Well said. It not only performs great, it honestly is more visually stunning than most other UE5 projects. Given its stripped down nature this really does show what went wrong and what should change. Of course art direction is a lot of that, but the tech wizardry can't be overlooked either. Not to mention it's out shining games that are single player and linear, these are open areas with dozens of players dropping in and out and enemy NPC's that have as good animations and adaptability as I've ever seen in a game.Arc Raiders is a really good case study for how UE5 has really gone in the wrong direction in terms of what game developers need. The game is essentially set up like a UE4 project, even using a global illumination system by Nvidia that was developed for UE4 (RTXGI). It doesn't use any of the buzz word features of UE5 like Lumen, Nanite, Virtual Shadow maps or MegaLights, and it doesn't use Nvidia's current global illumination system for UE5 (ReSTIR GI) either, and yet it has the best performance of any recent Unreal title. I'm really hoping that Epic and Nvidia take notice (Tim Sweeney posted about Arc Raiders on X) and focus more on performance. It used to be that a new feature was worthless unless it was efficient and had excellent performance.
This was a pretty great video on the games development btw, less about the engine and more the game, but still very interesting.