Bingo. No good GPU is saving you from bad optimization. Sure it’ll help push through, but for what you pay you won’t be getting the performance you should be. 7800x3d, 64gb ddr5, 4090 gpu here… I’m still underwhelmed by a lot of UE5 ports.Also they have no incentive now we're in the golden age of "rush out a buggy mess and patch it later" for many publishers beyond this one.
What happens if the apparition touches themSome PZ2 gameplay. The animations look next level AAA. This game was truly a top ten of all time for me, I can’t believe how good this looks still.
Haven't beaten it yet, but I'm overall liking it so far (the story is interesting and the atmosphere keeps me going), but I can see why there's been discourse on it from fans saying it's "Not Silent Hill" especially if they came off playing the Silent Hill 2 Remake.
omg I swear I randomly thought of this on my commute home yesterday and to see someone else co-sign indirectly gives me the validation that I ain’t crazy lol. Callisto Protocol was that same “janky fun” but what kept me going was genuine interest in the story and that’s the same sentiment I have for Silent Hill f. It’s just swing swing, dodge dodge (the stamina gauge does annoy me at times because I get too dodge happy and then I’m just stuck). There’s really isn’t any depth outside of using charms to create a “build” and even that along with the health/stamina/sanity stat increases just seem out of place for a “Silent Hill” game.It had my attention when they said it would be more action oriented but from what I’ve seen there isn’t any actual depth to fighting. Its like Callisto Protocol, but in an asian setting.
Watching the fandom fight over whether or not the game is a ‘legitimate’ title reminds of re6—specifically the reactions. Except this time I think the story and setting so far has led to more positive reactions than negative ones even if the game isn’t actually true to the previous titles.
That makes sense. Gameplay looks sour but the story kinda has me interested. Probably going to boot up some cutscene only gameplay to get a better insight into the characters.I just rolled the credits last night and honestly, I’m very invested in the story now to the point where I’ll do the extra playthroughs to get the endings to piece together the implications of the first ending.
Embark Studios really knows how to get great performance out of Unreal EngineAfter The Finals and Arc Raiders, Embark really became my new Bungie. If anyone wants to try it feel free to reach out I'll run it with anyone. Even has some areas that are very Outbreak.
Huh? I'd love to see the quote on this because I have said just the opposite. I have said multiple times that too many developers do not correctly optimize their games in UE5 and still release them. I have continuously pointed to titles like The Finals and Arc Raiders as the exception, thus holding much bigger studios with more funds accountable for these terribly optimized releases on the engine. Criticizing bigger studios for not optimizing their games =/= criticizing the engine itself. It does seem a bit unnecessarily heavy, though that isn't an excuse. Ironically if you watch the development videos on Arc Raiders, the game achieves such great performance because it literally strips down tons of UE5 features and rids of them in favor of performance and proprietary plugins. Again, not sure what you were on about, but you're off on both accounts.Oh wait, I thought UE5 was broken forever and could not be improved upon or mastered. That's what Mocata and Yama said.