OT OT Game Discussion

Is that a good or bag thing for you guys? Not that familiar with Silent Hill, but it seemed like it had that kind of tone to it where you’d have your back against the wall. I don’t think there’s any soldiers in it either?
This whole project seems like bad news to me, but I am kinda biased and pretty staunchly of the opinion that Bloober Team churning out remakes is the best we are gonna do in that field.

RE, otoh is like flipping a coin on whether a new title will deliver or not and that in itself keeps me interested even after almost 30 years xD.
 
Is that a good or bag thing for you guys? Not that familiar with Silent Hill, but it seemed like it had that kind of tone to it where you’d have your back against the wall. I don’t think there’s any soldiers in it either?
It really will depend on the combat loop and how satisfying it feels. No firearms so an emphasis on melee, less variety in that regard so they'll really have to nail the movement and defensive abilities I feel. Time will tell, seems they had a hands on demo at AnimeExpo in LA, but I was in NYC at the time so missed it.
 
Played through Death Stranding 1 and am now playing 2, what an amazing game. So unique and unapologetically itself. Admittedly not for everyone, but that's what makes it what it is. It's truly insane this concept came up before the pandemic era, so many similarities.

Plan to play DS2, MGS3 Remake and then SHf. An oddly Kojima/Konami-esque summer of gaming, wasn't on my bingo card.
 
Played through Death Stranding 1 and am now playing 2, what an amazing game. So unique and unapologetically itself. Admittedly not for everyone, but that's what makes it what it is. It's truly insane this concept came up before the pandemic era, so many similarities.

Plan to play DS2, MGS3 Remake and then SHf. An oddly Kojima/Konami-esque summer of gaming, wasn't on my bingo card.
Enjoy Delta Snake Eater! Such a good series. Kojima always was good at predicting the future haha
 
Death Stranding is like the ultimate "Fetch Quest" game. Kojima has such a sense of humor that he probably listened to all of the complaints about games having too many fetch quests and decided make an elaborate and heavily grounded game based off of grabbing stuff and bringing it back.

Gotta love developers who just don't care and put their own unique spin on things.
 
Death Stranding is like the ultimate "Fetch Quest" game. Kojima has such a sense of humor that he probably listened to all of the complaints about games having too many fetch quests and decided make an elaborate and heavily grounded game based off of grabbing stuff and bringing it back.

Gotta love developers who just don't care and put their own unique spin on things.It really does feel like Kojima leaned fully into that idea, the same way jenny mod bedrock changes up Minecraft by focusing on a very specific twist.
It really does feel like Kojima leaned fully into that idea and turned it into something unique instead of avoiding it.
 

Looking pretty good, definitely excited for it. Forgive me it’s been a while, but Onimusha never had life bars did it? Not too fond of those.
 
Looking pretty good, definitely excited for it. Forgive me it’s been a while, but Onimusha never had life bars did it? Not too fond of those.
I'm going to play it for sure, looks great. Capcom getting in on Dark Souls, Sekiro, Elden Ring's popularity and they have the perfect IP for it.
 

Looking pretty good, definitely excited for it. Forgive me it’s been a while, but Onimusha never had life bars did it? Not too fond of those.
I've only played Onimusha Warlords and Onimusha 2 but I don't recall there being health bars before. That's definitely an odd choice, I wonder if there will be an option to turn them off. This doesn't really need them. Despite that, still looks great yeah. Capcom is going to be getting a lot of money from me next year.
 
Health in Onimusha Warlords was a yellow bar. What they've done is removed the cool DMC style flourish that went around those energy meters to make it "modern style" aka more boring (see also God of War 2005 vs 2018).
 
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Health in Onimusha Warlords was a yellow bar. What they've done is removed the cool DMC style flourish that went around those energy meters to make it "modern style" aka more boring (see also God of War 2005 vs 2018).
I mean the enemy health bars not the player, unless I misread.
 
Oh right... I'm overthinking the wrong thing. The original felt like another strange Resi offshoot so seeing enemy HP would be weird.
That's the feeling I got as well playing Onimusha for the first time 100 years ago xD. "Not quite as good" but certainly a worthy addition to Capcom's library. Too bad the series couldn't maintain momentum but I guess that is expected for a series that's more of a spinoff than anything.

I have not played an Onimusha game since the original so playing 'Way of the Sword' will be strange and feel like going from Point A to Point F and skipping all of the other letters in between but I am sure it will not be too big a deal.
 
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So glad to see it running beautifully on PS5, Pro and PC. One of the first truly optimized UE5 games from the East.
 
Has anyone given in to the Silksong madness? I know it too a long time to release but I kinda got tired of indie metroid-vanias a while ago. A few of them are horror-adjacent (especially Blasphemous) but I don't feel a big pull back to the genre.
 
I seen a couple comments like this. Are UE5 games usually half-assed or something?
It's a double edged sword. I've seen some talented devs create beautiful worlds that runs flawlessly, even when online in a PvEvP environment like Arc Raiders. There just seems to be a lot of poorly optimized games though, I'd say it is the norm sadly. Considering some devs make it work however, you'd have to think it's on the talent of the devs more so than the engine. Nobody is forcing anyone to use it after all.
 
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