No way. I’m going to see that for myself, and I hope you’re not talking about AI garbage. I really want to see who’s in nowI’ll have to skip it, it’s bad enough YouTube has been leaking characters that are in the game via thumbnails. Wanna go in as blind as possible.
I caved since I was watching SOP anyway, my lord does this look truly phenomenal.Wow what a trailer, I'm in hype overload now!![]()
I feel like it has to be right? Not sure what else would cause glowing red eyes. Notice they're also blocking a man sitting down (Spencer perhaps?).
I added (Possible Spoilers) to the title. I figure we are just talking about what is in the trailer itself which Capcom are happy for us to see, but it is getting close to release now so everyone has to make the call if they engaging radio silence or not.I guess there should be a spoiler thread or something...
I didn't notice there was a man sitting behind one of the children with his head blocked! It could be Spencer or Dr. Wesker?Notice they're also blocking a man sitting down (Spencer perhaps?).
Victor also says something very interesting in the trailer as he mentions his "Master" confirming hes not the big bad. If the main villian isn't Brandon Bailey, then the only other guess I have is Spencer pulled a Wesker and is back himself.
One of my least favorite things about the modern game-design of the RE Engine Resident Evil titles is that they spell out the objectives right on the screen. I don't care if it's a reminder of what the current objective actually is. It takes me out of the game's world.It seems that the girl Grace finds in the care center is going to go with Grace:
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I'm sure they are just reminders of things you discover naturally in game.One of my least favorite things about the modern game-design of the RE Engine Resident Evil titles is that they spell out the objectives right on the screen. I don't care if it's a reminder of what the current objective actually is. It takes me out of the game's world.
I wish the series never started doing that. Too "gamey" and "hand-holdy". The older titles never needed that, and without it, it kept you immersed as you tried to remember/figure out everything yourself.
Not the biggest deal if the survival horror aspect of the gameplay is still there, but the devil's still in the details.
…more interested in whether or not she’s going to have any game-breaking feats like Natalia.I'm sure they are just reminders of things you discover naturally in game.
I'm intrigued as to why you have to take the girl to the puzzle box? Do you discover she has a special skill that is useful for solving the puzzle, and I'm looking forward to finding out what the puzzle box is exactly it looks interesting.
It was, haha. He's gone.This feels like a bot post, no offence.