes DmC look genious LOL.I've been seeing some people saying re3 2020 is like re6; probably due to running sections and qtes. The vehicle section at the start uses qtes similar to the one in leon's 1st chapter in re6. Though in a way; it also reminds me of re7's jack boss fight since it's the exact same car ethan uses. According to those guys; ı'm pretty much getting the feeling that ı should automatically like this westernized reimagining just cause ı like re6 a lot and consider it the best and most fun re game in the franchise for my own reasons.
Well ı have to disagree. The game reminds me more of re7's action dlcs, especially not a hero. Mainly cause the combat system compared to og game, feels dumbed down. Sure the dodging feels improved but that's really it. Jill's weapon loadout feels like they lazily combined claire's and leon's weapon loadouts from re2 2019 into one plus some stuff is cut like that insane gunpowder system. ( For example, her magnum is leon's desert eagle instead of a revolver. I mean; couldnt they bring claire's improved revolver from re2 2019 at least? ) In the original game, her weapon loadout felt more unique when compared to claire and leon's weapon loadouts in re2. From pre-re4 mainline entries; re3 has the deepest combat system just like how re6 has the deepest combat system from modern mainline entries. Sure re6 had a lot of qtes and setpieces but that's cause it's meant to be more action oriented than past titles while being improved from re4 and re5 in many ways. Besides there are still a lot of combat encounters in re6 as well, you dont only perform qtes and setpieces.
In re7's action dlcs; their combat systems also feel dumbed down compared to re6. Like going from chris' re6 campaign to not a hero; it's like he forgot how to fight bows in re7 while relying on inferior tactics. He has a way better combat system, better weapons, attacks etc. to defeat bows in re6. Why does joe have better combat mechanics than chris does? And people think chris' design in re7 is the worst part about him even though it's the least bad thing about him. Re6 is pretty much a very stylish and deep action game that combines shooting and melee well, way better than re7 which feels like cod, especially in action episodes due to 1st person camera as well as this westernized reimagining. ( People who call re6 a " cod clone " dont know what they are talking about btw not to mention that statement was made for reorc, not re6. )
It's a shame the combat system for the game is very lazy. I mean even re2 2019 improved its combat system ( Claire only, leon's is extremely butchered. ) compared to og game despite the cut content; why cant re3 2020 do the same? Especially since re3 is one of the best and epic sequels from classics while having a lot of action.
Oh and another reason why re3 2020 feels like re2 2019's " not a hero " is due to the fact that carlos can punch just like chris and he looks like re6 chris, gets funnier when one realizes that he looks more like chris that blonde guy who appears at the end of re7 does not to mention they lazily reused carlos' va for chris in revillage. I've seen people criticise this but the real question people dont ask is...
Why dont hunk and ada have their melee attacks from their sections in umbrella chronicles? Like ı wished we could break zombie necks in re2 2019's 4th survivor section for example.
I feel like re3 2020's " main game " is resistance rather than main story.
For example; the iconic 4 shot rocket launcher from re1 and re3 is available on resistance but not in main story for a weird reason.
And resistance seems to get more updates in the past while the main story didnt.
I think ustanak is better than nemesis in reimagining as well. He has some build up before he starts chasing jake and sherry, the backstory in the files is nice, he relies on fun toys, his boss fights are very interesting compared to nemesis in reimagining where he goes down with one grenade, the horror section with his okos in chapter 2 is very interesting and jake and sherry defeat him at the end with a magnum together in the most stylish way possible similar to jill finishing nemesis with a magnum in re3. Not to mention the fights against him feel like jake and sherry are battling the sins of their parents, especially noticeable in chapter 5 when one realizes that the 1st fight against the monster is in a lava filled area ( Wesker died in lava in re5. ) followed by the next monster encounter taking place in a train platform. ( Birkin died in a train in re2. )
Meanwhile jill's iconic " You want stars? I'll give you stars! " line isnt used properly, it's used way too early. She also loses her magnum finisher and instead uses the " rail gun " which is called " finger " ( Is that capcom showing middle finger to fans or something? ) in a weird edgy way. She also steals some of jake's lines but the delivery comes off more " edgy " rather than " cheesy " cause jake was voiced by troy baker in re6. Meanwhile the westernized reimagining is suffering from non-union voice acting crap.
I also didnt like how they removed us army soldiers' fights with 5 t-103s ( One of them even mutated. ) btw. Rail cannon in og re3 is also nerfed for " realism " .
So yeah. If anyone come up to me and ask " How can you like re6 but not re3 2020? " well this is my answer.
Re6 is easily the best re game in the series and it's way better than these garbage re engine games. I'm not gonna touch them with a stick again. I'll just continue replaying re6 instead which ı still do nowadays cause the game is so much fun and addicting.